Commit Graph

1595 Commits

Author SHA1 Message Date
Alberyk
b58463fe61 Fixes long hair not being caught in some machines (#7819)
This feature was broken due to some hair name changes. The entire stuff was remade to be a proc in the machinery object, that also checks for any hair with a length longer than four.
2019-12-28 20:10:38 +02:00
Matt Atlas
2e8aeb2f6d Removes the Bicaridine/Kelotane side effects. (#7795)
Why:
The side effects are incredibly annoying right now, knocking you out constantly - somehow being worse than the previous ones. I've thought about replacing them but I can't come up with anything that's not gonna be a pain in the ass for the player, one way or the other. I guess CE_DROPITEM is a possibility but I'm not sure if people would like that.

Thus, I opted to remove them altogether. Slowing down REM is enough in my opinion.
2019-12-27 13:26:58 +02:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Wowzewow (Wezzy)
ff25557eb8 The Rollable Cigs and Chews Update (#7631) 2019-12-20 23:48:17 +01:00
Matt Atlas
bbecc7b461 Many vore improvements. (#7686) 2019-12-19 20:06:14 +01:00
Matt Atlas
ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Erki
a4845ede9a Revert "Fixes Beaker Breaking (#7676)" (#7703)
This reverts commit a45d218610.
2019-12-17 00:11:06 +02:00
Doxxmedearly
f014fddf01 Medborg Updates (#7659)
Rescue borgs now have adrenaline. Not added to regular medical borg since they have the ability to create it in chemistry.

Chemistry gripper for med borgs renamed to medical gripper. It's not just used for chemistry.

Medical grippers can now hold blood bags (so they can put them on IVs), medical cups (to give patients liquid medication), and paper cups (to give water for patient care or with pills).
2019-12-16 21:14:42 +02:00
Matt Atlas
47633e184e Nerfs adrenaline (#7668)
Currently adrenaline allows you to keep standing after quite a lot of inflicted pain. That's because, for some reason, it's equal to tramadol in low dosage. That's a big no-no.
2019-12-16 21:14:30 +02:00
Kaedwuff
a45d218610 Fixes Beaker Breaking (#7676)
Due to some of the, er, interesting decisions made when writing the code for beakers shattering when you throw them, not only was it possible to shatter containers made of non-glass materials into glass fragments - such as cryostasis and bluespace beakers, and wooden buckets - but most of the actual glass beakers were impossible to break with your bare hands.

I have corrected both these issues in addition to making it possible for glass beakers that are tougher to still shatter even if you don't throw them with the force of a mass driver. And they make a noisy shatter sound now, too.
2019-12-16 21:13:59 +02:00
BurgerLUA
0b50956656 Properly Balanced Healing Chemicals (#7656) 2019-12-15 14:13:43 +01:00
Matt Atlas
37abd8f771 Brainmed Code Quality + Organ Scarring (#7645)
Organ scarring has been made into a better system.

New healthdoll.

Other misc code cleanup attempts.

Fixes #7647
2019-12-14 00:10:53 +02:00
Doxxmedearly
1d35f2ec00 Stop spraying yourself (#7667)
Fixes #7666
Since you can spray people and objects, it would spray your coat (and therefore you) if you clicked on it.
Added a check to make sure the thing you're spraying isn't on your person.

Removed redundant safety checks for pepperspray.
2019-12-13 16:24:45 +02:00
Doxxmedearly
455eab7a34 Essential Pet Interactions (#7633)
tweak: "Pets have more discipline regarding food. They will no longer beg for food, seek it out, run towards it, steal it, or eat like there's an endless void in their stomachs. They'll still eat food on their tile if sufficiently hungry, and you can still feed pets by hand, if you'd like. Chefs, rejoice!"
    tweak: "Corgi stomach capacity adjusted to a way more sane level."
    rscdel: "Removed guilty messages about pets starving when you examine them; they won't go hungry in a single shift, don't worry."
    rscadd: "You can brush most friendly animals. Combs work for fuzzy and feathered animals, rags work on other ones."
    tweak: "There's a small chance that when you pet a guard dog (like Columbo) on help intent (and aren't his master), he won't immediately maul your face off; instead, he will growl at you to warn you not to do that. I still don't recommend it."
    tweak: "Like other pets, baby carp can eat now. But not a lot."
2019-12-13 08:25:43 +02:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Kaedwuff
876b1b776a nosoylent (#7612) 2019-12-09 07:35:05 +01:00
Doxxmedearly
9484b98e93 Preventing Bottle-Based Face Injuries (#7601)
Currently, if you harm intent click yourself with a bottle, thinking that you might get a refreshing drink after securing your valids, you instead smash it over your stupid head like an animal.

Funny as hell OOCly. Not so great ICly.

Now there's a prompt asking you to confirm if you really wanted to do that. This is ONLY for clicking yourself, so there's no interrupting flow during your barfight. Since harm intent is also linked to splashing reagents, "splash reagents" is also an option if for whatever reason you wanted to pour the reagents on yourself without smashing your face open.
2019-12-08 13:25:50 +02:00
Wowzewow (Wezzy)
a6688878a4 Bedsheet inhands and other fixes (#7559)
Adds more bedsheet inhands, because immersion.
Penlight has an inhand now.
Lanterns have new inhands.
Ashtray cigarette extinguish now properly plays the sound.
You can put cigarette butts in cigarette packets

also some more stupid drop sounds
2019-12-05 23:43:49 +02:00
Kaedwuff
9b75bfa022 Better Parapens (#7428) 2019-12-03 19:42:05 +01:00
Geeves
587b219cfd Cardox Buff (#7471) 2019-11-25 12:45:32 +01:00
fernerr
aa2e02c1a6 Shuttle update: Part Two: The Legion Protects (#7457) 2019-11-23 18:50:19 +01:00
Wowzewow (Wezzy)
4950066b2f ports give emote msg from bay (#7467) 2019-11-23 15:13:56 +01:00
MarinaGryphon
6263d21eca Fixes a runtime with syringes but actually this time (#7487)
Fixes a runtime with syringes but actually this time
2019-11-23 11:11:55 +02:00
Matt Atlas
ce6c12f8a6 Ports arterial bleeding and tendon severing (#7432) 2019-11-21 14:45:19 +01:00
Wowzewow (Wezzy)
3c376fe44a Chewable improvements, and new snacks (#7411) 2019-11-21 11:57:38 +01:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Alberyk
8b3557d757 Removes space cleaner toxins. (#7437) 2019-11-20 23:06:19 +01:00
fernerr
15a91d9428 Makes sure hivebot beacons stop spawning from gold slime extracts (#7438) 2019-11-17 18:01:51 +02:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
JohnWildkins
129cf25763 Microwave Overhaul, or: death to user << browse (#7180) 2019-11-15 23:05:51 +01:00
Erki
ff41b92e97 Langserver fixes, vol 2 (#7401) 2019-11-15 22:42:25 +01:00
Alberyk
025febea72 Adds a new meat steak sprite (#7351) 2019-11-13 19:39:51 +01:00
alsoandanswer
4fc0f1a0f0 Kills recent codersprites (#7360) 2019-11-12 20:28:53 +01:00
MarinaGryphon
9f2e752df9 Fixes lung reinflation (#7381)
Fixes a runtime making syringe lung reinflation not work properly on other people.
2019-11-10 12:33:18 +02:00
Alberyk
fef1d361eb Tweaks those two xenobio reactions. (#7366) 2019-11-08 21:24:17 +01:00
ParadoxSpace
1dfc7faa92 Wulumunusha Adjustments (#7355) 2019-11-08 21:14:24 +01:00
Alberyk
52468c4516 Adds the hakhma (#7321) 2019-11-08 20:25:53 +01:00
Werner
9c2f225718 Changes to drones and z-macros (#7068)
Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap
2019-11-06 18:55:14 +01:00
Doxxmedearly
fb3f222cc7 Highly-Anticipated Crayon Features (#7312)
Crayons finally have crayon dust in them. Use a grinder to get it (syringes won't work).
    Removed the "uses" var for crayons and made the number of times a crayon can be used (or chewed on) based on the amount of crayon dust remaining.
    Normal crayons contain 10 units of crayon dust. One drawing consumes 0.5 dust (for 20 effective uses. Down from 30). Taking a bite transfer 2 units to you (For five bites). So where before you could bite a crayon 4 times and still use it 30 times, now if you bite a crayon 4 times (8 units) you can only use the nub to draw 4 times (2 units) before it's gone.
    Mime crayons have 15 units of dust, rainbow crayons have 20.
    Biogenerator can produce crayon boxes now. It can already produce wax and cardboard, so this isn't a stretch. People will have to interact with hydro or cargo to get a good amount of a specific color of dust.
    Gave crayon dust colors unique flavors because why not. It's fun.
    Fixes #6284
2019-11-04 09:12:54 +02:00
ParadoxSpace
1d6de6e882 Adds Wulumunusha to Seed Vendors (& More) (#7305)
Alongside that, there's now slightly more Dyn seeds, and the bar gets banana juice.
2019-11-02 22:06:48 +02:00
JohnWildkins
61ec0991e3 Cyborg grabber QOL and fixes (#7201)
Tweaks:

    With the gripper, hitting the drop hotkey (Q) now drops the held item. If no item is held, the grabber is put away as normal.
    The scientific gripper can now hold slime steroids.
    The chemistry gripper can now hold paper.

Bugfixes:

    Using the drop hotkey (Q) to put away a module now correctly updates the module list interface. Fixes #4343.
    Modules relying on cyborg synthesizers (nanopaste, et al.) now cannot be used when their synthesizer charge is depleted. Fixes #1288.
    Injecting a monkey cube held in a gripper no longer places the monkey inside the gripper's internal contents. Fixes #1097.
    Cyborgs can now re-lock secured crates. Fixes #4833.
    Service borgs can no longer open a portal to infinite grass tiles. Fixes #3814.
    Clerical borgs can now browse through paper bundles held in their gripper, and can pick up taped paper. Fixes #4479. Fixes #6501.
2019-11-02 19:41:07 +02:00
Doxxmedearly
3db519f221 Let there be DRINKS! Tea, cider, and related adjustments. (#7273) 2019-10-30 20:30:35 +01:00
Alberyk
59338ec7d3 Makes internal bleeding great again (#7237) 2019-10-28 22:43:00 +01:00
Alberyk
1e3cd89f03 Tweaks ear equipping restrictions and add food renaming limit (#7281)
-makes so that any hat won't stop you from equipping stuff in your ear
-fixes #7279
-fixes a custom item sprite
-fixes mousedrop not unequipping clothing properly
2019-10-28 15:44:35 +02:00
Geeves
0f8bfb2793 Improves Donkcode (#7177)
Donk Pockets can now be heated properly in a microwave, they gain additional nutriment, animal protein and healing juice.
    Sin-Pockets now heat properly when used in hand, heats instantly, and gives slightly more hyperzine and synaptizine than before.

A curious side-effect I encountered in testing. You have to chew a lot more with the added reagents. But the benefit outweighs the consequence. Also, a traitor ravenously chewing a sin-pocket with a revolver in the other hand, bleeding profusely from everywhere, makes me giggle like a child.

Resolves #6802
2019-10-27 23:02:13 +02:00
Matt Atlas
ca1e06d6c7 Adds distress beacons instead of the current ERT call (#7169) 2019-10-27 14:35:24 +01:00
JohnWildkins
9c335f6c00 Killing off inconsistencies with impact wrenches / combi-tools (#7269)
Part 1 in the "why my impact wrench no wrench bolt" saga

tl;dr for end users: combitools / impact wrenches now work on everything their non-powered versions do (except mechs and RIGs, tune in next time on dragon ball Z for that)

essentially all this PR does is murder every istype() check possible that could use a helper function instead, most notably many pen checks with ispen(). it also repaths combitools and powerdrills to /obj/item/weapon so they aren't instantly taken out of contention by half of the known attackby() prompts

I already squashed a couple runtimes here and there from the pen changes and it's possible I missed another because pencode is another scourge upon our lives
2019-10-26 22:20:40 +03:00
fernerr
45bec23db7 Hivebots, tweaks and fixes (#7244)
Changes:

    tweak: "Tweaked the hivebot spawnrate and spawn pattern."
    bugfix: "Fixed some miscellaneous bugs related to hivebots and added the beacons to the gold slime core blacklist."
2019-10-26 22:18:23 +03:00
Alberyk
4d271cd6a8 Remove bottled lightning touch_turf() (#7238)
This was a bad idea from the start. Using this chemical with smokes creates a lot of tesla bolts that either kills everything in its path or just crashes the server.
2019-10-26 14:14:36 +03:00
MarinaGryphon
65d2338347 Fixes #7189, fixes needle thoracostomy (#7241)
Fixes #7189, fixes needle thoracostomy
2019-10-25 13:41:10 +03:00