Commit Graph

1278 Commits

Author SHA1 Message Date
Geeves
382b05bd53 Pin Removal Progress Bar (#11508) 2021-03-22 15:20:28 +01:00
Alberyk
63957d829d Changing ammo types in the lemat is now tied to the unique action button. (#11475) 2021-03-19 22:09:13 +01:00
Matt Atlas
58ce00db26 Fixes IRUs being unable to grab their own coat from the loadout. (#11468) 2021-03-18 20:34:25 +01:00
Geeves
5960c2f2be SCC Things (#11330) 2021-03-18 17:10:36 +01:00
Geeves
7861a408ef Gun Notches (#11404) 2021-03-15 21:36:53 +01:00
Geeves
334bbbd7a6 Wielding Guns and Backpacks Fix (#11445) 2021-03-15 12:54:14 -03:00
Geeves
562d5a1fa5 Improvised Weapon Pin Fix (#11405) 2021-03-10 20:06:28 +01:00
Alberyk
456ff8be37 Reduces the laser rifle armor penetration (#11370) 2021-03-08 17:47:33 +01:00
Geeves
b819c7878f Laser Tag Gear (#11193) 2021-03-07 17:14:26 +01:00
Alberyk
78c815af87 Reduces the radiation damage caused by uranium golems (#11356) 2021-03-05 18:55:51 -03:00
Matt Atlas
36df63f1ff Correctly flags blaster bolts as laser damage. (#11366) 2021-03-04 16:02:25 +01:00
Matt Atlas
d1a30fc4a0 Unnerf security's non-lethals, revert pain decay changes. (#11305) 2021-03-02 20:40:03 +01:00
Matt Atlas
622612d077 Revert "New Check" (#11344) 2021-03-01 18:24:59 +01:00
Geeves
714448e714 New Check (#11304) 2021-03-01 16:40:59 +01:00
Geeves
eb01c2e747 Sniper Ammo Count Fix (#11339) 2021-03-01 16:40:02 +01:00
Geeves
824b47d91b Plasma Cutter Improvements (#11231) 2021-02-24 16:01:28 +01:00
Alberyk
14ee223eb3 Adds a couple of new gun sprites (#11113) 2021-02-23 19:43:39 -03:00
Alberyk
bd2f466f57 Reduces the damage of medium bullets (#11263) 2021-02-23 19:40:41 -03:00
Matt Atlas
c38f4bddf1 Moves wielding firearms to attack_self, adds unique-action and toggle-firing-mode hotkeys. (#11205) 2021-02-20 14:14:13 +01:00
Geeves
6f08419ae3 Projectile Angles (#11226) 2021-02-18 16:52:56 +01:00
Geeves
656da99177 Pipegun (#11138) 2021-02-14 19:08:06 +01:00
Matt Atlas
c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
Geeves
6b3727b8ae Grab Shields (#11109)
A neck grab and above will now always hoist the grabbee into a raised position.
    If the person you have in a neck grab is lying down for whatever reason, you cannot use them as a shield.
    You can only use a human shield if you're facing the direction you're being shot at. Bullets that come from behind you will bypass your human shield.
2021-02-13 21:28:33 +02:00
Alberyk
1a98599edd Adds a freeze ray gun (#11114)
This pr adds a freeze ray gun. It works by reducing the mob's temperature until they freeze and get stuck inside ice for a while. The gun also has an alt-fire mode that fires ice bolt.
2021-02-06 17:45:46 +02:00
Geeves
cc50f53ecf Weapon Analysis Printing (#10343) 2021-02-01 10:22:01 +01:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Geeves
6587585f97 Disruptor Counter-nerf (#10934) 2021-01-11 11:04:00 +01:00
Geeves
114224e094 Disruptor Nerf (#10698) 2021-01-02 13:56:22 +01:00
fernerr
270a81ab9d Fixes some guns going invisible, cleans up update_icon and wielded (#10840) 2020-12-20 11:15:02 -03:00
Matt Atlas
8007ccd2ea IPC battery rework, ion rifle nerf, surge damage. (#10245)
- EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum.
  - Surge damage makes mechanical or assisted limbs count as broken and nonfunctional.
  - Surge damage has special interactions with the mechanical heart and eyes.
  - EMP damage is no longer randomized. It is now much more consistent.
  - IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon.
  - Hardsuits can now be charged in robot chargers if you are wearing them.
  - Ion bolts now have a hit sound.
  - Removed the ion rifle lethal mode.
  - The ion rifle now has four shots.
2020-12-19 01:34:40 +01:00
ChevyChevron
696cfba5fd NT ER-2 Facelift (#10791)
Revamps the sprites of the energy rifle. Y'know, the one that Odin Security gets. Due to artistic differences with Dream Maker and a desire to finally make this PR after, like, a couple months: Wielded sprites are non-functional. However, the gun doesn't turn invisible when you wield it anymore, so that's good.
2020-12-16 23:21:46 +02:00
Geeves
267f348174 Xenofauna Guns (#10700) 2020-12-12 16:47:39 -03:00
Wildkins
3d9543e877 Bugfix Shotgun 3: The Revengeance (#10737) 2020-12-08 11:45:05 +01:00
Wildkins
63c6cd2158 Bugfix Shotgun (#10732)
* Bugfix Shotgun

* fix changelog
2020-12-08 11:43:09 +01:00
Geeves
131ad8a522 Gun-Kata: Path of the Antag (#10677) 2020-12-05 12:48:58 +01:00
Wildkins
d4476510e9 Fix polymorph wands not setting species properly (#10708) 2020-12-03 14:19:57 +01:00
Geeves
1d11b74f7c Firemode Runtime Fix (#10675) 2020-12-01 08:52:24 +01:00
Wowzewow (Wezzy)
e8945fa626 Scrubs all mentions of Vox from the code ( I suck at Git edition ) (#10423) 2020-11-22 11:34:04 +01:00
JohnWildkins
c68a10f667 fixes full auto one-handed penalty (#10588) 2020-11-18 13:07:02 +01:00
Geeves
6822e76484 Martial Arts Mastery (#10089) 2020-11-17 10:28:04 +01:00
Geeves
a9f8bf74ed Emagged Pest Gun (#10399) 2020-11-01 20:54:56 +01:00
Geeves
94cdb33b4c Less Log Spam (#10403) 2020-10-31 14:13:10 +01:00
Geeves
08ca1a7420 Dual Wielding (#10296)
Added dual wielding. Firing a gun while another is in the off-hand will fire that one as well, at the cost of lost accuracy. You must be on harm intent to do this.
2020-10-28 19:53:12 +02:00
Geeves
6c55a954c3 Tracking Slugs (#10287) 2020-10-23 17:22:27 +02:00
Geeves
80aa3648a6 Trash Piles (#10257) 2020-10-23 14:15:34 +02:00
Alberyk
e2d4cc0648 Phoron bolts no longer deal organ damage (#10252) 2020-10-17 00:45:09 -03:00
Matt Atlas
b65a598b85 Completely removes Vox from the game. (#10028) 2020-10-07 13:52:08 +02:00
Geeves
d19cf6e3d6 KA Leftovers Fix (#10165)
KAs no longer leave behind phantom projectiles that injure people.
    KAs no longer recursively destroy rocks when one breaks, but still retain AoE effects.
    KAs now have at least one tile of AoE on all modules.

Also fixes a runtime with pin attackby.
2020-10-06 15:06:10 +03:00
flpfs
511f0d3ec5 Changes crossbow damage type (#10131) 2020-10-03 13:42:16 +02:00
Alberyk
8fa0dc26fa Fixes the sawn-off improvised shotgun having no sprite (#10154) 2020-10-02 22:57:35 +02:00