Commit Graph

4918 Commits

Author SHA1 Message Date
NanakoAC
3979c813ca Fixes #117, Fixes #118, Fixes #667 (#668) 2016-08-03 22:33:06 +03:00
NanakoAC
d38e6d164f Cancelling and Camfix (#670)
Fixes #123 
Resolves #125
2016-08-03 22:32:05 +03:00
LordFowl
59233807ee Wizard Item Side-effects (#650)
Resolves #597

rscadd: "Non-wizards using wizard items may experience fun stuff."
tweak: "Mental focus damage level's have returned to old-code, to better compete with Mutate."
bugfix: "Mental focus staff has had its area of effect mode returned."
2016-08-02 22:07:59 +03:00
Bedshaped
f0df1746f8 Bedshaped's Best Bugfixes #1 (#654)
Fixes #505 (again)
Fixes #626 
Fixes #647 
Resolves #509
2016-08-02 21:47:37 +03:00
NanakoAC
eba855d423 Fixes #643 (#649) 2016-08-02 21:46:57 +03:00
Alberyk
83ed43896e Allowing energy weapons and chainswords to slice apart regular walls (#645)
All energy weapons and chainswords can slice apart regular walls, as suggest in the forums, sometime ago.
2016-08-02 21:46:35 +03:00
NanakoAC
80f7e49f5e Lighters and Cig Packets (#637)
changes:

rscadd: "Lighters can now fit into cigarette packets."
bugfix: "Lighters will now go out when placed into a container"
2016-08-02 21:43:22 +03:00
NanakoAC
d1f79a6168 Janitor slot and janicart tweaks (#612)
Adds an extra janitor slot and some mapping work to support it, reworks the janicart a fair bit.

changes:

rscadd: "Increased number of janitor slots to two."
rscadd: "Janitorial carts can now be constructed with metal sheets, and deconstructed with a wrench, welder or plasmacutter if empty."
tweak: "Janicarts now come without a bucket. Click and drag a mop bucket onto a cart to mount it, and you can unmount it from the janicart interface."
tweak: "Placing a mop into a janicart, and pouring containers into the bucket, is now done with alt-click. A leftclick will now always wet the mop, and throw objects into the trashbag, respectively."
rscadd: "Janicarts can now be climbed over like tables - Click and drag your sprite onto it."
tweak: "Custodial closet's Spraycleaner, cleaning grenades, and spare lights, are now inside the janitorial locker instead of on table/floor."
tweak: "Added an extra janitorial locker in the custodial closet."
bugfix: "Fixed the Captain's deluxe soap being unuseable for cleaning"
tweak: "Soap can now clean more tiles when wetted"
tweak: "Soap and rags can now be wetted in buckets, mopbuckets, watertanks and janicarts"
2016-08-02 21:42:48 +03:00
Alberyk
525b3f0864 Adding syndicate cyborgs (#559)
Adding an improved syndicate and a tool that allows people to deploy one, by getting one from the ghost pool.
2016-08-02 21:40:13 +03:00
Alberyk
fef1c0181b Adding the .38 back to the detective locker (#504) 2016-08-02 21:39:45 +03:00
Alberyk
04e7ef4580 Adding unathi snacks (#621)
Kinda of Jackboot's idea, also Araskael sprited those.
2016-07-24 23:55:17 +03:00
Alberyk
624e5bfd2f New firesuits sprites and atmos firesuits (#582)
New and better sprites, from old code, for firesuits as a whole and adding atmos firesuits and fire helmets.
2016-07-24 23:51:22 +03:00
NanakoAC
b7291faccd Voidsuit Naming Fix (#580)
Fixed many little instances where voidsuits were wrongly referred to as hardsuits
2016-07-24 23:50:36 +03:00
Alberyk
a53cb0e373 Adding costs to nanopaste (#567)
No more free nanopaste.
2016-07-12 18:30:20 +03:00
NanakoAC
c7a5186ef3 pAI and Held Mob Locations (#510)
Fixes #489
2016-07-12 15:11:35 +03:00
Alberyk
8428a94b99 Adding chainswords and more blades (#534)
Chainswords can be turned on and off, with sprite and damage changes. Also, adding more swords, with some flavor and stats differences.
Swords cannot go inside bags anymore.
2016-07-11 16:48:17 +03:00
Alberyk
ed42f5011f Porting contained sprites and first custom item wave (#484)
Porting the contained sprite var from old code, allowing for less problems with icon storages in the future.

Custom items added:

Antique Pocket Watch - Eric Derringer - xelnagahunter
Mendoza's cap - Chance Mendoza - loow
Ziva's Bandana - Ziva Ta'Kim - sierrakomodo
Fancy Jacket - Zubari Akenzua - filthyfrankster (req_titles: Security Officer, Warden, Head of Security, Detective, Forensic Technician)
Heirloom Unathi Mantle - Sslazhir Yinzr - alberyk
Chich Eyewear - Roxy Wallace - nebulaflare
Data Chip - Roxy Wallace - nebulaflare
Sharpshooter Gloves - Hawk Silverstone - nebulaflare
Data Drive Pendant - Kyyir'ry'avii Mo'Taki - nebulaflare
Graphite's chassis - Grap..Null - dreamixpl
Skrell Purple Head Cloth - Shkor-Dyet Dom'Pesh - mofo1995
Pocket Altar - Kiara Branwen - nursiekitty
Brown Hat - Avery Bell - serveris6
Pinned Brown Coat - Avery Bell - serveris6

Also, adding old custom synth sprites from old code.
2016-07-11 16:46:28 +03:00
skull132
443a49a49b Merge branch 'master' into development 2016-07-10 14:25:54 -04:00
LordFowl
a6c1085e37 Fowl's Bugfixes 1 (#521) 2016-07-10 01:13:29 +03:00
LordFowl
43a3ba3d1b Fixes RnD to Include New Weapons (#482) 2016-07-09 03:15:48 +03:00
skull132
30b6aff6cf Radio Jammers (#502)
Adds radio jammers for antags and improvised version as well.
2016-07-09 03:14:04 +03:00
NanakoAC
b6eee04dac Welding Tool tweaks (#517)
Welding tools can now be used to burn paper
The upgraded and experimental welding tools will now fit in a toolbelt. Upgraded renamed to advanced.
Fixed and implemented the Experimental Welding Tool, which has a regenerating fuel supply. Can be produced in R&D, requires 4 research in engineering and materials.
2016-07-05 22:59:21 +03:00
LordFowl
1cfb3086de Preference edits (#473)
Makes several lorefriendly changes to chargen.
Permits numbers in chargen naming for the benefit of IPCs.
Permits chargen fluff to be viewed via employment record consoles and ID cards.
2016-06-30 02:35:20 +03:00
LordFowl
29eb1b6642 Fixes #468 (#469) 2016-06-30 00:28:44 +03:00
Alberyk
9c6393a12d Small bookbag and janibelt fix (#463)
Now you can carry seven books into it.

* Fixing janitor's belt

Now it probably has enough space
2016-06-26 03:34:07 +03:00
LordFowl
56e288e910 Vaurca Content 2 (#426)
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00
Bedshaped
b104c36ccb Fixes #402 (#443) 2016-06-23 19:20:37 +03:00
Alberyk
8ff246ae13 Adding more barsigns (#421)
Adding more barsigns sprites that the bartender can select.
2016-06-23 02:19:03 +03:00
Alberyk
703b3ca15a Fixing heist not ending when the shuttle docks on cc (#399)
Fixing heist not ending when the shuttle docks.

Also, adding extended round description to the gamemodes missing them.
2016-06-23 02:18:48 +03:00
Alberyk
36cacd28a4 Gun update (#387)
This pull adds bolt actions rifles, they are like pump shotguns, with the capacity for 5 7.62mm bullets.
Also adds a 7.62mm clip in the hacked autolathe. Raiders have a chance to spawn with one.
2016-06-23 02:16:57 +03:00
NanakoAC
27ff6d3e4c Borg Jetpack Overhaul (#341)
Somewhat rewrote the cyborg jetpack to be an internal component instead of a software upgrade. this allows it to be removed or destroyed, and to work without putting something in the borg's inventory. Also fixed it, it was broken. Cyborg jetpack can now be installed on a wider array of borgs that have reason to go EVA: Crisis, security, engineering, construction (also the unused combat borg, incase that gets re-enabled)
2016-06-23 02:16:37 +03:00
NanakoAC
8a4bf1d738 Alt-attack and trays (#394)
Added alt-attack function to held items/weapons, triggered by holding alt while clicking. Opens a lot of future possibilities. Works for cyborgs too. Only trays use it right now.

Overhauled trays to be useful and not-broken. See changelog for specifics.
2016-06-23 02:14:55 +03:00
Alberyk
2a262cd234 Porting book bags (#390)
Adding books bags, also the librarian starts with one.
2016-06-20 17:53:58 +03:00
Alberyk
bfcb0a4207 Adding military and janibelts (#391)
* Adding military and janibelts

Adding the syndicate and janitor belts from the old code.

* Belt sprites

* Adding more sprites

* Adding changelog.

* Adding the janitor belt to the janitor's locker

* Mercenaries start with the belt on spawn

Because I have no idea how to merge map things.
2016-06-20 17:53:44 +03:00
Alberyk
e9c0dce6cf Adding more options to the custom loadout (#401)
Adding regular gloves for tajaran and unathi, besides the Synthetic Intelligence Movement armband and the return of the wallet.
2016-06-20 16:13:42 +03:00
Akrilla
5215aaf85a Stun baton fix. 2016-05-25 18:47:51 +01:00
skull132
af73877426 Merge pull request #310 from skull132/vampire_rewrite
Vampire rewrite
2016-05-18 22:03:04 +03:00
skull132
aec33074de Merge pull request #285 from LordFowl/development
Vaurca Changes + Map Batch
2016-05-15 21:00:17 +03:00
LordFowl
c7ca0887e7 Vaurca Changes
Various vaurca-based changes, as detailed in the changelogs.
2016-05-05 19:10:05 -04:00
skull132
3e8ac5ee39 Vampire Re-write: Block 1
The largest chunk of this rewrite.

Reworks the vampire powers, and makes them completely modular, as with changeling. Also adds a few powers, and so on.

A massive list of TO-DOs remains.
2016-04-26 20:29:14 +03:00
Lord Lag
edbec1962f Fixes #263, #235. Tweaks ED
Asides from two small bugfixes, adjusts Emergency Doors.
2016-04-17 14:09:31 +01:00
skull132
8b5c7bc2c5 Conflict resolution
Merge remote-tracking branch 'Aurorastation/development'

# Conflicts:
#	config/example/config.txt
2016-03-25 22:25:41 +02:00
skull132
17938853d5 Of Helper Procs & Dumbs
Makes a mob/proc/can_use_hand(), which determines whether or not a mob can use a given hand.

Redefined in human.dm to check a hand's status and usability.
2016-03-25 20:33:10 +02:00
skull132
3d3dbcb8f0 JMP logs for days
Adds JMP messages to most forms of physical attacks.
2016-03-25 18:27:37 +02:00
skull132
3d90716324 Reworking hand usability checks; Fixes #200
Hand usability checks are moved into `mob/living/carbon/human/put_in_l_hand()` and `put_in_r_hand()` respectively. This changes how `obj/item/attack_hand()` functions slightly.
2016-03-25 17:32:49 +02:00
skull132
0a93920b54 Fixes #199
No more cuffing people from tiles away.
2016-03-25 01:56:29 +02:00
skull132
71b7758248 Merge pull request #228 from skull132/webinterface-integration
Webinterface integration
2016-03-24 20:49:18 +02:00
skull132
899f8cdbec contract_uplink device & data parsing fix
A contract_uplink device has been added, for rounds where no TCs are to be given to antags, but access to the database is neat. Namely: heist.

The blacklist was removed, the issue proved to be carriage return characters breaking nanoUI. They are now removed.
2016-03-24 01:26:36 +02:00
skull132
7e266649ea Syndicate Contracts - Initial Implementation
Adds SQL database based syndicate contracts to be viewed from any uplink. These can be used as IC traitor objectives, but hopefully with more RP and stuff.
2016-03-21 23:07:04 +02:00
Lord Lag
cc9079a69d Return of borers
Borers brought up to spec.
2016-02-27 15:55:52 +00:00