Commit Graph

12769 Commits

Author SHA1 Message Date
Alberyk
b9ce0fea8e Fix two bugs this time. (#5354)
-fixes #5348
-fixes the chocolate box having broken sprites
2018-10-05 15:41:27 +02:00
BurgerLUA
ab3400e5ef Adds 10 Chocolate Bars (#5347) 2018-10-04 23:36:55 +03:00
Alberyk
a42929ee64 Might fix this annoying bug. (#5346) 2018-10-03 12:50:38 +02:00
BurgerLUA
9c879031eb Infestation Overhaul (#5243)
Overview
Makes it so that the infestation overhaul is better coded and works better with any station. Instead of picking from a set of 8 areas (2 which don't exist) it picks from any of the station areas without players currently in them.

It also removes some of the more dumber spawns (yithians who exist in the sea, and diyaabs which I don't fucking know.), and replaces them with even dumber spawns such as BLUESPACE BEARS and HIVEBOTS.

Details
Spawns are based on event severity. A minor severity spawns mice and lizards. A moderate one spawns space bats and baby slimes. A major one spawns bluespace bears and hivebots. The chosen spawns can be any area on the station, however some places are limited. The limitation is based on area as well as if there are any players currently present in the area. Don't want bluespace bears to teleport on people.
2018-10-01 23:25:18 +03:00
BurgerLUA
ac193dc469 Disposals Map Overhaul (#5197) 2018-10-01 19:52:07 +02:00
Alberyk
69f92be449 Another fashion update: dress, medical gown and fannypack edition (#5296)
-adds some new dresses ported from polaris and tg to the custom loadout, at some players request
-adds the medical gown, replacing the white jumpsuit in patient's closet, suggested here: https://forums.aurorastation.org/viewtopic.php?f=18&t=11622&
-adds fannypacks to the loadout
-adds some xeno hardsuit sprites, ported from polaris
2018-09-30 22:15:02 +03:00
Alberyk
28c6a2749f Fixes fingerless gloves and bacon burger (#5339)
* Fixes the bacon burger.

* Fixes the fingerless gloves.

* Fixes the chocolate box too.
2018-09-30 20:12:38 +02:00
Mykhailo Bykhovtsev
d37b8248bd Unlocking secure lockers (#5305)
This makes personal closet not being able to lock/unlock from the inside. Fixes #5302
2018-09-30 00:55:23 +03:00
Alberyk
bcf64d28c1 Adds more vaurca loadout items (#5280)
Added some vaurca masks at the request of their lore dev to the loadout.
2018-09-27 00:00:56 +03:00
Alberyk
9f62548669 Fixes the vaurca cape icon. (#5326)
-fixes #5283
2018-09-26 23:32:32 +03:00
Werner
a6f3dc944b Allows IPCs to join as full cult members again (#5319) 2018-09-26 23:32:14 +03:00
Werner
146f613541 The contents of the kitchen and engineering vendor are no longer randomized. (#5316)
As requested here https://forums.aurorastation.org/viewtopic.php?f=18&t=11941
2018-09-25 00:18:27 +03:00
Alberyk
d9e3aba71a Cult runes tweaks (#5311)
-you can't write runes on space or open space anymore
-teleporter runes do not work if they are on the central command level
-you can only summon nar'sie on the station's z levels
-improves the code a bit
2018-09-24 20:45:18 +02:00
Werner
ddf56c1765 Added vkrexi cube boxes. (#5297)
As requested here https://forums.aurorastation.org/viewtopic.php?f=18&t=9245
2018-09-21 19:20:06 +02:00
Mykhailo Bykhovtsev
c1899d967b Bug fixes (#5290)
Newscaster no longer keep photo in them after you take it out. Fixes #5216
    Added missing cameras in the bar. Fixes #5207
    Added two emergency O2 wall lockers to the bar and kitchen. Fixes #5241
    Fixed reference in red track pants(was referring to blue). Fixes #5276
    Beepsky/ED209 now stop moving after they are being disabled. Fixes #5244
    Cyborgs can not open/close curtains. Fixes #5284
    ED 209 no longer fires from long distance, but gets closer if target is too far away to shoot.
2018-09-18 03:31:07 +02:00
Werner
447f99f889 Fixes mechs being stuck in maint mode (#5298) 2018-09-17 23:10:42 +02:00
Alberyk
2b30d47bd0 Blood and tracks improvements (#5278)
-ports a fix from eris that stops people from creating tracks when walking over open spaces, and allows blood and etc to fall down if someone is bleeding while floating on an open space
-ports species based tracks from baystation, adding paw and talon-like tracks when walking barefoot
-fixes the green glow mess not going away after some time, like it should
2018-09-16 17:01:13 +03:00
Werner
0feedab118 Leyon Changes (#5200)
The Leyon Pistol has been changed to be closer to the original vision of it.
It is loaded via a special 10mm speedloader, however loading it takes some time.

Each gun (when ordered via cargo) will ship with a speedloader.
The speedloaders itself can not be ordered, but 10mm ammunition boxes can which can be used to restock the speedloaders or load the gun directly.

Reduces the price for the gun at the merchants from 1500 to 500 credits
And makes additional ammo boxes purchaseable

Also changes the path name of the 10mm ammo/mags/... to be consistent with the standard pathing for ammo
Adds additional messages if you can not load a gun with a single cartridge (currently it fails silently)
2018-09-16 00:46:52 +03:00
Alberyk
530b9102db Adds ouija boards and magic eightballs (#5238)
Both items taken from the tgstation.

Magic eightballs allow you to ask a question, picking up a random answer. Or they might ask the dead on the deadchat, if it is a haunted one.

The ouija board allows some possible limited communication with the ghosts, however anyone else can move the planchette, allowing people to mess with other person as well.
2018-09-15 01:00:09 +02:00
BurgerLUA
03c9bd8a65 Chefs spawning with random produce (#5198)
Chefs now spawn with 8 random, commonly used produce.
2018-09-14 23:01:13 +02:00
BurgerLUA
8ef2226b07 Battlemonster Bug Fixes and Tweaks (#5275)
Fixed the vendor sprite being wonky. (Unreported)
Fixes #5267
Adjusted Battlemonster Star calculation.
Slightly lowered the cost of battlemonster cards.
Deck searching speed is now based on the number of cards in the deck.
2018-09-14 21:59:01 +02:00
Alberyk
1de0717a31 Reduces american presence on station. (#5208) 2018-09-12 18:43:02 +02:00
Mykhailo Bykhovtsev
6762347a40 Blast doors and shutters fix (#5269)
Fixes all blast doors and shutters(children of blast doors), they no longer glitch when area has no power. Fixes #5262
2018-09-11 22:57:00 +02:00
BurgerLUA
8edfdfa156 Battlemonster and other fixes (#5242)
Fixed the battlemonster coin not having a sprite. (Unreported)
Fixed legendary battlemonster cards not appearing in vendors. (Unreported)
Fixed new battlemonster decks incorrectly displaying 0 cards. (Unreported)
Fixes #5212
Fixed potential powernet issue with surface by removing redundant wires.
2018-09-09 14:39:37 +03:00
Panter
9725d1d756 Corrected all occurrences of the typo 'recieve'. (#5236)
I replaced all occurrences of the typo 'recieve' with the correct spelling 'receive'.
2018-09-06 19:41:29 +02:00
BurgerLUA
526dcec7fb Battlemonster Fixes + Slight Improvements (#5221)
Fixed deck movement bugs.
Improved deck/card name + descriptions.
Added significantly more cardpacks to the battlemonsters vendor.
2018-09-03 19:31:51 +02:00
Werner
644ae1e43b Adds missing refill cartridges for the recently added vendors. (#5220) 2018-09-03 01:28:02 +02:00
ParadoxSpace
b975cb3155 Adds Zo'ra Soda (#5160)
Adds a few drinks and four vendors to the station.
Zo'ra Soda contains VAAM (V'krexi vomit) which is similar to nicotine. The drinks themselves are energy drinks, particularly High Octane Zorane Might. C'thur Rockin' Raspberry and Royal Jelly (it gets you high) are available as contraband in the vendor.
2018-09-02 22:45:38 +03:00
BurgerLUA
e0430c1bdc [REVIEW ME PLS] Battle Monsters Card Game, or the last* PR. (#5141)
Overview
Adds Battle Monster cards. Battle Monsters is a collectable card game clone like Yugioh or magic the gathering. Players can purchase card packs and use them in games with actual rules to them.

Checklist
Card Generation Framework: 100%
Sprites: 80%
Game Rules: 90%
Deck Framework: 5%
Monster Cards: 20%
Spell/Trap Cards: 5%
Obtainable Status: 0%
2018-09-02 20:54:27 +03:00
Werner
6fdd325736 Merge branch 'upstream-master' into development-upstream 2018-09-01 22:45:34 +02:00
Werner
d3061116e8 Variable itemcount in vending machines (#5189)
Some vending machines now contain a variable amount of items at roundstart
Ask the janitor for a refill if they are out.
2018-09-01 22:41:53 +02:00
Alberyk
58e12bbaf6 Couple of fixes. (#5206)
-fixes changeling rejecting their own organs after transformation
-fixes eating having the wrong sound
2018-09-01 20:54:57 +03:00
Werner
b93363ec4b Makes the cooking machines more forgiving (#5188)
It takes longer until food is burned in the cooking machines.
https://forums.aurorastation.org/viewtopic.php?f=18&t=11818
2018-09-01 18:34:59 +03:00
Alberyk
e950f6b5fd Add new chemicals (#5168)
Adds new drugs:
-Red Nightshade: a drug that induce a berserk-like status, you see only red, can smash windows, stuns go away slower and etc
-Paxazide: a medicine that induces pacifism on the target, like the mutation
-Spectrocybin: a hallucinogenic that has a small chance of giving a glipse of the other hidden to mere mortals, can be found in a mushroom variety

Adds a new secret chem:
-Bottled Lightning: causes a tesla zap when in contact with someone's blood or when splashed on the ground

Also removes some broken/unused plants.
2018-08-30 20:09:08 +02:00
Mykhailo Bykhovtsev
7055f4f6cf Surge prevention module balance (#5163)
So I was given input by the community that new IPC and borg surge modules are kinda useless. As they only provide 1-3 EMP protections given that ION rifles are 10 shots charge, and that IPC costs 14 TC which is more then half of traitor uplink. And borgs surge cost too much in resources to build. I expected that, so now I think I want to buff it.

IPC surge module now costs 12 TC(as opposed to 14).

comes in with 2-5 EMP protections which is RNG based.

Borg's surge module built cost in gold and silver was reduced by 50% from 10000 G and 15000 S to 5000 G and 7500 S.

Borg's surge module comes in with 2-5 EMP protections which is RNG based

Also I made surge's nanopaste to look fancier 💯
2018-08-27 23:13:22 +03:00
Erki
4c6a0b96f4 Fixes #5038 (#5185) 2018-08-26 22:39:00 +03:00
NortonDK
434e7779e2 Renaming space heater (#5147)
Changed the name and description of the space heater(now space A/C), to better show that it can also cool
2018-08-24 08:54:19 +02:00
Werner
2ed882d016 Bar / Kitchen Overhaul (#5110)
Revives Burgers Bar / Kitchen overhaul #4969
2018-08-23 18:45:16 +02:00
LordFowl
463abaafc8 Removes grenade timers (#5072)
You can no longer screwdriver a grenade to adjust its timers.
All grenades now have a 3-second timer.
If you want instant-detonation you will require a grenade launcher.
2018-08-22 19:08:09 +02:00
skull132
a910ded29b Merge branch 'master' into development 2018-08-11 21:41:05 +03:00
Erki
4bcfbd3acc Fixes vending machines for BYOND 1438+ (#5135) 2018-08-11 19:38:45 +02:00
ParadoxSpace
2cd60e90f7 Ports Shitloads of Fashion From Polaris (#5058) 2018-08-08 21:30:14 +03:00
LordFowl
f2ba46606c Removes slow down introduced by #5034 (#5112) 2018-08-08 07:41:47 +03:00
BurgerLUA
c31bcd2d72 Additional August Fixes (#5104)
Fixes #5101
Fixes plants/food being able to be poured into reagent containers.
Fixes server hanging during backpressure surge.
2018-08-07 22:09:30 +03:00
BurgerLua
fe50df5f04 Fixes #5089 2018-08-05 19:29:51 -07:00
skull132
b6e8ae4d53 Merge branch 'master' into development
# Conflicts:
#	code/modules/reagents/reagent_containers/inhaler.dm
2018-08-05 20:29:03 +03:00
ParadoxSpace
f1dd7d562d Adds HUD aviators (#4961)
Adds HUD aviators, they can be toggled onto HUD mode or just appearing as aviators. Security variant transforms from security HUD to flash protection. In turn, I've taken away their default glasses in exchange for these. This also adds civilian sunglasses to the loadout for fashion purposes.
2018-08-05 20:23:40 +03:00
BurgerLUA
1620d81661 Extinguisher + Container Reworks (#4793)
Reworked how slipping on tiles work. If there is too much lube/water on one tile, it will spread to all adjacent tiles.

Fixed a potential bug where spilling copious amounts of water on a tile will turn it to ice.

Containers are much more saner now. They all share a standard system, unless specified.

You can drink from any open holdable container using help intent. You can splash the contents of the container on anything via harm intent.

Sinks are more saner, you can refill or empty them easier with various refill amounts.

Removed silly exclusive cyborg limb checking for hyposprays.

Added a new chemsprayer, the "Xenoblaster" which is a significantly weaker chem sprayer. Two can be found in xenobiology.

Large reagent containers (beer kegs, water tanks, fuel tanks) now share a system together. Both can leak their reagents via harm intent with a wrench, and bother can accept any sort of reagent, with exception to the fuel tank.

Large reagent container leaking happens over time as opposed to just leaking every time it moves.

New chemical, Monoammonium phosphate. Monoammonium phosphate is a fertilizer and also a potent fire extinguishing and preventing chemical. It can be made with 1 part ammonia, 1 part sulfuric acid, 1 part sodium, 1 part phosphorus.

All extinguishers now have monoammonium phosphate in them instead of water.

Extinguishers can hold any reagent, however they must be filled using an extinguisher refiller cartridge. These can be ordered or found in atmospherics.

Nerfed the extinguisher range so it only sprays in a 3x3 radius.

Mini-extinguishers spray in a 1x1 radius.

Adds Monoammonium phosphate containers across the station.

Most watertanks are replaced with Monoammonium phosphate containers.
2018-08-05 20:14:00 +03:00
BurgerLUA
c2708ba0a4 Xenobiology Map Overhaul (#5032)
Revamps Xenobiology so it's worthy of a research station.
2018-08-05 09:42:39 +02:00
Alberyk
a2786edf7e Adds the hunter-seeker cyborg preset (#5033)
At the request of kyres1 this prs adds the preset for a cyborg to be used in the future synth events, sprites were made by kyres himself. Also, gives the syndicate cyborg's smg a new sprite.
2018-08-04 22:22:41 +02:00