Commit Graph

33134 Commits

Author SHA1 Message Date
alsoandanswer
3c38c19f2a bureaucracy and library update 2 : electric boogaloo (#6182)
tweak: "Tweaks some bureaucracy sprites."
tweak: "Reverts pen sprite with some improvements."
soundadd: "boxes filing cabinets and paper make noises"
also put all the bureaucracy in a nice file
2019-03-30 21:53:03 +02:00
AuroraBuildBot
6018bffe1f "[ci skip] Automatic Build - 2019.03.29.22.45.41" 2019-03-29 22:45:41 +00:00
ParadoxSpace
e20e76cf2a Adds Beetle Milk (#6223)
The sheer amount of Offworlders that ICly talk about beetle milk without being able to slurp it made me sad. Sprite by Wezzy.
2019-03-30 00:44:35 +02:00
AuroraBuildBot
9fc9f280e5 "[ci skip] Automatic Build - 2019.03.27.21.10.04" 2019-03-27 21:10:04 +00:00
Alberyk
4d703e4f4d Bugfixes: offworlder rigs, vaurca boxes and dionae flares (#6224)
-fixes #6170
-fixes #6216
-fixes #6218
-fixes #6198
-fixes #6060
-fixes #6058
-fixes a hardsuit related runtime
-makes masks less expensive on the loadout

The offworlder rig is now a loadout option, while they get pills by default.
2019-03-27 23:09:31 +02:00
AuroraBuildBot
d9528ea9a4 "[ci skip] Automatic Build - 2019.03.27.08.15.24" 2019-03-27 08:15:24 +00:00
ParadoxSpace
358df28b1e offworlders viii: the last bugfix (#6222) 2019-03-27 09:14:50 +01:00
Alberyk
e526b510ea Custom items 22/03 (#6189) 2019-03-27 09:12:14 +01:00
AuroraBuildBot
a45d10f7b8 "[ci skip] Automatic Build - 2019.03.26.05.28.23" 2019-03-26 05:28:23 +00:00
ParadoxSpace
faf030b544 fixes starshades (#6219) 2019-03-26 07:27:45 +02:00
AuroraBuildBot
0ebff2d7cd "[ci skip] Automatic Build - 2019.03.25.12.01.41" 2019-03-25 12:01:41 +00:00
Alberyk
f9d040d0ef Add wielded heavy protogun sprites and wield buttons for modular guns (#6187) 2019-03-25 13:01:11 +01:00
Alberyk
5cc4ae3310 Fixes the pioneer's scarf and the starshades (#6214) 2019-03-25 13:00:49 +01:00
AuroraBuildBot
462c64149d "[ci skip] Automatic Build - 2019.03.25.00.23.41" 2019-03-25 00:23:41 +00:00
Alberyk
aa2d90b546 More off worlder related issues: the return (#6210) 2019-03-25 01:23:04 +01:00
AuroraBuildBot
2d0c0872c6 "[ci skip] Automatic Build - 2019.03.24.22.29.42" 2019-03-24 22:29:42 +00:00
Alberyk
025ba72c1f Fixes more off-worlder human issues (#6206)
- fixes #6204
- fixes #6205
2019-03-25 00:29:08 +02:00
Werner
8c0eeb3901 Fixes the BSA asking for the target twice (#6200) 2019-03-24 23:17:42 +02:00
AuroraBuildBot
af301d6b9d "[ci skip] Automatic Build - 2019.03.24.20.56.12" 2019-03-24 20:56:12 +00:00
Erki
077ac22b5b Lazy (possible) fix for anesthesia (#6199)
So while observing a bit, I noticed something. The "sleeping" variable of the mob, which controls whether or not the mob is awake (anything > 0 means that the mob is asleep) gets reduced at quite a rapid pace. And would often reach a value of 1 during regular gameplay. This is kinda flying close to the sun.
2019-03-24 22:55:39 +02:00
AuroraBuildBot
a2e0e87206 "[ci skip] Automatic Build - 2019.03.24.19.29.04" 2019-03-24 19:29:04 +00:00
Erki
2ce002d4a3 Makes off-worlders playable (#6166) 2019-03-24 21:27:58 +02:00
AuroraBuildBot
b9b079d09d "[ci skip] Automatic Build - 2019.03.24.11.21.31" 2019-03-24 11:21:31 +00:00
Mykhailo Bykhovtsev
f38cd3c70b Timers sanity checks Port from TG. (#6125)
This adds timers sanity checks with stack tracing of where it was called. Check are:

If timer had no callback(crashes timer)

If timer was called with negative wait time. Converts time to 0 and gives call stack.

If timer was called on deleted or about to be deleted object. Still runs, but gives call stack

If timer had infinite or more wait time. Crashes timer

Adds sanity check to beams for timer wait time.
2019-03-24 13:21:04 +02:00
Erki
03bff09f6e Fixes Skull's API coding mistakes (#6202)
Fixes Skull's API coding mistakes
2019-03-24 12:49:11 +02:00
Erki
14d132ddef API refactor + update (#6127) 2019-03-23 22:12:59 +01:00
AuroraBuildBot
524ce948fc "[ci skip] Automatic Build - 2019.03.23.10.41.00" 2019-03-23 10:41:00 +00:00
Mykhailo Bykhovtsev
4e552e2774 Fire CO2 production fix. Upgrading SM's waste handling system. (#6194) 2019-03-23 11:39:50 +01:00
Mykhailo Bykhovtsev
7f0c085b1a Reviving Fire Fixes and Tweaks PR. (#6129)
This PR revives Burger's PR #5797

Fire extinguishing foam now works properly. It is 3 times stronger than water.

Walking through a foam will extenguish your fire stacks.

Atmos suit max temperature threshold was increased from 30k to 40k. Atmos firefighter suit max temperature was increased from 30k to 45k. Heavy firesuit max temperature was increased from 30k to 55k. Same goes for their helmets.

Firesuits and red/white/atmos hardhats no longer protect wearer from pressure. So people cannot use it in space. For areas with 2000+ KPa fire people need to use atmos voidsuit.

Fixes #867

Cyborg stations now refill cyborg's fire extinguishers. Fixes #6171

Fire now produces CO2 while burning, with amount varying by fire severity
2019-03-23 00:10:42 +02:00
fernerr
c9a1b968f6 Adds a testing pen to the upstairs virology lab. (#6168)
After observing a number of rounds and gathering some feedback, having no way to test on monkeys in the upstairs lab by default doesn't work out that well, as the biochemists simply take a monkey cube with them up to the lab to avoid the long walking distance downstairs. This adds a single testing pen to the new lab.

https://i.imgur.com/1e7QgOh.png
2019-03-22 23:22:12 +02:00
AuroraBuildBot
1fc38875d0 "[ci skip] Automatic Build - 2019.03.22.20.40.08" 2019-03-22 20:40:08 +00:00
fernerr
2f7f7a32d1 Slightly shunts the merc/raider ship areas at under the station. (#6188) 2019-03-22 21:39:41 +01:00
AuroraBuildBot
6b26039779 "[ci skip] Automatic Build - 2019.03.21.22.33.38" 2019-03-21 22:33:38 +00:00
Alberyk
fc1dd50966 Adds the techno-conglomerate mobility hardsuit (#6161) 2019-03-21 23:33:03 +01:00
AuroraBuildBot
2893a0f04a "[ci skip] Automatic Build - 2019.03.21.18.18.17" 2019-03-21 18:18:17 +00:00
alsoandanswer
e8536aee50 Increases plant sprite consistency and flavor texts (#6159) 2019-03-21 19:17:48 +01:00
AuroraBuildBot
6f59b49a40 "[ci skip] Automatic Build - 2019.03.21.17.48.48" 2019-03-21 17:48:48 +00:00
alsoandanswer
d3c6e285f8 Updates food&drink sprites to be more consistent (#6153) 2019-03-21 18:48:11 +01:00
AuroraBuildBot
fdba4cfcf7 "[ci skip] Automatic Build - 2019.03.21.08.41.08" 2019-03-21 08:41:08 +00:00
ben10083
bacd1b01a9 Replaced pens in IAA Office (#6164) 2019-03-21 09:40:34 +01:00
MarinaGryphon
63a88dbbcb Fixes Taj Cloak Hoods (#6178)
Please check how the procs you use function before you use them.
2019-03-21 00:33:23 +02:00
AuroraBuildBot
43414f8f7b "[ci skip] Automatic Build - 2019.03.20.17.43.47" 2019-03-20 17:43:47 +00:00
Mykhailo Bykhovtsev
a1e222c867 RIGs module re-haul and re-balance (#6032) 2019-03-20 18:43:11 +01:00
AuroraBuildBot
19c92ed23a "[ci skip] Automatic Build - 2019.03.20.07.02.58" 2019-03-20 07:02:58 +00:00
Mykhailo Bykhovtsev
ff2c30633d RIG construction by Robotic (#6120)
This PR lets Robotics lab to be able to assemble different RIGS. Process is similar to Mechs construction.

Rig that will be allowed to be constructed: EVA, industrial, medical, CE, AMI, light, hazard, combat, cybersuit(illegal tech)

Part of #6032 update

Misc changes:

Moved mechfab_designs.dm to designs folder.

Decreases bullet armour for industrial RIG

Gives stealth RIG slightly better armour values than regular light RIG

Slightly increases hazard RIG bullet and radiation protection.
2019-03-20 09:02:24 +02:00
AuroraBuildBot
f5a260adeb "[ci skip] Automatic Build - 2019.03.19.21.49.19" 2019-03-19 21:49:19 +00:00
VTCobaltblood
3cae063312 Made IPC antennae recolorable (#6155) 2019-03-19 22:48:17 +01:00
AuroraBuildBot
c482324109 "[ci skip] Automatic Build - 2019.03.18.22.03.45" 2019-03-18 22:03:45 +00:00
Werner
c295906bcd Adds the Pharmacist and Biochemist to replace the Chemist and Virologist (#6099) 2019-03-18 23:03:09 +01:00
AuroraBuildBot
53224e68b5 "[ci skip] Automatic Build - 2019.03.18.20.42.15" 2019-03-18 20:42:15 +00:00