Commit Graph

118 Commits

Author SHA1 Message Date
Zuhayr
8ec096581c Fix for blood drip overlaying + secret feature 2015-01-15 20:10:32 +10:30
Zuhayr
61d35bd474 Merge resolution. 2015-01-12 07:17:02 +10:30
Loganbacca
527e83a4e3 Blood/oil stain fixes
- Fixed item descriptions calling oil-stained items "bloody"
- Fixed mob examine describing oil-stained bare hands and feet as "bloody"
- Fixed blood overlays on shoes not updating after walking through different colored blood
- Removed some colons
2015-01-12 01:08:28 +13:00
Kelenius
080dfc7850 Removes duplicated code from blood decals 2015-01-04 00:59:33 +03:00
Kelenius
1ac8beb18d Makes floorbots clean footprints, makes footprints dry out
Fixes #5944
2015-01-04 00:20:00 +03:00
mwerezak
6eceb15fe6 Merge remote-tracking branch 'upstream/dev-freeze' into poster
Conflicts:
	code/game/turfs/simulated/walls.dm
2015-01-01 15:46:23 -05:00
mwerezak
9485c6410c Fixes #7598 2015-01-01 15:43:28 -05:00
PsiOmega
1047a75da4 Makes remains movable/cleanable.
It's now possible to move remains around.
Non-robotic remains can be poked to turn them into ashes. The ash can then be cleaned up.
2014-12-12 11:52:30 +01:00
mwerezak
f9564cbe5e Poster fixes
Fixes #7261
Fixes placed posters being visible on both sides of the wall.
Fixes the poster_type var used to specify certain poster designs on the
map not working correctly, and makes the nuke op shuttle poster an
actual poster.
Poster placement now belongs to the poster object instead of turf/simulated/
Posters can now be placed on unsimulated and shuttle walls.
2014-12-07 22:30:08 -05:00
mwerezak
5b1f7695e3 Remaps the nuke ops shuttle for station docking
Adjusts the shuttle to incorporate a nice, 2-tile wide docking hatch.
Drops the viro/xenobio docking arm.
Adds a button so that the teleporter blast door can be operated
independently of the airlock blast door.
Fixes some leftover arrivals area just hanging around in space.
Adds a poster specifically for the nuke ops shuttle.
2014-12-05 01:17:17 -05:00
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
Zuhayr
99ff852e46 Removes references to the Syndicate and renames nuclear emergency mode. 2014-10-19 16:05:40 +10:30
Zuhayr
b47d91b612 Merge resolution, master into dev. 2014-08-21 12:01:38 +09:30
Whitellama
da93b893ce Fixed silly typo. 2014-08-17 03:03:17 -07:00
Whitellama
4bfd59c8d7 Renamed an argument to h ave clearer meaning. 2014-08-17 02:54:35 -07:00
Whitellama
f1494c9b76 Admins now get logs when welding fuel is spilled on the floor, and welding tanks gain fingerprints when someone gets fuel from them. 2014-08-17 02:48:08 -07:00
Mloc-Argent
d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
Hubblenaut
c0ae74b813 Fixes non-existant feet getting bloodied and adds blood to wheelchairs 2014-07-02 22:34:50 +02:00
RKF45
1cfd0c3342 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into moreposters
Conflicts:
	code/game/objects/effects/decals/posters/bs12.dm
	icons/obj/contraband.dmi
2014-04-19 19:24:45 +02:00
Chinsky
8777c8c071 Merge pull request #4765 from Jarcolr/devupdate
New posters and sprites
2014-04-19 21:10:51 +04:00
RKF45
2c839d4c09 Second and final batch 2014-04-18 21:28:27 +02:00
RKF45
56689c887d First load of posters 2014-04-18 20:31:27 +02:00
Mike
e76f431687 Adjusted fuel spread
Made fuel stickier, so it spreads less thinly.
2014-04-17 21:19:05 -04:00
Jarcolr
4bb17b8686 Let there be space
woo
2014-04-17 23:53:27 +03:00
Jarcolr
1e9e50b467 Space and space
Woop.
2014-04-17 15:39:44 +03:00
Jarcolr
b33b71649d New posters - Nienhaus
These are new posters for more postery goodness. Credits for the sprites
go to Nienhaus.
For the sprites of the poster go to http://puu.sh/5QlUx.dmi
2 posters are not included: 6th and 7th due to reasons.
2014-04-17 15:24:11 +03:00
Ravensdale
a3e4a43536 Changes most viable, used entries of plasma with phoron. 2014-04-10 05:05:04 -07:00
Jarcolr
b33e9d0b92 Fixes #4621
Shogun forgotten in time.
2014-04-01 17:36:36 +03:00
Ccomp5950
942ce6ebc7 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev 2014-02-11 18:07:19 -06:00
Segrain
8e11dabf96 Bloody feet. 2014-02-09 13:30:28 +03:00
Segrain
b4a8c370ba Colouring before updating. 2014-02-09 13:21:18 +03:00
Segrain
be61c65edd Proper indentation. 2014-02-09 13:12:49 +03:00
RKF45
30f2d49f01 Quotes inside strings confuse and scare me. 2014-01-15 22:45:10 +01:00
RKF45
5083e1cd47 Requested adjustments 2014-01-13 22:54:47 +01:00
Rob Nelson
56e4b11ec5 Dynamic loading of posters
* Add dynamic loading of poster designs (untick group in DM to remove, no more toggles)
* Fixes wirecutters duping posters
* Fixes dropped posters not being placeable.
2014-01-11 18:10:31 -08:00
Rob Nelson
2e903710b0 Merge branch 'paint' of https://github.com/RKF45/Baystation12 into paint 2014-01-11 17:58:28 -08:00
RKF45
9e0391af04 Adds Baystation 12-specific posters 2014-01-12 01:42:41 +01:00
Mloc-Argent
dfe18845be Merge remote-tracking branch 'upstream/dev-freeze' into dev 2014-01-09 17:42:30 +00:00
Mloc-Argent
c337e5e5f3 More elegant solution to dirt getting in the way.
Who needs to click dirt anyway?

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-01-08 21:34:15 +00:00
Zuhayr
1faf2ef25b Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-01-08 09:42:47 +10:30
Ccomp5950
c8beb39944 Dirt Fixes. Pass ALL the attack_by's to the floor. 2014-01-05 19:17:26 -06:00
Zuhayr
2c492d8289 Using DNA2 files from master. 2014-01-03 11:19:40 +10:30
Chinsky
2cf4a9279c Merge pull request #4157 from Ccomp5950/cleanbot_fix
Bugfix:  Actually implement cleanbot targeting.
2013-12-31 17:33:14 -08:00
Ccomp5950
645710cb0b Bugfix: Actually implement cleanbot targeting.
Cleanbots won't attempt to clean up the same mess.

Also buffed how quickly they clean up dirt from 5 seconds to 2 seconds.

It was creating a blank list and then checking that list to see if anything else had
that mess targeted.  Removed the blank list check and added an actual check.
2013-12-30 21:59:20 -06:00
Zuhayr
25f7db1949 Fix for unremovable dirty tiles. 2013-12-31 11:32:36 +10:30
Zuhayr
df6bd5d6c8 Gib rewrite/resprite to allow for arbitrary blood and flesh colours. 2013-12-30 21:48:34 +10:30
Zuhayr
154717aef6 Actually stopped gibs from being shaded without making their footprints pale. 2013-12-29 04:06:17 +10:30
Zuhayr
bf820a99b6 Fixed robot gib display issue, updated single path on map to new path. 2013-12-29 03:07:20 +10:30
Zuhayr
5313851da9 Converted robots over to current blood system/paths, updated various files to work with update. 2013-12-29 02:48:20 +10:30