Commit Graph

6268 Commits

Author SHA1 Message Date
Alberyk
539fc8ea4e Ports makeshift splints (#6603)
This pr ports makeshift splints from polaris. You can make them with rods and duct tape, they can only splint arms and legs.
2019-06-24 19:45:12 +03:00
Geeves
df590aa4d3 Changes fireaxe to only cleave when wielded (#6548)
As an engineering main that had to make use of the fireaxe to deal with biohazards, it got old fast when someone entered your range while you were swinging and you decapitate them with the might of Zeus. That can still happen, but, if you know you're gonna be swinging when people are around, you can do it with only one hand to prevent multi-decapitation.

Besides, how well can you drive a fireaxe through multiple bodies if you're only using one arm?

Sidenote: I wanted to do this with other weapons as well, but my brain is simply too small to comprehend what the hell's going on with half of them, so, I'm just sticking with the fireaxe for now.
2019-06-21 20:33:42 +03:00
Alberyk
f636425d74 Removes an unused species (#6585) 2019-06-19 18:19:36 +02:00
fernerr
77c262e9a2 Security and Central command uniforms sprite overhaul (#6560) 2019-06-18 00:28:53 +02:00
alsoandanswer
e004413c18 adds cool animations (#6533) 2019-06-14 17:53:58 +02:00
Alberyk
2d4cac126f Simple animal update (#6553) 2019-06-12 23:47:22 +02:00
Geeves
a2e14a1e86 Experimental Welders regen buff (#6550) 2019-06-12 19:32:59 +02:00
fernerr
c97045ba28 Replaces grenade sprites. (#6546) 2019-06-12 18:43:09 +02:00
Karolis
4aa3a5aa10 Adds bluespace borg (#6507) 2019-06-09 14:29:12 +02:00
SubberTheFabulous
e069502e41 Adds bear plushies (#6519)
Adds brand new bear plushies and literally nothing else.
2019-06-05 23:18:12 +03:00
Werner
b13aa1d497 Removes the Schoolgirl Uniform (#6513) 2019-06-03 23:26:20 +02:00
fernerr
f7a824dbd2 Fixes ashtrays being invisible. (#6524)
Fixes #6523
2019-06-02 22:30:40 +03:00
alsoandanswer
0ba36f1828 Refactors objects.dmi and items.dmi, and a few more little things (#6487)
Refactors objects.dmi and items.dmi

Adds some more uses to glass jar - now you can use it as a tip jar AND a reagent container!
you can also see reagents inside like a beaker

also improves sprites for wrapping paper and the pocketwatch

This basically makes it easier for future sprite improvements
2019-06-02 19:12:54 +03:00
fernerr
52e7726b23 Replaces the sprites of hivebots and enhances/fixes their behaviour (#6262)
Replaced the hivebot sprites (Thanks to Kyres1) as suggested in this thread. https://forums.aurorastation.org/topic/11610-hivebotspace-bear-resprite/

    Hivebot beacons now spawn in as one of three different variants, their only difference right now is the type of defensive weaponry they use. (Rapid firing taser, Radioactive/toxic beam or an incendiary beam)

    Hivebot beacons keep track of their spawned bots, halting further spawns if the number of existing bots becomes that of the max allowed.

    Added a red variant of the hivebot sprite, to easily differentiate between the melee and ranged variants

    Hivebots are now affected by emps.

    The timer now works properly, the hivebots will all not spawn at once.

    New: Added a snoozing var, that if set to 1 will not allow the beacon to spawn bots until it has spotted an enemy. Will possibly be used in future mapping stuff related to dungeons and the like.

The balancing is something I'm torn on and will likely tinker with further in the future, pending feedback.
2019-05-29 21:28:59 +03:00
William Lemon
6684fcb8d9 D100fix (#6483) 2019-05-23 22:57:26 +02:00
fernerr
7ec85635e5 A round of sprite improvments/additions. (#6363)
This pr aims to implement a bunch of the work done by Amoryblaine (found in this thread https://forums.aurorastation.org/topic/11698-amorys-sprites/)

    Adds new sprites for the tactical gear available in cargo.
    Adds new, green, sprite for the military belt, the old red one is added as a specific syndicate variant.
    Improves the sprite of the ushanka, adds the old one as a variant by request.
    Adds rolled down sleeves states for two sol uniforms, adds sol tactical helmet and heavy armor vest.
    Adds a TCFL jacket to the loadout.
    Changes the flipped sprites of most caps to be leaning rather than straight.
    Makes the visors of biosuits transparent.
    Recolours the security biosuit from orange to pale blue.
    Recolors the hip holster to be black.
    Makes the tactical gas masks eyes transparent.
    Tweaks the red and blue bandanas to be less bright.
    Adds some missing balaclava sprites, Improves the look of rolled up balaclavas.
    Makes the security berets more fitting with the standard blue one.
2019-05-23 09:16:55 +03:00
Mykhailo Bykhovtsev
c41b1b72a1 Making bullets and tachyon penetrate closets (#6449)
This Pr makes any bullet or tachyon projectiles penetrate closets. Upon penetration each mob inside of locker will get damaged by the projectile.
2019-05-23 00:10:58 +03:00
alsoandanswer
e340e796c8 New Janitor sprites and other stuff (#6466) 2019-05-22 20:52:53 +02:00
alsoandanswer
4d83d1a568 Sound fixes again (#6467) 2019-05-19 16:23:13 +02:00
Werner
6d8a94d408 Simulated to Unsimulated (#6410) 2019-05-19 16:22:54 +02:00
Kaedwuff
f652293fa2 Moderate shoes update (#6381) 2019-05-19 16:14:45 +02:00
Conspiir
f659fa096c Creates a Preference toggle for Drop Sounds (#6397) 2019-05-19 15:49:14 +02:00
alsoandanswer
0c0bd572e8 Sprite fixes (#6468) 2019-05-19 15:34:32 +02:00
Mykhailo Bykhovtsev
b720b6cc7b Updating IntelliCard Examine (#6415) 2019-05-19 15:34:06 +02:00
Alberyk
d973f15083 Fixes a lot of duplicate objects (#6447) 2019-05-14 17:26:47 +02:00
Alberyk
3a8e751ec7 Adds more flags (#6412) 2019-05-13 21:15:06 +02:00
Kaedwuff
6ecdf0c812 Fixes #6425 (#6436)
Per #6425 pointing out that you can click chalk, I discovered that the creator of #6393 neglected to bother coding in exceptions for all illogical children of the pen item in their rush to add in new memes.

Fortunately, I have cleaned up the mess.
2019-05-12 23:42:37 +03:00
Alberyk
1ea6097bd0 Secures plushie diversity. (#6413) 2019-05-12 13:21:09 +02:00
Alberyk
e64c85e644 Adds description_fluff to tajaran items in game (#6408) 2019-05-11 21:26:18 +02:00
Dragos Andriciuc
45e2a0614d New Gibson Banner (#6396) 2019-05-09 22:45:45 +02:00
SonicGotNuked
ec7948a0ee The great hydroponics belt (#6347)
REASON

I bloody hate how I have to throw all my crap into my backpack and I don't have a belt that can store my crap onto my belt slot. This aims to have a hydroponics belt be added via the lockers and bio-thingy.

Also, it'll add a belt that defines hydroponics, and has a few things added to it so it gives you a reason to use it instead of the regular utility belt.

Also, I'm removing the chemical-grenade restriction to cleaning from the janitor belt. Now it can hold all grenades, same with this new belt.
2019-05-09 20:27:48 +03:00
Werner
87efc6aea3 Fixes Space-Ruin Issues (#6404)
* Fixes Space-Ruin Issues

Fixes Load-Time and Lighting issues on the Space Ruins by moving the loading of the ruins into Atlas

* Reworks the space ruin loader

It´s now based on a json file which allows to set the weight of the ruins, add various tags with a specified weight and restrict the maps the ruin can be used in

* Fixes compile warnings

* Change z-levels in aurora.dm

* Moves the SubSystem

* Changes the player_levels back again since the away mission is now loaded after the z expansion
2019-05-09 01:12:28 +02:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Kaedwuff
3e4c5c8e09 Adds Drafting Chalk (#6301)
* Chalktime

* Now more chalkable

* Now public access.

* typofix

* stfu lohikar god

* redundafix

* arrowfix
2019-05-05 23:41:50 +02:00
Alberyk
6393c26326 Adds a system for random explorable space sites (#6320) 2019-05-05 23:37:03 +02:00
Mykhailo Bykhovtsev
15640f0286 Lohikar's bugfixes (#6364) 2019-05-05 23:06:48 +02:00
Werner
3c8d4b6f8d Window for Fake Announcer (#6345)
The fake, captain and announcements now get a larger window so you can more easily see the message you are about to send
2019-04-26 01:25:38 +02:00
DrHobo2
a75e9c1428 Lathe Updates (#6070)
Added some handy things to the Autolathe, with material costs for some objects.
Following items were added: cable coil, hand labeller, basic stock parts, engineering debugger, and the implanter when it's hacked.
2019-04-24 08:50:18 +03:00
ParadoxSpace
56e32b30fb Aut'akh Limb Crate (And Others) (#6310) 2019-04-23 00:23:18 +02:00
fernerr
d6a70f0325 Replaces hydroponics closets in Xenoflora with xenobotany ones. (#6180) 2019-04-22 18:46:53 +02:00
Alberyk
e8062bf0ec Adds toothpaste and toothbrush (#6317)
This pr adds toothpaste tubes and toothbrushes, you can get them in the loadout and the surface bathroom. Toothpaste works like alcohol to vaurca. A couple of vaurcan drink recipes are also added at the request of their lore writer.
2019-04-20 23:02:53 +03:00
Kaedwuff
34bcb59a65 Chaplain Buffs (#6246)
-Adds an aspergillum, which will hold up to 10u of liquids, such as holy water, and spray out out to adjacent squares, such as those occupied by filthy vampires. It also makes a pretty jingle sound when you do so. The sprite was provided by Dronz.
-Removes the buggy null item box, and replaces it with obsidian shards that can be reassembled at will to whatever null item shape you crave.
-Null items can now be mounted on poncho backs
-Some backend updates to spraybottle code that will let you change the sound effect of a spray-object if someone makes one in the future.
2019-04-20 22:59:14 +03:00
Alberyk
64d01ce20b Bug fixes: vaurca items, survival items fix and message spam (#6311)
-fixes #6232
-fixes a couple of problems with the new vaurca loadout items
-fixes intoxication message spamming people
-fixes #6265
-fixes #6261
-fixes the legion rig having no back sprite
-fixes #6314
-fixes #6297
2019-04-18 21:38:14 +03:00
Baa
4b512a7822 Overhauls Soap! (#6279) 2019-04-16 15:11:02 +02:00
Alberyk
aa70b6cffb Changes how clumsy checks are handled (#6299)
This pr adds the is_clumsy check, that checks if the mob has the mutation or if they are drunk enough. This fixes a bug where mobs would still have the clumsy mutation due to drinking.
2019-04-14 19:45:45 +03:00
ParadoxSpace
436b4864ab removes dermal armor patch (#6268) 2019-04-11 23:10:03 +02:00
VTCobaltblood
ba80004bbc Fixes hydro overalls being white (#6277) 2019-04-11 21:56:50 +02:00
Alberyk
d94a8a85b4 Adds more vaurca related xenogear loadout options (#6252) 2019-04-10 23:12:30 +02:00
Mykhailo Bykhovtsev
b08c57c7d9 Making stun baton log in VV (#6258)
Fixes #6254
2019-04-07 22:14:48 +03:00
Mykhailo Bykhovtsev
cfe684a8a4 Animal traps fixes and improvement (#6152)
Fixes #6150

Animal traps now visually display what prey is inside of them by adding mob's icon as underlay.

Tesla no longer logs spawn of new miniballs

Fixes main changelog where it is supposed to be addition.

Fixes #6158

Examining animal trap with prey now also displays examine message of the prey itself too.
2019-04-05 23:58:10 +03:00