Commit Graph

84 Commits

Author SHA1 Message Date
Geeves aea6b3af65 Cult Ghost Tweaks and Additions (#11396) 2021-04-08 12:12:18 -03:00
Doxxmedearly e231381688 Removes Brain Traumas (#11558) 2021-03-31 12:56:49 -03:00
Geeves 5960c2f2be SCC Things (#11330) 2021-03-18 17:10:36 +01:00
Geeves 412eeec1df Character Creation Tweak (#11207) 2021-03-12 22:52:11 +01:00
Geeves 3641ceff59 Burglar Antag Fix (#11338) 2021-03-01 16:40:14 +01:00
kyres1 9b131d28ed Resprites/restricts ERT hardsuits+combat hardsuit (#11204) 2021-02-21 19:32:59 -03:00
Wowzewow (Wezzy) f88fdd706d Wrist Slot (Wear watches with gloves!) (#10951) 2021-02-01 11:12:37 +01:00
Matt Atlas 54712b36f3 Changes the freelancer ERT description to remove self-antagging. (#11071) 2021-01-28 20:09:33 +01:00
Geeves 141ea2ce1d Revenant Gameplay Enhancement (#11049) 2021-01-28 19:46:06 +01:00
Alberyk 58467ce2a3 Custom items 15/01 (#10999) 2021-01-19 15:50:46 -03:00
Geeves b39f1d48dd Revenant Tweaks (#11002)
Tau Ceti Basic speakers can now understand 80% of what revenants say.
    Revenants can now universally understand all languages.
    Revenants now spawn between 20 and 30 minutes into the round.
    Revenants now get a numerical identifier after their name that increments up from 1.
2021-01-18 20:19:38 +02:00
Geeves fc1b34468f Revenant Fixes (#11001)
Fixed the revenant gamemode assigning roundstart humans as revenants.
    Fixed all revenants spawning at the radiators.
2021-01-17 11:17:27 +02:00
Geeves e2abfd7e23 Ghostspawner Conversion 2 (#10970) 2021-01-16 12:41:24 +01:00
Geeves 93e070371c Revenant Gamemode (#10851)
Added a new wave defense gamemode, Revenants, wherein the station crew have to defend themselves from an endless wave of humanoid bluespace creatures.

Ported the icon from Baystation, it's their blueforged, but I tweaked the mob's alpha values a tad. Baystation12/Baystation12#21669
2021-01-15 18:44:28 +02:00
Werner f24e9a6d99 Ghostspawner enable fix (#10943)
The ghostspawner can no longer be enabled if all the available slots have been used up.

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2021-01-10 00:40:42 +01:00
Werner 9394675c96 Reworks the job whitelists. (#10907) 2021-01-08 22:42:57 +01:00
Geeves 2473281555 Mining Drone Stuff (#10739)
Mining drones now come equipped with an RFD-M, a tethering device, and a stack of purple flags.
    Mining drones can now bump against doors to open them.
    Mining drones now have external airlock access.
    You can now click-drag with the RFD-M to lay down track.
    The charge cost for robots using the RFD-M has been lowered to 200, down from 500.
    Mining drones no longer appear as a unique role on the round join menu.
    Mining drone lights are now much brighter, and illuminate in a circle around the drone.
2020-12-13 12:36:15 +02:00
Geeves 7cb55793a2 Unique Visitor Tweak (#10500) 2020-11-11 21:50:34 +01:00
Geeves 5a1231082e Maintenance Drone Fix (#10479)
Fixed the maintenance drone ghost spawner.
    Added more info as to why certain ghost spawners are disabled to the ghost spawner menu.
2020-11-10 08:15:14 +02:00
Wowzewow (Wezzy) a0c07fa6d5 Departmental Berets (#10391) 2020-11-04 11:22:39 +01:00
flpfs ccc338ce0d Tajara and Unathi can be Odin Doctors and Pharmacists (#10434) 2020-11-02 12:32:30 +01:00
JohnWildkins 616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
JohnWildkins 886c07ac2d Random Event Tweaks: Preparing for the Overhauls (#10367) 2020-10-30 12:16:53 +01:00
Werner 121569bdf3 Odin Ghost Role Update (#10220)
* Odin Ghost Role Update

* Overhauls Odin Access according to the existing access levels
* Overhauls the get_cetncom_access proc
* Fixes nt ghost roles having complete access to everything (instead of just the station)
* Updates get_cetncom_access with actually used roles
* Updates jobs in get_all_centcom_jobs
* Adds a bartender / chef job to the odin
* Adds a janitor job to the odin
* Adds a medical doctor / pharmacist job to the odin

* * Add two hooks that are called when a emergency/crew transfer is called
* Add a chance that the odin chef / bartender role is enabled upon crew transfer
* Locks down the odin and spawns in the checkpoint security if a crew transfer / emergency shuttle under certain conditions

* * Increases the chef-count to 2
* Removes the produce from the chef-backpack as they have a vending machine full of it.

* * Changes the time when the lockdown occurs / the spawnpoints are enabled to after the transfer shuttle has departed.

* * Let CCIA enable (some of) those roles.

* Galoshes for the Janitor

* * Add logging

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-10-12 23:06:36 +02:00
Werner 6003581ca6 Ghost Spawner: Better Integration for Atoms (#10160) 2020-10-09 18:24:01 +02:00
Geeves c55fe8c2e8 Ghost Role Cancel Fix (#10139) 2020-10-03 13:42:02 +02:00
Geeves 62b55b76ff Pod Survivor Flare (#10051)
* Pod Survivor Flare

* EPMC survivor fix
2020-09-27 00:51:35 +02:00
Geeves 9c78a92200 Cargo Vaurca (#9783) 2020-08-30 18:11:56 +02:00
Matt Atlas 5d875f9bb5 Matt's Bugfix Galore (#9816) 2020-08-29 16:24:10 +02:00
fernerr c991cdeff2 Fixes human ghostspawners spawning humans with broken bones (#9788) 2020-08-26 13:49:35 +02:00
Cyantime 1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Alberyk 59a3ed600b Bad Moon on the Rise: A Farewell to Arms edition (#9715) 2020-08-22 11:22:56 +02:00
fernerr b9db49aded CC-zlevel flattening, Antag base refurbishment, bugfixes and more (#9686) 2020-08-19 10:24:25 +02:00
Geeves 194594c14c Bug Mask Bug Fix (#9588) 2020-08-04 13:53:34 +02:00
Alberyk f355996128 Adds megacorps troopers loadout (#9517) 2020-08-01 22:53:11 +02:00
Aboshedab ab0ac135e6 Positronic Brain no longer a unique ghost role (#9493) 2020-08-01 11:52:14 +02:00
Geeves 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Snakebittenn 20e2df0f3b Skrell Tweaks (#9307) 2020-07-09 15:20:33 -03:00
Alberyk 9ed9c0fbaf Replaces the IAC ert (#9077) 2020-06-14 10:22:33 +02:00
Geeves 58bb9ad0d6 Kataphract K'lax Augments (#9009)
Kataphract K'lax now spawn in with the Sinta'Unathi augment, allowing them to speak with their teammates.
2020-06-07 10:08:00 +03:00
Geeves 597de33cce Admin Grabs (#8891)
Added a new admin verb that allows admins to more easily put observers into event bodies.
    Changed the Select equipment verb in the Fun menu to Set Human Outfit, made it a little easier to use.
2020-05-30 16:21:46 +03:00
Geeves 52923bc322 More Ghostspawners (#8909)
Posibrains are now in the ghost spawner menu. Activating them is now a one-and-done deal, as they remain open in the ghost spawner until someone disables it or someone spawns in.
    Syndicate Cyborgs have been added to the ghost spawner menu, and will remain in a boot-up state until someone spawns into it.
    Syndicate Cyborg eye overlays have been fixed.
    Wizard Familiars have been added to the ghost spawner menu, same as above.
    Mining Drones have been added to the ghost spawner menu, one swipe is all you need, until someone joins in as them.
2020-05-25 19:22:53 +03:00
Geeves e6966e6e2d Wizardry Inc. (#8899)
Wizard spellbooks can now be stored in the belt slot.
    Necromancers now get 10 spell points, up from 8.
    Smoke now properly layers over mobs, obscuring them.
    Wizard Apprentices and Skeletons are now in the Ghost Spawner menu. The former can be enabled by buying an Apprentice Pebble artifact, a new wizard item which acts as a portable spawnpoint. The latter by casting Raise Dead on a corpse.
    Apprentices are now given additional spells at the bottom of their spellbook, depending on which type of wizard their master is."
    Bought artifacts now appear in your hands, if you have any free.
    The Return to Master spell has received numerous bugfixes and should now work as expected, most of the time.
2020-05-25 10:22:31 +03:00
Alberyk 21b4df0682 Reworks Aut'akh (#8880) 2020-05-18 15:07:34 -03:00
Geeves 69746693b5 Borer Tweaks and Changes (#8682)
Spawned borers now get added to the Ghostspawner menu, allowing players to inhabit them even if they didn't catch the original request.
    Borers have gained the ability to survey their host's health, allowing them to better choose when to administer certain chemicals.
    Borers now regenerate chemicals even if their host is unconscious.
    Awakening psionics now take 15 seconds instead of 10, and the host now gets a message about feeling something bad coming on, allowing them to make a dash to safety and or seclusion.
    Skrell returning from Srom no longer eject controlling borers to the lobby by replacing their ckey into the aether.
    Skrell no longer spontaneously die when entering Srom on a map that doesn't have a Srom location.
2020-05-15 23:39:32 +03:00
Geeves 765f686bcb Visitor Ghostrole Improvements (#8540) 2020-04-01 20:27:30 +02:00
Geeves ebadb532ad Late Join Ghost Role Things (#8466) 2020-03-26 21:18:30 +01:00
Leudoberct1 3537bc89af Lets CCIA spawn as Skrell (#8478)
I swear to god this was more painful than it looks.
2020-03-20 20:49:00 +01:00
fernerr 4a9d605785 Adds a rudimentary system to summon equipment for distress teams, Tweaks the IAC team (#8331) 2020-03-10 21:31:53 +01:00
Gage Martinez dde4fe790d Allows Aut'akh Unathi to be IAC ERT 2020-03-09 13:46:46 -05:00