WickedCybs and GitHub
57504d5020
Gatling Laser Buff ( #11669 )
2021-04-19 13:09:39 +02:00
Matt Atlas and GitHub
1e1c25baa5
Nerfs most armor across the board, shuffles guns values around. ( #11467 )
2021-03-25 16:02:40 +01:00
MarinaGryphon and GitHub
00d6879aff
Enforces TRUE/FALSE for edge ( #11495 )
2021-03-24 00:20:12 -03:00
Geeves and GitHub
5960c2f2be
SCC Things ( #11330 )
2021-03-18 17:10:36 +01:00
Alberyk and GitHub
456ff8be37
Reduces the laser rifle armor penetration ( #11370 )
2021-03-08 17:47:33 +01:00
Geeves and GitHub
b819c7878f
Laser Tag Gear ( #11193 )
2021-03-07 17:14:26 +01:00
Alberyk and GitHub
78c815af87
Reduces the radiation damage caused by uranium golems ( #11356 )
2021-03-05 18:55:51 -03:00
Matt Atlas and GitHub
36df63f1ff
Correctly flags blaster bolts as laser damage. ( #11366 )
2021-03-04 16:02:25 +01:00
Matt Atlas and GitHub
d1a30fc4a0
Unnerf security's non-lethals, revert pain decay changes. ( #11305 )
2021-03-02 20:40:03 +01:00
Alberyk and GitHub
bd2f466f57
Reduces the damage of medium bullets ( #11263 )
2021-02-23 19:40:41 -03:00
Matt Atlas and GitHub
c30cd94024
Reworks armor damage reduction + armor components + more goodies. ( #11106 )
...
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.
Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
Alberyk and GitHub
1a98599edd
Adds a freeze ray gun ( #11114 )
...
This pr adds a freeze ray gun. It works by reducing the mob's temperature until they freeze and get stuck inside ice for a while. The gun also has an alt-fire mode that fires ice bolt.
2021-02-06 17:45:46 +02:00
MarinaGryphon and GitHub
c720e947ed
/decl/chem ( #10538 )
2021-01-17 00:11:28 +02:00
Geeves and GitHub
6587585f97
Disruptor Counter-nerf ( #10934 )
2021-01-11 11:04:00 +01:00
Geeves and GitHub
114224e094
Disruptor Nerf ( #10698 )
2021-01-02 13:56:22 +01:00
Matt Atlas and GitHub
8007ccd2ea
IPC battery rework, ion rifle nerf, surge damage. ( #10245 )
...
- EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum.
- Surge damage makes mechanical or assisted limbs count as broken and nonfunctional.
- Surge damage has special interactions with the mechanical heart and eyes.
- EMP damage is no longer randomized. It is now much more consistent.
- IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon.
- Hardsuits can now be charged in robot chargers if you are wearing them.
- Ion bolts now have a hit sound.
- Removed the ion rifle lethal mode.
- The ion rifle now has four shots.
2020-12-19 01:34:40 +01:00
Geeves and GitHub
267f348174
Xenofauna Guns ( #10700 )
2020-12-12 16:47:39 -03:00
Wildkins and GitHub
d4476510e9
Fix polymorph wands not setting species properly ( #10708 )
2020-12-03 14:19:57 +01:00
Geeves and GitHub
a9f8bf74ed
Emagged Pest Gun ( #10399 )
2020-11-01 20:54:56 +01:00
Geeves and GitHub
6c55a954c3
Tracking Slugs ( #10287 )
2020-10-23 17:22:27 +02:00
Alberyk and GitHub
e2d4cc0648
Phoron bolts no longer deal organ damage ( #10252 )
2020-10-17 00:45:09 -03:00
flpfs and GitHub
511f0d3ec5
Changes crossbow damage type ( #10131 )
2020-10-03 13:42:16 +02:00
Matt Atlas and GitHub
556f1aa86f
Fullscreen overlay rework, full-black unconsciousness overlay, overlay fadeout animations + more. ( #10053 )
...
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.
Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.
Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.
Fixed the vampire frenzy overlay never showing.
Unconsciousness is now FULL darkness.
Flashing mobs is now an inbuilt proc.
2020-10-02 08:53:14 +03:00
TheDanseMacabre and GitHub
43c5919307
Danse's Gun Changes 2: With a vengeance ( #9878 )
...
* joe
* Update bullets.dm
* Update boxes.dm
* Update automatic.dm
* Update minigun.dm
* Create dansemacabre-woodmanstillbad.yml
* Delete dansemacabre-woodmanstillbad.yml
* I'm stupid
* Update highly visible and dangerous weapons.dm
* Update bullets.dm
* Update bullets.dm
* reverts bluestocks
* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
Werner and GitHub
6b3212d52b
Security Blasters - Ill be back edition. ( #9932 )
2020-09-12 00:42:35 +02:00
Alberyk and GitHub
bd1b602a37
Unapologetic Tesla Suit Buffs ( #9929 )
2020-09-11 18:51:41 +02:00
Geeves and GitHub
a24d2ce434
Adminspawn Cultstuff ( #8296 )
2020-09-02 10:49:57 +02:00
Matt Atlas and GitHub
5d875f9bb5
Matt's Bugfix Galore ( #9816 )
2020-08-29 16:24:10 +02:00
Matt Atlas and GitHub
0dd08df5b2
Refactors sound groups to use decls instead of a massive switch with dozens of global lists. ( #9702 )
2020-08-28 20:47:00 +02:00
MarinaGryphon and GitHub
87e071fce5
Replaces \gender to fix metagaming issues. ( #9745 )
2020-08-25 11:46:34 +02:00
Wowzewow (Wezzy) and GitHub
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
mikomyazaki and GitHub
4de53f1d56
Replaced all instances of armour/armoury with armor/armory ( #9593 )
2020-08-06 20:57:30 +02:00
Geeves and GitHub
6616048bcc
Robot Code Overhaul ( #9304 )
2020-07-07 18:58:27 +02:00
Geeves and GitHub
ca178cadc3
Flash Round Buff ( #9270 )
2020-07-07 17:29:51 +02:00
MarinaGryphon and GitHub
37c80988ce
Converts Reagents to Typepaths and Centralises Reagent Spawning ( #9140 )
...
Converts reagents to use typepaths instead of IDs.
Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt Atlas and GitHub
107bbc58d8
Ports emote decls from Bay + automatic pain emotes. ( #9215 )
2020-07-03 20:14:23 +02:00
Geeves and GitHub
1fd1f528d2
Kataphract Supplies ( #8529 )
2020-06-16 23:29:33 +02:00
Geeves and GitHub
a8f8a4fa90
Laser Shotguns ( #9033 )
2020-06-08 11:32:05 +02:00
Alberyk
1649ee1290
couple of stuff.
2020-04-22 13:52:51 -03:00
Alberyk
60552d11c4
fixes stuff, i guess.
2020-04-22 13:17:19 -03:00
Matt Atlas and GitHub
9ab1f2cfb1
Projectile impact effects, sounds and blood splatters. ( #8444 )
...
Based.
2020-03-20 21:28:28 +01:00
mikomyazaki and GitHub
21f348ec57
Adds a unit test to check for any missing initial icon states ( #8332 )
2020-02-23 02:43:12 -03:00
Skayven and GitHub
a780cf289b
MY EYES! - In which I revisit blinds again. ( #8268 )
2020-02-19 23:39:04 +01:00
Matt Atlas and GitHub
81c538da9b
Adds borer as its own gamemode. Switches some psionics around. ( #7976 )
2020-01-14 08:48:42 +01:00
Werner and GitHub
cb4a712851
Enforces Lineendings and adds Editorconfig ( #7657 )
2019-12-21 16:19:24 +01:00
Matt Atlas and Erki
ab2723a3c5
Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain ( #7699 )
...
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
bugfix: "Fixed teargas doing practically nothing."
bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
bugfix: "Fixed undefined values on the CMC."
bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Geeves and Werner
b712fb002d
e-pistol buff ( #7675 )
2019-12-17 16:18:19 +01:00
Matt Atlas and Erki
df0cd6189a
Brainmed Update ( #7502 )
...
gamer time.
2019-12-10 20:41:15 +02:00
Geeves and Erki
8447c489e8
Kataphract Team Update ( #7543 )
...
Added a Klaxan Kataphract Hopeful to the Kataphract response team.
The Kataphracts now start with better and more stylized gear.
2019-12-05 12:12:36 +02:00
fernerr and Werner
06b9d15ee8
Adds some new mech weaponry for the legion, changes the way mech decals are applied ( #7534 )
2019-12-03 18:35:14 +01:00