Commit Graph
360 Commits
Author SHA1 Message Date
WickedCybsandGitHub 57504d5020 Gatling Laser Buff (#11669) 2021-04-19 13:09:39 +02:00
Matt AtlasandGitHub 1e1c25baa5 Nerfs most armor across the board, shuffles guns values around. (#11467) 2021-03-25 16:02:40 +01:00
MarinaGryphonandGitHub 00d6879aff Enforces TRUE/FALSE for edge (#11495) 2021-03-24 00:20:12 -03:00
GeevesandGitHub 5960c2f2be SCC Things (#11330) 2021-03-18 17:10:36 +01:00
AlberykandGitHub 456ff8be37 Reduces the laser rifle armor penetration (#11370) 2021-03-08 17:47:33 +01:00
GeevesandGitHub b819c7878f Laser Tag Gear (#11193) 2021-03-07 17:14:26 +01:00
AlberykandGitHub 78c815af87 Reduces the radiation damage caused by uranium golems (#11356) 2021-03-05 18:55:51 -03:00
Matt AtlasandGitHub 36df63f1ff Correctly flags blaster bolts as laser damage. (#11366) 2021-03-04 16:02:25 +01:00
Matt AtlasandGitHub d1a30fc4a0 Unnerf security's non-lethals, revert pain decay changes. (#11305) 2021-03-02 20:40:03 +01:00
AlberykandGitHub bd2f466f57 Reduces the damage of medium bullets (#11263) 2021-02-23 19:40:41 -03:00
Matt AtlasandGitHub c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
AlberykandGitHub 1a98599edd Adds a freeze ray gun (#11114)
This pr adds a freeze ray gun. It works by reducing the mob's temperature until they freeze and get stuck inside ice for a while. The gun also has an alt-fire mode that fires ice bolt.
2021-02-06 17:45:46 +02:00
MarinaGryphonandGitHub c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
GeevesandGitHub 6587585f97 Disruptor Counter-nerf (#10934) 2021-01-11 11:04:00 +01:00
GeevesandGitHub 114224e094 Disruptor Nerf (#10698) 2021-01-02 13:56:22 +01:00
Matt AtlasandGitHub 8007ccd2ea IPC battery rework, ion rifle nerf, surge damage. (#10245)
- EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum.
  - Surge damage makes mechanical or assisted limbs count as broken and nonfunctional.
  - Surge damage has special interactions with the mechanical heart and eyes.
  - EMP damage is no longer randomized. It is now much more consistent.
  - IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon.
  - Hardsuits can now be charged in robot chargers if you are wearing them.
  - Ion bolts now have a hit sound.
  - Removed the ion rifle lethal mode.
  - The ion rifle now has four shots.
2020-12-19 01:34:40 +01:00
GeevesandGitHub 267f348174 Xenofauna Guns (#10700) 2020-12-12 16:47:39 -03:00
WildkinsandGitHub d4476510e9 Fix polymorph wands not setting species properly (#10708) 2020-12-03 14:19:57 +01:00
GeevesandGitHub a9f8bf74ed Emagged Pest Gun (#10399) 2020-11-01 20:54:56 +01:00
GeevesandGitHub 6c55a954c3 Tracking Slugs (#10287) 2020-10-23 17:22:27 +02:00
AlberykandGitHub e2d4cc0648 Phoron bolts no longer deal organ damage (#10252) 2020-10-17 00:45:09 -03:00
flpfsandGitHub 511f0d3ec5 Changes crossbow damage type (#10131) 2020-10-03 13:42:16 +02:00
Matt AtlasandGitHub 556f1aa86f Fullscreen overlay rework, full-black unconsciousness overlay, overlay fadeout animations + more. (#10053)
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.

    Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.

    Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.

    Fixed the vampire frenzy overlay never showing.

    Unconsciousness is now FULL darkness.

    Flashing mobs is now an inbuilt proc.
2020-10-02 08:53:14 +03:00
TheDanseMacabreandGitHub 43c5919307 Danse's Gun Changes 2: With a vengeance (#9878)
* joe

* Update bullets.dm

* Update boxes.dm

* Update automatic.dm

* Update minigun.dm

* Create dansemacabre-woodmanstillbad.yml

* Delete dansemacabre-woodmanstillbad.yml

* I'm stupid

* Update highly visible and dangerous weapons.dm

* Update bullets.dm

* Update bullets.dm

* reverts bluestocks

* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
WernerandGitHub 6b3212d52b Security Blasters - Ill be back edition. (#9932) 2020-09-12 00:42:35 +02:00
AlberykandGitHub bd1b602a37 Unapologetic Tesla Suit Buffs (#9929) 2020-09-11 18:51:41 +02:00
GeevesandGitHub a24d2ce434 Adminspawn Cultstuff (#8296) 2020-09-02 10:49:57 +02:00
Matt AtlasandGitHub 5d875f9bb5 Matt's Bugfix Galore (#9816) 2020-08-29 16:24:10 +02:00
Matt AtlasandGitHub 0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
MarinaGryphonandGitHub 87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
Wowzewow (Wezzy)andGitHub 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
mikomyazakiandGitHub 4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
GeevesandGitHub 6616048bcc Robot Code Overhaul (#9304) 2020-07-07 18:58:27 +02:00
GeevesandGitHub ca178cadc3 Flash Round Buff (#9270) 2020-07-07 17:29:51 +02:00
MarinaGryphonandGitHub 37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt AtlasandGitHub 107bbc58d8 Ports emote decls from Bay + automatic pain emotes. (#9215) 2020-07-03 20:14:23 +02:00
GeevesandGitHub 1fd1f528d2 Kataphract Supplies (#8529) 2020-06-16 23:29:33 +02:00
GeevesandGitHub a8f8a4fa90 Laser Shotguns (#9033) 2020-06-08 11:32:05 +02:00
Alberyk 1649ee1290 couple of stuff. 2020-04-22 13:52:51 -03:00
Alberyk 60552d11c4 fixes stuff, i guess. 2020-04-22 13:17:19 -03:00
Matt AtlasandGitHub 9ab1f2cfb1 Projectile impact effects, sounds and blood splatters. (#8444)
Based.
2020-03-20 21:28:28 +01:00
mikomyazakiandGitHub 21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
SkayvenandGitHub a780cf289b MY EYES! - In which I revisit blinds again. (#8268) 2020-02-19 23:39:04 +01:00
Matt AtlasandGitHub 81c538da9b Adds borer as its own gamemode. Switches some psionics around. (#7976) 2020-01-14 08:48:42 +01:00
WernerandGitHub cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Matt AtlasandErki ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
GeevesandWerner b712fb002d e-pistol buff (#7675) 2019-12-17 16:18:19 +01:00
Matt AtlasandErki df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
GeevesandErki 8447c489e8 Kataphract Team Update (#7543)
Added a Klaxan Kataphract Hopeful to the Kataphract response team.
    The Kataphracts now start with better and more stylized gear.
2019-12-05 12:12:36 +02:00
fernerrandWerner 06b9d15ee8 Adds some new mech weaponry for the legion, changes the way mech decals are applied (#7534) 2019-12-03 18:35:14 +01:00