Made relaymoves uniform in function header and non sleepable.
Improved IPC/borg recharger, made it time constant.
Tweaked client/Move() to avoid a range(), moved a relaymove around to
fix a bug, some minor tweaks.
Fixed IPC/borg recharge station not taking the IPC/Borg in on bump.
* Added power cores, a type of large battery cell that get used by
exosuits. The nuclear and phoron variants are self-charging.
* Combat mechs now start with nuclear power cores, allowing them to
sustain themselves indefinitely, so long as they stay out of the action
for a bit.
* Removed basic power cells from the mechfab, replaced with the mech
powercores.
* Mech cell statuses now instantly update as soon as the cell charges or
discharges.
* Added a stack of 10 uranium to the machinist's workshop, which can
print two nuclear power cores.
Title. Particularly useful while we're on Moghes, as other than those
mapped in engineering/in the engineering vendor, there is no way to
acquire these.
Standard examination was in an examine box. This makes it so fluff
examines are also in a box.
Fixes#18438
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Minor refactor of the APC file, turned biteshifts into the BITFLAG
macro, reordering.
Added APCs maplints.
Fixed maps to pass the maplints.
APCs now draw time-constant power.
Removed power objects handling code, only the powersink existed that
used it.
Refactored powersink to use the processing subsystem, made it
time-constant, DMDoc'd.
Made powersinks drain power from an APC faster.
Takes on feedback from the implementation of the previous alcoholism
overhaul, and applies fixes to it to make things better, generally.
- Fixed up alcohol and butanol affect_ingest() to improve the logic
flow, and fix bugs where Unathi were able to drink alcohol without being
poisoned. Non-Unathi are now no longer intoxicated by butanol, as well.
- Better intoxication messages.
- Generally buffed intoxication resistances for Unathi, Tajara, and
Skrell, to compensate for recent changes to intoxication potency. Unathi
are MUCH more resistant to intoxication now (total resistance increased
from 0.4 to 0.8, which is slightly less than Tajara now) however they
can no longer drink alcohol at all without getting poisoned.
- Alcohol poisoning now does not kill by giving you liver damage and
MSOF, but by suppressing, and eventually stopping breathing.
- Ethylredoxrazine now prevents people from falling into comas from
alcohol toxicity alltogether.
- Vomiting from being intoxicated now happens much less often.
- Being drunk enough to cause vomiting now has a pulsing message to go
along with other drunkeness messages.
- You can now correctly black out or fall into an alcoholic coma while
buckled to a bed or laying down.
---------
Signed-off-by: Crosarius <30341877+Crosarius@users.noreply.github.com>
A significant amount of influence was taken from
https://github.com/Baystation12/Baystation12/pull/33255, however adapted
to Aurora. Key things to note is the port of the newer alpha settings
from /tg/, among other improvements.
The ancient holographic and screen overlay code has been purged. This is
now handled with emissives, while holograms are handled with filters as
well.
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Sorts the various .TXTs of the game (currently so far the lore radio
stations as well as the "verse books" (Biesel constitution, religious
scriptures, etc)) to a master `texts` file in Aurora's root directory.
Should help with config issues as well as consolidate all the texts in
one place, especially for use in future endeavors where bits of text
like these need to be made.
Should theoretically fix#19060. If it doesn't then, well, I'm stumped.
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.
This brings an updated system from Baystation, hopefully with speed
increases.
Should be testmerged, ideally with #18895.
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
Part 2 of the PR series to bring /tg/'s and bay's plane masters to
Aurora, the lack of which is blocking several features we want.
This ports over the easier to understand Bay version of plane masters,
which is detailed in the relevant readme file in the code. Example
effect code for a warp effect is also in, which has been implemented for
gravity catapults.
Relies on #18741
---------
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.
Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.
This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
* sdaf
* sdaf
* sdfa
* sadf
* sfda
* gfd
* reduce thrusters volume
* sdafsadsdaf
* sdfa
* Reduced some sound ranges and made some/more not ignore walls for loops
* health analyzers too
* ivdrip adjustment
* most tools now use play_tool_sound to have the sound played, reduced range for it
* repaths various factional voidsuit icons
* tweak to gear loadout messages
* sol fix
* the new standard, apparently
* konyang voidsuit -> coalition.dmi
* a collection of offship fixes
* incorporates lavilla's fixes
* kasf revert
* all station voidsuits are now contained sprites
* fixes to corporate voidsuits & vaurca sprites
* stev's inhands
* yeah?
* we're so back
* modkits & kataphract contained sprites
* offship suit cyclers & ghostrole suit fitting
* offship suit cyclers
* just use a global list
* final tweaks
* dme fix
* tgui prettier
* himeo & galatea suits -> coalition.dmi
* h
* Added Lead and Aluminium as new materials, and added them and Plastic to the Autolathe
* Fix Spaceman.dmm lint
* CL
* Remove bad merge
* Mapped in Aluminium and Plastic to operations, mapped in Aluminium for Engineering
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
* visible messages for tape recorder interaction
* scratchy noises from emagged recorders changed to audible msg
* cl
* swaps out "the tape recorder" for "\the [src]" where appropriate
* SSatlas.current_map
* hardsuit spell tab appears to clear correctly
* sdfsa
* from the moment i understood the weakness of my flesh, it disgusted me
* sdf
* Change various PAI abilities from proc to verb, init their verbs on creation
* Provide exit button on notFound and missingExport page
* Prevent programs with no ID from populating. Will still show in services. Things like pAI Flashlight
* allows pAIs to use PDAs they are inserted into
* prevent RTE for admin created pAIs
* adds error message when trying to download incompatible software
* fixes not being able to open pAI computer UIs if the client is closed with the UIs open
* changelog
* test fix?
* Revert "Provide exit button on notFound and missingExport page"
This reverts commit 77168da050.
* changelog change
* to_chat
* don't code 30s after waking up
* pain
* sadfas
* sdfa
* sdfasf
* sfa
* sdf
* might the lord have mercy on our soul
* i cri everidai
* adeste fideles
* sdf
* where will this lead, what's coming next, from your inventions
* dear lord
* gjvhk
* i cri everidai
* fsgf
* sdfa
* sdaf
* hiuhi
* Ports the Baystation Journalism Camera! Part 2!
* Ports the Baystation Journalism Camera! Part 2!
* map fix
* matt changes + changelog change
* embrace modernity
* includes tvcamera.dmi
* forgor
* lint fix
* map fix?
* finding da sauce of the issue
* power fix i hope
* we're so back i think
* i forgor again
* Revert "map fix?"
This reverts commit fff52660be.
* uggggh
* HEEEEEEEEELP
* matt + arrow changes
* asdasd
---------
Co-authored-by: Indie Doggus <photosandpens@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* SDQL2 update
* fix that verb
* cl
* fix that
* toworld
* this is pointless
* update info
* siiiiick..
* vv edit update
* fix that
* fix editing vars
* fix VV
* Port the /TG/ globals controller.
* part 1
* part 2
* oops
* part 3
* Hollow Purple
* sadas
* bsbsdb
* muda na agaki ta
* ids 1-15
* 16-31
* 41-75
* bring me back to how things used to be before i lost it all
* the strength of mayhem
* final touches
* cl
* protect some vars
* update sdql2 to use glob
* stuff?
* forgot that is not defined there
* whoops
* observ
* but it never gets better
* a
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>