Commit Graph

1856 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
f046ebe584 Borg Bag Fixes and Refactors (#20578)
Fixes #19603
Fixes #20558

- bugfix: "Fixes plant bags - now uses storage_slot system, along with
other bag subtypes."
  - bugfix: "Borgs can interact with tables again."
  - refactor: "Refactors make_exact_fit to be a binary variable."
- refactor: "Refactors storage items to use make_exact_fit instead of
arbitrary max_storage_space values."
- refactor: "Refactors storage items to use defines for storage space."
  - bugfix: "Fixes monkey cube boxes having superfluous overlay."
  - rscadd: "Updates the progress bar toggle message."
- qol: "Objects that rotated 90 degrees in storage no longer rotate in
storage slots."
 
<img width="732" alt="dreamseeker_qRVkIlYN78"
src="https://github.com/user-attachments/assets/1226ed22-52c1-4965-a1b4-2290e56a2ab3"
/>
2025-03-12 09:12:27 +00:00
naut
8b2fed79f3 Surgical gowns (#20555)
Adds surgical gowns, for use in operating rooms or sterile environments.
These come in 5 different corporate colors as well as a recolorable
generic variant.

Gowns appear on Surgeons by default, are available in the loadout (+
colorable variant), and in medical lockers alongside scrubs.

Deletes the surgical apron from the loadout. Still available in code but
supplanted entirely by the gowns now.

⚠️ **Gowns replace the labcoat on the Surgeon loadout** (to prevent
surgeons from forgetting them). This does unfortunately mean the labcoat
will need to be added in as a separate loadout item now to characters,
but the cost should be minimal.

Variants

![image](https://github.com/user-attachments/assets/7bd9c2bb-d787-4506-af0e-566abe2b4905)

Ingame

![image](https://github.com/user-attachments/assets/0fc46a0a-54b1-421a-a6ac-167071fc9038)

Colorable

![image](https://github.com/user-attachments/assets/c5c6b0fc-b76e-4113-839d-63deb972d01b)
2025-03-10 08:08:07 +00:00
Fluffy
0f145d473e Some rework on the skin.dmf (#20494)
Removed the use of deprecated parameter icon-size.
Uniformed all clients to use fit to screen.
Fit to viewport is automatically attempted at login.
Statusbar is now hidden by default, giving more screen space.
Toggle fullscreen now works as expected, for even more screen space.

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: realmattatlas <liermattia@gmail.com>
2025-03-03 21:39:35 +00:00
Wowzewow (Wezzy)
c46e21595b Storage Fix 2, Featuring Maths (#20535)
I had to unironically bust out my pen and paper for this bullshit and
magnifying tool to actually check if things were pixel perfect.

- bugfix: "Fixes storage box alignment and storage space UI to use
better maths."
- qol: "Tweaks IDs, IDs and firing pins now rotate 90 degrees when in
storage for easier clickability."
  - bugfix: "Fixes Item Tooltip toggle message."
- bugfix: "Fixes roundstart items in storage not showing item outlines."

Fixes #20529

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-02 22:02:54 +00:00
hazelrat
cde18f64c0 Quick-E-Burger loadout fixes (#20523)
Resolves https://github.com/Aurorastation/Aurora.3/issues/20493

PRing on behalf of goblin.stev, should resolve various bugs with the QEB
stuff.
2025-02-27 13:25:32 +00:00
FearTheGabby
cbbb927654 Quality-of-life changes to dogtag accessories (#20396)
see changelog or the video below


https://github.com/user-attachments/assets/d20d1a1b-f147-406c-aa3d-2dc5a310c38c

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-02-25 17:52:11 +00:00
FearTheGabby
b95079aa6c Reduces wheelchair loadout cost to 2 points (#20480)
Title. 4 loadout points is crazy for an item meant for roleplay value
and doesn't disincentivize anyone who would use the item for nefarious
purposes anyway.

More wheelchair changes to come whenever I figure out the code better,
including the ability to retain the name, description and color when
putting it down or picking it back up.

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-02-21 01:41:52 +00:00
Fluffy
3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
FearTheGabby
912add2a1a Adds customization for loadout wheelchairs (#20485)
see changelog or video


https://github.com/user-attachments/assets/533fd37d-fbe2-472a-9959-7c672f85836b

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-02-20 11:50:35 +00:00
Fluffy
7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
ASmallCuteCat
224f94ac07 Adds Quick-E-Burger gear to the loadout. (#20475)
This PR adds four new items for Orion Express characters. They can be
found in the Factions tab of the loadout.

Orion Softcap - found under "orion headwear selection"
Quick-E-Burger Apron
Quick-E-Burger Jumpsuit
Quick-E-Burger visor

All credit for the sprites goes to goblin.stev, I only did the funny
words that make them work ingame.
2025-02-16 19:06:14 +00:00
Wowzewow (Wezzy)
186f94ff58 Sick Bugfixes (#20466)
Fixes #20458
Fixes #20456
Fixes #20455
Fixes #20449
Fixes #20447
Fixes #20440
Fixes #20434
Fixes #18515
Fixes #20443

Ugh. I'm still sick.
2025-02-16 18:18:45 +00:00
FearTheGabby
f0f93251af Fixes Golden Deep shirts & outerwear (#20454)
Some Golden Deep clothing wasn't adjusted with the pants update, so this
rectifies that.

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-02-10 15:26:10 +00:00
TheDanseMacabre
872e4969bc Solarian political party pins (#20397)
These Solarian star pins are a traditional way to indicate political
allegiances in the Alliance. Democracy rocks!

---------

Signed-off-by: TheDanseMacabre <57339900+TheDanseMacabre@users.noreply.github.com>
Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2025-02-05 13:09:59 +00:00
FabianK3
fd5fda15dd Add red high visibility clothing set (#20436)
### Summary

This PR adds a red version of the high visibility clothing set.

### Changes

- Added red high vis textures
- Add item for jacket and pants
- Add items to loadout

### Preview


![image](https://github.com/user-attachments/assets/515f677b-eb36-4559-b7de-dd4c87f09bfc)


![image](https://github.com/user-attachments/assets/88095d24-4ee9-45ea-aa9c-54546611dd64)


![image](https://github.com/user-attachments/assets/4b8a799f-47e5-4f34-a8a6-99103652f172)


![image](https://github.com/user-attachments/assets/26cf5c27-3229-46e7-b508-6640d04ba553)


![image](https://github.com/user-attachments/assets/f3250280-491a-44bb-a895-2c316ab21d00)


![image](https://github.com/user-attachments/assets/013df1b4-9ad6-4289-9ac7-a407da6bfdf6)


![image](https://github.com/user-attachments/assets/00e95647-d35b-4d73-8155-e2d87e426a0d)
2025-02-05 13:08:33 +00:00
FlamingLily
f5fd3a9229 Assistant Overhaul (#20368)
FORUM THREAD:
https://forums.aurorastation.org/topic/20580-assistant-overhaul/#comment-179129

This one will probably need a wiki change or two.

The Assistant Overhaul! A.K.A "FlamingLily commits to coding something
and forgets for six months"

Also, the "Lab Assistant" (Science's learner role) has been renamed to
"Research Intern" with alt-titles to match, in the same vein as the
medical intern. This serves the dual role of clarifying the role's
nature as a departmental learner, AND makes space for the assistant alt
title.

This PR adds four new titles to the Assistant role, complete with access
and loadouts to match.
* Wait Staff: This one's pretty self explanatory. They haul food and
drinks FROM the kitchen and bar TO customers. They do not cook, and do
not get kitchen or bar access.
* Technical Assistant: This one's job is to haul crates and parts for
engineers. They get access to engineering's lobby and main hallways (as
far as a Janitor can get), but otherwise get nothing. They CANNOT start
the engines, shields, atmosphere, or anything. They spawn with a
high-vis vest and a debugger, for token vending-machine fixing efforts.
* Lab Assistant: This one's job is to haul crates and equipment for
scientists. They get access to ACCESS_RESEARCH which is like, two doors
in the research meeting room and not even the hallway outside I think
(idk). They also get a labcoat and safety goggles. For safety.
* Medical Orderly: This one's job is to haul equipment and corpses,
clean up a messy GTR, and stay out of medical's way when an alert is
called. Maybe they can man the reception as well. They spawn with a
labcoat and sterilizine (not even cleaner, because it's funnier that
way.)

I want to insist that these are assistant alt titles, and not roles with
responsibilities. They cannot do repairs, they cannot do science, they
cannot do surgery, and they CERTAINLY can't cook.

Changelog:
- rscadd: "Added four new assistant alt titles: Wait Staff, Technical
Assistant, Lab Assistant, and Medical Orderly (These are still
ASSISTANTS, and cannot perform the relevant departmental skills. These
are also different from learner roles, such as the Interns.)"
- rscadd: "Renamed the existing "Lab Assistant" (The learner role) to
"Research Intern" to better represent the intent for the role and to
make space for the alt title."

---------

Signed-off-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
2025-01-31 12:08:43 +00:00
FearTheGabby
c4c3f99b9f Adds a recolorable paper sheet to the loadout (#20411)
title. it just works like the business card does

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:54:11 +00:00
FearTheGabby
7539d21711 Adds several more Unathi loadout options for Dionae (#20357)
Title. This partially goes in hand with the recent lore development of
the Viridis and Diona nobles.

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:47:40 +00:00
FearTheGabby
3317e25dfc Adds Dominian capes with colorable stripes to the loadout (#20390)
Title. Unlike the last time I made such a PR, the capes can't be
renamed, only re-descriptioned. Also applies some quality-of-life stuff
to the original Zavodskoi Dominian cape selection.


![image](https://github.com/user-attachments/assets/09d35beb-eb64-4664-935d-cd43484e0ddf)

![image](https://github.com/user-attachments/assets/49f239c2-80d4-4b74-882e-069ade0ae577)

![image](https://github.com/user-attachments/assets/3cfad303-964e-4db8-9534-fe7dadb1e5f8)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:47:16 +00:00
FearTheGabby
fa9485d05f Adds a camo boonie hat to the loadout (#20393)
![image](https://github.com/user-attachments/assets/14e32be0-85e8-4634-8c70-2b7ccdbd94ba)

![image](https://github.com/user-attachments/assets/6ec7e337-7678-467c-96b1-68974d51e256)

![image](https://github.com/user-attachments/assets/5a4099b3-cdb0-4873-bdc1-c6d2186bc3f5)

![image](https://github.com/user-attachments/assets/b7a39b0d-ce3f-4fe2-a074-23a28d449765)

![image](https://github.com/user-attachments/assets/fd71e6fd-269e-48ee-8f82-59eaf39ece54)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:43:50 +00:00
FearTheGabby
e9fd65e0af Adds a selection of corporate peaked caps to the loadout (#20351)
Title. The cap is restricted to Security (barring Cadet), the Captain,
and the XO.

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-24 12:16:12 +00:00
FearTheGabby
bf0d5ecdb4 Adds HPS Narrows flags (#20362)
![image](https://github.com/user-attachments/assets/d9aa430e-da1b-4eb2-883d-4575c823d60a)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-24 12:15:39 +00:00
FearTheGabby
cb109da3d7 Adds on-mob sprites for the pocketwatch + differing states per slot worn (#20375)
I feel so sigma!
![image](https://i.imgur.com/F3jQTaK.gif)
![image](https://i.imgur.com/WUKJSEO.gif)

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-19 11:16:51 +00:00
Wowzewow (Wezzy)
62980205f4 Accessory Suit + Pants Fixes (#20359)
Fixes accessories not showing up on suit items.

Confusingly, accessories used the "_un" uniform suffix - this changes
them to use the "_ac" suffix.

Also moved some files around to their proper place (hair pins and bows
aren't accessories, they're ear slot items, etc.)

Fixes #20361

Fixes #20352

Fixes #20354
2025-01-15 13:23:12 +00:00
Fluffy
be92376296 Verbs subsystem (#20333)
What it says on the can; now we can better compensate for processing
spikes by queueing and accounting for verb times (assuming we actually
use this framework to invoke the bulk of them). I have added its use to
some of them, more can be ported as time goes on, eventually everything
but the most trivial ones should go through this.

No player facing changes. Hopefully.

Praise be the omnissiah.
2025-01-13 12:17:37 +00:00
Wowzewow (Wezzy)
10d7063030 Pants Slot, Again (#20240)
From previous PR:
- Fixes Quick Equip (Thanks, Matt)
- Fixes Loadout Preview, will override uniforms properly now
- Turns shirts into uniform items, so you can attach accessories to them

This also fixes the issue of people spawning in shirtless if they didn't
attach properly to the pants.

Additions:
- Shifts suspenders, leather chaps, and kneepads to be pants
accessories.
(This fixes the issue of accessories staying even without pants, e.g.
assless chaps)
(In future, hip holsters are to be added to this accessory list)

Anyway, that's the long and short of it. Have fun.

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-01-09 23:26:49 +00:00
Fluffy
457a091d9a Clicks refactor (#20321)
Added various events to the dcs system in regards to click handling.
Refactored various mouse related procs.
Fixed MUI mask.
Fixed AI jump on double click.
Fixed some runtimes with the click handler system.
Updated the click handler system.
Fixed fireman carry.
2025-01-09 23:04:48 +00:00
Warbidon
07ce9c05e9 Replace Social Credit Score with Social Compatibility Index (#20230)
🚨 BREAKING NEWS: Our favorite dystopian frogs just got a little
less...Chinese? Down with the Social Score Order, up with the new Social
Compatability Index hyper federalist world.

: )

Also this is a Cerriq Koh memorial pull request.

---------

Signed-off-by: Warbidon <42331812+Warbidon@users.noreply.github.com>
Co-authored-by: Ben <91219575+Ben10083@users.noreply.github.com>
2025-01-04 00:02:54 +00:00
Geeves
4713bbbb48 Rubberized Shells (#20270)
* Added a 'Rubber' skin preset for Shells in character creation, which
makes their skin look cheap and uncanny.
* Added backend support for species to have different max and min skin
tone values, currently unused.


![image-2](https://github.com/user-attachments/assets/488efd17-b551-4aec-815d-ef62041b9086)

![image-3](https://github.com/user-attachments/assets/4d650019-cf14-4860-bf38-5af1f8f4dae6)

![image-2](https://github.com/user-attachments/assets/2d7d400f-47d5-45ee-a45b-47199d36fe74)
2024-12-26 14:34:20 +00:00
Fluffy
df014f9bc0 Mouse drop refactor (#20256)
Refactored mousedrag procs, added signals, some safeguards, did some
cleanups around, renamed them to make a little more sense. Mostly put in
line with TG's code.
Fast clicking and releasing with a drag, depending on the grace period
and how fast it is done, can be counted as clicks, to aid in combat
scenarios where you spamclick.
2024-12-26 14:26:32 +00:00
Geeves
5c2c77a4b3 Loadout Modsuit Configuration (#19924)
* The PMCG modsuit can now be configured inside the loadout.


![image](https://github.com/user-attachments/assets/30a5b76a-0f2f-4f6e-a6ac-084ba5932cec)
2024-12-24 16:04:40 +00:00
Ben
27704cc8d2 The Great Unstationing (#20269)
Replaces many references of station with SSatlas variables using
station_name().

Touches alot of things in the process (mostly moving some aspects to
New() to allow for calling of proc/variable.)

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-12-24 12:42:53 +00:00
hazelrat
022c0616cf Adds Assunzionii voidsuit modkits to loadout (#20224)
This creates two modkits for the Assunzionii 'Rook' voidsuit, one for
the human variant and one for the IPC variant, available in the loadout
to any character with an Assunzionii origin. It's only applicable to
research voidsuits.

IPCs have access to both variants so human-shaped synthetics can still
get a suit they can use.

In current code, the Rook is a military voidsuit descended from the
Coalition Vulture. As this allows you to transfer it from research
voidsuits, it has been shifted to be a mechanically identical subtype of
the standard research suit. Anything in the description alluding to its
military uses or its anomaly resistance have been removed to reflect
this.

This should be a relatively clean change, the Rook isn't currently used
substantially in the uplink or for any ghostroles. My thought is that,
if someone ever does make an Assunzione military offship, they could
resprite this suit for a new armoured variety. The implementation should
otherwise resemble the implementation of the Himean modkits.
2024-12-09 14:34:19 +00:00
Yonnimer
b292d072a3 New Dionae Loadout Items - Wave1 (#20209)
Adds several new items to the Dionae loadout:
- Three sets of clothes and two hoods for voidtamers
- A jacket, cloak, two hats, and an undersuit for the ekane
- A narrows hardhat and jacket, as well as a slightly reworked jumpsuit
(made chonk)
- New Eternal Robes, the old ones are remaining for now but may be
reworked in the second wave of items
- Also removed some redundant rokz and serz items and the ships
themselves, these may be reworkedin the future, but for now aren't in
current lore.

More loadout items will ideally be coming soon for each factions in the
coming weeks/months.

---------

Signed-off-by: Yonnimer <31339047+Yonnimer@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-12-05 16:11:08 +00:00
Matt Atlas
17df1ff2b4 Revert "Adds a Pants slot" (#20173)
There are some bugs that need to be addressed.
2024-11-15 23:26:13 +01:00
Wowzewow (Wezzy)
de81867784 Adds a Pants slot (#19999)
Does what it says on the tin. Purely cosmetic for now. This is step
zero.

Basically, clothing is starting to get real bloated with a lot of
variants.
More pressingly, accessories as well, and we're probably going to get
accessories of accessories.
After seeing what's going on with arm guards, leg guards, plate carriers
and the like,
it's heading towards a really messy level of abstraction.

Hopefully this will nip it in the bud, so to speak.

I've also added the layering feature used in watches, so you can tuck in
your uniform in your pants, or your coat in your pants if you're so
inclined to.

This also means that in the near future, we'll finally have the ROLL
PANTS feature that has escaped us for so long.

For reviewers : 
This PR is majority legwork of simply adding the new pants slot in. Very
similar to my previous Wrist slot PR.
The rest is just changing the existing pants/skirts over to a new
loadout slot and changing paths.

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-11-15 19:41:09 +00:00
Acetrea
d458941a1a Adds Heart Stickers (#20153)
Adds 6 heart sticker options for the sticker sheets.

![image](https://github.com/user-attachments/assets/e02a8386-09d5-4e08-b877-5c7fcca3a921)
2024-11-15 19:35:47 +00:00
Stev-the-third
a38c2a27b5 Bulwark expression masks (#20152)
Adds expression masks to bulwarks. Confirmed by lore.
 
![Bulwark Mask
Export](https://github.com/user-attachments/assets/aa73fbf1-32a8-4eb3-8c8e-0bf3a18046a4)

---------

Co-authored-by: Stev-the-third <rose@flurf.net>
2024-11-14 14:14:08 +00:00
Matt Atlas
e6f96de9df Adds corporate aides and genericises aide code. (#19956)
It is now fairly simple to add your own aide to any job. The code has
been made more modular, cleaner, and overall easier to work with.

Added a corporate aide role for representatives. Live out your
privileged wage slave dream.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-11-08 15:34:47 +00:00
Ben
c0167b6bdb Custom Stickersheets (#20076)
Adds custom stickersheets (you pick 4 stickers in loadout, each
selection adds 3 stickers)

'None' and "Random' are now at the top of TGUI lists for content gear
tweaks for QoL


![image](https://github.com/user-attachments/assets/41340b7f-9f45-4657-adf0-f704c5c51b75)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-11-05 18:28:39 +00:00
hazelrat
ce0f722f18 Adds some Golden Deep assets to the loadout (#20128)
Adds the Golden Deep Hoplan and Porter uniforms, added in
https://github.com/Aurorastation/Aurora.3/pull/20031, to the loadout at
request of synthetic lore. Adds the Hoplan voidsuits to the GD uplink
kits.
2024-11-04 19:39:01 +00:00
hazelrat
fbc78615f3 Adds the Europan beanie (#20126)
This adds the submariner's beanie to the game and loadout, a piece of
warm headwear particularly common to Europa. Sprited by and at request
of Noble Row.


![image](https://github.com/user-attachments/assets/a64948f8-04a9-40ab-86fe-3c0fd6076381)
2024-11-04 18:51:10 +00:00
Ben
c2e78ef076 Tajaran Religion Banner Sets Added to Loadout (#20123)
Title

Banner sets for Tajaran religions (Suns and Ma'ta'ke) added to loadout
with 2 point cost

Useful for roles like chaplain that wants representation of more members
of the pantheon/ both suns

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-11-02 10:40:14 +00:00
Fluffy
d9c44532fc Refactored directionals (#20082)
Refactored directionals, ported lists of directions from TG, got rid of
useless proc to get the reverse direction.
2024-10-25 17:56:02 +00:00
Ben
84d135d169 Adds Greatcoats (#20037)
Adds Black and Brown Greatcoats to loadout, thanks to greytide_(discord)
for sprites!

Black:

![image](https://github.com/user-attachments/assets/94db4114-afa8-443e-ae81-a051ceda2995)

![image](https://github.com/user-attachments/assets/99b8b94c-be94-4f68-b545-b39fc06888f6)



Brown:

![image](https://github.com/user-attachments/assets/585625f5-9a60-4034-8429-a6fab1f742bd)

![image](https://github.com/user-attachments/assets/d8c0229c-e61b-4729-be08-00828cf8dc8e)




- [x] Description
- [x] Open Sprites

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Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-10-19 12:41:59 +00:00
Geeves
851c34337f Custom Item Limb Framework + Gracia's Aut'akh Arm (#20004)
* You can now view your custom items from within the loadout.

Also implements the framework necessary for custom items to be limbs,
and to automatically replace the limb it's meant to replace.

Implements the Aut'akh arm mentioned in this request:
https://forums.aurorastation.org/topic/21092-gracias-autakh-arm
2024-10-13 21:16:01 +00:00
FearTheGabby
5a98e9b550 Adds a Burzsian banner + flagpatch (#20006)
![image](https://github.com/user-attachments/assets/e35c02dc-d057-4bcb-a5c9-d23814b7c94e)

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Co-authored-by: Gabby Martinez <59633984+feartheblackout@users.noreply.github.com>
2024-10-10 18:03:53 +00:00
Fluffy
b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00
hazelrat
997737cbfc Adds some flags (#19972)
Adds several flags to the codebase and loadout, sprited by Stev III.


![image](https://github.com/user-attachments/assets/2506db5c-eaca-41de-9591-c977b2276021)
2024-10-05 15:01:17 +00:00
hazelrat
c9e5c6e591 Vaurca Attendant bugfixes (#19976)
This resolves every issue I could eyeball with Vaurca Attendants.

Added to every ghostrole where they're appropriate, mostly wherever
warriors are. Included as non-combatants in the TCAF ghostspawn.
Added to every list for species-specific loadout items and augments, so
they should be able to select them now.
Added to every job blacklist warriors were already on, most notably so
you can't join as a consular officer or corporate representative.
Accounts for attendants with a lot of admin outfits and ERT spawns.

Resolves https://github.com/Aurorastation/Aurora.3/issues/19974
2024-10-02 10:19:45 +00:00