Commit Graph

25273 Commits

Author SHA1 Message Date
ParadoxSpace
8141c47b03 Necropolis Bugfixes (#6999)
Yet again I pay the price for my lack of vision. Adjusts the alt uniform to not be invisible, has jobs spawn with their uniforms properly.
2019-09-16 22:35:57 +03:00
Alberyk
0e80790893 Bug fixes: tcfl vox, impact wrench again, KA pin exploit (#6997)
-fixes impact wrenches again
- fixes #6995 by making the rigs species restrictions not stupid
-fixes ka having firing pins
- fixes #6697
2019-09-16 22:26:36 +03:00
ParadoxSpace
21df670cab Adds Alt Necropolis Research Uniform (and a few other things) (#6994)
This was in Matt's PR, but I erroneously missed that it wasn't in the actual loadout.
2019-09-15 23:35:23 +03:00
Geeves
b7b2563f5d pAI Update Assembled: Redux (#6927)
pAI are slower.
    pAI can doorjack airlocks with bolted doors, and they will raise as long as the bolt wire isn't cut.
    [The AI only has a 60% chance to see the hack now.]
    pAI can no longer strip people.
2019-09-15 23:33:33 +03:00
Matt Atlas
f18c90807b Faction-specific loadout items (#6969)
You can now add items to the loadout that are limited to a faction.
2019-09-14 21:36:12 +03:00
Alberyk
30dbd1f1cd Bug fixes: impact wrench and breacher shoes (#6993)
- fixes #6988
- fixes the breacher having the wrong shoes colors
2019-09-14 21:28:04 +03:00
Matt Atlas
c4cd7de7bd You can no longer wirelessly close lockers with altclick (#6977) 2019-09-13 22:15:32 +03:00
Matt Atlas
c18c6c073c Projectiles are now twice as fast. Updated projectile sprite. (#6974)
Projectile sprite taken from TGMC. I edited it to be a little shorter based on feedback.

"Will you still be able to dodge bullets?"
If you predict them, yes. No more can you dodge them while they're in midair. Travel time is still a thing for long-range engagements.

"Are bullets instant now?"
No, they still aren't instant. See above. Lasers still have the advantage of firing through windows, doing burn instead of brute, and being hitstun.
2019-09-13 22:13:55 +03:00
fernerr
22557cab7d Makes the janitor cart pushable (#6956)
Makes the janitor cart pushable by shamelessly copying from wheelchair code.

As suggested here https://forums.aurorastation.org/topic/12726-push-the-janicart/
2019-09-13 22:01:35 +03:00
Alberyk
90f9d3d471 Adds the ballistic gauntlet (#6953)
This pr adds a new cool unarmed weapon; the ballistic gauntlet. It is a glove with a gun, that when you punch your target, it fires the gun at them. Traitors can buy those in the uplink.

Sprites were made by kyres.
2019-09-13 22:00:34 +03:00
fernerr
0733caea2b Changes the icon states of some mapped in machine frames. (#6979)
* Init

* Changed the frames into their own subtype.

* Update Ferner-190910-bugfix_machineframes.yml
2019-09-12 13:31:29 +02:00
Alberyk
2334b982a0 Adds aliens zombies (#6966)
* Adds aliens zombies.

* Adds changelog and some checks.
2019-09-12 03:25:58 +02:00
Nerrathiel
0ce18a64d0 Simple Merchant Changes (#6958) 2019-09-10 23:01:53 +02:00
Lady Fowl
d6ff38ef96 The Epic Construction Update (#5976)
How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
2019-09-10 22:07:46 +03:00
fernerr
28e6d6df15 Fixes trays spilling their contents even when putting them on a table (#6972) 2019-09-09 22:00:03 +02:00
Karolis
b6f7d9c79f External Auth security improvements (#6961)
Adds connection timeout
Adds new API for WI to get client that is authing IP.
2019-09-09 21:54:11 +03:00
Matt Atlas
450ffa175d Fixes two typos (#6952) 2019-09-09 21:45:54 +03:00
Karolis
570b2c97c6 Fixes player panel breaking (#6963) 2019-09-09 01:31:22 +02:00
TheGoret
d61f0556c0 Holosign great again (#6962)
Fixed surgery holosigns. There is now one on each OR door. Their button is available next to the sinks.
2019-09-08 23:41:55 +03:00
Mwahahahaha
d687cff26d Adds the ability to swap the wrist you wear your watch on (#6885)
Based on similar code with eyepatch flipping.
Adds another verb to wristwatches which allows you to swap the wrist you wear the watch on and back.
2019-09-08 23:02:53 +03:00
fernerr
2a2cc7d52e Ports table item autoalign from Bay (#6946)
Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
2019-09-08 22:51:49 +03:00
Mwahahahaha
2e7517e692 Adds hair tying for shells (#6889)
Shells can now change their hairstyles much like humans now can.
2019-09-08 21:58:32 +03:00
MarinaGryphon
805da58e69 Fixes the comment describing phoron salts. (#6771)
The range given was wildly incorrect.
2019-09-08 20:50:25 +03:00
Geeves
f298f1ca68 Smol Ninja Tweaks: Cloak and blow (#6945)
Smol Ninja Tweaks: Cloak and blow
2019-09-08 12:33:14 +03:00
Werner
612bb40e30 Removes the option to join as random job. (#6886) 2019-09-08 12:24:42 +03:00
fernerr
b7a98f0378 Increases the storage capacity of sharps disposal boxes. (#6951)
They can now fit as many syringes that a syringe storage box contains.
Also made them unfoldable.
2019-09-08 12:21:20 +03:00
Werner
1aefaffc98 Announcements are only visible on station levels (#6924) 2019-09-07 23:22:03 +02:00
Matt Atlas
cf0fc45ab2 Surgery trays, material knife shrapnel extraction, ghetto stitches (#6940)
Also adds a framework for custom bandage descriptions.
2019-09-07 14:42:36 +03:00
Mykhailo Bykhovtsev
ba59a9dadb Syncing languages for detached nymph (#6943)
Syncs langauges for detached nymphs. Possibly fixes issue of detached nymphs hearing common radio.
2019-09-07 14:09:31 +03:00
Alberyk
2bc5f44628 Adds crutches (#6939)
This pr adds crutches, that works like canes, to medical.
2019-09-06 23:39:46 +03:00
Karolis
dd9ad0045c May admins know age of disconnected players (#6879) 2019-09-06 23:38:47 +03:00
Matt Atlas
16a0c7fc61 You can now lock lockers with alt click 2019-09-06 21:52:08 +02:00
alsoandanswer
9b478773c4 Janitor Update (I'm bad at code edition) (#6928) 2019-09-06 21:23:55 +02:00
Geeves
a3874b956d Unapologetic Maintenance Drone Nerfs (#6898)
Removed Drone plasma cutter.

You already have a ton of interesting options as drone. Being frontline combat boye isn't your job.
2019-09-05 11:03:14 +03:00
Karolis
bd7b563ce7 Adds keypad maglock (#6871)
Makes maglocks mappable
Add keypad maglock
Add vars that let make maglocks invincible and not require power.
2019-09-05 11:01:54 +03:00
Matt Atlas
5a6d7cff96 Bigger, more varied pain messages. (#6914)
* MY BONES, MY BONES, AAAAA

* get me off mr pain's wild ride

* Kore ga Requiem da.

* I hate you Travis. Die die die die die die die die.
2019-09-04 20:21:24 +02:00
Alberyk
4765750be0 Bug fixes: drugs, full hydrobelts and a bit more (#6935)
-fixes the matake mantle having the wrong sprite
-fixes #6918
-fixes #6917
2019-09-03 21:15:46 +03:00
Wolfgang
14c1b48265 Bad init calls fixes (#6937) 2019-09-02 07:05:46 +03:00
Alberyk
8291e3b474 Tajaran stuff: five years plan edition (#6913)
-adds the honorary party member card to the loadout
-adds mata'ke priest clothing to the loadout
-removed siiktau
-removed some unused clothing
-added some extra description_fluff
2019-09-01 21:49:12 +03:00
Mwahahahaha
17cbf01ceb Scary Hairy Update (#6900)
There is no fucking way I'm posting the changelog for this in the commit message.
2019-09-01 19:56:11 +03:00
Geeves
de42bf9f36 Smol Melee Bugfixes (#6931)
You can no longer choke out species who don't breathe.
    Fixed string error. Oh no, not yourteabags!
2019-09-01 00:59:35 +03:00
MarinaGryphon
d600950c56 Circuit Bugfixes (#6930)
Fixes a myriad of issues with circuits:

    Fixes scanners not working with circuit clothing.
    Fixes buttons etc. not working with circuit clothing.
    Fixes circuit sensors not working, period.
    Fixes my accidental deletion of the temperature sensor aspect of the reagent sensor circuit. :'(
    Fixes circuit gloves and glasses not triggering properly.
    Makes it so that anchored items cannot be picked up. (Risky? Maybe!)
2019-08-31 21:08:03 +03:00
Nerrathiel
84f1f32ad5 Ai trader box removal V2 (#6904)
Second attempt at removing boxes from merchants - due to wrong checksum for travis had to revert everything and try again. Hope I didn't fuck up again. All the feedback from previous PR should be accounted for.
2019-08-30 22:07:35 +03:00
Panter
2bb959da4c Fixed inconsistencies in Requests Consoles names and department types. (#6923)
As reported here #6909 there were a few Requests Consoles that didn't have correct Department names.
This pull request fixes that, sets proper Department Types for a few Request Consoles and also makes the Requests Consoles' names more consistent in general by adding the 's' to 'Requests' everywhere.

Fixes #6909
2019-08-30 22:05:27 +03:00
Erki
65a86e565f Adjusts shrapnel to cause HALLOSS (#6919) 2019-08-30 19:45:38 +02:00
Alberyk
fcd570fdff Custom items 20/08 (#6897)
Adds the following items

Iorakian Cape
Star 266 icons
Wolf Mini pAI
2019-08-28 21:51:06 +03:00
Alberyk
6cfe5158aa Fixes aut'akh organs causing liver failure (#6910)
Turns out that one of the augments deals toxin when used, triggering liver damage easily.
2019-08-28 21:11:15 +03:00
Karolis
a365c5e30c Fixes voting question for being too sanitized. (#6916) 2019-08-27 18:06:04 +03:00
Alberyk
a2feca5051 Tweaks some stuff to better reflect synth lore (#6905)
At request of kyres
-removes hunter seeker borgs
-removes the synthetic intelligence movement armband
-give the unique robotic tools to the borgs, so their cool sprites will not go unused
2019-08-27 17:55:15 +03:00
Werner
7b6a759361 Cleans up the Database. (#6893)
* Cleans up the Database.

Changes the charset to utf8mb4
Changes the collation to utf8mb4_unicode_ci
Adds foreign keys to various tables that use the ckey
Cleans up various inconsistencies (key used in a ckey field, wrong dates, ...)
Changes the columns in ss13_cargo_items that hold json to JSON

* Corrects Migration Number

* Only drop tables if they exist.

* Attempts to please travis

* Moves another comment

* Moves the sol swords out of energy and into misc
2019-08-26 23:08:53 +02:00