Commit Graph

1358 Commits

Author SHA1 Message Date
Alberyk
c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
Alberyk
a5a5a79d02 Removes the chaplain cult pack, black hoodie and robes (#8779) 2020-05-02 15:19:55 -03:00
Erki
3c50f02911 Showers don't update on-mob icons. (#8799) 2020-05-02 15:58:14 +02:00
Matt Atlas
4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
Alberyk
084d38fe2f Removes some words to avoid possible problems with github terms of service (#8695) 2020-04-22 16:29:56 -03:00
Matt Atlas
d90e9ff957 Fixes broken timers by finishing the Bay timer SS port (#8709) 2020-04-21 22:17:31 +02:00
TheDanseMacabre
0522bcd3ae Detective Gun Rebalance - Flash ammo edition. (#8634) 2020-04-18 23:41:44 -03:00
feartheblackout
8debcddc6f Adds Coalition of Colonies flags to loadout (#8612) 2020-04-09 16:16:30 -03:00
AveryThePanda
615fb11051 Grate cost tweak (#8559) 2020-04-08 12:25:06 +02:00
Alberyk
8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
Geeves
52547b5852 Ports Railings (#8524) 2020-04-04 17:26:33 -03:00
Geeves
2f01d15f5b Chair Rotate Fix (#8572) 2020-04-02 14:59:12 +02:00
Geeves
482b749ff4 Misc Attack Message Fixes (#8532)
You can now put flags on windows without bashing them.
    Compartmental circuit kits no longer display pickup error messages when you put it back in the big box.
2020-03-29 12:28:39 +03:00
Alberyk
9940687bd4 Replaces two ISD in game references with security department (#8503) 2020-03-28 19:49:06 +01:00
fernerr
afc0b4b3b3 Station Facelift (#8431)
Adds some new turf sprites to replace ones in common use across the station, ports the reinforced floor from bay.
Adds new vent, scrubber, sprites for many wall-mounted objects and holopad sprites that fit in better with the changed floors.
Remaps a ton of areas visually to make better use of these changed sprites.
2020-03-27 23:27:06 +02:00
Geeves
c422449d5f Rapid Piping Fabrication Device (#8435)
Implements a Piping Rapid Fabrication Device, otherwise known as the RFD-P.

They get added to atmos tech lockers. Can't really think of a better place to slap it in. Doesn't come with extra ammo.
2020-03-26 22:48:13 +02:00
Matt Atlas
700e49f047 New Underwear (#8343)
If there is a God, then He will prevent me from clicking the green button.
2020-03-23 20:27:57 +01:00
Wowzewow (Wezzy)
b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
Geeves
28391cad07 Plasma Cutter Things (#8445)
Plasma cutters can now have their power cells removed with screwdrivers, and replaced by using the power cells on them.
Plasma cutters now do 20 damage, up from 15.
More things can now be disassembled with the plasma cutter. Non-reinforced walls, non-reinforced tables, grills, machine frames.
2020-03-21 12:46:25 +01:00
Geeves
e78127cf67 Bomb Defusal Things (#8440) 2020-03-20 09:18:20 +01:00
Matt Atlas
82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Matt Atlas
8e836a2965 More altclick functionality. (#8442) 2020-03-18 14:02:13 +01:00
Matt Atlas
72c968eba6 Genericises rotate() on objects. (#8430) 2020-03-17 17:17:42 +01:00
Geeves
92fb1ad96b Airlock Electronics QoL (#8416) 2020-03-16 18:15:27 +01:00
Wowzewow (Wezzy)
f71314e726 Mesmetron Fix (#8400) 2020-03-09 17:04:25 +01:00
kyres1
c3cda2806b Adds rival corp voidsuits (#8389) 2020-03-08 00:17:01 +01:00
Wowzewow (Wezzy)
5387d4cf47 Glove small resprite, inhands and some cleanup (#8372) 2020-03-07 16:00:47 +01:00
ParadoxSpace
e02e1398a9 Random Colored Silversun Shirts (#8325) 2020-02-26 01:19:49 -03:00
Geeves
a0659d99f2 Cultification Additions (#8319) 2020-02-24 12:58:15 +01:00
mikomyazaki
21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
mikomyazaki
0e849e40d6 Fixes roller bed rack icon. (#8298) 2020-02-18 21:37:08 +01:00
fernerr
6dd1fbda22 Adds some new tile types, grates. Fixes #3332 (#8263)
This pr adds some assets that are not mapped in yet, but are to be used in future projects among other things.

Added a new type of linoleum, rubber carpets, dark/light metal grates. Added some proper footramp damaged states.
Makes blue/green (circuit/strata) tiles craftable somehow like requested here, though via autolathe instead.
Blown up footramps will no longer result in a 'Fix me!' icon appearing.
2020-02-17 20:42:05 +01:00
mikomyazaki
6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
AmoryBlaine
12f723ff72 Balaclava sprites (#8213)
* Revert "Merge remote-tracking branch 'origin/master'"

This reverts commit 024d03016a.

* Revert "Revert "Merge remote-tracking branch 'origin/master'""

This reverts commit 891878324f.

* Balaclavas sprites added, and coded.

Most are dormant and unused.

* Changelog

* Renamed changelog
2020-02-11 07:51:55 +01:00
fernerr
d13a6058ec Remaps the Srom, adds a bunch of map assets that were used during the skrell arc (#8175) 2020-02-10 17:43:54 +01:00
Matt Atlas
ce89a23f63 Ports footstep sounds from Bay (#8182)
* New glowstick and sink sounds

also tidies up some code here and there

* pop

* now you're fixed

* forgot to clean this up

* tiding up

* Ports footstep sounds from Bay

also climbing stairs has a sound now

* changelog

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>
2020-02-10 17:09:46 +01:00
Wowzewow (Wezzy)
bdfdefba6c Adds new sounds to buckling, helmet and closets (#8188)
Also tweaks the coffee machine vending sound.
2020-02-10 13:51:39 +01:00
Wowzewow (Wezzy)
ea7dac76b6 Merge branch 'master' into cool_footsteps 2020-02-08 02:41:34 +08:00
TheDanseMacabre
75e9e92cdb Remake of #8134 (#8148)
* Add files via upload

* Update pistol.dm

* Update security.dm

* Add files via upload

* Create dansemacabre-revolverswillbecrushed.yml

* Forgot the ammo
2020-02-04 13:19:40 +01:00
wezzy
da9906c4f9 Merge remote-tracking branch 'upstream/master' into cool_footsteps 2020-02-03 06:25:44 +08:00
wezzy
ccb6fc850e Ports footstep sounds from Bay
also climbing stairs has a sound now
2020-02-03 06:20:41 +08:00
Wowzewow (Wezzy)
b4ad63fb26 New glowstick, sink, and joint relocation sound (#8131) 2020-02-02 13:17:51 +01:00
Wowzewow (Wezzy)
48e4227b24 adds new window cracking and message formatting (#8132)
also adds some consistency of glass sound naming schemes
and any glassbreak noises properly uses the list now in sound.dm
2020-02-02 13:12:46 +01:00
wezzy
150750962b tiding up 2020-01-31 19:19:26 +08:00
wezzy
85ea764042 forgot to clean this up 2020-01-31 04:55:38 +08:00
wezzy
48c01c8b92 New glowstick and sink sounds
also tidies up some code here and there
2020-01-30 06:34:34 +08:00
Alberyk
78dc67f1c4 Fix girders not being destroyed by mobs that can break walls. (#8106) 2020-01-27 09:13:40 +01:00
Matt Atlas
3f87bb63ee Medbay Job Reshuffling (#7986) 2020-01-25 11:15:04 +01:00
Matt Atlas
21faef9c11 You can now damage walls and girders with weapons + misc tweaks. (#8006)
You can now destroy girders and walls with powerful items. It might take some time, though, and you'll probably be better off deconstructing it unless your weapon is strong.
Two-handed weapons no longer have that awkward Wielded sticking in front of the name when you wield them.
Girders now report their damage status on examine.
2020-01-24 19:36:06 -03:00
Geeves
8c79959405 Frontier Cowboy Faction Set + Whip Buff (#7971) 2020-01-13 13:44:52 +01:00