Commit Graph

201 Commits

Author SHA1 Message Date
Alberyk 21b4df0682 Reworks Aut'akh (#8880) 2020-05-18 15:07:34 -03:00
Wowzewow (Wezzy) e454249cd4 Adds circle and jamjar glasses and removes green glasses (#8882) 2020-05-18 16:52:19 +02:00
Erki 74ba3b615b Fix gear lists migration and saving (#8900) 2020-05-17 19:46:39 +03:00
Alberyk 4044c79884 Ports multiple loadout slots from baystation (#8813)
What it says in the title. Characters can have up to three loadout slots now.
2020-05-17 15:22:47 +03:00
Alberyk b9e36a2c32 Restricts the synthetic hair extensions to species that have hair. (#8851) 2020-05-15 22:55:38 +02:00
Alberyk c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
Werner 6af6d3ec7d Modular Computer Cleanup (#8790)
- rscadd: "Incompatible applications are no longer downloaded via the presets."
  - tweak: "Reduced/Adapted the size of various applications."
  - tweak: "The investigations / generic wristbounds are now enrolled aswell."
  - tweak: "Selecting a unenrolled device in the loadout no longer gives you the advanced version of it."
  - tweak: "Adapts the modular computer news browser to work with our news system"
2020-05-09 14:29:57 +03:00
ParadoxSpace babba0d7be Shell Augment Fix (#8746) 2020-04-24 01:38:03 -03:00
Alberyk 7d86fdf901 Cyberpunk 2462: augments for real this time (#8113)
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
2020-04-23 19:27:53 +03:00
Alberyk 11d14d96ab Custom loadout bloat: clog edition (#8697) 2020-04-22 20:14:27 -03:00
Geeves d2f63580ff Wristbound Computer Introduction (#8648) 2020-04-22 00:04:11 +02:00
Alberyk b7f3c821f4 Fixes the pioneer scarf not being colorable (#8698) 2020-04-20 01:06:12 -03:00
Alberyk 32ce108eb7 Makes loadout gear tweaks a bit more modular (#8668) 2020-04-19 22:42:32 +02:00
HouseOfSynth 8be9259d45 Gives the leather jacket pockets (#8656) 2020-04-16 22:31:17 +02:00
Alberyk 8b4985483f Fashion Time (#8617) 2020-04-09 16:16:50 -03:00
feartheblackout 8debcddc6f Adds Coalition of Colonies flags to loadout (#8612) 2020-04-09 16:16:30 -03:00
Joshie 3c659357a6 Fashion Time 2020-04-07 03:44:41 +10:00
Joshie a55555f740 More Zeng-Hu Contractor Items (#8589) 2020-04-05 14:38:36 -03:00
Alberyk 8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
YourFatherFigure d440ceaa48 Adds sec stuff to loadout and removes green trenchcoat. (#8553)
Adds a new security armband and the detective uniforms to loadout. Adjusts the default grey and tan investigator uniforms to have their ties/accents be blue in order to fit in better with the rest of the department. Also fixes the Ftech uniform's pants. This also changes their names to "Tan investigator's uniform" and "grey investigator's uniform" due to both roles being able to wear the outfits. This also removes that green trenchcoat I made because frankly it wasn't very good.
2020-04-02 00:59:49 +02:00
Matt Atlas 700e49f047 New Underwear (#8343)
If there is a God, then He will prevent me from clicking the green button.
2020-03-23 20:27:57 +01:00
Wowzewow (Wezzy) 5387d4cf47 Glove small resprite, inhands and some cleanup (#8372) 2020-03-07 16:00:47 +01:00
YourFatherFigure 4e08b21e68 Varsity jacket overhaul (#8329)
Replaced old varsity jackets with new sprites and gave them pockets.
2020-02-26 20:06:07 +01:00
ParadoxSpace e02e1398a9 Random Colored Silversun Shirts (#8325) 2020-02-26 01:19:49 -03:00
Geeves 74f06c77f3 Implements new Dominia Sprites (#8235) 2020-02-13 21:58:28 +01:00
Geeves 017119ef2c Adds a New Shirt Accessory (#8198) 2020-02-12 20:34:11 +01:00
ParadoxSpace ffeacf3433 Some Skrell Additions (#8196)
You can now put headcloth on your head instead of ears. Adds a breath mask. Adds a bunch of random gen names.
2020-02-11 20:31:07 +01:00
TheDanseMacabre 936c8826a8 Adds a new pair of pants to the loadout. (#8204) 2020-02-11 12:37:56 -03:00
Geeves bd2506d8a0 Hearing Aids (#8138) 2020-02-08 15:31:11 +01:00
Joshie 1ce9023597 Re-adds the Red Winter Coat (#8154)
Re-adds the former redsec winter coat as a generic red winter coat. It's the same coat from the picture on the Empire of Dominia wiki page.

Doesn't count as standard security uniform, and doesn't carry any armour values like the security winter coat whatsoever, either. But I guess Necropolis contractors could get away with it.
2020-02-06 21:16:54 +01:00
TheGoret fe0ff37849 Trinary Perfection clothing (#8171)
On the occasion of The Trinary Perfection rework, a religion tab has been added to the loadout. All clothes related to this religion are available in this new tab.
In the future, it can also be used for other religions.
2020-02-06 19:15:18 +01:00
YourFatherFigure 522af12939 Added a new fur-lined green trenchcoat. (#8114) 2020-02-01 13:48:06 +01:00
Geeves bd5dc2c66a Adds some full Th'akh Wrappings (#7992) 2020-01-31 00:01:33 +01:00
Geeves 658a9ceb83 modular computer stuff 2020-01-25 23:08:37 +02:00
Matt Atlas 3f87bb63ee Medbay Job Reshuffling (#7986) 2020-01-25 11:15:04 +01:00
ParadoxSpace 22083adf70 Yet Another Clothing PR (#8064) 2020-01-24 15:29:19 +01:00
ParadoxSpace bb9d60ac7b Department Jacket Tweaks (#7893)
Adds zippers to every single jacket's open sprite. Adds NT logo to back of Security jackets. Adds Service jacket. Makes descriptions slightly funnier.
2020-01-21 23:52:18 -03:00
BoryaTheSlayer 94db9e1273 Adds ported clothes from Polaris (#8024) 2020-01-18 20:54:13 +01:00
TheGoret de4f4cd81b Add more briefcases to the loadout and rework some icons (#7966)
Happy_Fox made sprites for briefcases and I decided to add them. He also reworked some basic hand-sprites, such as the weird outline on the brown one.
2020-01-17 15:53:34 +01:00
ParadoxSpace 8d810079f8 Additional TCFL Loadout Bits (#8003)
The sexy, more fashionable red field beret alongside the blue, less sexy dress one.
Removes the armor from the field/sentinel berets, as I'm sure the PR wouldn't fly otherwise.
2020-01-15 20:56:45 -03:00
TheGoret 1275d0261e Add flowercrowns to the loadout (#7972) 2020-01-13 12:00:12 +01:00
Kaedwuff 914469383f Adds Recolorable Aprons (#7907) 2020-01-08 18:06:24 -03:00
Alberyk fa8f844ce5 Fixes the brown holster selection on the loadout not working properly (#7864) 2019-12-31 12:13:03 +01:00
Lady Fowl 5343e5ae6f Changes Frontier Alliance naming, Removes ATLAS (#7770) 2019-12-26 01:15:02 +01:00
Wowzewow (Wezzy) cb12b6db1c Adding the new cigarettes and tobacco in the loadout. (#7764) 2019-12-25 18:34:30 +01:00
Alberyk 11281e5617 Fixes missing mask sprites and summmer (#7779)
-fixes #7777
-fixes summmer
2019-12-23 11:17:59 +02:00
Alberyk c586d6a98c Fixes two issues with the new tajaran gear (#7767)
-fixes the machinist jumpsuit having the wrong path
-fixes raskara gear not having species restrictions
2019-12-22 23:17:50 +02:00
Alberyk 038a4ac86b Tajaran update: the war to end all wars edition (#7638)
-changes how the tajara species handles citizenship in game: you now have to pick one of the three factions, this also enables consular officers for them
-adds a new var to the species: default_citizenship, which citizenship should be the default one for that species, so you can have species that can't get biesel citizenship as their main one
-adds a bunch of loadout options to the tajaran section
-restricts tajara from being necropolis contractors
2019-12-21 12:58:34 +02:00
Wowzewow (Wezzy) 01a06d1197 New masks (#7614)
Adds new sprites for sterile mask and breath masks.
Adds new colorable cloth mask for civillians and dust mask mostly for industrial jobs.

Masks have been move to their own tab in loadout - namely because they have an entire seperate file for them, but apparently haven't been coded in their own tab. Also, they should equip properly on spawn now.
2019-12-21 12:40:58 +02:00
Wowzewow (Wezzy) 2013262cbc New shoe sprites (#7474) 2019-12-20 21:45:35 +01:00