RKF45
1cfd0c3342
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into moreposters
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Conflicts:
code/game/objects/effects/decals/posters/bs12.dm
icons/obj/contraband.dmi
2014-04-19 19:24:45 +02:00
Chinsky
8777c8c071
Merge pull request #4765 from Jarcolr/devupdate
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New posters and sprites
2014-04-19 21:10:51 +04:00
RKF45
2c839d4c09
Second and final batch
2014-04-18 21:28:27 +02:00
RKF45
56689c887d
First load of posters
2014-04-18 20:31:27 +02:00
Mike
e76f431687
Adjusted fuel spread
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Made fuel stickier, so it spreads less thinly.
2014-04-17 21:19:05 -04:00
Jarcolr
4bb17b8686
Let there be space
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woo
2014-04-17 23:53:27 +03:00
Jarcolr
1e9e50b467
Space and space
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Woop.
2014-04-17 15:39:44 +03:00
Jarcolr
b33b71649d
New posters - Nienhaus
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These are new posters for more postery goodness. Credits for the sprites
go to Nienhaus.
For the sprites of the poster go to http://puu.sh/5QlUx.dmi
2 posters are not included: 6th and 7th due to reasons.
2014-04-17 15:24:11 +03:00
Ravensdale
a3e4a43536
Changes most viable, used entries of plasma with phoron.
2014-04-10 05:05:04 -07:00
Jarcolr
b33e9d0b92
Fixes #4621
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Shogun forgotten in time.
2014-04-01 17:36:36 +03:00
Ccomp5950
942ce6ebc7
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev
2014-02-11 18:07:19 -06:00
Segrain
8e11dabf96
Bloody feet.
2014-02-09 13:30:28 +03:00
Segrain
b4a8c370ba
Colouring before updating.
2014-02-09 13:21:18 +03:00
Segrain
be61c65edd
Proper indentation.
2014-02-09 13:12:49 +03:00
RKF45
30f2d49f01
Quotes inside strings confuse and scare me.
2014-01-15 22:45:10 +01:00
RKF45
5083e1cd47
Requested adjustments
2014-01-13 22:54:47 +01:00
Rob Nelson
56e4b11ec5
Dynamic loading of posters
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* Add dynamic loading of poster designs (untick group in DM to remove, no more toggles)
* Fixes wirecutters duping posters
* Fixes dropped posters not being placeable.
2014-01-11 18:10:31 -08:00
Rob Nelson
2e903710b0
Merge branch 'paint' of https://github.com/RKF45/Baystation12 into paint
2014-01-11 17:58:28 -08:00
RKF45
9e0391af04
Adds Baystation 12-specific posters
2014-01-12 01:42:41 +01:00
Mloc-Argent
dfe18845be
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2014-01-09 17:42:30 +00:00
Mloc-Argent
c337e5e5f3
More elegant solution to dirt getting in the way.
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Who needs to click dirt anyway?
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-01-08 21:34:15 +00:00
Zuhayr
1faf2ef25b
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2014-01-08 09:42:47 +10:30
Ccomp5950
c8beb39944
Dirt Fixes. Pass ALL the attack_by's to the floor.
2014-01-05 19:17:26 -06:00
Zuhayr
2c492d8289
Using DNA2 files from master.
2014-01-03 11:19:40 +10:30
Chinsky
2cf4a9279c
Merge pull request #4157 from Ccomp5950/cleanbot_fix
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Bugfix: Actually implement cleanbot targeting.
2013-12-31 17:33:14 -08:00
Ccomp5950
645710cb0b
Bugfix: Actually implement cleanbot targeting.
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Cleanbots won't attempt to clean up the same mess.
Also buffed how quickly they clean up dirt from 5 seconds to 2 seconds.
It was creating a blank list and then checking that list to see if anything else had
that mess targeted. Removed the blank list check and added an actual check.
2013-12-30 21:59:20 -06:00
Zuhayr
25f7db1949
Fix for unremovable dirty tiles.
2013-12-31 11:32:36 +10:30
Zuhayr
df6bd5d6c8
Gib rewrite/resprite to allow for arbitrary blood and flesh colours.
2013-12-30 21:48:34 +10:30
Zuhayr
154717aef6
Actually stopped gibs from being shaded without making their footprints pale.
2013-12-29 04:06:17 +10:30
Zuhayr
bf820a99b6
Fixed robot gib display issue, updated single path on map to new path.
2013-12-29 03:07:20 +10:30
Zuhayr
5313851da9
Converted robots over to current blood system/paths, updated various files to work with update.
2013-12-29 02:48:20 +10:30
Zuhayr
5d902525cf
Fixed up human and xeno blood procs, stopped gibs being shaded until we can rewrite them to work with blood colour.
2013-12-29 02:47:46 +10:30
Zuhayr
73a5efec2a
Fixed a gib display issue with robots.
2013-12-29 02:32:10 +10:30
Zuhayr
ca47918e4b
Actually fixed the blood writing runtime this time.
2013-12-29 01:12:47 +10:30
Zuhayr
a17b37ec95
Runtime fix for blood lettering decal.
2013-12-29 00:12:53 +10:30
Zuhayr
01dd4373d0
Minor bugfix with blood painting code.
2013-12-29 00:11:21 +10:30
Zuhayr
c6c1a575d6
Merge of blood file, ammo icons, map. Manual binary file merge incoming.
2013-12-28 23:13:04 +10:30
Zuhayr
661593718f
Using dev-freeze map.
2013-12-27 10:42:13 +10:30
Chinsky
d920a4651f
Fixed rainblowd
2013-12-26 18:16:29 +04:00
Chinsky
a097c235ed
Made tracks use colors instead of icon procs too.
2013-12-26 18:12:01 +04:00
Chinsky
38a8b58ec8
Replaced weird ass space indenetation with tabs in tracks.dm
2013-12-26 16:27:09 +04:00
Chinsky
ff89532402
Sets right color for shoes overlay when stepping in blood.
2013-12-26 16:21:17 +04:00
Chinsky
57178dd251
Derp, forgot to change back from debug icon file
2013-12-26 15:36:25 +04:00
Chinsky
a4e2756134
Made blood coloring use color var instead of icon operations.
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Updated icons to match (they need to be white instead of black to work)
Updated some colors to look fine on them.
2013-12-26 14:07:18 +04:00
Chinsky
9d9d6de78d
Stopped robot chunks from drying up like meat ones. It's weird, and makes them pitch black.
2013-12-26 13:27:36 +04:00
Zuhayr
e89fe94af8
Merged binary files, adapted chinsky's blood painting procs to function with arbitrary colours.
2013-12-26 14:48:05 +10:30
Zuhayr
d97180239b
Using chinsky's blood file.
2013-12-26 13:46:12 +10:30
Zuhayr
d9a0f496c0
Removed debug strings/values.
2013-12-26 10:35:45 +10:30
Zuhayr
5b6ec6cd12
Added arbitrarily coloured blood decals.
2013-12-26 10:29:42 +10:30
Zuhayr
6b2bfbc38d
Species-based blood colour support code.
2013-12-26 03:21:46 +10:30