Commit Graph

834 Commits

Author SHA1 Message Date
Lohikar
982bf9b1a1 Fix species radiation multipliers (#1325)
Fixes radiation so species' radiation_mod values are actually applied.
Refactored radiation application to use proc apply_radiation() instead of directly modifying the variable.
2016-12-28 01:15:20 +02:00
Werner
5df9509435 Computer tweaks (#1285)
Pulling in some computer changes from bay.
2016-12-25 14:19:50 +02:00
LordFowl
93143a8e45 Vaurca Update Dec2016 (#1289)
Adds Vaurca subspecies and a whole slew of content related to them. Also, custom organs for them.
2016-12-25 01:11:09 +02:00
printer16
657ca8acb3 Bug fixes (#1214, #1219, #1174, #1185, #1202, #1170) (#1274)
Fixes #1214 
Fixes #1219 
Fixes #1174 
Fixes #1185 
Fixes #1202 
Fixes #1170
2016-12-24 04:14:00 +02:00
NanakoAC
6cef8c9074 Attack Proc fixes (#1259)
Baymerge changed the attack proc, i think by removing a default value, and a lot of things broke because they weren't using the function correctly.

This proc does three main things.

Adds a default to /obj/item/proc/attack to target the chest when no target zone is supplied.

Fixes the lack of a target zone in many attack procs, properly defining it so it'll get passed to the parent, and ensure that bodypart-specific targeting works.

Removes most instances of code to retrieve the user's selected zone, and instead to use the zone passed into the attack function. saves duplication of effort.
2016-12-24 03:34:23 +02:00
NanakoAC
b0ae247b01 Screen visual tweaks (#1282)
Visual tweaks to several modular computer screens:

Standby screen: Added detail and a background, made silver, improved animation
Menu screen: Altered colours to more resemble the actual UI
All medical screens: Made a deeper blue, closer to the original medical colors.

Modified the modular computers _description file to reorganise the descriptions of programs, and to note those that aren't implemented yet. Its a lot, the bay people didn't quite finish this project.

Also, console power use increased by 20% because holoscreens are fancy and deserve it.
2016-12-23 21:22:48 +02:00
skull132
c7352e45a5 Unit tests - Tag matcher (#1237)
Clears out all bad HTML tags noted by the tag matcher unit test.
2016-12-18 11:54:05 +02:00
skull132
9b094ad0eb Merge branch 'upstream/development' into development
# Conflicts:
#	code/_helpers/time.dm
#	code/game/objects/items/devices/floor_painter.dm
#	code/game/objects/items/stacks/medical.dm
#	code/global.dm
#	code/modules/cargo/randomstock.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/paperwork/faxmachine.dm
2016-12-18 01:06:45 +02:00
Bedshaped
48f9c995b6 FINISHED ALL NON-PREF ERRORS (#27)
* code\game\machinery\cryopod.dm:482:error: orient_right: undefined var

* code\modules\mob\mob_movement.dm:272:error: mob.last_move_intent: undefined var

* code\modules\mob\living\simple_animal\simple_animal.dm:377&402:error: user.changeNext_move: undefined proc

* code\modules\mob\living\silicon\robot\robot_items.dm:31:error: loaded_item.reliability: undefined var

* fixes whatever to do with chameleon.dm

* camera.dm

* didn't get chameloeon the first time round

* uplink.dm

* code\game\objects\items\devices\PDA\PDA.dm:959:error: U.last_target_click: undefined var

* code\modules\clothing\head\misc_special.dm:159:error: icon_head: undefined var
2016-12-04 19:39:20 +02:00
Alberyk
053d88f450 Clearing more errors (#24)
Clears tray scanner related errors.
2016-11-30 18:27:59 +02:00
Werner
a878524089 Baymerge fixes (#13)
86 errors
2016-11-19 18:56:00 +02:00
skull132
ee68f3c9d0 Final merge
Merge branch 'development-2' into development

# Conflicts:
#	baystation12.dme
#	code/_helpers/icons.dm
#	code/controllers/master_controller.dm
#	code/game/machinery/Sleeper.dm
#	code/game/machinery/computer3/laptop.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/floorlayer.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/mech_fabricator.dm
#	code/game/objects/effects/decals/contraband.dm
#	code/game/objects/explosion.dm
#	code/game/objects/items/robot/robot_upgrades.dm
#	code/game/objects/items/weapons/melee/misc.dm
#	code/game/objects/items/weapons/storage/boxes.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/window.dm
#	code/modules/clothing/spacesuits/rig/rig.dm
#	code/modules/clothing/suits/jobs.dm
#	code/modules/mob/freelook/update_triggers.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/human_movement.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/species.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/projectiles/ammunition/boxes.dm
#	nano/templates/sleeper.tmpl
2016-11-12 00:10:21 +02:00
Bedshaped
fbaf8c61a3 Bedshaped's Bugfixes 5 (#1146)
Fixes #1056 
Fixes #1036 
Fixes #1127 
Fixes #1135 
Fixes #1112, increases their health.
Quiets the bosun's whistle for night lighting.
2016-11-11 22:20:21 +02:00
skull132
e9b688e1f6 Merge branch 'development-2' into development
Christ on a stick. SO MANY ERRORS. REEE.

# Conflicts:
#	baystation12.dme
#	code/_helpers/lists.dm
#	code/_helpers/logging.dm
#	code/_helpers/text.dm
#	code/_onclick/click.dm
#	code/controllers/configuration.dm
#	code/controllers/master_controller.dm
#	code/datums/supplypacks.dm
#	code/game/antagonist/antagonist.dm
#	code/game/antagonist/antagonist_print.dm
#	code/game/antagonist/outsider/commando.dm
#	code/game/antagonist/outsider/ninja.dm
#	code/game/area/areas.dm
#	code/game/gamemodes/cult/cult_items.dm
#	code/game/gamemodes/game_mode.dm
#	code/game/jobs/access.dm
#	code/game/machinery/atmoalter/canister.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/mecha/mech_fabricator.dm
#	code/game/mecha/mecha.dm
#	code/game/objects/effects/spiders.dm
#	code/game/objects/items.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/flash.dm
#	code/game/objects/items/devices/lightreplacer.dm
#	code/game/objects/items/devices/paicard.dm
#	code/game/objects/items/devices/scanners.dm
#	code/game/objects/items/devices/suit_cooling.dm
#	code/game/objects/items/devices/uplink.dm
#	code/game/objects/items/robot/robot_upgrades.dm
#	code/game/objects/items/toys.dm
#	code/game/objects/items/weapons/cards_ids.dm
#	code/game/objects/items/weapons/handcuffs.dm
#	code/game/objects/items/weapons/manuals.dm
#	code/game/objects/items/weapons/material/kitchen.dm
#	code/game/objects/items/weapons/material/misc.dm
#	code/game/objects/items/weapons/material/swords.dm
#	code/game/objects/items/weapons/melee/energy.dm
#	code/game/objects/items/weapons/melee/misc.dm
#	code/game/objects/items/weapons/scrolls.dm
#	code/game/objects/items/weapons/storage/belt.dm
#	code/game/objects/items/weapons/stunbaton.dm
#	code/game/objects/items/weapons/tools.dm
#	code/game/objects/objs.dm
#	code/game/objects/structures/crates_lockers/closets.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/janicart.dm
#	code/game/sound.dm
#	code/game/turfs/simulated.dm
#	code/game/verbs/ooc.dm
#	code/global.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/verbs/modifyvariables.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/head/hardhat.dm
#	code/modules/clothing/head/helmet.dm
#	code/modules/clothing/head/jobs.dm
#	code/modules/clothing/head/misc_special.dm
#	code/modules/clothing/shoes/jobs.dm
#	code/modules/clothing/spacesuits/alien.dm
#	code/modules/clothing/spacesuits/captain.dm
#	code/modules/clothing/spacesuits/miscellaneous.dm
#	code/modules/clothing/spacesuits/rig/rig_pieces.dm
#	code/modules/clothing/spacesuits/rig/suits/alien.dm
#	code/modules/clothing/spacesuits/spacesuits.dm
#	code/modules/clothing/spacesuits/void/merc.dm
#	code/modules/clothing/spacesuits/void/void.dm
#	code/modules/clothing/suits/armor.dm
#	code/modules/clothing/suits/jobs.dm
#	code/modules/clothing/suits/storage.dm
#	code/modules/clothing/suits/utility.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/clothing/under/jobs/security.dm
#	code/modules/economy/Events.dm
#	code/modules/economy/Events_Mundane.dm
#	code/modules/economy/economy_misc.dm
#	code/modules/events/blob.dm
#	code/modules/events/event.dm
#	code/modules/events/event_container.dm
#	code/modules/events/event_manager.dm
#	code/modules/events/money_lotto.dm
#	code/modules/events/prison_break.dm
#	code/modules/events/spacevine.dm
#	code/modules/hydroponics/trays/tray.dm
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/emote.dm
#	code/modules/mob/holder.dm
#	code/modules/mob/language/station.dm
#	code/modules/mob/living/bot/cleanbot.dm
#	code/modules/mob/living/carbon/alien/diona/diona.dm
#	code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
#	code/modules/mob/living/carbon/give.dm
#	code/modules/mob/living/carbon/human/emote.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/inventory.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/outsider/vox.dm
#	code/modules/mob/living/carbon/human/species/station/golem.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/living/carbon/metroid/metroid.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defense.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/admin.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/drone/drone.dm
#	code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
#	code/modules/mob/living/silicon/robot/emote.dm
#	code/modules/mob/living/silicon/robot/robot_items.dm
#	code/modules/mob/living/silicon/robot/robot_modules.dm
#	code/modules/mob/living/silicon/silicon.dm
#	code/modules/mob/living/simple_animal/bees.dm
#	code/modules/mob/living/simple_animal/friendly/cat.dm
#	code/modules/mob/living/simple_animal/friendly/corgi.dm
#	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
#	code/modules/mob/living/simple_animal/friendly/mouse.dm
#	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
#	code/modules/mob/living/simple_animal/hostile/hostile.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/logout.dm
#	code/modules/mob/mob.dm
#	code/modules/mob/mob_grab_specials.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_alien.dm
#	code/modules/organs/organ_external.dm
#	code/modules/paperwork/faxmachine.dm
#	code/modules/projectiles/ammunition/boxes.dm
#	code/modules/projectiles/ammunition/bullets.dm
#	code/modules/projectiles/guns/energy/nuclear.dm
#	code/modules/projectiles/guns/energy/rifle.dm
#	code/modules/projectiles/guns/energy/special.dm
#	code/modules/projectiles/guns/projectile.dm
#	code/modules/projectiles/guns/projectile/automatic.dm
#	code/modules/projectiles/guns/projectile/pistol.dm
#	code/modules/projectiles/guns/projectile/revolver.dm
#	code/modules/projectiles/guns/projectile/shotgun.dm
#	code/modules/projectiles/projectile/bullets.dm
#	code/modules/projectiles/projectile/special.dm
#	code/modules/reagents/reagent_containers.dm
#	code/modules/reagents/reagent_containers/food/drinks.dm
#	code/modules/research/designs.dm
#	code/modules/research/destructive_analyzer.dm
#	code/modules/research/rdconsole.dm
#	code/modules/spells/artifacts.dm
#	code/modules/spells/spellbook.dm
#	code/modules/tables/tables.dm
#	code/world.dm
#	config/example/config.txt
#	icons/mob/items_lefthand.dmi
#	icons/mob/items_righthand.dmi
#	icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
Bedshaped
f8147dc1c6 Mag lock changes (#1050)
changelog:

rscadd: "New implementation of magnetic door locks, can be found in armory and eng secure storage."
soundadd: "Added hydraulic servo sounds."
devchangelog:
New helpers

Added check_neighbor_density(turf/T, var/dir) which checks if anything dense is on a tile next to T and return 1 if it is
Added is_type_in_view(var/type, var/dist = 0, var/center = src) and is_type_in_oview which will make a list from view and and return 1 if something matches the declared type
2016-10-30 22:54:18 +02:00
skull132
312ed30bf9 Merge branch 'master' into development 2016-10-30 13:18:37 -04:00
inselc
f11deb5f91 Bugfixes: hungry shades, IV drips, PDAs, smallbots and laptops (#1088)
Fixes #1082 
Fixes #1081 
Fixes #979 
Fixes #1063 
Fixes #874 
Fixes #1006 
Fixes #1063 
Fixes #929
2016-10-30 15:17:42 +02:00
NanakoAC
e9f8cdf6b1 Explosion Audio (#1057)
Adds directional audio for explosions and fixes a variety of sound issues with them.
Adds screenshaking for explosions
Tweaks volumes and adds missing sounds for several window/airlock interactions.

Also fixes some runtime errors here and there which were discovered during testing, mostly just adding safeties
2016-10-26 22:00:49 +03:00
Alberyk
479666a47d Random maint loot and miscellaneous things (#1052)
Things done:
Created several random objects, that can be used to randomize loot in the maint or other places. Several items, some rare things and other random useful or not objects.
Added a svd gun with its own snowflakness, to replace the heister's lwap, but, they will get an extra energy gun to compesate.
Added tracksuits, stunrod, new sprite for the rapier, a new sword flavor and the old cane sword.
Changed the heister ship armory; two random melee weapons, the dragunov with an extra mag and a random energy gun.
Changed the chances of ghetto guns going bad.
Replaced the carbines in the ert area with energy pistols, so, they can make use of the holsters.
Clumsy people may have trouble with glowsticks now.
2016-10-26 20:29:38 +03:00
Bedshaped
0dba7bc83f 67 errors, 0 warnings (#4) 2016-10-16 12:34:07 +03:00
skull132
730dd6a5da Merge branch 'master' into development 2016-10-15 06:32:05 -04:00
NanakoAC
37cbdbe40f Fixes #1047 (#1051) 2016-10-15 13:31:47 +03:00
Alberyk
ca6eac9a37 Adding new flashlight options and old code sprites (#1025)
Changes:

returned heavy flashlights from old code, some in security, eva storage and engineering
added robust maglights, placed some in security
ported glowsticks from polaris
cameras, recorders and some old code items sprites are being re-added
you can now carry flashlights into your armor
you can now carry wizard related items into the wizard robe and voidsuit
you can now carry chaplain related items into the chaplain hoodie and nun robes
you can now carry chaplain related items into the chaplain hoodie and nun robes
cult hoods now share the same armor values as the robes
2016-10-14 20:38:00 +03:00
Alberyk
8b826ed361 Remove flash converting in rev (#1048) 2016-10-13 21:43:07 +03:00
skull132
87e041aa75 Merge remote-tracking branch 'bay12-upstream/master' into development 2016-10-07 00:58:39 +03:00
Bedshaped
00718dd632 Bedshape's fixes, 28SEP (#1021)
Fixes #884
Fixes #914
Fixes #996 
Fixes #998
Fixes #1005
2016-09-28 23:05:48 +03:00
NanakoAC
67f7584cf9 Altclick useability tweaks (#936)
Adds pointing at things with alt+rightclick uasing some hacky code wizardry, thanks to kaiochao on the byond forums.
Also adds simple spam control to pointing, and changes the point verbs from using View, to Range, which is mildly faster

Also adds the ability to alt+click to eject your ID from PDAs and many computers. Anything to save on laggy rightclicks
2016-09-17 18:01:19 +03:00
Alberyk
03a6a3b975 Adding suit coolers to merc/heister base (#905)
In this update:
-adding suit coolers to the merc/heister base, three of them, they also come with a better powercell
2016-09-13 15:49:51 +03:00
NanakoAC
ddecbbe047 Maintenance Hatch Expansion and ID/Silicon Tweaks (#861)
tweak: "Spiderbots no longer block movement."
tweak: "Spiderbots can now use airlock maintenance hatches."
rscadd: "PAIs can now have the owner's ID card scanned onto them to share access."
tweak: "PAIs can now use airlock maintenance hatches, but only on airlocks they have access to. Requires a scanned ID"
tweak: "Added new rodent speech verbs for PAIs"
tweak: "Positronic brains and MMIs outside of a chassis can now use ping/beep/buzz audio emotes."
tweak: "You can now click an ID in your hand to imprint your biometric data on it, if it's not present. This is only useful if you lose the ID you spawn with and get a new one made up."
2016-09-13 15:49:13 +03:00
NanakoAC
2e0389ed19 Light Replacer Improvements (#772)
rscadd: "Light Replacers can now be used on a box of lights to automatically refill them."
rscadd: "Added an Advanced Light Replacer, creatable at science. It sucks up broken bulbs into an internal storage, greatly expediting mass-light-fixing"
tweak: "Custodial cyborg module now comes with an advanced light replacer."
2016-09-10 22:40:16 +03:00
NanakoAC
804851f6f6 Diona Overhaul - SEP2016 (#442) 2016-09-09 23:55:48 +03:00
NanakoAC
0b2732b7a0 Vent Clog and False Alarm events: Attempt 2 (#850)
New PR to fix merge issues

Porting an event from tg. Scrubbers get clogged and eject some chemical smoke with potentially fun effeects

I looked through chemsmoke code while doing this, and found it wanting, so i improved it. Added a duration input, adjusted all uses of chemsmoke in the code. Generally gave them all higher durations, chemsmoke grenades were a disappointing poot

Adds a new mundane event, false alarm.
It picks a random moderate or severe event and fakes its announcement without actually running the event.

Three minutes later, CC sends another announcement apologising for the false alarm

Also added an event var allowing events to exclude themselves from being picked for faking
2016-09-01 20:46:32 +02:00
Alberyk
14c6b05842 Autolathe additions, combat hyposprays and tommyguns to the uplink (#735)
Adding more ammo options to the autolathe, as well suit cooling units for ipcs, the tommy gun for tators and fixing some borked crate prize at mining.
2016-08-15 00:37:08 +03:00
NanakoAC
40b1cec944 PAI Candidacy Fix (#666)
Fixes #108 
Fixes #661 
Fixes #608
2016-08-03 22:33:44 +03:00
NanakoAC
d38e6d164f Cancelling and Camfix (#670)
Fixes #123 
Resolves #125
2016-08-03 22:32:05 +03:00
Alberyk
525b3f0864 Adding syndicate cyborgs (#559)
Adding an improved syndicate and a tool that allows people to deploy one, by getting one from the ghost pool.
2016-08-02 21:40:13 +03:00
NanakoAC
b7291faccd Voidsuit Naming Fix (#580)
Fixed many little instances where voidsuits were wrongly referred to as hardsuits
2016-07-24 23:50:36 +03:00
NanakoAC
c7a5186ef3 pAI and Held Mob Locations (#510)
Fixes #489
2016-07-12 15:11:35 +03:00
skull132
30b6aff6cf Radio Jammers (#502)
Adds radio jammers for antags and improvised version as well.
2016-07-09 03:14:04 +03:00
LordFowl
56e288e910 Vaurca Content 2 (#426)
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00
Bedshaped
b104c36ccb Fixes #402 (#443) 2016-06-23 19:20:37 +03:00
skull132
71b7758248 Merge pull request #228 from skull132/webinterface-integration
Webinterface integration
2016-03-24 20:49:18 +02:00
skull132
899f8cdbec contract_uplink device & data parsing fix
A contract_uplink device has been added, for rounds where no TCs are to be given to antags, but access to the database is neat. Namely: heist.

The blacklist was removed, the issue proved to be carriage return characters breaking nanoUI. They are now removed.
2016-03-24 01:26:36 +02:00
skull132
7e266649ea Syndicate Contracts - Initial Implementation
Adds SQL database based syndicate contracts to be viewed from any uplink. These can be used as IC traitor objectives, but hopefully with more RP and stuff.
2016-03-21 23:07:04 +02:00
Lord Lag
cc9079a69d Return of borers
Borers brought up to spec.
2016-02-27 15:55:52 +00:00
Lord Lag
1106cd7c1f Fixes #124
Vaurca use name instead of a flag for mechanics.
2016-02-15 16:14:33 +00:00
skull132
36dbadc106 Del() -> Qdel() 2016-02-07 14:59:21 +02:00
PsiOmegaDelta
6089ccccea Makes events global.
Greatly decreases the number of objects that need to be created (currently 3 event handlers in total vs basically 3 per datum)
The price is a slower lookup of listeners but on a per round basis it should still be much less than the current startup time penalty.
2016-01-26 13:12:37 +01:00
skull132
ed5ecab289 Merge pull request #16 from Mahzel/development
MagLock integration + Prisoner suit management
2016-01-24 23:12:03 +02:00
Lord Lag
ee583b913d Vaurca Update
Vaurca for ne code, now with better sprites
2016-01-20 19:50:19 +00:00