Commit Graph

11544 Commits

Author SHA1 Message Date
LBraindead
9e752d7c79 Update Fire.dm
a bit of rebalancing that should fix the eternal-fire bug
2014-01-01 23:19:27 +01:00
Zuhayr
56c967c250 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2013-12-31 21:24:03 +10:30
Zuhayr
da654c80d0 Binary merge conflict, agh. Manual merge incoming. 2013-12-31 21:16:20 +10:30
DJSnapshot
7a7eca4393 Merge pull request #4146 from Baystation12/dev-freeze
Dev-freeze --> Master staging [Going live!]
2013-12-30 13:52:21 -08:00
Zuhayr
df6bd5d6c8 Gib rewrite/resprite to allow for arbitrary blood and flesh colours. 2013-12-30 21:48:34 +10:30
Zuhayr
f20a843496 Merge pull request #4142 from Ccomp5950/pda_optimizations
Optimizations of PDA NanoUI
2013-12-29 16:06:29 -08:00
Zuhayr
53c94f76bd Merge pull request #4134 from comma/gunlocker
Adds gun cabinets - special snowflake secure closets.
2013-12-29 06:25:12 -08:00
Chinsky
4ddf6ad4a1 Merge pull request #4140 from Zuhayr/dev
Adds ghost writing, config options, redid blood paths/xenoblood.
2013-12-29 05:54:27 -08:00
Chinsky
e63d5c14a5 BYOND cannot into chain assignment 2013-12-29 17:52:56 +04:00
Ccomp5950
f14c46cc9c PDA NanoUI spam event update.
Since PDA's track conversations now we won't have a PDA for spam (we could always create a dummy object for it in the future)

So we don't want it adding to tnote.  Popping up on the players chat is fine for now.
2013-12-28 20:56:06 -06:00
Ccomp5950
da140dd4bb Optimizations of PDA NanoUI
We don't have to process every function every time, should shrink the JSON
data pushes as well as sanitize some of the data.
2013-12-28 19:38:14 -06:00
Zuhayr
154717aef6 Actually stopped gibs from being shaded without making their footprints pale. 2013-12-29 04:06:17 +10:30
Zuhayr
bf820a99b6 Fixed robot gib display issue, updated single path on map to new path. 2013-12-29 03:07:20 +10:30
Zuhayr
5313851da9 Converted robots over to current blood system/paths, updated various files to work with update. 2013-12-29 02:48:20 +10:30
Zuhayr
5d902525cf Fixed up human and xeno blood procs, stopped gibs being shaded until we can rewrite them to work with blood colour. 2013-12-29 02:47:46 +10:30
Zuhayr
73a5efec2a Fixed a gib display issue with robots. 2013-12-29 02:32:10 +10:30
Zuhayr
ca47918e4b Actually fixed the blood writing runtime this time. 2013-12-29 01:12:47 +10:30
Zuhayr
be14eb8781 Minor hand blood overlay fix. 2013-12-29 00:34:03 +10:30
Ccomp5950
da4f884b46 PDA Nano-UI Fix.
Fixes the line breaks in notes so it doesn't piss of nanoUI when you have multiple lines.

Also fixed quotes, this will remove the ability to use less then and greater then in notes but not much I can do about that without
adding a bunch of replacetext procs encoding and decoding only those items.
2013-12-28 07:49:43 -06:00
Zuhayr
a17b37ec95 Runtime fix for blood lettering decal. 2013-12-29 00:12:53 +10:30
Zuhayr
01dd4373d0 Minor bugfix with blood painting code. 2013-12-29 00:11:21 +10:30
Zuhayr
46bf56f38a Wrong var in ghost writer toggle. 2013-12-29 00:03:45 +10:30
Zuhayr
26de46ae4b Added ghost writing proc to mob/dead. 2013-12-28 23:59:47 +10:30
Zuhayr
85ad2363c4 Added config toggle for ghost writing (for adminbus). 2013-12-28 23:53:20 +10:30
Zuhayr
df38d75131 Added config values for ghost writing. 2013-12-28 23:30:23 +10:30
Zuhayr
6888651da6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2013-12-28 23:14:43 +10:30
Zuhayr
c6c1a575d6 Merge of blood file, ammo icons, map. Manual binary file merge incoming. 2013-12-28 23:13:04 +10:30
Zuhayr
ba018c84af Typo. 2013-12-28 23:07:29 +10:30
Zuhayr
e9e5dd4ebe Map merge resolution. 2013-12-28 23:05:23 +10:30
Zuhayr
9f98909ce8 Nuke starting condition rebalance, op number scaling rebalance. 2013-12-28 23:00:42 +10:30
Chinsky
3f3ae1fad6 Rocket launchers shouldn't probably fit on belt 2013-12-28 16:25:49 +04:00
DJSnapshot
eeeae3d285 fixes because Sue is silly. 2013-12-27 20:23:44 -08:00
DJSnapshot
1f5e278aa6 Added Sue's new weapon code and sprites. 2013-12-27 16:44:44 -08:00
Mloc
1967a17715 Merge pull request #4126 from Zuhayr/dev-freeze
Removal of corgi dressup, uncommenting of ninja block in Check Antags.
2013-12-27 06:59:14 -08:00
Zuhayr
6f186d6bac Possible fix for href exploit in uplinks, unable to test locally. 2013-12-27 18:12:46 +10:30
Zuhayr
20b6e6fecf Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-12-27 17:48:41 +10:30
Chinsky
2de31e29be Merge pull request #4128 from SkyMarshal/patch-5
Hypothetically adds proximity check to droppers.
2013-12-26 22:10:22 -08:00
Chinsky
92f169a72c Merge pull request #4124 from DJSnapshot/hotfix
Nerf to shield blobs
2013-12-26 22:09:06 -08:00
SkyMarshal
30970b7b56 Hypothetically adds proximity check to droppers.
This code is awful, but it appears "flag" (who names this shit?) acts as a proximity check.
2013-12-26 21:22:00 -07:00
Zuhayr
183afc61bf Reverts corgi dress-up due to being terrible and duplicating items. 2013-12-27 11:06:20 +10:30
DJSnapshot
4f4e9bb000 Fix for the nuke disarm menu not showing up. 2013-12-26 16:27:05 -08:00
Zuhayr
b638388bdd Uncommented ninja block in Check Antags. 2013-12-27 10:48:37 +10:30
Zuhayr
661593718f Using dev-freeze map. 2013-12-27 10:42:13 +10:30
DJSnapshot
efdeea5bab Nerf to shield blobs.
Now they take 2 hits instead of 3, that way they are a little easier to deal with and hopefully not as much meta will have to occur.
2013-12-26 13:20:38 -08:00
Chinsky
5068a54568 Adds update_icon to drips 2013-12-26 18:39:29 +04:00
Chinsky
d920a4651f Fixed rainblowd 2013-12-26 18:16:29 +04:00
Chinsky
a097c235ed Made tracks use colors instead of icon procs too. 2013-12-26 18:12:01 +04:00
Chinsky
25bb796b7f Added some sanity to brightness proc 2013-12-26 17:18:17 +04:00
Chinsky
38a8b58ec8 Replaced weird ass space indenetation with tabs in tracks.dm 2013-12-26 16:27:09 +04:00
Chinsky
ff89532402 Sets right color for shoes overlay when stepping in blood. 2013-12-26 16:21:17 +04:00