Commit Graph
12641 Commits
Author SHA1 Message Date
WernerandErki a42e6a118b Converts Economy to a Subsystem (#5253)
Converts Economy to a Subsystem and cleans it up a bit
2018-11-03 15:34:22 +02:00
WernerandErki 757ee16bc1 Added the smartheater (#4633)
Adds a smartheater to the kitchen to store prepared food.
https://forums.aurorastation.org/viewtopic.php?f=18&t=10824
2018-11-03 00:17:41 +02:00
ParadoxSpaceandWerner ecc775bf2d Unapologetic Cargo Buffs (#5488)
adds a third cargo tech slot.
feedback thread was https://forums.aurorastation.org/viewtopic.php?p=105451

there's like three chairs. three lockers. cargo's clearly meant for 3 techs, 1 QM, and 4 miners. c'mon now.
2018-11-02 21:06:02 +01:00
VTCobaltbloodandErki 76dcd0a128 Lighter tweaks (#5479)
Zippo messages are no longer red. For those who want to opt out of the zippo flavor text spam, but still have a lighter at loadout, the cheap lighter has been added in there. The zippo's description has been tweaked so that it's slightly more obvious that it's going to spam flavor messages.
2018-11-01 01:48:43 +02:00
AlberykandErki b556b67c15 Adds slot machines (#5482)
This pr ports the slot machines from tg, as suggested in the forums. They are not implemented anywhere in the map, but can be built using a board that you can print in research.
2018-11-01 01:40:45 +02:00
KaedwuffandWerner 5e288af379 Adjustments to Wizard Spells (#5335) 2018-10-29 17:50:10 +01:00
BurgerLUAandErki 713664bef6 Directional Firelock Spawning (#5425)
Overview
Firelocks now generate their direction based on its surroundings. This only applies to firelocks that spawn in the map. This is entirely a cosmetic feature and any bugs that will (incredibly unlikely) occur will not cause a max singularity to spawn.

https://i.imgur.com/msEMNR2.png
2018-10-29 00:02:19 +02:00
Mykhailo BykhovtsevandWerner 81523a4a96 Orion trail prizes are only for cool kids (#5473)
* Rework

* changelog

* Few more removals

* Tiny tweaks

* tabs
2018-10-28 13:37:49 +01:00
DwagoandErki 65f0c886c1 adds the ability to tear and burn flags (#5325)
Adds the ability to tear flags down and burn them
2018-10-28 01:43:03 +03:00
KaedwuffandWerner 917c49201a Vampy tweak (#5469) 2018-10-27 21:55:46 +02:00
KaedwuffandWerner 7a44ce7e44 Pumpkin Spice! (#5408)
Makes pumpkins have 'pumpkin pulp' inside of them (a child of nutriment), which can be used with space spice to make pumpkin spice.

This can be used for several drinks, along with the new pumpkin pie recipe, that no longer requires a whole pumpkin be shoved in the oven.

Additionally, added a temporary limited edition seasonal drink and donuts to the vending machines. It's Autumnlicious™!
2018-10-27 21:25:41 +02:00
BurgerLUAandWerner 5c972f5305 Toxins Remap (#5357)
Remaps toxin to be a significantly more pleasing area to work in. Everything was tested thoroughly, save for the doppler array which should be easy to fix if anything is broken.
2018-10-27 20:57:51 +02:00
AlberykandWerner 47b16ab8a3 Adds the electric razor (#5415)
-adds the electric razor, that allow you to shave the hair or beard of your target
-fixes #5228 and any species transformation keeping the old hair in
2018-10-27 20:54:37 +02:00
KaedwuffandWerner da9a9619bb No more magic shoes (#5336)
It's bugged me for a while that wizards rely on not just obviously mystical clothing, but wearing a special pair of utterly nonmagical sandals, or, in a singular special case, literal 'magic shoes'.

I've always felt magic clothing should be enough, honestly. I feel like the shoes thing was only added in the ancient past to give players the ability to shoot off a wizard's feet to take away their casting powers.

So I removed the footwear requirement. Now, wizards shall be free to wear whatever they want on their assorted leg appendages.

Feedback thread https://forums.aurorastation.org/viewtopic.php?f=18&t=11999
2018-10-27 20:29:58 +02:00
AlberykandWerner 343c0da8dc Adds ipc voidsuit sprites (#5419)
Baseline frames can no longer wear regular voidsuits, they now must circle them inside a suit cycler. Also, adds ipc voidsuits and hardsuit sprites too.

Sprites were made by kyres.
2018-10-27 00:51:24 +02:00
DocandWerner ac8f0eccca Head of Security voidsuit + cycler (#5420)
Issues the Head of Security a specially designed voidsuit for immediate recognition in E.V.A.
It has identical values to the standard security voidsuit.
2018-10-26 20:36:16 +02:00
LohikarandWerner 4aaee63a12 Refactor random warehouse (#5430)
* Refactor random warehouse garbage

* what do you mean cargo shouldn't get vials of lightning

* this is what I get for doing this file at 2 AM
2018-10-23 22:51:13 +02:00
AlberykandErki 8d487ea7ad Bugfixes: constructs, simple animals falling down and airlock runtimes (#5380)
-fixes #5370
-fixes simple animals ignoring ladders and other things when falling down
-fixes a runtime when forcing airlocks open
2018-10-07 20:48:45 +03:00
BurgerLUAandErki 8efb904089 Fixes, Part 1 out of 10. (#5366)
Fixes #5364
Fixes shutters making things look ugly.
Fixes disposals and cargo access.
Increases the ingest metabolism rate of alcohol and drinks.
Reverted the default settings of the UI.
2018-10-07 03:26:17 +03:00
skull132 16eae6c246 Merge branch 'master' into development
# Conflicts:
#	html/changelogs/.all_changelog.yml
#	maps/aurora/aurora-4_mainlevel.dmm
#	maps/aurora/aurora-7_roof.dmm
2018-10-07 01:33:20 +03:00
BurgerLUAandErki 4319c45133 Thirst Mechanics (#5255)
Overview
Adds thirst mechanics. Thirst mechanics work exactly like hunger mechanics where if you don't drink enough liquid, you become thirsty and move slower. Several other mechanics involving drinks were also changed.

For organic races, you gain hydration by consuming beverages and water. Water is the most effective way of hydrating yourself. IPCs are not affected by hydration and do not have to worry about it. If you overeat or overdrink, your nutrition decreases faster until you are of normal hunger and thirst levels.

Penalties for not eating or drinking are now more severe. If you refuse to drink or eat all shift, you will be up to 33% slower and take twice as much pain damage. The amount scales based on your hunger or thirst levels. If you are considered hungry or thirsty, it starts scaling until you're starving or seriously dehydrated. If you overeat and overdrink as well, you get a ~5% reduced movement and pain tolerance with each mechanic.

The icons for hunger have been updated to be more specific, and they match the new thirst indicators as well. https://i.imgur.com/QQbWxYI.png

You can now also inject beverages into your blood for x4 effectiveness. Before, IV dripping yourself with vodka did nothing but give you a small amount of toxins, but now it should be a hell of a party.

Dionaea can now be affected by beverages with respect to nutrition gains and temperature changes. Dionaea cannot be affected by some effects, such as stuttering and intoxication, still.

Healing effects for certain beverages (tea, milk) were removed. This a HRP server, milk shouldn't heal you.
2018-10-07 00:14:47 +03:00
WernerandErki 899069cf9d Airlocks now take a bit to weld and unweld. (#5300)
As requested here: https://forums.aurorastation.org/viewtopic.php?f=18&t=8698
Closets are already implemented.
2018-10-06 12:18:04 +03:00
AlberykandWerner b9ce0fea8e Fix two bugs this time. (#5354)
-fixes #5348
-fixes the chocolate box having broken sprites
2018-10-05 15:41:27 +02:00
BurgerLUAandErki ab3400e5ef Adds 10 Chocolate Bars (#5347) 2018-10-04 23:36:55 +03:00
AlberykandWerner a42929ee64 Might fix this annoying bug. (#5346) 2018-10-03 12:50:38 +02:00
BurgerLUAandErki 9c879031eb Infestation Overhaul (#5243)
Overview
Makes it so that the infestation overhaul is better coded and works better with any station. Instead of picking from a set of 8 areas (2 which don't exist) it picks from any of the station areas without players currently in them.

It also removes some of the more dumber spawns (yithians who exist in the sea, and diyaabs which I don't fucking know.), and replaces them with even dumber spawns such as BLUESPACE BEARS and HIVEBOTS.

Details
Spawns are based on event severity. A minor severity spawns mice and lizards. A moderate one spawns space bats and baby slimes. A major one spawns bluespace bears and hivebots. The chosen spawns can be any area on the station, however some places are limited. The limitation is based on area as well as if there are any players currently present in the area. Don't want bluespace bears to teleport on people.
2018-10-01 23:25:18 +03:00
BurgerLUAandWerner ac193dc469 Disposals Map Overhaul (#5197) 2018-10-01 19:52:07 +02:00
AlberykandErki 69f92be449 Another fashion update: dress, medical gown and fannypack edition (#5296)
-adds some new dresses ported from polaris and tg to the custom loadout, at some players request
-adds the medical gown, replacing the white jumpsuit in patient's closet, suggested here: https://forums.aurorastation.org/viewtopic.php?f=18&t=11622&
-adds fannypacks to the loadout
-adds some xeno hardsuit sprites, ported from polaris
2018-09-30 22:15:02 +03:00
AlberykandWerner 28c6a2749f Fixes fingerless gloves and bacon burger (#5339)
* Fixes the bacon burger.

* Fixes the fingerless gloves.

* Fixes the chocolate box too.
2018-09-30 20:12:38 +02:00
Mykhailo BykhovtsevandErki d37b8248bd Unlocking secure lockers (#5305)
This makes personal closet not being able to lock/unlock from the inside. Fixes #5302
2018-09-30 00:55:23 +03:00
AlberykandErki bcf64d28c1 Adds more vaurca loadout items (#5280)
Added some vaurca masks at the request of their lore dev to the loadout.
2018-09-27 00:00:56 +03:00
AlberykandErki 9f62548669 Fixes the vaurca cape icon. (#5326)
-fixes #5283
2018-09-26 23:32:32 +03:00
WernerandErki a6f3dc944b Allows IPCs to join as full cult members again (#5319) 2018-09-26 23:32:14 +03:00
WernerandErki 146f613541 The contents of the kitchen and engineering vendor are no longer randomized. (#5316)
As requested here https://forums.aurorastation.org/viewtopic.php?f=18&t=11941
2018-09-25 00:18:27 +03:00
AlberykandWerner d9e3aba71a Cult runes tweaks (#5311)
-you can't write runes on space or open space anymore
-teleporter runes do not work if they are on the central command level
-you can only summon nar'sie on the station's z levels
-improves the code a bit
2018-09-24 20:45:18 +02:00
WernerandGitHub ddf56c1765 Added vkrexi cube boxes. (#5297)
As requested here https://forums.aurorastation.org/viewtopic.php?f=18&t=9245
2018-09-21 19:20:06 +02:00
Mykhailo BykhovtsevandWerner c1899d967b Bug fixes (#5290)
Newscaster no longer keep photo in them after you take it out. Fixes #5216
    Added missing cameras in the bar. Fixes #5207
    Added two emergency O2 wall lockers to the bar and kitchen. Fixes #5241
    Fixed reference in red track pants(was referring to blue). Fixes #5276
    Beepsky/ED209 now stop moving after they are being disabled. Fixes #5244
    Cyborgs can not open/close curtains. Fixes #5284
    ED 209 no longer fires from long distance, but gets closer if target is too far away to shoot.
2018-09-18 03:31:07 +02:00
WernerandGitHub 447f99f889 Fixes mechs being stuck in maint mode (#5298) 2018-09-17 23:10:42 +02:00
AlberykandErki 2b30d47bd0 Blood and tracks improvements (#5278)
-ports a fix from eris that stops people from creating tracks when walking over open spaces, and allows blood and etc to fall down if someone is bleeding while floating on an open space
-ports species based tracks from baystation, adding paw and talon-like tracks when walking barefoot
-fixes the green glow mess not going away after some time, like it should
2018-09-16 17:01:13 +03:00
WernerandErki 0feedab118 Leyon Changes (#5200)
The Leyon Pistol has been changed to be closer to the original vision of it.
It is loaded via a special 10mm speedloader, however loading it takes some time.

Each gun (when ordered via cargo) will ship with a speedloader.
The speedloaders itself can not be ordered, but 10mm ammunition boxes can which can be used to restock the speedloaders or load the gun directly.

Reduces the price for the gun at the merchants from 1500 to 500 credits
And makes additional ammo boxes purchaseable

Also changes the path name of the 10mm ammo/mags/... to be consistent with the standard pathing for ammo
Adds additional messages if you can not load a gun with a single cartridge (currently it fails silently)
2018-09-16 00:46:52 +03:00
AlberykandWerner 530b9102db Adds ouija boards and magic eightballs (#5238)
Both items taken from the tgstation.

Magic eightballs allow you to ask a question, picking up a random answer. Or they might ask the dead on the deadchat, if it is a haunted one.

The ouija board allows some possible limited communication with the ghosts, however anyone else can move the planchette, allowing people to mess with other person as well.
2018-09-15 01:00:09 +02:00
BurgerLUAandWerner 03c9bd8a65 Chefs spawning with random produce (#5198)
Chefs now spawn with 8 random, commonly used produce.
2018-09-14 23:01:13 +02:00
BurgerLUAandWerner 8ef2226b07 Battlemonster Bug Fixes and Tweaks (#5275)
Fixed the vendor sprite being wonky. (Unreported)
Fixes #5267
Adjusted Battlemonster Star calculation.
Slightly lowered the cost of battlemonster cards.
Deck searching speed is now based on the number of cards in the deck.
2018-09-14 21:59:01 +02:00
AlberykandWerner 1de0717a31 Reduces american presence on station. (#5208) 2018-09-12 18:43:02 +02:00
Mykhailo BykhovtsevandWerner 6762347a40 Blast doors and shutters fix (#5269)
Fixes all blast doors and shutters(children of blast doors), they no longer glitch when area has no power. Fixes #5262
2018-09-11 22:57:00 +02:00
BurgerLUAandErki 8edfdfa156 Battlemonster and other fixes (#5242)
Fixed the battlemonster coin not having a sprite. (Unreported)
Fixed legendary battlemonster cards not appearing in vendors. (Unreported)
Fixed new battlemonster decks incorrectly displaying 0 cards. (Unreported)
Fixes #5212
Fixed potential powernet issue with surface by removing redundant wires.
2018-09-09 14:39:37 +03:00
PanterandWerner 9725d1d756 Corrected all occurrences of the typo 'recieve'. (#5236)
I replaced all occurrences of the typo 'recieve' with the correct spelling 'receive'.
2018-09-06 19:41:29 +02:00
BurgerLUAandWerner 526dcec7fb Battlemonster Fixes + Slight Improvements (#5221)
Fixed deck movement bugs.
Improved deck/card name + descriptions.
Added significantly more cardpacks to the battlemonsters vendor.
2018-09-03 19:31:51 +02:00
WernerandGitHub 644ae1e43b Adds missing refill cartridges for the recently added vendors. (#5220) 2018-09-03 01:28:02 +02:00
ParadoxSpaceandErki b975cb3155 Adds Zo'ra Soda (#5160)
Adds a few drinks and four vendors to the station.
Zo'ra Soda contains VAAM (V'krexi vomit) which is similar to nicotine. The drinks themselves are energy drinks, particularly High Octane Zorane Might. C'thur Rockin' Raspberry and Royal Jelly (it gets you high) are available as contraband in the vendor.
2018-09-02 22:45:38 +03:00