Cael Aislinn
a5c1cf781a
Merge pull request #2185 from CIB/feature
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Autopsy scanner fixes
2013-01-16 17:57:35 -08:00
Cael Aislinn
f472e07cc1
Merge pull request #2194 from comma/master
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Surgeray
2013-01-16 17:57:05 -08:00
Chinsky
69e06802ab
Fixed issue #2158
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Now shutters will work with crowbar without asking.
2013-01-16 22:09:03 +04:00
Chinsky
a2073134b3
Fixed runtimes in airflow.
2013-01-16 22:05:31 +04:00
Cael Aislinn
1f69e9a4f8
Merge pull request #2189 from GauHelldragon/bleeding-edge-freeze
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Re-ticking farmbots.
2013-01-15 17:27:05 -08:00
MrYeti
7ba4df4462
Added Purple Gloves
2013-01-15 17:44:23 -05:00
GauHelldragon
85c9431aa4
Merge branch 'bleeding-edge-freeze' of git://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
baystation12.dme
2013-01-15 13:59:10 -08:00
cib
cdda38b6be
More fixes for issue #2153
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High/low body temperature damage now leaves an autopsy message.
2013-01-15 21:23:03 +01:00
cib
aff12feaaa
More fixes to autopsy scanner, issue #2153
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- Scanner will now print data even when only time of death is available.
- Scanner will reset chemtraces on new patient.
2013-01-15 21:14:06 +01:00
cib
4773361f64
Proper fix for the projectile runtime.
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Adds projectile autopsy messages back. Partial fix to issue #2153
2013-01-15 19:46:30 +01:00
Chinsky
99770a8792
Fixed autopsy scanner defines.
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Committing map changes for faux.
2013-01-15 20:26:55 +04:00
Cael_Aislinn
a8d7e5275a
removed unused WIP file
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-16 00:20:05 +10:00
Cael_Aislinn
e423798b8d
removed a bunch of unused files, moved amorphs and meme to workinprogress/cib
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-15 23:29:49 +10:00
Cael_Aislinn
70764ac039
tweaked some supply packs a bit, added formalwear and pizza supply packs, made supply packs organised and selectable by type in the order menu
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-15 23:20:00 +10:00
Cael_Aislinn
6b93cc9c91
added placeholder economic stuff (probably never finish it), added random system-wide events (which are announced at the newscaster when they occur)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-15 21:25:45 +10:00
Chinsky
0f561b141c
Merge branch 'surgery'
2013-01-15 14:30:01 +04:00
Chinsky
6d830af37c
Merge branch 'master' into surgery
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Conflicts:
code/WorkInProgress/surgery.dm
code/modules/mob/living/carbon/carbon_defines.dm
2013-01-15 13:42:13 +04:00
Cael_Aislinn
dc42275ae2
bunch of new alt titles, based off forum and IRC suggestions
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-15 14:00:57 +10:00
Cael_Aislinn
e4db320f97
removed unused files, moved simple_animal/head
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-15 00:00:15 +10:00
GauHelldragon
b093f04310
Feature: Bang kitchen trays with rolling pin just like riot shield + baton
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The public demands it!!
2013-01-14 05:49:39 -08:00
Cael_Aislinn
20cacd30de
sanitize renaming id cards via computer and agent cards
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 23:44:16 +10:00
Cael_Aislinn
d532ec9712
add+fix missing files for jungle away mission, re-add missing atmos and security rigs, refactor and cleanup rigs
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 23:29:53 +10:00
Cael_Aislinn
8581932c57
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/game/objects/items/toys.dm
icons/mob/back.dmi
icons/mob/suit.dmi
icons/mob/uniform.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/uniforms.dmi
icons/obj/weapons.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 22:14:46 +10:00
Cael_Aislinn
09a9c7458f
runtime fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 21:46:12 +10:00
Cael_Aislinn
cf6aadef09
remove some unused files, tick barsigns.dm and removed duplicate definition
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 21:23:47 +10:00
Cael_Aislinn
1c9b04ec74
copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 21:07:16 +10:00
Jim "Apples"
c8032311b5
Merge pull request #2162 from comma/master
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EMP x Implants OTP... and lots of other things.
2013-01-13 04:29:50 -08:00
Chinsky
7f84b415a8
Moved germ transferring and blood splatters in parent 'begin_step' of surgery steps.
2013-01-13 11:56:33 +04:00
Chinsky
c0fc8f965b
Added doublecheck for disfigurement
2013-01-13 11:52:41 +04:00
Chinsky
3447c61e49
Moved surgery from WIP to modules, since it's not really that WIP anymore.
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Split one huge file into several smaller ones for readability.
2013-01-13 02:11:06 +04:00
Chinsky
f22749df04
Merge branch 'adminstuff'
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Conflicts:
code/modules/admin/admin_verbs.dm
2013-01-12 23:48:03 +04:00
Chinsky
b7d5c872a3
Merge branch 'ohgodsilly'
2013-01-12 22:50:54 +04:00
Chinsky
18a5554da5
Merge branch 'secfashion'
2013-01-12 22:50:22 +04:00
Chinsky
08160b5111
Added alternative security uniforms to wardrobes.
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Security armor vest now has different sprite.
2013-01-12 22:48:18 +04:00
Chinsky
dc2f77ddd0
Merge branch 'cult'
2013-01-12 22:30:56 +04:00
Chinsky
2f70033ac0
Merge branch 'job'
2013-01-12 22:30:01 +04:00
Chinsky
8a3758af72
Morgue trays now can open in different direction depending on how they are placed.
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No way to rotate ingame though, mapping and badminning only.
2013-01-12 09:32:08 +04:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
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Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00
Jim "Apples"
02eef0a568
Merge pull request #2163 from GauHelldragon/bleeding-edge-freeze
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Farmbots! Adds new file farmbots.dm
2013-01-11 02:47:51 -08:00
d_h2005@yahoo.com
2855cd6237
Fixes issue 1211 - Invisible toasts were due to a naming mismatch. (step it up kor)
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-New sprites for the border firelocks!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5514 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-11 05:58:21 +00:00
Cael_Aislinn
d4b3d19793
cleaned up a bunch of away missions, made only the peaceful-ish ones spawn, added my jungle map and susu's research labs map
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 14:52:43 +10:00
sieve32@gmail.com
b69e3962da
-Fixed space travel, sorry about that. Implemented a list the wrong way so you got thrown back whether you had the nuke disk or not, and I changed it from just reversing momentum to actively pushing you away from the boundary, which also means that even if you get past the transition boundary, it will continue to push you back.
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Fixes Issue 1236
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5513 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-11 01:37:05 +00:00
Chinsky
a1163b5522
Fix for runtime in airflow for godmode mobs.
2013-01-11 04:55:31 +04:00
Chinsky
2c91523b84
Security belt now can hold taser, stunbaton and tape roll.
2013-01-11 04:43:15 +04:00
Chinsky
e55e8fc3a3
Added verb for admins to create additional job slot.
2013-01-11 04:22:05 +04:00
petethegoat@gmail.com
1aaee90154
Updating the conjure spell to just use paths instead of strings.
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Removed the needless Del() from event.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5512 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-11 00:08:17 +00:00
petethegoat@gmail.com
f27399bcd5
Added a new events system!
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The old one still exists, mainly so the associated admin buttons still work.
At some point I'll add a nice little panel for event stuff and remove the old procs.
event.dm is pretty well commented, and it should be pretty easy to figure it out.
Casualties of the change are space dust (which should probably be implemented separately if we want it back), the black hole event (which was awful), space ninjas (which didn't turn up), ionstorms (the non-admin ones sucked anyway) and CLANG, which I will probably add at some point, if no one else does first.
Also, I removed pierott's throat from the disease outbreak list. f that s.
Thanks to Sukasa and BS12, as my system is loosely based off of theirs.
Thanks Giacom for help with structuring and especially commenting this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5511 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 23:45:57 +00:00
Chinsky
4f173c52a8
Good God, cult code is atrocious....
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For now made all words into one list, instead of separate vars for each.
Brought back awesome Urist runes. Down with crayon doodles!
Need to look into making rune NOT check what rune it is EVERY TIME it is activated... making subclasses or some shit like that.
The more I stare in that code the louder screams in my head, maybe that's intended?
2013-01-11 02:01:23 +04:00
entrian.tration@gmail.com
ba036675da
Firedoors now more like window doors. They are see-through and only block movement in one direction.
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They probably need a new icon. The new one is kinda ugly and, since its red, may blend in with the fire alarm effect too much.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5509 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 21:14:34 +00:00
Chinsky
b5da64d10e
Fixed eternal disfigurement (got quite spammy in fires)
2013-01-11 00:29:10 +04:00