Commit Graph

144 Commits

Author SHA1 Message Date
skull132
a910ded29b Merge branch 'master' into development 2018-08-11 21:41:05 +03:00
ParadoxSpace
2cd60e90f7 Ports Shitloads of Fashion From Polaris (#5058) 2018-08-08 21:30:14 +03:00
Panter
ecbeada84b Fixed the 'Uniform, NavyBlue (Warden)' in the character loadout actually being a duplicate 'Uniform, NavyBlue (Security Officer)'. (#5108) 2018-08-07 21:24:52 +02:00
ParadoxSpace
f1dd7d562d Adds HUD aviators (#4961)
Adds HUD aviators, they can be toggled onto HUD mode or just appearing as aviators. Security variant transforms from security HUD to flash protection. In turn, I've taken away their default glasses in exchange for these. This also adds civilian sunglasses to the loadout for fashion purposes.
2018-08-05 20:23:40 +03:00
Alberyk
4cd7b99e43 Board games update: chess edition (#5013)
-updates the board to be a little better, porting bay updates to it
-adds chess pieces as well, ported from bay too
-you can now drag the board to yourself to hold it, instead of having to drag it everywhere if you want to move it
-added chess and checkers kits to the loadout
2018-08-05 18:40:43 +03:00
Karolis
4065e29e86 Vue.js UI implementation (#4868)
This UI is going to be more integrated with BYOND host objects. It's update principal is very different from nanoui's. It is based around state that is being synchronized with server and client (browser). Such synchronization has it's problems, like it can't handle rapid changes, what could cause client and server to become out of sync and client state to be discard.
2018-08-04 20:19:29 +03:00
Alberyk
914c690fdb Adds another unathi clothing option (#5004)
Adds the uniform suggested by this thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=11270

Also, an unathi piece of body armor and helmet. All sprites were made by dronz.
2018-08-02 00:30:18 +02:00
Alberyk
c55cc53317 Adds tajaran flags (#5050)
-adds the Democratic People's Republic of Adhomai flag and banner
-adds the People's Republic of Adhomai flag and banner

You can get both from the loadout. Sprites were made by kyres1.
2018-08-01 01:11:24 +03:00
LordFowl
76372c4b15 [Ready for Review] Unapologetic Vaurca Buffs III: Revenge of the Buffs (#4885)
Implements various changes at the behest of lore-dev BygoneHero, namely:

Vaurca can now wear specially modified softsuits.
Vaurca now have their own special rigsuit a la the breacher: the combat exoskeleton. It comes with various special modules, including a boring laser that allows them to dig below themselves rapidly, a vaurca variant of the combat injector which includes phoron and k'ois paste, and a neural lattice which reduces halloss by sharing it with everyone else wearing a neural lattice.
Vaurca also have received various other currently unavailable event items, including a variant of the tactical mask that filters out nitrogen and allows the Vaurca wearing it to eat, tachyon rifles and carbines which penetrate up to three layers of walls and possess other fringe benefits, the gauss rifle which is a semi-automatic variant of the crossbow with greater power and a 6 rod magazine, the energy zweihander, commando armor and scout armor.
Introduces a general climbing mechanic. Climbing can be initiated by clicking on a wall or an open turf, and it is a percentage chance that is modified by the amount of stable/large items beneath you, and decreased by the amount of unstable/small items. Vaurca are naturally proficient and always succeed at climbing.
Changes Vaurca to see in blue-green vision. Their vision is generally brighter and reddish colors are converted to a blue-green color.
Adds the Sedantis flag, an interhive flag that celebrates the universal longing for Sedantis and is a symbol of the Vaurca diaspora.
2018-07-22 19:17:03 +03:00
Mykhailo Bykhovtsev
814dae3821 Revenge of detective trenchcoats (#4976)
As per players request, this add detective trench coats to the character loadout section of character setup.
Summary:

Adds brown, black, technicolor detective armoured trenchcoats to loadout.

Fixes names for detective black and technicolor trenchcoats.
2018-07-19 00:24:24 +03:00
Lohikar
a15aa07307 Fix Phantom Globals (#4957)
Removes the phantom global definitions that Fowl found.

Fixes:

Game log in GELF not logging proper target.
Pylon attacks not detecting the actual firer of a damaging bullet.
A message in the mixer cooking machine.
A message in airbubbles.
A use_check sanity check in landmines.
Some messages in psych therapy code.
A view() checkk in psych therapy code.
CCIA being unable to announce incoming faxes in some circumstances.
Language whitelists potentially checking the whitelists of the last person to throw a tray in addition to the pref mob.
Fixes some messages/sounds with some custom items.
Fixes a message with digging into the asteroid.
Fixes electrocution code not properly checking for absurdly long hair.
Fixes a broken message in devour.
Fixes a targeting issue with player-controlled hostile ranged mobs.
Fixes failure behavior for modular RnD guns.
Fixes an intent safety check on gun aim.
Fixes the Harvester knock spell potentially not working.
2018-07-01 22:47:58 +03:00
Alberyk
477d51a77a More june update fixes and a bit more (#4928)
-fixes #4927
-fixes some incorrect capitalization in the loadout and in an item
-fixes some messed up visible messages in the breath analyzers
2018-06-21 22:35:10 +02:00
Red_Wall
ad73581a12 Detective cleansing (#4784)
Removed all of the noir items from the detective's office and moved them to the loadout:
Zippo from the starting loadout
Trenchcoats, fedoras and flask from the locker
Replaced the TV console camera with a normal console camera
Replaced the locker sprite with a normal security secure locker sprite
2018-06-17 20:35:38 +03:00
MarinaGryphon
9923213335 Journalism/Newscaster Overhaul, Take One (#4857)
Newscaster stories can now be multiple lines long and contain pencode formatting.
You can now post and view comments on individual newscaster stories.
Newscaster stories have slightly neater styling.
You can now like and dislike newscaster stories, and these are tracked per-story.
Journalists are now their own role, with a Security Correspondent alt-title.
The merchandise store (when has it ever been used?) has been replaced with a journalist's office.
The journalist has a pet spiderling in a jar, named Peter. He's harmless. Probably.
2018-06-17 12:18:15 +03:00
Alberyk
5d84f349e8 Adds more tajaran fashion: part two (#4817)
This pr adds some tajaran religious/marriage/wedlock/S'rendal'Matir/whatever related items to the custom loadout, since those are a thing due to the recent addition to S'rendarr & Messa. Also, tweaks the cloaks.

Sprites were made by kyres and dronz.
2018-06-01 23:34:03 +03:00
ParadoxSpace
83bc36afc0 Adds gruff cloak to loadout (#4721) 2018-05-15 10:15:23 +03:00
Alberyk
7b1d5516c0 Adds more loadout option, lore and shoes edition (#4705)
-adds some dominia related clothing options, at request of Zundy to the loadout.
-adds more shoe options, such as cowboy boots, high heels and etc to the loadout.
2018-05-13 17:48:46 +03:00
BurgerLUA
3a4c927435 Adds Butanol Drinks to Flasks (#4686)
What the title says. It's very simple.

It just werks.
2018-05-06 18:55:00 +03:00
ParadoxSpace
49be412edd Adds Cyberpunk Hairstyles (#4671)
Courtesy of TheTrollDoctor and Dukica99, of Baystation12 fame.
2018-05-06 18:13:27 +03:00
Alberyk
2988039a3f Adds more tajaran fashion to the custom loadout (#4600)
This pr add some tajaran fashion related items, sprited by coalf, brauser and only god knows who. Also, put most of them into the loadout.
2018-04-29 16:37:40 +03:00
Alberyk
dda8c563cb Adds more tie options (#4552)
-adds more tie options to the loadout
-replaces the sweater jumpsuit item with an accessory one, removing the old one from loadout
2018-04-20 15:24:08 +03:00
ParadoxSpace
e0b060f7ce Critical Miningpatch Fix (#4564)
Miners were supposed to get these. But it was lost, like tears in the rain.
2018-04-08 20:44:24 +03:00
ParadoxSpace
2ddc7b6b08 HUD Eyepatches (#4513)
from left to right
security, medical, meson, material, science, thermal, welder, night vision, standard (no hud)

None add any flash protection except the welder HUD (only partly).
2018-04-06 22:04:02 +03:00
LordFowl
64e386785c Abling Disability (#4485)
This PR implements a system for manipulating a client's color safely and also ports a prioritization system for sorting client color from /tg/. Currently this PR also implements client coloration in the form of color blindness, namely:
Monochromacy
Deuteranopia
Tritanopia
Protanopia

DTP are mild brain traumas, whereas monocrhomacy is a severe brain trauma.
Furthermore, this PR removes the Needs Glasses prompt in character creation, and replaces it with a disability selector, allowing people to more closely refine their special little snowflakes.
Current disabilities available:
Nervousness
Nearsightedness
Deuteranopia
Tritanopia
Protanopia
Deafness
Muteness
2018-04-05 21:57:50 +03:00
Alberyk
7ab384fb8b Adds more vaurca clothing (#4471)
This pr adds some vaurca cloaks at request of bygonehero, kyres and itanimulli spritted them I think.
2018-04-01 00:03:27 +03:00
Mykhailo Bykhovtsev
4bab95bf15 Trench coat update (#4050)
Changed trench coat, detective's trench coat, and gentlecoat to all be able to button up and down

Also updated all references of old path to new
Finished!
2018-02-13 22:11:53 +02:00
Erki
1edb45de51 Adds the best flag (#4186)
Added the Eridani Corporate Federation flag + banner.
2018-02-05 16:43:50 +01:00
Alberyk
c0425a867c More bugfixes for the january update (#4200)
-fixes #4172
-fixes #4193
-fixes #4192
-fixes #4189
-fixes #4179
-fixes #4170
-fixes #4197
-fixes #4201
-changes the access of the security checkpoint, so all heads of staff can use it
-fixes the hop being unable to access the account's computer
-fixes being able to feed holodeck penguins
-fixes modular laser weapons not interacting with firing pins
-fixes more guns not interacting with pins and remove the need for pins from certain guns, like crossbow, alien weapons and etc
-fixes unstable matter's portals and the elixir of life
-nerfs liquid fire a bit
2018-01-29 22:54:01 +02:00
Lohikar
2fddb0a25c Bag styles (#4099)
changes:

You can now select in preferences if you want to take a generic (grey) bag instead of your job-specific variant.
Cleaned up some leftover bagcode from before the bag type vars.
2018-01-21 01:05:33 +02:00
Lohikar
90886a3076 Branded IPCs (#3388)
This PR adds 2 subtypes of industrial and two subtypes of baseline, one for each cybernetics manufacturer. Sprites by BRAINOS.

other changes:

IPCs can now be flashed or flashbanged.
Admin spawn paths have been added for subspecies that did not have them.
IPCs are no longer slowed by being cold.
2018-01-21 00:34:06 +02:00
Alberyk
463496ade2 Adds the rest of the navy blue uniforms and jacket to the custom loadout (#4088)
Since the navy security officer jumpsuit is already there, this adds the rest of the items, with the matching jackets.
2018-01-14 18:47:16 +01:00
Erki
ba57b5a5e5 Preferences SQL tests (#4016) 2017-12-29 15:57:31 -06:00
chaoko99
c0ee47579d Adds a preference to have an intent check for guns (#3653)
what title says
2017-12-17 11:37:16 +02:00
Alberyk
ebc9b81ee1 Adds more loadout options, underwear options and increases the loadout limit points (#3943)
-adds towels, which you can find at the fitness room, or at the loadout with whatever color you want
-adds new undershirt options at people's requests
-adds a colorable sweater to the loadout, from baystation
-adds more flower hairpin options
-increases the max loadout points by five
-fix an issue with the tactical armor having the holster overlay when it should not
2017-12-17 11:18:50 +02:00
skull132
d536d9f4aa Merge branch 'fake-master' into development
# Conflicts:
#	code/ATMOSPHERICS/atmospherics.dm
#	code/defines/procs/announce.dm
#	maps/aurora/aurora-3_sublevel.dmm
2017-12-09 00:08:21 +02:00
Alberyk
581f266ae8 Rings (#3886)
Adds rings, ported from baystation12. You can make them out of most materials and etc. Also, it adds support for wearing rings under gloves, like magboots.
2017-12-04 18:53:39 -06:00
Alberyk
e721c801ce Bugfixes: toeless jackboot for vaurca warriors, autohiss and ya'ssa and narsie summoning sound (#3896)
-fix vaurca warriors being unable to spawn with toeless jackboots
-fix autohiss applying to ya'ssa
-reduces the sound of nar'sie summoning sound using the file that lohikar gave me, fixing #3893
2017-11-27 21:46:28 +02:00
LordFowl
70ef2fb9c5 Flags (#3884)
Adds flags and banners to the custom loadout section. Sprites based off of B12's SolGov flag, which has also been ported.
2017-11-25 18:17:58 -06:00
Lohikar
461ec73b94 Merge branch 'master' into development 2017-11-25 12:57:38 -06:00
Werner
1b27fda9e5 Fixes ccia actions not clearing when the char is changed (#3847)
Fixes the following issue:
Char A joins with ccia actions
Char A cryos
Char B is loaded and joins
CCIA Actions from A show up at B

Its caused by not clearing the previous list of ccia actions before loading in the actions for Char B
2017-11-15 07:32:08 +02:00
skull132
7dc02be204 Merge branch 'master' into development
# Conflicts:
#	code/controllers/subsystems/initialization/misc_early.dm
#	config/example/config.txt
#	maps/aurora/aurora-1_centcomm.dmm
#	maps/aurora/aurora-4_mainlevel.dmm
2017-11-11 20:57:28 +02:00
Alberyk
61066914d8 Skrell and estus fixes (#3824) 2017-11-10 23:27:07 -06:00
Lohikar
c1e0952a4f Add support for non-genetic markings (#3643)
Adds support for non-genetic markings which are not embedded into DNA.
2017-11-08 21:26:44 -06:00
skull132
c0f22a1cdd Merge branch 'master' into development
# Conflicts:
#	maps/aurora/aurora-1_centcomm.dmm
2017-10-29 16:15:53 +02:00
Ron
0d0117dcff Fixes some runtimes (#3727) 2017-10-22 02:37:44 +03:00
Alberyk
26037b8f5f Another xeno loadout fix attempt (#3730)
This should fix the final issue with species not getting their loadout. Also, allows you to set items restrictions based on sub species.
2017-10-22 02:36:58 +03:00
Lohikar
383dd055e7 Merge branch 'master' into development 2017-10-20 13:30:03 -05:00
Lohikar
61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
Lohikar
dcf6bba66d parallax_togs and AO fix (#3693)
changes:

parallax_togs now actually gets read from the database instead of just written. Whoops.
AO on turfs adjacent to AO-deny turfs should no longer consider those turfs as AO neighbors.
2017-10-17 22:02:27 +03:00
Alberyk
9696c7dd83 Bugfixes: xeno loadout, vox mirror and worm crash (#3663)
-might fix #3660
- Fixes #3666
-fixes some issues with the mirror
-fixes worms crashing the server
-might fix ringers
2017-10-15 21:04:16 +03:00