Commit Graph

16178 Commits

Author SHA1 Message Date
ParadoxSpace
358df28b1e offworlders viii: the last bugfix (#6222) 2019-03-27 09:14:50 +01:00
Alberyk
e526b510ea Custom items 22/03 (#6189) 2019-03-27 09:12:14 +01:00
ParadoxSpace
faf030b544 fixes starshades (#6219) 2019-03-26 07:27:45 +02:00
Alberyk
f9d040d0ef Add wielded heavy protogun sprites and wield buttons for modular guns (#6187) 2019-03-25 13:01:11 +01:00
Alberyk
5cc4ae3310 Fixes the pioneer's scarf and the starshades (#6214) 2019-03-25 13:00:49 +01:00
Alberyk
aa2d90b546 More off worlder related issues: the return (#6210) 2019-03-25 01:23:04 +01:00
Alberyk
025ba72c1f Fixes more off-worlder human issues (#6206)
- fixes #6204
- fixes #6205
2019-03-25 00:29:08 +02:00
Werner
8c0eeb3901 Fixes the BSA asking for the target twice (#6200) 2019-03-24 23:17:42 +02:00
Erki
077ac22b5b Lazy (possible) fix for anesthesia (#6199)
So while observing a bit, I noticed something. The "sleeping" variable of the mob, which controls whether or not the mob is awake (anything > 0 means that the mob is asleep) gets reduced at quite a rapid pace. And would often reach a value of 1 during regular gameplay. This is kinda flying close to the sun.
2019-03-24 22:55:39 +02:00
Erki
2ce002d4a3 Makes off-worlders playable (#6166) 2019-03-24 21:27:58 +02:00
Erki
03bff09f6e Fixes Skull's API coding mistakes (#6202)
Fixes Skull's API coding mistakes
2019-03-24 12:49:11 +02:00
Erki
14d132ddef API refactor + update (#6127) 2019-03-23 22:12:59 +01:00
Mykhailo Bykhovtsev
7f0c085b1a Reviving Fire Fixes and Tweaks PR. (#6129)
This PR revives Burger's PR #5797

Fire extinguishing foam now works properly. It is 3 times stronger than water.

Walking through a foam will extenguish your fire stacks.

Atmos suit max temperature threshold was increased from 30k to 40k. Atmos firefighter suit max temperature was increased from 30k to 45k. Heavy firesuit max temperature was increased from 30k to 55k. Same goes for their helmets.

Firesuits and red/white/atmos hardhats no longer protect wearer from pressure. So people cannot use it in space. For areas with 2000+ KPa fire people need to use atmos voidsuit.

Fixes #867

Cyborg stations now refill cyborg's fire extinguishers. Fixes #6171

Fire now produces CO2 while burning, with amount varying by fire severity
2019-03-23 00:10:42 +02:00
Alberyk
fc1dd50966 Adds the techno-conglomerate mobility hardsuit (#6161) 2019-03-21 23:33:03 +01:00
alsoandanswer
d3c6e285f8 Updates food&drink sprites to be more consistent (#6153) 2019-03-21 18:48:11 +01:00
MarinaGryphon
63a88dbbcb Fixes Taj Cloak Hoods (#6178)
Please check how the procs you use function before you use them.
2019-03-21 00:33:23 +02:00
Mykhailo Bykhovtsev
a1e222c867 RIGs module re-haul and re-balance (#6032) 2019-03-20 18:43:11 +01:00
Mykhailo Bykhovtsev
ff2c30633d RIG construction by Robotic (#6120)
This PR lets Robotics lab to be able to assemble different RIGS. Process is similar to Mechs construction.

Rig that will be allowed to be constructed: EVA, industrial, medical, CE, AMI, light, hazard, combat, cybersuit(illegal tech)

Part of #6032 update

Misc changes:

Moved mechfab_designs.dm to designs folder.

Decreases bullet armour for industrial RIG

Gives stealth RIG slightly better armour values than regular light RIG

Slightly increases hazard RIG bullet and radiation protection.
2019-03-20 09:02:24 +02:00
VTCobaltblood
3cae063312 Made IPC antennae recolorable (#6155) 2019-03-19 22:48:17 +01:00
Werner
c295906bcd Adds the Pharmacist and Biochemist to replace the Chemist and Virologist (#6099) 2019-03-18 23:03:09 +01:00
Dwago
c3974bbc79 Quik-Pay (#5943)
Creates a better device to make transactions more easier and less cumbersome then the current eftpos
2019-03-18 22:41:41 +02:00
Mykhailo Bykhovtsev
d839bf0d48 Mech's update (#6089)
This is a big PR, implements most of https://forums.aurorastation.org/topic/11276-the-small-ish-robotics-rework/

Changes:

rscadd: "Added Kinetic accelerator to mechs. RND can now research and make these Kinetc accelerators. There is a regular and a burst(3 shots) version. It will be better than average-decent man-held KA."

rscdel: "Added flamethrower for mechs. RND can now research and make this flamethrower. Works like man-held flamethrower."

soundadd: "Added flamethrower sound."

balance: "Hermes mech armour values has beeen rework. No longer it has bullet protection of millitary grade mech, and brute protection of a baby. Bomb protection increased, and fire protection decreased."

bugfix: "Fixed fire spam of burst mech weapons. Before if you click fast enough you were able to bypass cooldown x number of times in a row for burst mech weapons."

tweak: "Hydraulic clamp now loads all of the ores from a tile in one click into the box of mech. Just like mining satchel."

tweak: "The LBX AC 10 "Scattershot" now uses shotgun sound effect."

Replaces use of ':' inside of Mech's and hostile mob code
2019-03-18 09:05:52 +02:00
Dwago
b8108a945c More Bug Fixes (#6106)
Fixes #6079
Fixes #3803
Fixes #6088
Fixes #5930
Fixes #3072
Fixes #3986
2019-03-18 09:03:15 +02:00
Conspiir
2c5c6ec6c3 Berrymuffin bugfix (#6148)
Fixes #6147
2019-03-16 00:26:36 +02:00
Mykhailo Bykhovtsev
18a651203a Fixing Jump To Mob(And admin proc too) (#6140)
So I noticed that Jump To Mob proc of both observer and admin version is using wrong list, and it does not actually work on any mob because the mob it is looking for is of different format in the list.

Fixes Jump To Mob for Ghost tab and Admin tab.

Makes Jump To Mob use same list as Follow. Which makes it list things like carp(2) or if mob is dead or a ghost.

Renames admin Jump To mob. Making admin panel use admin proc, instead of public.
2019-03-16 00:11:30 +02:00
Alberyk
6a8308fefa Fixes a couple of offworlder related issues (#6145) 2019-03-13 23:16:37 +01:00
Alberyk
5755810b34 Adds wielded laser rifle sprites, improves freezeray and tcfl guns (#6133) 2019-03-13 23:03:46 +01:00
Alberyk
97bcd70b1a Adds Off-Worlder Humans (#6078) 2019-03-13 00:59:04 +01:00
Werner
3eebf17cde ERT/TCFL Chance Tweaks (#6012) 2019-03-12 00:09:19 +01:00
Alberyk
301f25abee Research and development tweaks: guns and illegal techs (#6111) 2019-03-11 23:27:55 +01:00
ParadoxSpace
604e9a76f2 unifies unathi hair lists (#6092) 2019-03-11 23:27:19 +01:00
Alberyk
b64bb0f297 Fix the tajara species missing their proper reagent tag (#6134) 2019-03-11 23:03:24 +02:00
Mykhailo Bykhovtsev
d01979b9ed Replacing carp/shark sprites. (#6121)
This PR replaces carps and sharks sprites. by thread https://forums.aurorastation.org/topic/11503-space-carpspace-shark-aesthetic-change/

Replaces carp/shark sprites

Moves shark sprites into animal.dmi file. Removes spaceshark.dmi

Old sprites of carp and shark remain. Also made a new mobs that uses old carp and shark sprites

Moves all NPC sprite files into icons/mob/npc folder, for organization.

Updates all paths.
2019-03-11 23:01:23 +02:00
Mykhailo Bykhovtsev
3a37d8efb2 Hostile mobs line of fire check (#6075)
This PR make few things:

Hostile mobs now have a var smart which designates if they are smart enough to check their line of fire. In future I will also use this var to try and find path to their target around obstacles.

If Hostile mob is smart and is a ranged mob, it will check it's line of fire before it shoots. If there is a friendly mob in line of fire, we will not shoot. If we hit some other object, but we still can hit our target penetrating that object, we will fire. If we can't hit our target, we just don't fire.

Currently makes all hostile, ranged mobs smart.

Cleans up hivebot code and improves it. Hivebot spawn beacon has now chance of spawning different kinds of bots each cycle, and has a spawn delay between each.
2019-03-10 23:54:15 +02:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Alberyk
15bfb052d7 Martial arts improvements and additions (#6094)
-adds framework for weapons based martial arts, implementing a very basic swordsmanship
-makes the martial art books more modular
-fixes some minor issues with some of the martial art code
-adds amohdan swordsmen gear, to be used in a future event/sold by the merchant
- fixes #6083
2019-03-10 23:38:00 +02:00
VTCobaltblood
2e747bcb7d Adds 3 new hairstyles (#6109) 2019-03-06 00:06:46 +01:00
Alberyk
fe59347b18 Custom items 27/02 (#6101) 2019-03-04 23:59:00 +01:00
LordFowl
a18fd30476 Tweaks Headbutts and Grabbing by Species (#5951) 2019-03-04 23:45:49 +01:00
VTCobaltblood
7b3251dc96 No more awkward hug misclicks (#6084) 2019-03-04 23:10:01 +01:00
ParadoxSpace
d6e35a171a Self-Diagnostics Verb (#6098) 2019-03-04 22:54:50 +01:00
Mykhailo Bykhovtsev
2c4011dde4 Tesla tweak update to previous update and re-haul[buff] (#5994)
This Pr tweaks previous update

Grounding rods now are vital for how many miniballs of Tesla can be contained without it going nuts and melt stuff. 1 rod = 4 miniballs. So with standard setup 4 rods = 16 miniballs max and that is around 4 million W energy.

Each time Tesla melts coil/rod/emitter it will loose a single miniball and drop in energy.

Tesla miniballs no longer shoot beams, instead they shoot main ball which shoot coils, accounting for energy produced by all miniballs.

Tesla miniballs no longer zap. Instead they shoot main Tesla ball which shoots one single beamn, which accounts how much power each miniball produces.

Tesla now looses more and faster energy with number of miniballs it has. Energy loss changes after 12 balls and after 16 miniballs.

Each miniball produces 156250W

Tesla Engine room is reduced in size, field is now 5x5.

Tesla now moves smoothly tile-by-tile. No more jumps
2019-03-01 20:27:52 +02:00
Alberyk
35822ec970 Fixes aut'akh repair (#6104)
This pr allow aut'akh to repair their assisted organs without having to do impossible robotics surgery on them.
2019-03-01 19:55:24 +02:00
Alberyk
9d32fc3395 Tajaran cuisine: the second revolution (#6066) 2019-02-25 15:16:02 +01:00
LordFowl
985db7d2ff MASSIVE Nerf to Everyone, Especially Unathi and Vaurca (#6081) 2019-02-24 12:17:47 +01:00
Alberyk
edd11d37c3 Aut'akh unathi fixes: limbs and loadout (#6091) 2019-02-24 12:17:19 +01:00
Alberyk
2ce5a3f9f7 Make the aut'akh unathi playable (#6085) 2019-02-24 00:30:57 +01:00
VTCobaltblood
6943069eec Adds a TCFL beret to loadout (#6057) 2019-02-24 00:30:03 +01:00
Werner
1cedf0a054 Gamemode for EBS (#6061) 2019-02-22 19:46:18 +01:00
LordFowl
0537ae6b0c Power Insulated (#6055)
It is now no longer to electrocute yourself by merely clicking on an exposed power cable with an object that happens to be conductive. Power cables are now insulated.

It is now possible to sever cables with an object that is sharp or edgy by clicking on an exposed power cable with said object while on help intent (to alleviate potential misclicks while fighting in maint, which one assumes is normally done in harm intent.) If the sharp object is conductive you will electrocute yourself.
2019-02-20 21:54:17 +02:00