All knives (including the trench knife, which was previously a sword, and now has lost its ridiculously low chance to parry) have been moved to the knife datum, which are defined by their ability to eyestab, and be concealed in boots. The butcher's cleaver and the meat hook are no longer considered knives - the cleaver is now a hatchet, and the hook is a regular weapon.
The tactical knife has been buffed, and deals 18 damage, to be superior/equivalent in power to the steel bat, considering that it's an illegal/hidden item.
This pr adds the following items:
Mira's alchemist attire
Ameline's Dominian Culinary Dress
Qrqil Qrrzix's Cane
Krin's outfit
Aavs' mask
Paul's glasses
It also make the code better, by using to_chat and other minor changes.
When you click the security records console with an ID, it no longer gives you the violent message of you hitting it. You just put the ID in, like a normal person.
You can put your ID directly into the ore processing console (like you can with every other ID console) instead of hitting it with your ID like a spaz and then having to go into the interface and click the "Insert ID" line to put your ID in. (The line is still an option, like with other consoles.)
The RIG module press lets you put your to-be-pressed item inside without having to hit it with the item along the way.
In summary:
changes path of beartrap to make it a generic trap
Updated paths everywhere
Adds small trap, can capture mice, lizards, chick and spiderlings.
Adds medium trap, can capture cat, diyaab, monkey, yithian, pengiuns, chicken, nymph. Sometimes even maintainence drones, spiderbots and PAi.
Adds large trap, that is dense object. It cannot be picked up and releases animal in the opposite direction from a user. It can capture: medium size animals like dog, spider, carp, goat, cow, shark, fox, bear, cavern dwellers, and other kinds of Xenomorphs.
Adds medium trap, can capture Medium-sized mobs such as Diyaabs, Cats, Monkeys, Yithians(?), Nymphs, the occasional wandering pAI and Maintenance Drones.
Overview
Limb gibbing mechanics on Aurora were pretty bad. For melee weapons, it was RNG based and somewhat fair because it was actually based on mechanics. For bullets, it used custom snowflake code that was just absolutely insulting. It didn't really regard armor like most servers, and unlike most servers, if your feet are gibbed you're sideways until it's fixed.
Allows chefs to make "steamed crab legs" which is just plain tasty.
Crabs drop crab legs when butchered (testing shows they drop 3 from the gibber).
10u water, 1 spread, 1u salt, 1 crab legs makes steamed crab legs
I made a box of 5 crab legs (in a similar fashion to the clams) that are meant to be orderable from cargo. Crabs aren't exactly common on Aurora, after all.
Sprites for the legs and the dish are thanks to Meowy with minor photoshop editing from myself.
* Separate xenos gloves and shoes from their rig suit sprites.
* Adds some ipc missing suit sprites too.
* Fixes the stealth ipc suit icon.
* Fixes the var.
* Adds changelog
-removes mind control and golem summon from the battlemage, so they can't be a robust combat focused wizard that can also create a legion of followers
-fixes an issue with mind control not taking in consideration the target moving away
-increases the golem spell cooldown
* Changes the stun projectile type from a beam to an electrode. Didn't really make sense why it was shooting stun rays instead of stun 'bullets.' Essentially a flexibility nerf.
* Changes the gun charge consumption for burst firing down from 150 to 50. This is because burst-shooting should be consuming 50 each anyway, making the burst-fire option more useful, since it only had 13 shots when burst-fired previously. This is essentially a buff.
Everything else pertaining to Lawgivers is unchanged.
Please refer to the icon diff for a complete list. Mostly increases/decreases volume or tones down the shading. The recently ported baystation hairstyles have received alternative variants.
Adds 5 new hairstyles: Neat; Neat Long; Shoulder Bob; Messy; Drills, Side.
The bluespace squid doesnt have tentacles, because in the recent tentacle changes the author didnt check if anything used the tentacle styles that have been renamed.
This PR moves the tracking of the antagonists from the char spawn to the assignment and removal of the antag status.
It should properly account for all antags that are added/removed via the add_antagonist / remove_antagonist verbs
The Tesla has not been nerfed or buffed, but more appropriately reworked.
The tesla can move across z-levels when it is not contained, however it cannot phase through reinforced floors or walls. These new features mostly contain the tesla to the engineering sublevel for about 10 minutes, until RNG dictates that it reaches other departments on all levels, or if very lucky, escapes to the derelict and doesn't bother the station for another 30 minutes.