Commit Graph

16178 Commits

Author SHA1 Message Date
ParadoxSpace
6916089d4e Replaces Mice w/ Rats (#6625) 2019-07-06 00:03:35 +02:00
Mykhailo Bykhovtsev
df4ccdd7b4 Bugfixes (#6664)
Fixes #6504

Fixes #6508

Modular guns can now be used for turret construction

bugfixes were seperated from: #6505
2019-07-05 09:17:54 +03:00
Lady Fowl
99bc56fc39 Borg Adjustments (#6600)
balance: "Medical borg's are now able to handle tanks, breath mask's and organs with chem gripper."
    tweak: "Renames Hunter Killers to Military Frames."
2019-07-04 22:35:43 +03:00
Geeves
1087bc9aaa Medical Nerf: Handheld Adventures (#6542)
Modifies the Handheld Health Analyzer's readouts a little.

Firstly, it displays if someone is malnourished or dehydrated.
Secondly, it changes the numerical damage values you get if you scan someone into words, this prevents doctors from screaming "OH YOU HAVE 0.3 TOXINS", which doesn't really make sense in any term of lore standards. I guess. Lmao.
Thirdly, it removes the weird "Anatomical damage detected" lines, because those are literally just repeats of the damage values you're already getting.
2019-07-04 21:19:20 +03:00
Alberyk
ad9caa77ae Adds a couple of lore themed mercenary gear loadout (#6644)
Adds a bit of what is related here: https://forums.aurorastation.org/topic/11941-antagonist-rework-20/

Pretty much, adds a couple of gear crates that mercenary teams, seeking to do a lore related gimmick, can buy by pooling their crystals. Right now, it is just adds a couple of human related factions, such as eridani, sol alliance, elyra and the frontier.
2019-07-04 21:13:17 +03:00
Alberyk
c1de95f2e4 Updates the infactions in the security processing console (#6624)
This pr updates the infractions in the console in game, bringing them up to date with the wiki.
2019-07-04 17:07:18 +03:00
VTCobaltblood
2d92e18210 Off-worlders now show their species on examine (#6649) 2019-07-04 17:06:17 +03:00
Alberyk
7664972d0a Fixes water removing objects' colors (#6656)
This pr fixes water removing thing's colors, it should now only removed color from mobs, in case people are painted.
2019-07-04 17:02:40 +03:00
Geeves
080023d25f Unapologetic Manhack / Viscerator Nerfs (#6645)
Removes the flashing effect on manhack grenades. It lasted around two to three seconds, making escape nigh impossible.
    Made manhacks do a random number between 10 and 15 damage.
    Made manhacks easier to click on by giving them a small invisible square around their sprite.
2019-07-03 21:05:17 +03:00
Alberyk
d04533698b Fixes two missing sprites (#6651) 2019-07-03 18:18:28 +02:00
Alberyk
61a939e3c1 Changes how telescience works and teleportation damage nerf (#6588)
This pr changes how telescience works; instead of just teleport things with zero risk or consequences, telescience will now create two portals, one in the telepad, and the other in the location.

Why?
Telescience has always been a really problematic part of the game, causing a lot of fuckery over the ages. It is pretty much riskless, besides some possible explosion, limb loss or whatever if you fuck up, but if you somewhat knew what you were doing, you could steal shit, and just teleport bombs or whatever upon your victims.

Now, telescience has some risk and difficulty attached to it. Since, for the scientist to steal/kidnapp/save someone, they must enter the portal, which puts them in the location of where they want to reach. It is also possible for the people that can reach the portal to end in the telescience lab, allowing for some counter play.
2019-06-30 15:29:40 +03:00
Werner
5707974896 Fixes mob/living inconsistencies of modular computers. (#6629)
Most modular computer procs use var/mob/user some used var/mob/living/user when the restriction to living wasnt needed.
This fixes that.
2019-06-30 13:51:41 +03:00
Erki
6dd8f153ca Fixes autohiss breaking for humans (#6634)
Humans could enable autohiss. This resulted in the handle_autohiss proc runtiming, due to missing expected maps. The runtiming rendered the person unable to speak until they turned autohiss off again.

Fixes this by checking for the presence and length of autohiss_basic_map. The map is expected as a predicate towards autohiss working in the first place.
2019-06-29 01:00:47 +03:00
Geeves
637171bd16 Fixes syndicate force glove grabs having no reinforce timer (#6607)
Force gloves allowed you do the first upgrade instantly, meaning you skip both passive and blue. According to the code, this is unintentional behavior and leads to further bugs, such as being stun-locked when this happens repeatedly.
2019-06-27 21:49:01 +03:00
Alberyk
476b8479b9 Some vaurca and k'ois tweaks (#6597)
-kois can now infect people by being injected into the bloodstream as well
-vaurca warforms have their own fire overlay now
-fixes a missing error in the warform right arm
2019-06-27 10:58:43 +03:00
nicemoreoften
8a99acfe03 Removes some equipment from technoconglomerate RIG by default + adds "equipped" version with that equipment (#6604) 2019-06-26 19:54:24 +02:00
Mykhailo Bykhovtsev
37f29cc13c Fixing water and foam wasted on mobs that do not need to be extinguished (#6622) 2019-06-25 22:32:30 +02:00
alsoandanswer
53c5ff67a5 Fixes #6567, tidying up glass code and #6575, #6577 (#6576) 2019-06-25 17:39:04 +02:00
alsoandanswer
0cd2b58c96 Fixes mop sound artifacting, pen clicking doesn't spam logs anymore (#6616)
mop sound had a weird bass, so i fixed that (with help of gem)

removed the pen chat click thing. no more spamming local logs
2019-06-24 14:39:23 +03:00
MarinaGryphon
48b43ab517 forgot to commit oops (#6617) 2019-06-24 09:13:09 +02:00
VTCobaltblood
d97d890fcf Added drinking glasses and bottles to the autolathe (#6589) 2019-06-21 19:35:21 +02:00
Matt Atlas
9175bb6fdd Fixes emotes being broken hopefully (#6599)
what happened was that emotes got a . added to them by accident, me shitty contributor.
2019-06-20 22:54:34 +03:00
Alberyk
66fefa0eaf Bug fixes: alien udders and empty grilled carp (#6592) 2019-06-19 22:35:09 +02:00
ParadoxSpace
a33141023d Unathi Clothing Fix (#6594) 2019-06-19 22:34:45 +02:00
Matt Atlas
e26bba7b28 Fix autopunctuation issues. (#6578)
Autopunctuation will no longer autopunctuate if markup (* or /) is present at the end of the sentence.

It will also no longer input an empty period if you put nothing in the chat box.

Fixes #6536
2019-06-19 21:01:15 +03:00
Alberyk
cf5cfbacbe Bug fixes: ESS and speech problems (#6586) 2019-06-19 18:47:01 +02:00
Alberyk
f636425d74 Removes an unused species (#6585) 2019-06-19 18:19:36 +02:00
Alberyk
d31752b106 Removes food dealing toxin damage when injected (#6566) 2019-06-19 17:34:05 +02:00
Mykhailo Bykhovtsev
e393aab90a Rework blindness, UTs for speech. (#5549) 2019-06-18 23:34:40 +02:00
smallgreenant
ff2c48cadd Unathi Clothing addition. (#6568) 2019-06-18 21:11:41 +02:00
fernerr
77c262e9a2 Security and Central command uniforms sprite overhaul (#6560) 2019-06-18 00:28:53 +02:00
Alberyk
85ff01ecf8 Fixes rig actuators and leaping causing people to do flips (#6580) 2019-06-16 22:19:35 +03:00
alsoandanswer
e004413c18 adds cool animations (#6533) 2019-06-14 17:53:58 +02:00
MarinaGryphon
9407d45879 Removes Burger (#6563)
Fixes cocktails being extremely, lethally hot (fixes #5702)
Fixes splashing reagent containers on chem heaters
2019-06-13 21:56:25 +03:00
Kaedwuff
11999e6463 Ninja Tweak: Stealth and Power Sink (#6372)
Update details
-Stealth suit is half as expensive to maintain, but costs 750 power to activate, to encourage it being used for actual stealth instead of cheesing by attacking and repeatedly re-cloaking.
-Power sink draws power twice as fast now. It is possible to use this while stealthed and have positive energy gain (about 100 every couple seconds, kind of like the reverse of the speed stealth used to drain power). This makes it better for use with the stealth module than the emergency power module, because using it doesn't decloak you. However, it still does make a lot of noise and sparks. There is a tradeoff for everything.
-Deactivating stealth is now a lot quieter, and should not be nearly as audible over long distances, reducing meta.
-Interacting with mobs deactivates the stealth field.
-Leg actuators no longer are disruptive and do not deactivate stealth.
2019-06-13 21:33:09 +03:00
Alberyk
2d4cac126f Simple animal update (#6553) 2019-06-12 23:47:22 +02:00
Geeves
b607481ca7 Hardcore Parkour: Tableclimbing Edition (#6541)
This reduces the time it takes to hop onto a table by half, I think it's 3 seconds now, down from 6. I can't read code, man. I just made big number smol number.

No longer are you a leper that can't scoot onto a waist-high table in a reasonable time, yay!
2019-06-11 22:40:47 +03:00
Geeves
ea41969f3f Examine tweaks: Hunger and Thirst (#6540)
Removed the ability to examine people and see that they are "severely malnourished" or "severely thirsty". I figured it would be odd to, one, see that someone hasn't eaten in two hours, and two, have someone become visibly malnourished and visibly thirst-ridden in only two hours.
2019-06-11 22:40:25 +03:00
Erki
fabd8c4d44 Revert "Apostrophe Bugfix: Plastic Variables (#6547)" (#6549)
Reverts #6547

This introduces an HTML-injection attack. You can inject arbitrary HTML code into character names and have it be executed upon examining someone.
2019-06-09 17:26:29 +03:00
Geeves
5e3084d1d1 Apostrophe Bugfix: Plastic Variables (#6547) 2019-06-09 14:41:14 +02:00
Alberyk
673d45b4ff Custom items 03/06 (#6529) 2019-06-09 14:30:12 +02:00
Karolis
4aa3a5aa10 Adds bluespace borg (#6507) 2019-06-09 14:29:12 +02:00
MarinaGryphon
b7d9339c83 Falsely blames Kevinz for something he didn't do. (#6539)
Fixes #5650.

Fixes an asymptomatic accidental oversight caused by kevinz000's pixel projectile refactor a year ago, which doesn't come up if people do their jobs properly anyway. Whoops. My bad.
2019-06-08 14:11:31 +03:00
Matt Atlas
a4e81e6476 Sentences now auto-punctuate if there's no punctuation. (#6510)
See title. Shouldn't interfere with most if not all cases, however I've no way of testing bolding as it just doesn't work locally - theoretically, should be fine.
2019-06-05 23:28:46 +03:00
Alberyk
d128a15e3b Fixes shells having the wrong gender (#6531)
-fixes #6514
2019-06-04 23:58:23 +03:00
Werner
b13aa1d497 Removes the Schoolgirl Uniform (#6513) 2019-06-03 23:26:20 +02:00
skull132
76c0146066 Fixes a circuit printer exploit 2019-06-03 02:02:01 +03:00
skull132
0f830f1d25 Logging 2019-06-03 01:45:49 +03:00
skull132
c2d6f6f055 Logging 2019-06-03 01:26:32 +03:00
fernerr
94a77c5e21 Disables radio sounds. (#6522)
Disables the radio sounds, which was an undocumented, unintended change.
2019-06-02 20:13:34 +03:00