Commit Graph

344 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
b42d489030 Materials And Medical Stacks (#15586) 2023-01-23 20:50:27 +01:00
SleepyGemmy
5179dad83e Removes Old Deprecated Stuff (#15241) 2023-01-02 14:27:29 +01:00
Matt Atlas
4e32bddb4b Fixes full rod stack splitting giving another full stack. (#15465) 2022-12-30 15:25:51 +01:00
WickedCybs
e1ceeecfe2 Two New Away Sites + Extra Tiles and Other Stuff (#14611) 2022-08-23 01:49:39 +02:00
SleepyGemmy
d565b72f1d Engineering and Atmos Mapping QoL and Tweaks (#14625) 2022-08-21 19:44:31 +02:00
Matt Atlas
f768a9022d Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. (#14371) 2022-08-02 17:59:51 +02:00
SleepyGemmy
005f30b76f Window Rework (#13805) 2022-07-05 14:27:29 +02:00
VisVirific
affc0c913e Wrapping Paper Stuff Bugfixes (#14282) 2022-06-11 20:29:22 +02:00
Wowzewow (Wezzy)
eafa547b5c Ports use_tool proc from /tg/ (#13411) 2022-05-23 14:39:00 +02:00
VisVirific
817113a160 I'm forever haunted by numbers (#13544) 2022-04-20 00:38:45 +02:00
mikomyazaki
9dfe8c3dd9 Fixes infinite item bug with lathes, and corrects multi-material fill message bug. (#13142) 2022-02-13 17:30:12 +01:00
Geeves
c4b0089749 Synthetic Smörgåsbord (#12417) 2021-09-06 22:47:27 +02:00
Geeves
dcfd8f7214 Cloth Synths (#12307) 2021-08-19 19:18:15 -03:00
Alberyk
58794dfc15 carpet icon fix (#12286) 2021-08-04 16:21:32 -03:00
Geeves
cec77c0c27 Dispenser/Layer Stuff (#11966) 2021-06-27 13:38:33 -03:00
Doxxmedearly
a69fcd5fe6 Animal Hide Updates (#12083)
* Animal Hide Updates

* CL, Fine Hide, and Fixes
2021-06-25 18:57:57 -03:00
Geeves
14ede95a8a Maintenance Chessboard (#11999) 2021-06-08 19:39:54 -03:00
Wildkins
978069fd68 Cyborg Packaging Fixes (#11513) 2021-03-25 14:31:16 +01:00
Matt Atlas
91f0a43245 Halves floor tile throw damage and throw range. (#11215) 2021-02-20 13:34:00 +01:00
Geeves
bb18e617b3 More pAI Stuff (#10647) 2021-01-16 12:56:24 +01:00
Wowzewow (Wezzy)
6ae31fdd55 Bandage overlays (#10740) 2020-12-22 01:55:51 -03:00
Jiří Barouš
524bf9c417 Mitigates (autolathe) recycling exploits by minimizing what can be recycled, adding unit tests and fixing the recipes (#10375)
* Mitigates research recycling exploits by minimizing what can be recycled

* Moves the research design check into a new unit test

* Adds unit test for stack material recipes costs and fixes these costs

* Instead of changing recipes the resulting materials are worth less

* Crap fix
2020-10-30 12:20:59 +01:00
Geeves
3bcae45ea8 Stack Icon Bugfix (#10386) 2020-10-28 18:12:14 +01:00
Wowzewow (Wezzy)
b5a0a7cd4b Some bugfixes (#10333) 2020-10-24 23:03:59 +02:00
Matt Atlas
d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Geeves
052b65ae0d Material Deconstruction (#9377) 2020-08-25 11:52:35 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
mikomyazaki
61d710e9d6 Splitting stacks no longer sometimes makes the new stack full. (#9604) 2020-08-04 02:45:10 +02:00
Geeves
44e1a72531 Material Crafting (#9398) 2020-07-25 18:55:35 +02:00
Geeves
c30a88d89b Mining Fixes (#9330) 2020-07-12 14:59:34 +02:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Wowzewow (Wezzy)
793892ae0b Amount in stacks is bold now (#9269) 2020-07-06 13:52:28 +02:00
Wowzewow (Wezzy)
3160508c1a Makes tool colors work, despaghettifies code (#9231)
I finally figured out how to make tool inhands and inhand coloring work properly, so custom colors can apply to inhands! (yes, even the stuff from loadout.)

Code-wise, this guts the superfluous our_color variable.
This cuts it out from screwdrivers, wirecutters, cable, and everything else which uses this shit.
I'm pretty sure testing this has taken out a day out of my life.

Also I fixed up the cable examine to be less crappy. (so you can finally see cable descriptions.)

Don't mind the commits, I just built this on top the handcuff noose PR.
2020-07-02 20:40:17 +03:00
MarinaGryphon
dd82fd6d4a Makes ATKs work again (#9187) 2020-06-22 01:42:08 +03:00
ParadoxSpace
31630e4442 Synthskin Limb/Shell Changes (#9127) 2020-06-21 20:15:35 +02:00
Geeves
1f213e48c0 Description Consolidation (#9038)
I moved the desc_info to their parent thingies, because alt clicking the type and being sent to the description.dm was infuriating.
2020-06-10 09:03:44 +03:00
Wowzewow (Wezzy)
fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Wowzewow (Wezzy)
e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
Geeves
fbfd4b5738 Adminbus Things (#8683)
Adds full variants of stacks of items in the spawn menu.
    Adds local narrate, which allows you to narrate to all mobs in a 7 tile radius.
    Allows admins to reset stationbounds via right click or Special Verbs menu.
    Adds a random type golem rune to the spawn menu, if an admin wants to adminbus a random golem into a round.
2020-05-15 23:37:51 +03:00
Matt Atlas
4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
AveryThePanda
615fb11051 Grate cost tweak (#8559) 2020-04-08 12:25:06 +02:00
Alberyk
8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
Wowzewow (Wezzy)
07167be69e Stack inhands (#8513) 2020-03-31 16:44:40 +02:00
fernerr
afc0b4b3b3 Station Facelift (#8431)
Adds some new turf sprites to replace ones in common use across the station, ports the reinforced floor from bay.
Adds new vent, scrubber, sprites for many wall-mounted objects and holopad sprites that fit in better with the changed floors.
Remaps a ton of areas visually to make better use of these changed sprites.
2020-03-27 23:27:06 +02:00
Matt Atlas
82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
fernerr
6dd1fbda22 Adds some new tile types, grates. Fixes #3332 (#8263)
This pr adds some assets that are not mapped in yet, but are to be used in future projects among other things.

Added a new type of linoleum, rubber carpets, dark/light metal grates. Added some proper footramp damaged states.
Makes blue/green (circuit/strata) tiles craftable somehow like requested here, though via autolathe instead.
Blown up footramps will no longer result in a 'Fix me!' icon appearing.
2020-02-17 20:42:05 +01:00
Wowzewow (Wezzy)
d8e3620761 a bunch of small bugfixes and tweaks (#8091) 2020-01-30 23:54:23 +01:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Matt Atlas
6cf3508082 Allows crew to spawn with more mechanical or assisted organs. (#7689) 2019-12-18 22:46:20 +01:00