- fixes#1235
- fixed stunbaton being borked
- fixed wrong lobby screen
- re-added nanako's changes to embedding
- remove old mosin code
- fix a small issue with the body type proc on the human species
- fixes an issue with the mounted smg
Fixes all the snowflake guns unique to our codebase with multiple firemodes so that they now actually behave correctly. Fixes a few bugs relating to computers, and updates modular_computers to use holoscreens.
Fixes runtime errors with cargo stock. Was caused by the type of armor boosts changing.
Probably fixes the issue of mobs dying when picked up. I added some robustness and safeties to it
Tweaks event probabilities, adjusting the major event distribution (rarer bears), raising some others and slightly reducing the overall chance of major events.
Fixes the tools/indentation.awk script to not demand a comma at the end of perfectly valid comments.
Makes it report unnecessary commas in lists.
Readds it to the Travis build list.
-added BRAINOS corporate sprites
-added BRAINOS captain vodsuit sprite, with a cicler mapped in the captains office
-fixed some red sec scum decals
-removed the dumb gun help intent thing
-added rolling up sleeves
-fixed some minor things with the merge, like wrong e-pistol names, besides changing the fire-rate and flashbangs missing in sec lockers
- Fixes#1227
- Fixes#1236
- Re-add lamarr.
- Fix bootknife thing
- Fix a couple of things related to borgs
- Re-add our tator items
- Adding back all the hardsuit modules back to robotics
- Fixing a couple of missing sprites, like fireaxe cabinet
- Fixed missing computer sprites when no power
Updates the unit tests to reflect our codebase, and not Bay's.
Also disables the indentation test until further notice, because it's dumb in its present form and function. Creates more trouble than it's worth.
What is being fixed:
-messed up sec armor
-skeleton, vox and resomi being player species
-abhumans also had restrictions added until whatever should be done with them was decided or something
-fixing dionae language name
-fixing bluespace suicide and some additions/changes
-fixing random vaurca name gen thing
-fixing missing ipc chest and groin sprites
-added missing resomi hair and some new dank vox hair styles
Changed Stats gathering to include game_id.
Removed a duplicate proc that's never used.
This introduces a breaking chance in the feedback table.
The table should be renamed and recreated with the new schema.
Several minor mapping changes, basically accounting to stringing up christmas lights and wreaths. Some chairs and tables were removed to make way for glorious Christmas Tree. May their sacrifices be well remembered.
* code\game\machinery\cryopod.dm:482:error: orient_right: undefined var
* code\modules\mob\mob_movement.dm:272:error: mob.last_move_intent: undefined var
* code\modules\mob\living\simple_animal\simple_animal.dm:377&402:error: user.changeNext_move: undefined proc
* code\modules\mob\living\silicon\robot\robot_items.dm:31:error: loaded_item.reliability: undefined var
* fixes whatever to do with chameleon.dm
* camera.dm
* didn't get chameloeon the first time round
* uplink.dm
* code\game\objects\items\devices\PDA\PDA.dm:959:error: U.last_target_click: undefined var
* code\modules\clothing\head\misc_special.dm:159:error: icon_head: undefined var
Some items that were never made due to the lack of sprite/being hard as fuck to sprite/i forgot. Special thanks for TheGreatJorge for being a based spriters and getting those done.
Medizinercorps armband - Karl Jonson - arrow768
Ceremonial Whip - Rook Jameson - hivefleetchicken
Black Labcoat - LiLITH - ladyofravens
Jeweled Tiara - Sayyidah Al-Kateb - alberyk
Also, removing xelnaga's implant, at his request.
I gave IS_SYNTHETIC the same value as it has on our repo, hopefully that lazy fix is okay. I didn't want to search trhough where it's usually first assigned
Fixes a couple of is errors with missing functions.
Added isDrone as macro
restored the various is non macro functions. i don't know how or if they could be macro-ized
Centralises the dview code and defines in one file
Removes the proc version of dview, as it was unused
Fixes three compile errors with offset lighting code
Traps will trigger don't matter if you are walking or running, same with portable flashers.
Also, fixing a missing shotgun box sprite and a the wrong gun in the supply cargo crate.
Basically, missing safety checks. Apparently blood_dna is conditionally defined and filled out. This should stop some surprisingly common runtime errors from life() that we've been seeing.
Bypassed review.