Commit Graph

354 Commits

Author SHA1 Message Date
Sparky
ade38510fe Removes Random Golems (#12287)
habemus revert
2021-08-05 01:34:17 +02:00
Casper3667
941a98219d Fixes radiation storm lights ending too late (#12256) 2021-07-27 15:27:46 +02:00
Geeves
27944fb32d Non-Hostile Migrations and Angry Goats (#12016) 2021-06-21 18:11:54 -03:00
Geeves
1385457bfa Extended Events Bugfix (#11934) 2021-05-21 17:17:17 +02:00
Geeves
be2eeae805 Rad Storm (#10945)
Non-shielded areas now get a pulsating green overlay when a radiation storm is active.
2021-03-22 00:10:13 +02:00
Wildkins
a07700f8a6 Fix runtime errors while running without a connected database (#11473) 2021-03-19 22:08:00 +01:00
Doxxmedearly
06ed6b64fa Proper fake events (#11452) 2021-03-15 22:07:36 +01:00
WickedCybs
5a09f7bd5b "Spiderling Infestation" to "Greimorian Infestation" (#11367) 2021-03-04 12:46:56 +01:00
kyres1
e84e55bcc4 Greimorians - spider reflavor (#11154) 2021-02-11 22:27:40 +01:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Doxxmedearly
5ebfbd3151 Scrubber event tweaks (#10933) 2021-01-10 23:47:46 -03:00
fernerr
6193029f8f Fixes rogue maint drone event spawns (#10835) 2020-12-19 23:36:53 -03:00
Geeves
e1deb0a277 Drone Uprising Event (#10766) 2020-12-19 13:59:42 +01:00
Matt Atlas
f00539f6f1 Removes the toxic hivebot beacon due to balance issues. (#10592)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2020-11-21 18:12:24 +01:00
Geeves
cf68859cf1 Wall Fungi Stuff (#10402) 2020-11-01 20:55:19 +01:00
JohnWildkins
f11c1d45ec Unapologetic Event Nerfs (#10430)
this is the funny haha title everyone uses right

this should hopefully fix the issue where one event failing to spawn causes 15 more to spawn in its place

fixes #10427
2020-11-01 21:11:03 +02:00
JohnWildkins
616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
JohnWildkins
886c07ac2d Random Event Tweaks: Preparing for the Overhauls (#10367) 2020-10-30 12:16:53 +01:00
Alberyk
442f2f9943 Makes spontaneous appendicitis rarer (#10336) 2020-10-27 00:44:41 -03:00
fernerr
9a7b84378e Fixes Icarus drones spawning indoors, carps/drones not having night vision (#10339) 2020-10-24 23:03:28 +02:00
Alberyk
ecb35a2319 Re-adds appendicitis (#10000)
Time to piss off 99 med mains.
2020-10-06 18:37:56 +02:00
Geeves
d86dcf74f8 Better Icarus Drones (#10047)
Improved Icarus combat drone code across the board, added a non-malfunctioning variant.
    The Icarus now sends combat drones to substantial space wildlife migrations.
    Added an Icarus drone target painter to some admin roles. It is an orbital drop device that will warp two Icarus drones at the targetted location.
    Added examine texts to malfunctioning combat drones that tells you what they're doing.
2020-10-06 14:23:48 +03:00
fernerr
0e9d815aea Ship debris sanity fix (#10187)
* Makes the ship debris event more sane

* Changelog

* No fake
2020-10-06 08:17:22 +02:00
fernerr
288de5811c Fixes the ship debris announcement playing for standard meteor showers (#10108) 2020-09-27 20:59:38 -03:00
Geeves
d827c5e477 Better Icarus Event (#10048)
* Better Icarus Event

* more gore ft. ferner

* arrow's request

* update event probabilities excel sheet

* gets rid of some old code

* better ifism
2020-09-27 01:07:27 +02:00
Matt Atlas
d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
fernerr
da892f89e1 Tweaks carp/dweller behavior and the spawn chances of a couple of major events (#10024) 2020-09-21 17:04:53 -03:00
Chada-1
d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
mikomyazaki
eb412cb2e3 Blobs will now spawn in many more locations. (#9442) 2020-07-23 23:47:18 -03:00
armrha
5ffcad6cd1 Makes cats glow when subjected to radiation (#9186)
Makes cat pets glow when subjected to radiation as per
2020-07-06 18:34:53 +03:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Kaedwuff
1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
Geeves
fbfd4b5738 Adminbus Things (#8683)
Adds full variants of stacks of items in the spawn menu.
    Adds local narrate, which allows you to narrate to all mobs in a 7 tile radius.
    Allows admins to reset stationbounds via right click or Special Verbs menu.
    Adds a random type golem rune to the spawn menu, if an admin wants to adminbus a random golem into a round.
2020-05-15 23:37:51 +03:00
Alberyk
f60a90b0c1 Removes deadly stuff from the vent clog event (#8680) 2020-04-20 00:00:58 +02:00
Geeves
1a7cc1a1c7 Some Silicon Code (#8394)
Tweaked a hell of a lot of silicon code to make synthetics better.

Synths with scrambled codes that prevent them from being on robotics computers will now appear on Merc camera networks.

Both variants of the engineering borg can now deploy the malf borging machine.

Medical borgs no longer get polyacid sprays, instead getting Wulumunusha CMO Hyposprays, which cause muteness.

You must now be on help intent to use items like crowbars and screwdrivers on borgs. Otherwise you hit them with it.
2020-03-13 13:29:35 +01:00
Geeves
2459e0b2dc Bluespace Golems (#8265)
The unknown transport signature can now bring something more interesting on-station.
Fixed the golem ghostspawner being enabled at all times and producing an error message.
2020-02-25 13:22:05 +01:00
mikomyazaki
6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Werner
9c2f225718 Changes to drones and z-macros (#7068)
Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap
2019-11-06 18:55:14 +01:00
fernerr
5e02e38437 Hivebots: The Second Wave (#7002)
Changed the spawning mechanics of hivebots and expanded their roster with three new types, Bomber, Guardian and Harvester.
    Tweaked the slime infestation event to be a bit more colorful and spawn a couple more slimes than currently.
    Made it so infestation events no longer trigger outside the station at shuttle docks,, inside xenobiology cells, substations, at centcomm or outside etc.
    Fixed the prison break event from not working correctly with virology, added a chance for it to happen at the bridge.
    Fixed some announcements missing their custom titles. Particularly those used by random events. Tweaked their font and size.
2019-10-20 00:18:23 +03:00
Geeves
1e9e8ef763 Gravity loss is no longer falsely announced (#7082) 2019-10-01 17:53:28 +02:00
ParadoxSpace
a7ff20218a removes secborgs (#6733)
The evil will finally be defeated.
This takes security borgs out of the game entirely. They bring pretty much nothing to the table, in terms of either roleplay or positive influence to the station.
Also, combat and syndicate modules now have cuffs.
2019-08-17 19:23:11 +03:00
ParadoxSpace
6916089d4e Replaces Mice w/ Rats (#6625) 2019-07-06 00:03:35 +02:00
fernerr
52e7726b23 Replaces the sprites of hivebots and enhances/fixes their behaviour (#6262)
Replaced the hivebot sprites (Thanks to Kyres1) as suggested in this thread. https://forums.aurorastation.org/topic/11610-hivebotspace-bear-resprite/

    Hivebot beacons now spawn in as one of three different variants, their only difference right now is the type of defensive weaponry they use. (Rapid firing taser, Radioactive/toxic beam or an incendiary beam)

    Hivebot beacons keep track of their spawned bots, halting further spawns if the number of existing bots becomes that of the max allowed.

    Added a red variant of the hivebot sprite, to easily differentiate between the melee and ranged variants

    Hivebots are now affected by emps.

    The timer now works properly, the hivebots will all not spawn at once.

    New: Added a snoozing var, that if set to 1 will not allow the beacon to spawn bots until it has spotted an enemy. Will possibly be used in future mapping stuff related to dungeons and the like.

The balancing is something I'm torn on and will likely tinker with further in the future, pending feedback.
2019-05-29 21:28:59 +03:00
Werner
6d8a94d408 Simulated to Unsimulated (#6410) 2019-05-19 16:22:54 +02:00
ParadoxSpace
1ccf4014b4 Replaces NT bank accounts with Idris. (#6448) 2019-05-18 21:47:45 +02:00
OneOneThreeEight
d925850e91 The fake and real viral infection event should no longer broadcast the name of the disease. (#6416) 2019-05-13 23:57:42 +02:00
Werner
c295906bcd Adds the Pharmacist and Biochemist to replace the Chemist and Virologist (#6099) 2019-03-18 23:03:09 +01:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00