Commit Graph

195 Commits

Author SHA1 Message Date
Doxxmedearly
3acb186b26 Removes Wizard + Conflux (#12067) 2021-06-30 19:55:06 -03:00
Alberyk
da4f065701 Where No Spaceman Has Gone Before: a space sector system (#11801) 2021-05-31 00:32:07 +02:00
Haydizzle
f033fc4371 Adds Unathi Hide Mantles (#11764) 2021-04-28 16:37:50 +02:00
TheStryker
f47b429cf8 Adds Assunzione and Plutonian accents. (#11469) 2021-03-21 17:01:46 +01:00
MarinaGryphon
2a0ab65e64 Bugfix Collection (#11371) 2021-03-04 21:19:10 +01:00
Geeves
b633d1e75a Auto Local Admin (#11254) 2021-02-23 17:19:54 +01:00
Sparky
7c3ed19c4b Real Time (#11076) 2021-02-16 20:47:45 +01:00
Sparky
bd4b88b045 You see me rollin' - Roller Bed Tweaks (#11150) 2021-02-16 19:41:55 +01:00
Geeves
93e070371c Revenant Gamemode (#10851)
Added a new wave defense gamemode, Revenants, wherein the station crew have to defend themselves from an endless wave of humanoid bluespace creatures.

Ported the icon from Baystation, it's their blueforged, but I tweaked the mob's alpha values a tad. Baystation12/Baystation12#21669
2021-01-15 18:44:28 +02:00
Geeves
840f6d0e8f Loner Gamemode (#10913) 2021-01-11 21:32:33 +01:00
Werner
9394675c96 Reworks the job whitelists. (#10907) 2021-01-08 22:42:57 +01:00
Erki
008f2153fe Better config based permissions docs (#10872) 2020-12-31 16:23:52 +01:00
Werner
f0ee7a38b2 Converts the custom item system to json/db (#10821) 2020-12-25 14:18:39 +01:00
Geeves
fec75da340 EMT -> First Responder (#10453)
Emergency Medical Technicians have been renamed to First Responders, their duties remain the same, for now.
2020-12-06 14:46:57 +02:00
Werner
1762f16344 Migrate basic build to drone (#10651)
* Adds drone tasks to Execute UTs on Aurora and Exodus
* Adds a drone task to Migrate SQL and Perform the SQL UT on Runtime
* Changes the SQL UT to respect the config.sql_enabled setting and
  use that sql connection
* Changes the default config.sql_enabled state to 0, so uncommenting
  SQL_ENABLED has a actual effect
* Moves a number of UT tests into a helper script (code_check.sh)
* Updates the way the RUST_G dll/so is located
* Adds a check to load_databases to verify that sql is enabled
* Adds a check to establish_db_connection to verify that sql is enabled
* Adds spearate config files used during the UTs (which hold the UT db
  connection info and enable/disable the db epending on the UT)
2020-11-26 17:13:56 +01:00
Geeves
7af7d3187b Remote Canisters (#10563) 2020-11-22 10:57:16 +01:00
Doc
701c29eba1 Up round-end time by 60 seconds (#10243) 2020-10-17 18:55:37 +02:00
Alberyk
e23d715c87 Adds a lore summary button to the title menu (#10164)
* kyres request

* stuff
2020-10-08 17:47:28 +02:00
Erki
5ea7f6995e Preloading RSC from external URLs (#10095)
Ports the external URL preloading from tg-station. This allows us to point the config to an external URL, from which the .rsc file will be downloaded. This will be way faster than using the BYOND system, as we don't have to deal with BYOND's netcode.
2020-09-26 22:46:47 +03:00
Geeves
da7bb8392c Raging Mages: A Magistake (#9891)
Added a new gamemode, Magistake, where a group of four rookie mages take the skipjack on a joyride to the station.
    Magical staves now show their ammo on the HUD.
    Magic missile no longer targets fellow magic users.

Note to maintainers: This should be added to the server's config after being merged, to allow it to happen in Secret.
2020-09-19 13:43:28 +03:00
Erki
7097912fd1 Adds LDAP but for 2d spessmen (#9527) 2020-08-10 13:56:39 +02:00
Matt Atlas
67b4e8a88c Fixes shells and shit having 300 health instead of 200 (#9524)
This means that you need -100 health to die currently, which is 200 - 300 for most species, which means you need to do 300 damage, which is bullshit.
2020-07-30 15:29:53 +03:00
Matt Atlas
4f1b29f629 Autokicking now kicks any mob that isn't an observer and isn't staff. (#9424)
Also, the autokicker SS now counts how many people have been kicked.

Note that this will need a config update as well.
2020-07-25 22:16:57 +03:00
Alberyk
88ce3ff47c Revert "Adds glide_size to atom_movable and removes tickcomp (#9373)" (#9402)
Either the pr is not working or I did something wrong on my side.
2020-07-19 22:40:44 -03:00
Matt Atlas
f97101f18b Adds glide_size to atom_movable and removes tickcomp (#9373) 2020-07-19 20:30:14 -03:00
Geeves
a199fc346d Burglars Secret Addition (#9313)
Burglars and Conflict has been added to the secret rotation.
    The minimum players amount needed for Burglars has been removed.
    Burglars max player cap has been increased to 20.
2020-07-14 22:00:30 +03:00
Matt Atlas
107bbc58d8 Ports emote decls from Bay + automatic pain emotes. (#9215) 2020-07-03 20:14:23 +02:00
Wowzewow (Wezzy)
0e721743b8 Fixes loadout slot buttons (#9208) 2020-06-26 12:57:30 +02:00
Matt Atlas
de38551038 Revert "Ports Bay's stamina/sprinting intent system. (#8805)" (#9182)
This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them.

Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
2020-06-23 20:07:06 +03:00
Matt Atlas
56a3c517e7 Ports Bay's stamina/sprinting intent system. (#8805)
Now this might actually be the last of the ports before I actually code things I swear.

Ports Baystation12/Baystation12#25773 and adds sprinting by holding the shift key, also adding the option to add more movement intents for species with their own slowdown etc etc.
2020-06-18 23:35:29 +03:00
skull132
7ba4b85fe9 I forgot configs 2020-06-10 09:07:02 +03:00
Kaedwuff
1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
Erki
7cc7bcfdd2 Implements the pulling of news from the forums (#8887) 2020-05-21 12:45:07 +02:00
skull132
0907c95842 Revert "Revert "IPC Tag Project (#8649)""
This reverts commit bf11747fc3.
2020-05-08 23:30:08 +03:00
Werner
bf11747fc3 Revert "IPC Tag Project (#8649)"
This reverts commit f076f391f4.
2020-04-28 15:29:36 +02:00
Geeves
f076f391f4 IPC Tag Project (#8649) 2020-04-28 14:45:56 +02:00
Alberyk
486cd1e78d Changes that the emergency shuttle can only be called after one hour (#8639) 2020-04-13 23:33:57 -03:00
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Werner
70286d7618 Reworks Away Mission Selection (#8292) 2020-02-20 00:14:00 +01:00
Pratepresidenten
0731c8ffc2 Roundstart tip changes. (#8102)
* Roundstart tip tweaks

* Tips and tweaks!

* Tiptweaks #2

* Tiptweak #3

* Tiptweak #4
2020-01-30 10:34:14 +01:00
Mykhailo Bykhovtsev
7b07d8f2e0 Adding admin verb to load templates(maps) during runtime. (#7674) 2020-01-27 21:51:49 +01:00
Matt Atlas
3f87bb63ee Medbay Job Reshuffling (#7986) 2020-01-25 11:15:04 +01:00
mikomyazaki
2047658b85 Removes slowdown due to shoes. (#8025)
Apparently some people like to run around with their toes out, or without shoes to show off cyberlimbs if they're synthetic. Currently this means they take a 1 point slowdown.

This change removes that slowdown.

This change will require a config change in game_options.txt -- HUMAN_DELAY 1 to 0 to preserve the current speeds of human mobs, as shoes won't be granting a speed boost any longer.
2020-01-23 18:02:16 -03:00
Erki
18e03e0a02 rustg for UDP shipping (#7897)
The C++ UDP logging library has been swapped out with a rustg implementation. The rustg library uses non-blocking IO mode, and hopefully has less trouble than the C++ one. Though we'll have to see. It should error when the call is supposed to block.

The old library has been removed.
2020-01-11 21:17:41 +02:00
Erki
6d0e1a7f1b Fail2topic (#7925)
Adds a system for autobanning IPs which abuse the world/Topic API. The implementation is very analogous to fail2ban. All bans implemented are removed at round end, or at the start of the next round. This is to stop the windows firewall from getting clogged to hell. The system respects whitelisted IPs.
2020-01-05 20:34:43 +02:00
Leudoberct1
6d8d2df86a Adds a new away site with playable ghost roles, Kataphract Chapter (#7744)
Me and Geeves have been working on this for a couple of days now. It's a Kataphract Chapter vessel that can spawn as an away site, with spawners for 2 Kataphract Hopefuls, a Kataphract QM, and a Kataphract Trader. These roles do not require a whitelist, much like the Kosmostrelki. There is also two slots for Kataphract Knights, these require a Unathi whitelist, and a slot for a K'lax Kataphract Hopeful, this requires a Vaurca whitelist.

It has a whole bunch of stuff on it, such as a bridge, sparring/recreation area, QM desk & armoury, vault, knight's office, cafeteria, dorms, toilets, engineering, solars, hangar, and a trading area to trade with the crew and a merchant console, as well as a warehouse to store goods.
2020-01-04 17:46:41 +02:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Matt Atlas
ca1e06d6c7 Adds distress beacons instead of the current ERT call (#7169) 2019-10-27 14:35:24 +01:00
BurgerLUA
4d1c49d97d Explosion Config Flexibility (#7024)
Adds a new config option that subtracts a flat value from power when going across z-levels in in iterative explosion modes. This should make it easier to balance explosions across z-levels.
2019-10-27 10:31:09 +02:00