Commit Graph

272 Commits

Author SHA1 Message Date
Karolis 61f6e5a6c1 Styles basic HTML UIs (#7001) 2019-09-24 00:42:15 +04:00
Geeves c2979e5496 Shinobi: Geeves Destroys Game Balance: Electric Boogaloo (#6989)
Added a ninja frequency to radios which ninjas spawn with to collaborate.
    Two ninjas now spawn instead of just one.
    Gave the ninja better spawning gear, a syndicate uniform, a belt with some tools and a pAI card.
    The ninja suit now has new lights, and its shoes are now magboots.
    Added a doorhack RIG module. Functions the same as the normal doorhack, but the user can move around after initiating the hack, as well as hack multiple airlocks at once.
    Added new advanced combat belt, can hold various gear that a ninja would usually come across.
    Gave the ninja teleporter a 5 second cooldown between uses.
    Buffed the ninja's RIG armour values slightly. Still requires feedback, if ninjas die too quickly, it will be buffed more.
    Added an additional toolbox, chair, suitcooling unit and ninja spawn point to the ninja shuttle on the centcomm level.
    Gave the ninja a new uniform + gloves.
    Tweaked Emergency Power Generator to give 2500 energy, but take 5 minutes to recharge. In the past, they took 24 seconds to recharge and gave 1500 energy, which made all other sources of energy regeneration useless.
2019-09-19 09:43:30 +03:00
Matt Atlas f18c90807b Faction-specific loadout items (#6969)
You can now add items to the loadout that are limited to a faction.
2019-09-14 21:36:12 +03:00
Werner 612bb40e30 Removes the option to join as random job. (#6886) 2019-09-08 12:24:42 +03:00
Alberyk 8291e3b474 Tajaran stuff: five years plan edition (#6913)
-adds the honorary party member card to the loadout
-adds mata'ke priest clothing to the loadout
-removed siiktau
-removed some unused clothing
-added some extra description_fluff
2019-09-01 21:49:12 +03:00
Karolis a365c5e30c Fixes voting question for being too sanitized. (#6916) 2019-08-27 18:06:04 +03:00
MarinaGryphon bd5884c89a Circuits Update One (#6852)
Ports a buuuuunch of circuits from Polaris.
Allows metabolic siphons and internal energy siphons to consume power to feed their host.
Ports /tg/ circuits too while I'm at it.
Increases base size and complexity for circuits. You're all adults. Hopefully. Don't abuse it.
Ports the integrated circuit detailer.
2019-08-25 21:44:42 +03:00
Alberyk 2824a51cf0 Adds more depth to citizenship and religion choices at the character setup (#6785)
This pr adds some depth to the citizenship and religion choices at the character setup.
Citizenship will now affect your loadout and mission as a consular officer.
Religion will now affect your chaplain's religion name, bible name and sprite.
Selecting any option will bring a small lore pop up for citizenship and religion choices.
2019-08-16 19:16:20 +03:00
Karolis 9b2ad87a4c Makes borgs not runtime (#6863) 2019-08-13 20:22:33 +02:00
Werner a8e4e7f88c Ghost Roles (#6706) 2019-08-10 23:57:49 +02:00
Werner ca7468ea88 Fixes some oversights with the protection of admin areas. (#6826) 2019-08-07 00:51:39 +02:00
Karolis 9985960e5b Adds modern player panel for staff needs. (#6795) 2019-08-04 20:13:20 +02:00
Werner cf4f66dfcd Response Team Stats (#6796) 2019-08-02 01:41:19 +02:00
Erki 9535f738ad Port TG's stickyban panel (#6806) 2019-08-01 10:37:23 +03:00
Karolis 6b8c808fcc Fixes maniquin caused runtimes (#6784) 2019-07-27 20:46:18 +03:00
Karolis 8b785b3815 New record consoles and removal of old datacore, adds SSrecords (#4878)
This PR is depending on #4868 for it's ui framework. This PR mostly makes new SSrecords subsystem responsible for storing records. This should replace old datacore.

Make new SSrecords.
Make things use SSrecords and whole code compile
Made VueUi button <vui-button> to push parameters as JSON, preserving client side data stricture.

    Add new records console and admin record management.

I am mostly looking for feedback regarding SSrecords and it's data storage mechanism criticism (It's using lists for storage)
2019-07-27 12:24:16 +03:00
Werner f369a94d06 Removes that 2019-07-27 03:56:57 +02:00
Mykhailo Bykhovtsev e51ca16771 Ceres' additions part three (#6748)
Depends on #6743

    Adds Lance fatigues, male and female dresses to the game.

Select equipment verb additions:

    Adds Lancer

    Adds Lance Medic

    Adds Lance Engineer

    Adds Lance Operative

Misc changes:

    Reworks outfit datum API to allow for belt, accessory contents similar to backpack API. Adds ability to add holstered weapon

    Refactors bottle API, cleans it up removing redundancy and duplicated code. Adds ability to define multiple reagents and their volume for the bottle.

    Adds Dexalin Plus bottle, Epinephrine bottle, Spaceacilin bottle.
2019-07-27 00:01:47 +03:00
Alberyk 8ceefde494 Replaces the IAA with the Representative job (#6752)
This pr does what is suggested in this thread: https://forums.aurorastation.org/topic/12395-iaa-rework-representatives/
2019-07-25 01:15:21 +03:00
Erki 07fbf53b47 Thou shalt not act recursively. (#6640) 2019-07-25 01:15:03 +03:00
Erki bd2d9a184d Better factions and contractors (#6493)
Intent of this PR: make factions actually matter.

How we're going to do this:

Make factions limit job choices.
Make factions have alternative loadouts that override job uniforms
Make factions be visible in the employment records.
Revert existing faction loadout options or put them behind a preference, in favour of new shit.
2019-07-16 00:21:34 +03:00
Werner 5d2812b74a Removes borg keys from the round end report (#6701) 2019-07-13 22:56:07 +03:00
MarinaGryphon 0cd61f4f48 Adds Random Notes (#5644)
Adds SSDocs, which manages randomly spawned documents.
    These documents can be specified in a json file or in a database.
    Adds /obj/random/document and adds /obj/random/document to the loot pool of /obj/random/loot.

Actually adding the notes to spawn is up to loredevs. If there are no notes to choose from, /obj/random/document will leave a blank sheet.

The notes can have HTML in them, meaning custom CSS and images. We're giving the loredevs a good bit of responsibility here.
2019-07-13 17:50:19 +03:00
Erki 514e1f2aa4 Makes sounds with a low enough volume only audible within line of sight (#6515)
It has been posited that it doesn't make sense to hear certain sounds through walls. So, I proceeded to go and change that.

All sounds with a volume of 50 or less will now be played only to the "hearers" list. This is basically people within line of sight. I also rewrote the lower levels of the sound API with this. The code is now more modular, while retaining the same main API entry point playsound.

This needs a test merge to see how badly I broke shit.
2019-07-13 17:50:01 +03:00
Mykhailo Bykhovtsev 3691d5ddda Diona detaching limbs (#6496)
Adds ability for Gestalt to detach their limb nymphs and use them for scouting or whatever.

    Detached Nymph can switch back and forth between controlling Gestalt or nymph

    Detached nymph can merge back into Gestalt, restoring lost limb instantly.

    Makes initialization of Diona nymphs based on external organs it has, not a hardcoded number

    No longer Nymphs spawn on turf and move into Gestalt during initial setup.

    No longer removing internal limbs would cause spawn of nymph. Only external organs do that now.

Timers:

    Adds new proc in timers that calls the callback and deletes timer afterwards. Used when you need to make active timer execute now.
2019-07-13 11:18:26 +03:00
Werner 6849b23191 Prevents ghosts from freely observing on the derelict. (#6670) 2019-07-12 02:47:00 +02:00
Alberyk a79c08beda Fixes explosions not affecting the z-level bellow (#6692)
* Fixes explosions not going down.

* And adds changelog now.

* Update html/changelogs/alberyk-explosionfix.yml

Co-Authored-By: fernerr <35879136+fernerr@users.noreply.github.com>
2019-07-09 17:52:32 +02:00
Werner ba65d5dd06 Automatically Forces the shuttle if it takes too long to launch. (#6650) 2019-07-08 22:04:30 +02:00
Werner f8ce8d584e No Round End (#6346)
No longer displays a message and votes for transfer if the mercs/raiders move their shuttle back to the base.
2019-07-06 11:11:33 +03:00
ParadoxSpace 6916089d4e Replaces Mice w/ Rats (#6625) 2019-07-06 00:03:35 +02:00
Erki 997925cb9b Removes the ingame text asking heads of staff to ahelp upon disconnect (#6620)
I've never seen this provide any meaningful information. We can generally track this easily enough if required, otherwise it's just noise anyways.
2019-06-27 21:26:44 +03:00
Werner 0c6527f19c No ckeys in round end report (#6610)
Implements a recent decision by the headmins.
2019-06-24 14:36:18 +03:00
fernerr 77c262e9a2 Security and Central command uniforms sprite overhaul (#6560) 2019-06-18 00:28:53 +02:00
Werner 6d8a94d408 Simulated to Unsimulated (#6410) 2019-05-19 16:22:54 +02:00
ParadoxSpace 1ccf4014b4 Replaces NT bank accounts with Idris. (#6448) 2019-05-18 21:47:45 +02:00
Karolis 3a23618aa4 Fixes wording and brings back secret. (#6431)
I promise this time I won't be LMAO.
2019-05-12 11:04:39 +03:00
Karolis f9d74d519c Fixes added secret mode (#6428) 2019-05-12 01:58:30 +03:00
Karolis 15ad0755c7 VueUi based voting (#6405) 2019-05-11 21:33:11 +02:00
Werner 87efc6aea3 Fixes Space-Ruin Issues (#6404)
* Fixes Space-Ruin Issues

Fixes Load-Time and Lighting issues on the Space Ruins by moving the loading of the ruins into Atlas

* Reworks the space ruin loader

It´s now based on a json file which allows to set the weight of the ruins, add various tags with a specified weight and restrict the maps the ruin can be used in

* Fixes compile warnings

* Change z-levels in aurora.dm

* Moves the SubSystem

* Changes the player_levels back again since the away mission is now loaded after the z expansion
2019-05-09 01:12:28 +02:00
Alberyk 1df9443927 Fixes all the holofloors on the space ruins and fixes the eternal darkness on the ruins (#6389) 2019-05-07 20:09:46 +02:00
alsoandanswer 1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Alberyk 6393c26326 Adds a system for random explorable space sites (#6320) 2019-05-05 23:37:03 +02:00
Mykhailo Bykhovtsev 81e7f29878 Reworking Bot API and optimizing for loops in admin code (#6355) 2019-05-01 14:14:26 +02:00
Mykhailo Bykhovtsev f38cd3c70b Timers sanity checks Port from TG. (#6125)
This adds timers sanity checks with stack tracing of where it was called. Check are:

If timer had no callback(crashes timer)

If timer was called with negative wait time. Converts time to 0 and gives call stack.

If timer was called on deleted or about to be deleted object. Still runs, but gives call stack

If timer had infinite or more wait time. Crashes timer

Adds sanity check to beams for timer wait time.
2019-03-24 13:21:04 +02:00
Alberyk 97bcd70b1a Adds Off-Worlder Humans (#6078) 2019-03-13 00:59:04 +01:00
Werner 3eebf17cde ERT/TCFL Chance Tweaks (#6012) 2019-03-12 00:09:19 +01:00
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Werner b823b4eb05 Converts jobs and admin equipment to use outfits (#5827)
Converts the jobs and admin equipment to use outfit datums.
2019-02-19 23:58:05 +02:00
Werner 93472659b7 Adds a helper proc for money transfers (#5876)
Adds a helper proc for money transfers between two accounts.
Cleans up the EFTPOS and cargo delivery code to use said helper proc.
Changes SSEconomy to use indexed lists for accounts and look up the accounts by accessing it via the index.
2019-02-03 01:12:31 +02:00
VTCobaltblood ec6760ce5f Leather jackets can now be unbuttoned (#5911)
As well as their corporate version.
2019-01-22 22:40:31 +02:00