Commit Graph

220 Commits

Author SHA1 Message Date
fernerr 07cf338f87 Makes the IAC vest able to store things (#7015) 2019-09-24 02:19:59 +04:00
Karolis 61f6e5a6c1 Styles basic HTML UIs (#7001) 2019-09-24 00:42:15 +04:00
Alberyk 199da5f41c Adds more skrell stuff (#6991)
-adds some skrell items to the loadout
-adds an unique jumpsuit to the jargon consular officer
-adds some new skrell markings
-adds a new sprite for a skrell holy book
-adds a new skrell plant
-adds some new skrell related drinks
2019-09-17 21:53:51 +03:00
ParadoxSpace 21df670cab Adds Alt Necropolis Research Uniform (and a few other things) (#6994)
This was in Matt's PR, but I erroneously missed that it wasn't in the actual loadout.
2019-09-15 23:35:23 +03:00
Matt Atlas f18c90807b Faction-specific loadout items (#6969)
You can now add items to the loadout that are limited to a faction.
2019-09-14 21:36:12 +03:00
Werner 612bb40e30 Removes the option to join as random job. (#6886) 2019-09-08 12:24:42 +03:00
Alberyk 4765750be0 Bug fixes: drugs, full hydrobelts and a bit more (#6935)
-fixes the matake mantle having the wrong sprite
-fixes #6918
-fixes #6917
2019-09-03 21:15:46 +03:00
Alberyk 8291e3b474 Tajaran stuff: five years plan edition (#6913)
-adds the honorary party member card to the loadout
-adds mata'ke priest clothing to the loadout
-removed siiktau
-removed some unused clothing
-added some extra description_fluff
2019-09-01 21:49:12 +03:00
Alberyk a2feca5051 Tweaks some stuff to better reflect synth lore (#6905)
At request of kyres
-removes hunter seeker borgs
-removes the synthetic intelligence movement armband
-give the unique robotic tools to the borgs, so their cool sprites will not go unused
2019-08-27 17:55:15 +03:00
MarinaGryphon bd5884c89a Circuits Update One (#6852)
Ports a buuuuunch of circuits from Polaris.
Allows metabolic siphons and internal energy siphons to consume power to feed their host.
Ports /tg/ circuits too while I'm at it.
Increases base size and complexity for circuits. You're all adults. Hopefully. Don't abuse it.
Ports the integrated circuit detailer.
2019-08-25 21:44:42 +03:00
Alberyk 2824a51cf0 Adds more depth to citizenship and religion choices at the character setup (#6785)
This pr adds some depth to the citizenship and religion choices at the character setup.
Citizenship will now affect your loadout and mission as a consular officer.
Religion will now affect your chaplain's religion name, bible name and sprite.
Selecting any option will bring a small lore pop up for citizenship and religion choices.
2019-08-16 19:16:20 +03:00
Karolis 8b785b3815 New record consoles and removal of old datacore, adds SSrecords (#4878)
This PR is depending on #4868 for it's ui framework. This PR mostly makes new SSrecords subsystem responsible for storing records. This should replace old datacore.

Make new SSrecords.
Make things use SSrecords and whole code compile
Made VueUi button <vui-button> to push parameters as JSON, preserving client side data stricture.

    Add new records console and admin record management.

I am mostly looking for feedback regarding SSrecords and it's data storage mechanism criticism (It's using lists for storage)
2019-07-27 12:24:16 +03:00
Werner ad264c0496 Fixes #6777 (#6778) 2019-07-25 23:35:17 +03:00
Alberyk 8ceefde494 Replaces the IAA with the Representative job (#6752)
This pr does what is suggested in this thread: https://forums.aurorastation.org/topic/12395-iaa-rework-representatives/
2019-07-25 01:15:21 +03:00
Erki b435a8f573 Faction updoots (#6765) 2019-07-24 21:09:16 +02:00
ParadoxSpace 4d91774fad Some Vaurca Clothes (#6731)
As on the tin. Shrouds in preset colors (a little helmet), and a recolorable mantle. Also, shaper helmet now actually covers the head.
2019-07-21 22:22:28 +03:00
Erki bd2d9a184d Better factions and contractors (#6493)
Intent of this PR: make factions actually matter.

How we're going to do this:

Make factions limit job choices.
Make factions have alternative loadouts that override job uniforms
Make factions be visible in the employment records.
Revert existing faction loadout options or put them behind a preference, in favour of new shit.
2019-07-16 00:21:34 +03:00
ParadoxSpace f447e175a9 New Vaurca Antennae (#6648) 2019-07-06 00:24:32 +02:00
ParadoxSpace a33141023d Unathi Clothing Fix (#6594) 2019-06-19 22:34:45 +02:00
smallgreenant ff2c48cadd Unathi Clothing addition. (#6568) 2019-06-18 21:11:41 +02:00
fernerr 77c262e9a2 Security and Central command uniforms sprite overhaul (#6560) 2019-06-18 00:28:53 +02:00
ParadoxSpace 70b306785d New IPC Antennae (and one more thing) (#6497) 2019-05-31 22:53:24 +02:00
ParadoxSpace 80d07639f1 Contractor IDs (#6470) 2019-05-24 22:57:49 +02:00
fernerr 7ec85635e5 A round of sprite improvments/additions. (#6363)
This pr aims to implement a bunch of the work done by Amoryblaine (found in this thread https://forums.aurorastation.org/topic/11698-amorys-sprites/)

    Adds new sprites for the tactical gear available in cargo.
    Adds new, green, sprite for the military belt, the old red one is added as a specific syndicate variant.
    Improves the sprite of the ushanka, adds the old one as a variant by request.
    Adds rolled down sleeves states for two sol uniforms, adds sol tactical helmet and heavy armor vest.
    Adds a TCFL jacket to the loadout.
    Changes the flipped sprites of most caps to be leaning rather than straight.
    Makes the visors of biosuits transparent.
    Recolours the security biosuit from orange to pale blue.
    Recolors the hip holster to be black.
    Makes the tactical gas masks eyes transparent.
    Tweaks the red and blue bandanas to be less bright.
    Adds some missing balaclava sprites, Improves the look of rolled up balaclavas.
    Makes the security berets more fitting with the standard blue one.
2019-05-23 09:16:55 +03:00
Alberyk 4014355de8 Organizes species datums and icons better (#6440) 2019-05-19 15:49:29 +02:00
ParadoxSpace fbf7f05731 contractor uniform tweaks (#6432) 2019-05-15 23:05:24 +02:00
Alberyk 3a8e751ec7 Adds more flags (#6412) 2019-05-13 21:15:06 +02:00
Alberyk 001565ca2f Adds the contractors uniforms (#6399) 2019-05-11 21:27:15 +02:00
ParadoxSpace 03c9246a26 Fixes Vaurca Shoes Entry & Body Sprite (#6398)
oops. I didn't know if this would completely break it or not so here we go.
Also, this shifts the vaurca west facing sprite back one pixel.
2019-05-09 20:27:27 +03:00
ParadoxSpace ff5933505c Vaurca Addition (#6374)
Adds more bloat
2019-05-07 20:27:41 +02:00
Alberyk e8062bf0ec Adds toothpaste and toothbrush (#6317)
This pr adds toothpaste tubes and toothbrushes, you can get them in the loadout and the surface bathroom. Toothpaste works like alcohol to vaurca. A couple of vaurcan drink recipes are also added at the request of their lore writer.
2019-04-20 23:02:53 +03:00
Alberyk 64d01ce20b Bug fixes: vaurca items, survival items fix and message spam (#6311)
-fixes #6232
-fixes a couple of problems with the new vaurca loadout items
-fixes intoxication message spamming people
-fixes #6265
-fixes #6261
-fixes the legion rig having no back sprite
-fixes #6314
-fixes #6297
2019-04-18 21:38:14 +03:00
Alberyk d94a8a85b4 Adds more vaurca related xenogear loadout options (#6252) 2019-04-10 23:12:30 +02:00
Alberyk 4d703e4f4d Bugfixes: offworlder rigs, vaurca boxes and dionae flares (#6224)
-fixes #6170
-fixes #6216
-fixes #6218
-fixes #6198
-fixes #6060
-fixes #6058
-fixes a hardsuit related runtime
-makes masks less expensive on the loadout

The offworlder rig is now a loadout option, while they get pills by default.
2019-03-27 23:09:31 +02:00
ParadoxSpace 358df28b1e offworlders viii: the last bugfix (#6222) 2019-03-27 09:14:50 +01:00
Alberyk 5cc4ae3310 Fixes the pioneer's scarf and the starshades (#6214) 2019-03-25 13:00:49 +01:00
Alberyk aa2d90b546 More off worlder related issues: the return (#6210) 2019-03-25 01:23:04 +01:00
VTCobaltblood 3cae063312 Made IPC antennae recolorable (#6155) 2019-03-19 22:48:17 +01:00
Werner c295906bcd Adds the Pharmacist and Biochemist to replace the Chemist and Virologist (#6099) 2019-03-18 23:03:09 +01:00
Alberyk 6a8308fefa Fixes a couple of offworlder related issues (#6145) 2019-03-13 23:16:37 +01:00
Alberyk 97bcd70b1a Adds Off-Worlder Humans (#6078) 2019-03-13 00:59:04 +01:00
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Alberyk edd11d37c3 Aut'akh unathi fixes: limbs and loadout (#6091) 2019-02-24 12:17:19 +01:00
VTCobaltblood 6943069eec Adds a TCFL beret to loadout (#6057) 2019-02-24 00:30:03 +01:00
Werner b823b4eb05 Converts jobs and admin equipment to use outfits (#5827)
Converts the jobs and admin equipment to use outfit datums.
2019-02-19 23:58:05 +02:00
ParadoxSpace a8fb8606e1 adds more dumb unathi shoes (#6025)
adds some more durable caligae as to not literally wear sandals to drop wrenches upon. adds differing tajaran and unathi sprites to fit their different feet. makes unathi feet durable.
2019-02-11 23:10:34 +02:00
Mykhailo Bykhovtsev f83895cb82 Fixing runtimes V2 (#6006) 2019-02-11 01:05:12 +02:00
VTCobaltblood 1d46140dba Sprite tweaks (#6026) 2019-02-10 03:24:20 +01:00
VTCobaltblood 0427b3ebea Hoodie rework & resprite (#5998)
Hoodies have been resprited to be less ugly, and now also function in a similar way to winter coats, i.e. actually having a hood. In addition to that, they can still be opened and closed. They're also recolorable in the loadout.
The hood icon not being colored is a known issue, but I'm not sure how to fix it. This affects roughly nothing except for the UI.
The PR also makes a slight tweak to my cardigan sprite for it to be less ugly.
2019-02-03 20:40:52 +02:00
ParadoxSpace 720d6263a4 Xenowear Update (#5846)
Adds footwear for clawed xenos, as well as a selection of capes for Skrell.
2019-01-28 19:41:06 +01:00