Commit Graph

10495 Commits

Author SHA1 Message Date
skull132
c20fd96200 Vampire - Frenzied Grapple
A frenzied vampire can grapple a random victim. Puts them into aggressive grab if possible.
2016-05-14 21:04:13 +03:00
skull132
4b654cf880 Vampire - Logs
Logging. Fucking. Everything forever. Reeee!
2016-05-14 19:49:09 +03:00
skull132
869e32ae8d Vampire - Failure Feedback
Adds feedback for failed vampire_can_affect_target() checks. So a vampire knows why they cannot interact with another subject.
2016-05-14 18:51:21 +03:00
skull132
1bd3b2c064 Vampire - Full Power
Gaining 650 total blood will grant a vampire full power.

At this moment, this enables a vampire to:
* Veil step while dragging victims along
* Instantly dominate people
* Affect chaplains and other vampires (who are not at full power yet)
2016-05-14 18:18:42 +03:00
skull132
69f168870a Vampire - Enthrall rework
Works on grabs now, as opposed to just target selection. Makes more sense this way.
2016-05-14 17:48:38 +03:00
skull132
6276a18dfb Vampire - Draining Fixes
The victim is now perpetually stunned while being fed upon. Also gives them feedback on what they remember (specifically, they don't remember being fed upon IC).
2016-05-14 17:42:16 +03:00
skull132
6be763fc8f Vampire - Enthrall and Embrace Fixes
Stops spamming the thrall with a screen full of messages.
Should make the embrace work properly on all roles.
2016-05-14 17:16:14 +03:00
skull132
399ad21b68 Vampire - Feedback and Typos
Provides better feedback to the vampire on powers that take a bit to activate.
2016-05-14 17:07:06 +03:00
skull132
6b7d2c7656 Vampire - Weil Valk Fixes 2
Bad pointers were causing compile errors.
2016-05-14 17:06:20 +03:00
skull132
37988ef009 Vampire Fixes - Veilstep, veil walk, bats
Veil step now works specifically with shadowed tiles.
You can now exit out of veil walk by toggling the ability again.
Bats will no longer attack the person who spawned them, or his thralls.
2016-05-14 16:27:50 +03:00
skull132
33a4764792 Vampire - Feeding fixes
Runtime error fix for eating SSDs.
Makes monkeys, dead people, and SSDs give usable blood instead of total blood. This makes it easier for the vamp to recover from a frenzy.
2016-05-14 15:24:23 +03:00
skull132
9388d92fb9 Fixes Initial Frenzy
Newly spawned vampires get 30 units of blood to use hypnotise with. This also fixes them gaining frenzy right off the bat.
2016-05-14 15:16:33 +03:00
skull132
8d91352941 Fixes Power Addition
Vampire power instances were not properly generated, they are now.
2016-05-14 15:14:47 +03:00
skull132
1caff18271 Vampire - Frenzy
Implements frenzy mechanics.
Frenzy is usually triggered by chaplain actions, or by being low on blood. It gives you the hulk gene and augments your vision, effectively turning you into a relatively powerful hunter.

To het out of it, you need to consume more blood.
2016-05-14 15:04:12 +03:00
skull132
1004a53814 Vampire - status flags as opposed to binary toggles
Swaps out a slew of individual binary toggles for a single status bitfield. Easier to manage this way.
2016-05-09 20:31:16 +03:00
skull132
a8bb090cee Presence - emote list populating 2016-05-09 15:10:51 +03:00
skull132
41433240bf handle_vampire() update 1
Integrates frenzy while being in the chapel area.
2016-05-05 23:23:11 +03:00
skull132
496e01bc15 Vampire Thrall Fix
Forgot to add the thrall to the master's datum list.
2016-05-05 23:10:59 +03:00
skull132
91db04eb3f Vampire Progression
Implements the power datums and adds vampire progression. Balancing needs to be done later in the game.
2016-05-05 23:10:15 +03:00
skull132
3e8ac5ee39 Vampire Re-write: Block 1
The largest chunk of this rewrite.

Reworks the vampire powers, and makes them completely modular, as with changeling. Also adds a few powers, and so on.

A massive list of TO-DOs remains.
2016-04-26 20:29:14 +03:00
skull132
9dcbf5bc08 Mercenary Spawn Target
Initial spawn target is now 4, so it should default to 4.
2016-04-03 22:22:56 +03:00
skull132
c01a919316 Cryopod timer halved 2016-04-03 16:02:55 +03:00
skull132
fb8d293b42 Sec records cabinets no longer emit light
Fixes #248
2016-04-03 01:45:26 +03:00
skull132
a04676eddc Fixes Two Nar'sies
No more spawning 2 Nar'sies in one go by accident.
2016-04-02 22:14:36 +03:00
skull132
0ae50883ef Merge pull request #242 from skull132/master
Fixes #241
2016-03-27 16:40:10 +03:00
skull132
11dbb71978 Fixes #241
Stop coding at 3AM, kids.
2016-03-27 16:35:14 +03:00
skull132
f24b15fa76 Merge pull request #236 from Aurorastation/development
Development Merge - 25MAR2016
2016-03-25 22:35:35 +02:00
skull132
8b5c7bc2c5 Conflict resolution
Merge remote-tracking branch 'Aurorastation/development'

# Conflicts:
#	config/example/config.txt
2016-03-25 22:25:41 +02:00
skull132
17938853d5 Of Helper Procs & Dumbs
Makes a mob/proc/can_use_hand(), which determines whether or not a mob can use a given hand.

Redefined in human.dm to check a hand's status and usability.
2016-03-25 20:33:10 +02:00
skull132
4bce434a56 Fixes #184
Medical records are no longer accessible by janitors.
2016-03-25 18:44:44 +02:00
skull132
3d3dbcb8f0 JMP logs for days
Adds JMP messages to most forms of physical attacks.
2016-03-25 18:27:37 +02:00
skull132
e7e4a32266 Revert Better thralls list handling, maybe?
Attempted fix at #204. The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.

(reverted from commit 4643217e6e)
2016-03-25 18:26:59 +02:00
skull132
4643217e6e Better thralls list handling, maybe?
Attempted fix at #204. The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.
2016-03-25 18:10:04 +02:00
skull132
3d90716324 Reworking hand usability checks; Fixes #200
Hand usability checks are moved into `mob/living/carbon/human/put_in_l_hand()` and `put_in_r_hand()` respectively. This changes how `obj/item/attack_hand()` functions slightly.
2016-03-25 17:32:49 +02:00
skull132
8d1de33271 Fixing Rev
No more auto-recalling shenaniganry. Let's not turn this into a giant deathmatch, alright?
2016-03-25 04:05:39 +02:00
skull132
0a93920b54 Fixes #199
No more cuffing people from tiles away.
2016-03-25 01:56:29 +02:00
skull132
d22d80a159 Sleeper & Bodyscan Density Fix
They can now be walked through.
2016-03-25 00:52:23 +02:00
skull132
74443f8ccc Fixes #215
You can no longer drag people into various objects as a ghost.
2016-03-25 00:50:29 +02:00
skull132
a5ec3439f6 Merge pull request #230 from skull132/webinterface-integration
Webinterface integration - Patch 1
2016-03-25 00:37:09 +02:00
skull132
c709b8b927 Fixing contract uplink spawn 2016-03-25 00:27:01 +02:00
skull132
71b7758248 Merge pull request #228 from skull132/webinterface-integration
Webinterface integration
2016-03-24 20:49:18 +02:00
skull132
6100701844 Contract Uplink Fix
The uplink is now spawned per raider, instead of being on the map. can't have it on the map as its init causes issues.
2016-03-24 02:08:05 +02:00
skull132
899f8cdbec contract_uplink device & data parsing fix
A contract_uplink device has been added, for rounds where no TCs are to be given to antags, but access to the database is neat. Namely: heist.

The blacklist was removed, the issue proved to be carriage return characters breaking nanoUI. They are now removed.
2016-03-24 01:26:36 +02:00
skull132
7e266649ea Syndicate Contracts - Initial Implementation
Adds SQL database based syndicate contracts to be viewed from any uplink. These can be used as IC traitor objectives, but hopefully with more RP and stuff.
2016-03-21 23:07:04 +02:00
skull132
8ae5c4d3bf Merge pull request #219 from skull132/master
Sorting Forms by ID
2016-03-10 00:16:33 +02:00
skull132
000192c18e Sorting Forms by ID 2016-03-10 00:11:26 +02:00
skull132
033cb6b7a5 Merge pull request #218 from skull132/master
Fixes #180, #214
2016-03-09 22:49:59 +02:00
skull132
3f7f3f2b89 Fixes #214
Conversion now ignores roles whenever trying to make new cultists. This means that sec officers and whoever can be converted once more.
2016-03-09 22:30:25 +02:00
Talkarcabbage
d98a210624 Fixed malfunction borgs not binding on round start 2016-03-09 04:59:07 -06:00
SoundScopes
6f284479f8 Fixes #197
Found this error while working on things, saw you didn't have the fix.
2016-03-03 22:58:25 +00:00