Commit Graph

12654 Commits

Author SHA1 Message Date
NanakoAC
ca1f0b51db Nymph draining fix (#1114)
Fixes nymphs being able to kill people by repeated blood sampling.
The amount drained will gradually drop off and never bring blood below half
2016-11-06 14:00:46 +02:00
skull132
0b6120c1ac Server Greeting Refactor (#1034)
Refactors the Server Greeting datum to do majority of the processing clientside. No longer will we be holding massive spans of text in memory, and looking over them for shits and giggles.
2016-11-06 13:59:22 +02:00
skull132
9a4c6343e7 Merge branch 'master' into development 2016-11-04 14:19:38 -04:00
NanakoAC
27e1d8f8c6 Sprint and Vehicle fixes(#1113)
A number of bugfixes and under-the-hood tweaks. Nothing here needs changelog, and shouldn't really be noticed by players:

Fixes vehicles using stamina or moving faster when in sprint mode.
Fixes getting footstep sounds when driving a vehicle.
Changes cargo trains to use forceMove instead of move, for towing cars behind them. This fixes an issue where the train would become disconnected if the engine moved too fast.
Completely divorces vehicles from using mob speed vars at all, speed is defined on a per-vehicle basis.
Removes knockdown from sprinting exhaustion. Characters will now stop sprinting before they collapse.
2016-11-04 21:18:40 +02:00
Bedshaped
d8a49afaf9 Night lighting (#1049)
changes:

rscadd: "Added a button on APCs to set the area lights to a 'night-mode' which is dimmer and saves energy."
rscadd: "Added an automated system to turn 'night-mode' on in hallways between 6pm and 7am in station time."
2016-11-04 01:19:39 +02:00
NanakoAC
492d287667 Toolbox and Sprint Tweaks (#1098)
New feature! Toolboxes that are full of tools hit much harder, stun, and make a satisfying thunk. But they'll spill their contents everywhere, it's a one-shot thing

Fixes unathi being able to spam devour, and eat through faceplates

Slightly buffs IPC sprinting as requested by cake
2016-11-04 01:16:05 +02:00
Alberyk
406c44c0e3 Changes to combat borg availability (#1104)
Locks combat borg behind an extra keycard swipe thing, and a research upgrade, but, they can still be enacted via code delta or admin bus.
2016-11-03 00:26:57 +02:00
skull132
7ec9dfa156 Fixes #1103 & discord spam (#1106)
Fixes the robot FT saving issue and the discord spam that comes from BOREALIS using @here for CC messages. To be fixed more thoroughly in dev.
2016-11-02 22:38:05 +02:00
Alberyk
e683fbe325 Chief engineer's hardsuit upgrade and more missing map things (#1096) 2016-11-02 21:18:31 +02:00
skull132
312ed30bf9 Merge branch 'master' into development 2016-10-30 13:18:37 -04:00
Alberyk
122f1e0ebe Fixing missing posters and new additions (#1093)
Adds some new posters
Fixes #1078
2016-10-30 20:12:31 +02:00
inselc
f11deb5f91 Bugfixes: hungry shades, IV drips, PDAs, smallbots and laptops (#1088)
Fixes #1082 
Fixes #1081 
Fixes #979 
Fixes #1063 
Fixes #874 
Fixes #1006 
Fixes #1063 
Fixes #929
2016-10-30 15:17:42 +02:00
skull132
3c0e49a957 Merge branch 'master' into development 2016-10-30 06:19:56 -04:00
NanakoAC
e0cbf33bde Cargo Fixes (#1087)
Fixes several problems and runtime errors related to spawning cargo stock and loot crates
2016-10-30 01:14:12 +03:00
LordFowl
415096c035 Map patch for Dev (#1086)
As discussed in dev-chat - reactionary patch to a percieved issued in the development update - Nanako's mapping changes overrode my own.
2016-10-30 01:12:20 +03:00
LordFowl
1062b03eee Runtime v. Mouse + Head-spears (#1083)
Fixes runtimes in mousegun and beegun, fixes head-spear issues.
2016-10-29 21:30:31 +03:00
skull132
15cad446e6 Merge branch 'master' into development 2016-10-29 11:47:42 -04:00
Alberyk
6e7becf0b8 Custom items - 24/10 (#1064)
Heart Condition Implant - Ziva Ta'Kim - sierrakomodo
Worn Badge - Caleb Greene - notmegatron
Pressing of Messa's Tears - Poslan Kur'yer-Isra - jboy2000000
Pressing of S'Rendarr's Hand - Poslan Kur'yer-Isra - jboy2000000
Twin Suns Throw-over - Poslan Kur'yer-Isra - jboy2000000
Xenonuerology Doctorate - Alexis Shaw - tenenza
2016-10-29 18:41:57 +03:00
NanakoAC
019884cbc3 Explosion and other tweaks (#1077) 2016-10-29 17:44:46 +03:00
inselc
7443629d82 Bugfixes: Welding tool, Constructs, Runes (#1072)
Fixes #1066 
Fixes #1065 
Fixes #1053
2016-10-29 14:46:19 +03:00
Werner
9d074976a0 Fixes the telebaton (#1074) 2016-10-28 03:20:36 +03:00
NanakoAC
d09e24a348 Cargo Map Fix (#1071)
Fixes the missing mapwork with the cargo bay
2016-10-27 21:05:50 +03:00
Alberyk
68c34b4a99 Dragunov button fix and new wishgranter (#1069)
-fixing the missing dragunov button
-adding the final version of the new wishgranter, with new sprites, lights and etc.
2016-10-27 20:27:11 +03:00
NanakoAC
e9f8cdf6b1 Explosion Audio (#1057)
Adds directional audio for explosions and fixes a variety of sound issues with them.
Adds screenshaking for explosions
Tweaks volumes and adds missing sounds for several window/airlock interactions.

Also fixes some runtime errors here and there which were discovered during testing, mostly just adding safeties
2016-10-26 22:00:49 +03:00
Alberyk
479666a47d Random maint loot and miscellaneous things (#1052)
Things done:
Created several random objects, that can be used to randomize loot in the maint or other places. Several items, some rare things and other random useful or not objects.
Added a svd gun with its own snowflakness, to replace the heister's lwap, but, they will get an extra energy gun to compesate.
Added tracksuits, stunrod, new sprite for the rapier, a new sword flavor and the old cane sword.
Changed the heister ship armory; two random melee weapons, the dragunov with an extra mag and a random energy gun.
Changed the chances of ghetto guns going bad.
Replaced the carbines in the ert area with energy pistols, so, they can make use of the holsters.
Clumsy people may have trouble with glowsticks now.
2016-10-26 20:29:38 +03:00
NanakoAC
b5e554812b Cargo Warehouse Stock (#1045)
This PR is intended to make working in cargo more interesting, and more like a real warehouse experience. IE, the place is an aladdin's cave full of wierd knicknaks and useful oddifies.
2016-10-26 18:56:35 +03:00
NanakoAC
c4b36a5490 Sprinting, Stamina and Temporary Modifiers (#1030)
Introduces:
- Temporary modifiers process and datums for that
- A new stamina and sprinting mechanic. That is in need of further development! Weee!
2016-10-26 18:22:39 +03:00
LordFowl
ea0f8c48d9 Dick Tracy and the Technicolor Dreamcoat (#1035)
User Changelog

rscadd: "Gave detective a colourable trench-coat, solving the Dick Tracy Dilemma."
tweak: "Wooden closets now have a slightly larger capacity, indicative of their greater size."
2016-10-24 00:23:07 +03:00
LordFowl
660a5d0063 Miscellaneous Content Patch (#1002)
rscadd: "Added three new energy-based weapons, one designed purely for pest-control."
rscadd: "Added a new rare handpistol, based off of a proposed competitor to the NT Mk58."
rscadd: "Added a new pet for the Head of Security - the PTR-7 Tranquilizer Rifle."
rscadd: "Syndicate manhack delivery grenades are now available via the traitor uplink."
rscadd: "Manhacks will no longer attack anyone belonging to the 'syndicate' faction, including Heist pirates."
tweak: "Tweaked loadout customisation whitelists, generally making them more restrictive by role."
bugfix: "It is no longer possible to be older or younger than your species ought to be."
2016-10-22 23:26:42 +03:00
skull132
730dd6a5da Merge branch 'master' into development 2016-10-15 06:32:05 -04:00
NanakoAC
37cbdbe40f Fixes #1047 (#1051) 2016-10-15 13:31:47 +03:00
Alberyk
ca6eac9a37 Adding new flashlight options and old code sprites (#1025)
Changes:

returned heavy flashlights from old code, some in security, eva storage and engineering
added robust maglights, placed some in security
ported glowsticks from polaris
cameras, recorders and some old code items sprites are being re-added
you can now carry flashlights into your armor
you can now carry wizard related items into the wizard robe and voidsuit
you can now carry chaplain related items into the chaplain hoodie and nun robes
you can now carry chaplain related items into the chaplain hoodie and nun robes
cult hoods now share the same armor values as the robes
2016-10-14 20:38:00 +03:00
Alberyk
8289c63b42 Golems and species rarity tweaks (#1007)
In this update:

-rarity values of certain species were changed:
5 are for species you can get via science, golems and slime people.
10 are for magical and really rare species, like skeletons and xenomorphs.

-station species new rarity values, based on data from server and whitelist numbers: 
Ipc and Tajaran: 2
Skrell and Unathi: 3
Dionae and Vaurca: 4

-devour being added to xenomorphs
-regurgitate verb added for unathi

-golems should be space proof
-golems are slower, but take less brute damage
-golems can't wear softsuits,voidsuits and rigs, and neither gloves
-new golems sprites, from vg, using some updated fat uniform sprites:
2016-10-14 20:37:47 +03:00
Alberyk
d3ef5ecd58 Fixing bears attacking SSD people (#1038)
Fixes #1037 
fixing at last the wrong laser cannon sprite in hand
2016-10-07 17:44:40 +03:00
skull132
2fc96f13b4 Antag Contest Update (#1029)
Fixes #881
Contest: Fix assigning of self
Fix objective hoarding

Preferences Helpers
So we have an easier way of keeping track who's represented where and how.

Add aggressive objectives and remove passive ones.
2016-10-02 23:11:53 +03:00
NanakoAC
4c7e1eb595 False Alarm Fixes (#1022)
-Makes a lot of unsuitable events excluded from faking. Some of them could do with reworking to make them function, like the infestation and prison breaks, but for now i just had to exclude them
-Adds an In-character/descriptive name, used for the announcement apologising for the mistake
-Fixes an issue where using debug Trigger Event verb would fill the events list with empty severe events and cause runtime errors
2016-10-02 21:24:00 +03:00
skull132
66fa45b588 IE Stats (#1028)
Data with which we can determine how widespread actual HTML5 and CSS3 capability is.
2016-10-01 14:11:12 +03:00
NanakoAC
790c8a0451 Bearskins (#1027)
A notable omission when i added bear events, that a few people have asked for.

Harvesting a dead bear now also makes a bearpelt for wearing. Trophies for the lizards
2016-10-01 14:07:48 +03:00
NanakoAC
30dde5cff3 Diona Light Fixes (#1018)
Fixes #1018 
Fixes diona not recieving any light in space - initialises light amount to the max light value, so that is used in tiles where there is no lighting overlay. ie, space

Fixes dionastats organ references not updating when organs are lost or regrown

Fixes some spamming from lightmessages when a diona recovers after almost dying in the dark.

Adds a new light sensing message to the check light verb, if the response node is damaged or missing
2016-09-29 00:35:34 +03:00
Bedshaped
00718dd632 Bedshape's fixes, 28SEP (#1021)
Fixes #884
Fixes #914
Fixes #996 
Fixes #998
Fixes #1005
2016-09-28 23:05:48 +03:00
Bedshaped
30514bc937 Changes to the Vent Clog event admin logs (#994)
Requested by Itzal/Shadow.

Bypassing dev since it involves admin logs.
2016-09-28 21:19:48 +03:00
Alberyk
db7589be29 Custom items 27/09/2016 (#1017)
Items included in this update:

Atlas Overcoat - Vittorio Giurifiglio - tytostyris
CERN Labcoat - Helmut Kronigernischultz - pyrociraptor
Marching Sandals - Sslazhir Yinzr - alberyk
Jeweled Broach - Aji'Rah Laikov - nebulaflare
Akela's Family Photo - Akela Ha'kim - moltenkore
Also tweaked sprite to Sayyidah's dress and some naming with items.
2016-09-28 19:25:58 +03:00
Alberyk
882f990cc7 Fixing missing in-hand laser cannon sprite (#1001)
The laser canon, the rifle one, is missing in hand sprite, this should fix this issue.
Also, some shotgun slugs using the wrong wasted sprite.
2016-09-25 17:29:30 +03:00
NanakoAC
f1990fb747 Fixes #960 and some runtimes (#991)
Fixes synthetics speaking in a null language, by initialising their default language to basic. This should fix nymphs being unable to understand them.

Also fixes three runtime errors with finding types and devouring
2016-09-25 17:29:10 +03:00
NanakoAC
f01c7b68f8 Borg Gripper and Module Tweaks (#985)
Fills in some strange holes in cyborg functionality, fixing several borgs that were not quite fit at doing their jobs:

-Adds rolling pin and knife to service borgs; should allow them to cook a full range of foods. I've been getting regular nagging about this one from the community
-Adds the ability to pick up assemblies for engineering/research borgs, allowing them to construct some complex devices, notably bots and motionsensing cameras.
-Several items added to research borg: Dropper and reagent scanner, for chemistry, pen for renaming bots and writing research notes, and a plant bag for working in xenoflora
-Added altclick functionality for setting transfer rates on beakers. Essential for chemistry and cooking, since borgs can't use rightclick verbs on gripped items.
2016-09-25 17:28:39 +03:00
Bedshaped
59cc201c5f Fixes #982 (#984)
Credit to Zuhayr for getting to it first.
2016-09-21 13:47:02 +03:00
NanakoAC
2da18a0bab Fixes #962 (#981) 2016-09-21 07:04:54 +03:00
NanakoAC
4c0ce0acc3 Fixes #970, fixes #953 (#978) 2016-09-21 07:04:23 +03:00
Bedshaped
a28ffd844d Fixes #963 (#976) 2016-09-21 07:03:29 +03:00
Alberyk
d4533017ce Fixing missing duffel bags (#974)
Now, all jobs should start properly with one.
2016-09-20 17:58:59 +03:00