Changes:
returned heavy flashlights from old code, some in security, eva storage and engineering
added robust maglights, placed some in security
ported glowsticks from polaris
cameras, recorders and some old code items sprites are being re-added
you can now carry flashlights into your armor
you can now carry wizard related items into the wizard robe and voidsuit
you can now carry chaplain related items into the chaplain hoodie and nun robes
you can now carry chaplain related items into the chaplain hoodie and nun robes
cult hoods now share the same armor values as the robes
In this update:
-rarity values of certain species were changed:
5 are for species you can get via science, golems and slime people.
10 are for magical and really rare species, like skeletons and xenomorphs.
-station species new rarity values, based on data from server and whitelist numbers:
Ipc and Tajaran: 2
Skrell and Unathi: 3
Dionae and Vaurca: 4
-devour being added to xenomorphs
-regurgitate verb added for unathi
-golems should be space proof
-golems are slower, but take less brute damage
-golems can't wear softsuits,voidsuits and rigs, and neither gloves
-new golems sprites, from vg, using some updated fat uniform sprites:
Ported from bay.
Instead of just stun locking people, new door crushing deals more damage and pushes the mob away from the door.
Also, re-added heatbutting airlocks if you have too much brain damage.
Fixes#881
Contest: Fix assigning of self
Fix objective hoarding
Preferences Helpers
So we have an easier way of keeping track who's represented where and how.
Add aggressive objectives and remove passive ones.
-Makes a lot of unsuitable events excluded from faking. Some of them could do with reworking to make them function, like the infestation and prison breaks, but for now i just had to exclude them
-Adds an In-character/descriptive name, used for the announcement apologising for the mistake
-Fixes an issue where using debug Trigger Event verb would fill the events list with empty severe events and cause runtime errors
A notable omission when i added bear events, that a few people have asked for.
Harvesting a dead bear now also makes a bearpelt for wearing. Trophies for the lizards
Fixes#1018
Fixes diona not recieving any light in space - initialises light amount to the max light value, so that is used in tiles where there is no lighting overlay. ie, space
Fixes dionastats organ references not updating when organs are lost or regrown
Fixes some spamming from lightmessages when a diona recovers after almost dying in the dark.
Adds a new light sensing message to the check light verb, if the response node is damaged or missing
Fixes synthetics speaking in a null language, by initialising their default language to basic. This should fix nymphs being unable to understand them.
Also fixes three runtime errors with finding types and devouring
Fills in some strange holes in cyborg functionality, fixing several borgs that were not quite fit at doing their jobs:
-Adds rolling pin and knife to service borgs; should allow them to cook a full range of foods. I've been getting regular nagging about this one from the community
-Adds the ability to pick up assemblies for engineering/research borgs, allowing them to construct some complex devices, notably bots and motionsensing cameras.
-Several items added to research borg: Dropper and reagent scanner, for chemistry, pen for renaming bots and writing research notes, and a plant bag for working in xenoflora
-Added altclick functionality for setting transfer rates on beakers. Essential for chemistry and cooking, since borgs can't use rightclick verbs on gripped items.
The research reliability requirements relied on numbers coming from the old broken code, so at a point it would become impossible to continue using the fixed code. This commit patches the overall requirement to be a few points lower to allow for the changes to work as expected.
Adds an admin-spawn Ushanka-wearing version of the space carp and a plushie Russian carp which can be earned from vending machines, in reference to a thing we did a while ago.
I'd put the plushie ruskie carp on the same level as the Aurora posters, if we're concerned about haha meme code, and the Ushanka carp on the same level as Garn's Bluespace shark antics.
Just a harmless thing for fun to add.
Ghosts with +ADMIN or +MOD can now alt-left-click on canisters and digital valves in order to toggle them open and shut.
Opening of digital valves provides adminlogs once more.
Unwinding now requires that a prompt be confirmed. This should stop wind-unwind-wind shenanigans from happening.
vaurca can now wear the ninja rig suit
vaurca can wear softsuits, but not hardsuits anymore, with the exception of the mercenary one
fixing trench knives being able to parry attacks like regular swords
Removes BOREALIS I.
Implements HTTP POST requests, credit to Oisin100 from Yogstation13 for the ByondPOST.dll.
Implements the BOREALIS II datum and converts all calls to reroute to that.
Adds round logging to channel_announce channels.
Random antag now spawns specific antag templates only: namely, ones which will not have major trouble being integrated into the round and rolling with it. Ones with a long start-up time, ala cult, have been excluded.
Also added a game mode blacklist to the event_meta datum. If the current game mode's name is in that blacklist, the event will be disabled and will no longer be run that round.
Adds pointing at things with alt+rightclick uasing some hacky code wizardry, thanks to kaiochao on the byond forums.
Also adds simple spam control to pointing, and changes the point verbs from using View, to Range, which is mildly faster
Also adds the ability to alt+click to eject your ID from PDAs and many computers. Anything to save on laggy rightclicks
This is another Update to the API that adds / changes:
Unified Naming of API Comands and API Functions. --> They are now called "API Commands" across all files and the DB
Moves API Related procs from world.dm to api.dm
Adds a proc to write the API commands to the db (so there is no need to manually maintain the list of API commands)
The name change needs to be done before the API is live.
No changelog because there is already a entry
bugfix: "Space bears can now control their movement in space."
rscadd: "Bears are now stronger in space or low pressure, weaker in pressurised environments"
soundadd: "Rawr!"
rscadd: "Added more bears!"
rscadd: "Added a new severe event."
Fixes rounds always starting with the minimum amount of antags required. The issue was readied players not being counted properly, whenever the round started up. It was counting carbon mobs instead.