Atlantis
566c1d0963
Adds NTNet, more programs, improvements
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- Overall improvements of code, fixes, etc.
- Adds NTNet and NTNet relays. They currently miss deconstruction/construction but that's planned for later.
- Adds few more programs (still preinstalled in the laptop, for debugging)
- Successfully gets rid of copypaste formerly needed in templates. Now the header is in default template itself. This seems to be least problematic solution without making change to nanoui's code itself.
2015-06-30 09:17:16 +02:00
PsiOmegaDelta
cc1ca0e616
Compilation fixes.
2015-06-30 09:01:51 +02:00
Zuhayr
b0a5705fa8
Makes suits usable with the icon state system.
2015-06-30 12:15:06 +09:30
mwerezak
087a978d56
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into clickcooldown
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Conflicts:
code/_onclick/click.dm
code/_onclick/telekinesis.dm
code/game/objects/items.dm
code/game/objects/structures/grille.dm
code/game/turfs/simulated/walls.dm
code/modules/mob/living/carbon/resist.dm
code/modules/mob/living/simple_animal/simple_animal.dm
2015-06-28 22:35:14 -04:00
mwerezak
309dff6aba
One less object verb
2015-06-27 23:54:20 -04:00
mwerezak
c7ff5eebe3
Updates hats to use item_state_slots where necessary.
2015-06-27 23:33:33 -04:00
PsiOmegaDelta
99ba26f1ee
It is no longer possible to define the amount of telecrystals per game mode.
2015-06-18 10:59:45 +02:00
PsiOmegaDelta
4deba764a0
Compilation fixes.
2015-06-17 09:41:13 +02:00
PsiOmega
ee88e7b8b4
Base Life-addition()
2015-06-13 13:36:08 +02:00
Kelenius
0071ed3f24
Merge branch 'dev' into ofClicksAndCooldowns
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Conflicts:
code/_onclick/click.dm
code/_onclick/telekinesis.dm
code/game/machinery/deployable.dm
code/game/objects/items.dm
code/game/objects/structures/grille.dm
code/modules/mob/living/simple_animal/simple_animal.dm
code/setup.dm
2015-06-07 14:05:54 +03:00
PsiOmega
b5c0478ae2
Fixes compilation errors.
2015-06-07 11:14:06 +02:00
Chinsky
4b04ccb05d
Axed couple unused organ flags, made them look a bit nicer with bitmove
2015-06-05 11:18:07 +03:00
Chinsky
e5a8eb2dfc
Actually renames 'going' var.
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Axes speed of light and procs that used it (but were not used by anything). More maths too, and max stack amounts, not used anywhere.
Ticks back stuff that was unticked for faster compile, whoops.
2015-06-05 11:07:24 +03:00
Chinsky
ad0652d864
Moved some stuff from global.dm into defines files that fit the theme, some into files where they are used (and only there, much global). Axed some obsolete stuff (rip Debug var).
2015-06-04 22:51:15 +03:00
Chinsky
bf53304fec
Splits setup.dm into berjillion of smaller files vaguely named thematically.
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Also moved __HELPERS and _defines around so defines actually come first.
2015-06-04 21:51:58 +03:00