Commit Graph

515 Commits

Author SHA1 Message Date
Werner
9d134d8e15 Computer manager and more (#1406)
The downloader and the file manager no longer come default on any device.
A client enrollment app comes now with every console
The user has to select weather the device is a private or company device and select a software preset if its a work console
Work devices are locked down to a specific set of programs
Private devices get the downloader and the file manager to install programs as usual.
Threw out the backup of the old-old camera monitor.
Made software presets a generic thing that are not dependant on the form factor of a device.
Ported holowarrants from bay
Ported wall mounted consoles from bay
Ported various computer fixes from bay
Vending machines spawn now with the holowarrant "client"
Mapping changes:

CE and HoS dont get a modular computer with command preset (they did not have that before bay merge, so why should they now)
Added a modular computer with command preset to the head of staff briefing room
Replaced the camera monitoring console in the Engine Control room with a modular computer
Replaced the cam monitor in the CE´s office with a wall mounted console
Switched places of the bar sink and console
Replaced the consoles with obj/item consoles
Mapped in the ERT and Merc Console (Merc Shuttle, ERT Area)
Fixed the "border" at the heisters base
Also waiting for CCIA on a design for the warrants.
But that can be changed with a follow up pull
2017-01-20 21:45:53 +02:00
NanakoAC
5a71076761 Gripper, Nymph and Mob size fixes (#1575)
Fixes #1530 
Fixes #1529 
Fixes #1562
2017-01-15 20:56:15 +02:00
Alberyk
edfe3c235a Fix forks being an infinite source of food (#1559)
This should fix forks being broken as fuck and you able to eat from them forever. also, spoons aren't sharp anymore.
Also, this ports the baystation fix to neckgrabs always flooring people, and makes resisting out of grabs when you are weakened a bit more harder.
Fix the lack of delay when attacking a ninja nest
Carp now have a chance of staying after their event ends
2017-01-14 12:36:00 +02:00
Lohikar
0b5fdba52d Miscellaneous Fixes & Tweaks (#1504)
changes:

tweak: "Auto-Hiss should no longer act on sign languages."
tweak: "Auto-Hiss should no longer act on Tajaran languages."
tweak: "Auto-Hiss should no longer act on Unathi languages."
tweak: "Examining an IPC no longer checks their non-existent pulse."
tweak: "You can no longer check the pulse of a species that does not have one."
bugfix: "Examining a human-type mob with robotic limbs no longer shows red examine text for each limb."
bugfix: "Examining a human-type mob now shows hunger level again."
bugfix: "The Ninja's self-destruct should actually kill the Ninja now."
bugfix: "You can no longer use sign language over radios."
Changes not in changelog:

Cleaned up the BST's code a bit.
BSTs now understand/speak the newly added languages
Added #define for languages that did not have them.
BSTs now understand/speak Vaurca Hivenet.
Slightly tweaked names/descriptions of BST items.
Fixed runtime from lawgivers overhearing speech from non-human mobs.
Fixes #1492
Fixes #1500
Fixes #1505
2017-01-12 00:23:33 +02:00
NanakoAC
64df4907df Mousetrap, mouse and spawning fixes (#1497)
Adjusts mousetraps a bit. So they'll be triggered by all mobs instead of only humans, and trigger when walked on. Also nerfs the instastun that comes from stepping on them without shoes, because that's pretty broken against giant monsters like vaurca breeders. applies halloss instead based on mob size. Smaller things get hurt more.

Fixes #1445 
Fixes #1449 
Fixes #1450
2017-01-11 22:40:30 +02:00
Werner
386699bf53 Various Tweaks to modular computers (#1320)
Added different run and download access levels
Added the possibility to check for one access, one in a list, all in a list
Tweaked the access levels required to download software.
Generally speaking, only departmental heads can now download departmental software
Locked down the software of the preset consoles. (No downloading games on them)
Fixed being unable to eject portable storage devices
Locked down work consoles dont accept portable storage devices
Added a software backup crate to secure storage
2016-12-31 13:44:13 +02:00
skull132
14a0c7bf92 Fixes Boogaloo (#1345)
Re-adds IPC APC feeding
Removes more of the horror that is type paths in text strings when they don't have to be there :ree:
Fix a bunch of lore blurbs
SQL saving is fixededed
Mark-up REGEX now requires whitespace or line ending/starts between tokens. It doesn't grab tokens surrounded by non-whitespace characters.
Updated the server greeting to only updated saved hashes if a user actively clicks on a tab.
C4 now forces old system for itself, due to raisins.
Admin verb to toggle between global default explosion type. One round only. Requires R_DEBUG or R_SERVER, is hideable.
2016-12-31 04:32:33 +02:00
NanakoAC
74f29a6c22 Table and Crate interactions (#1353)
Inspired partially by complaints about my changes to crates that made them hard to shoot open. This PR adds two main features which interact:

Crates can now be slid under tables, making them easier to stow away. A crate only fits under a table while closed, and can't be opened while under there.

Crates can now be hoisted up ontop of a table, this takes time depending on the mass of the crate. A crate ontop of a table works as normal, and it will also always block shots, making a table the ideal platform for firing an emitter at one.

A table can have a crate both under and ontop of it, allowing two crates to be stored on one tile, at some cost of convenience and effort. The crates have their pixel offsets modified so that both of them can be seen at once.
2016-12-31 04:18:03 +02:00
NanakoAC
d8a421ae0a Holder Icon fixes and Pai Tweaks (#1344)
Fixes lots of things not having proper icons, especially the monkey subspecies
Makes a lot of holder sprites use contained sprites properly instead of being distributed across many files
Disables picking up LF's new Vkrexi things, because they don't have sprites for it
Searched through all the bay holder icons and made sure the new ones all work, i grabbed a few from the upstream bay repo too. Held sprites for mice and construction drones!
Makes hats work properly on held drones and nymphs
Ports and implements all the new pai held sprites. Reworked pai interactions a little to allow picking them up, as well as petting/kicking/etc.
Moved pai collapsing to alt click, so it wont happen accidentally
2016-12-30 20:37:14 +02:00
LordFowl
bc8871ac2b Shells and Periphery (#1327)
Adds Shells. Adds tags. Adds IPC subspecies. Adds HK-47's. Does not add IPC construction.

Beyond the obvious review of shells, the exact stats of the IPC subspecies need review. They were largely an afterthought, and quickly overshadowed by the shell project.
2016-12-28 02:23:26 +02:00
Lohikar
0c59930261 Reduce server freezes during large explosions (#1326)
Moved explosion calculations into a process that processes a queue of explosions with SCHECKs in areas with significant processing.
Significantly reduces server freezes during large explosions, and almost completely nullifies them for small ones.

Likely subtly changes how explosions behave.
2016-12-28 01:16:30 +02:00
Werner
a0078b9aed Tajara Subspecies (#1300)
Two subspecies for tajara as requested by the lore dev.
2016-12-26 17:13:23 +02:00
Alberyk
871b2dc302 Unathi alt language and more fixes (#1299)
-added an alt unathi language, at jackboot's request
-added an automatic shotgun weapon
-fixed rifles having the wrong delay when not wielded
-fixed non-lore friendly ipc limbs
-fixed #1292
-fix syndicate borgs not having the right assigned mind
2016-12-25 20:51:15 +02:00
Werner
5df9509435 Computer tweaks (#1285)
Pulling in some computer changes from bay.
2016-12-25 14:19:50 +02:00
LordFowl
93143a8e45 Vaurca Update Dec2016 (#1289)
Adds Vaurca subspecies and a whole slew of content related to them. Also, custom organs for them.
2016-12-25 01:11:09 +02:00
Alberyk
b247ba78a4 Adding socks (#1284)
The long waited sock update;

Socks are being added as another underwear like option, with some exclusive ones for females. Only humans (and squish) can have them atm.

Also, I am nearly sure this will work.
2016-12-24 04:28:43 +02:00
LordFowl
51bd200d7c Porting Apollo Infractions Computer (#1033)
Ports Apollo's infraction's system, creating a permanent criminal record for every character. Every minor or medium infraction accrued over the course of a round is added to the character's permanent security record which is available at vanilla records councils. Antagonists are automatically exempt from this process, and players can exercise control over what charges they consider canon or not.

Brigging a person is now dependent on the criminal sentencing computer, which reads a person's ID and applies a brig timer automatically for the charges selected. Personnel without ID's will have to be brigged manually.
2016-12-23 01:00:04 +02:00
NanakoAC
e221a91049 Nutrition fixes and tweaks (#1265)
Fixes nutrition displays not updating.

Adds code support for species-variable levels of max nutrition storage, and nutrition loss. No actual variations are yet implemented, awaiting input from lore team.

Fixes all relevant static isntances of numeric literals with the max_nutrition variable

And a feature tweak: Players will now spawn with randomised nutrition levels when they join
2016-12-22 18:13:00 +02:00
Alberyk
89ae849adc Bay merge fixes (#1225)
What is being fixed:
-messed up sec armor
-skeleton, vox and resomi being player species
-abhumans also had restrictions added until whatever should be done with them was decided or something
-fixing dionae language name
-fixing bluespace suicide and some additions/changes
-fixing random vaurca name gen thing
-fixing missing ipc chest and groin sprites
-added missing resomi hair and some new dank vox hair styles
2016-12-18 10:52:16 +02:00
NanakoAC
a20576ce1d Dview fixes (#19)
Centralises the dview code and defines in one file
Removes the proc version of dview, as it was unused

Fixes three compile errors with offset lighting code
2016-11-21 12:57:34 +02:00
NanakoAC
92d442b9f0 Fixes some issues and reverts some changes to cyborgs (#14)
Removed cyborg RCD upgrade
Fixed tox mod
Fixed four sound pref defines
2016-11-19 18:54:51 +02:00
Werner
ab413348ff Baymerge fixes (#12)
* Fixing compile errors

* Some more fixes

* Some more fixes
2016-11-19 11:56:49 +02:00
Werner
3e92d63ddf Fixing compile errors (#9) 2016-11-18 18:03:27 +02:00
skull132
effb9ececf Processor defines & whitelist fix
Removed the inefficient Bay method of handling ayylmao whitelists.
2016-11-12 14:31:09 +02:00
skull132
f75e1f3cca Indentation clearance + basic compiles
Due to missing includes, primarily.
2016-11-12 01:02:50 +02:00
skull132
e9b688e1f6 Merge branch 'development-2' into development
Christ on a stick. SO MANY ERRORS. REEE.

# Conflicts:
#	baystation12.dme
#	code/_helpers/lists.dm
#	code/_helpers/logging.dm
#	code/_helpers/text.dm
#	code/_onclick/click.dm
#	code/controllers/configuration.dm
#	code/controllers/master_controller.dm
#	code/datums/supplypacks.dm
#	code/game/antagonist/antagonist.dm
#	code/game/antagonist/antagonist_print.dm
#	code/game/antagonist/outsider/commando.dm
#	code/game/antagonist/outsider/ninja.dm
#	code/game/area/areas.dm
#	code/game/gamemodes/cult/cult_items.dm
#	code/game/gamemodes/game_mode.dm
#	code/game/jobs/access.dm
#	code/game/machinery/atmoalter/canister.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/mecha/mech_fabricator.dm
#	code/game/mecha/mecha.dm
#	code/game/objects/effects/spiders.dm
#	code/game/objects/items.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/flash.dm
#	code/game/objects/items/devices/lightreplacer.dm
#	code/game/objects/items/devices/paicard.dm
#	code/game/objects/items/devices/scanners.dm
#	code/game/objects/items/devices/suit_cooling.dm
#	code/game/objects/items/devices/uplink.dm
#	code/game/objects/items/robot/robot_upgrades.dm
#	code/game/objects/items/toys.dm
#	code/game/objects/items/weapons/cards_ids.dm
#	code/game/objects/items/weapons/handcuffs.dm
#	code/game/objects/items/weapons/manuals.dm
#	code/game/objects/items/weapons/material/kitchen.dm
#	code/game/objects/items/weapons/material/misc.dm
#	code/game/objects/items/weapons/material/swords.dm
#	code/game/objects/items/weapons/melee/energy.dm
#	code/game/objects/items/weapons/melee/misc.dm
#	code/game/objects/items/weapons/scrolls.dm
#	code/game/objects/items/weapons/storage/belt.dm
#	code/game/objects/items/weapons/stunbaton.dm
#	code/game/objects/items/weapons/tools.dm
#	code/game/objects/objs.dm
#	code/game/objects/structures/crates_lockers/closets.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/janicart.dm
#	code/game/sound.dm
#	code/game/turfs/simulated.dm
#	code/game/verbs/ooc.dm
#	code/global.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/verbs/modifyvariables.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/head/hardhat.dm
#	code/modules/clothing/head/helmet.dm
#	code/modules/clothing/head/jobs.dm
#	code/modules/clothing/head/misc_special.dm
#	code/modules/clothing/shoes/jobs.dm
#	code/modules/clothing/spacesuits/alien.dm
#	code/modules/clothing/spacesuits/captain.dm
#	code/modules/clothing/spacesuits/miscellaneous.dm
#	code/modules/clothing/spacesuits/rig/rig_pieces.dm
#	code/modules/clothing/spacesuits/rig/suits/alien.dm
#	code/modules/clothing/spacesuits/spacesuits.dm
#	code/modules/clothing/spacesuits/void/merc.dm
#	code/modules/clothing/spacesuits/void/void.dm
#	code/modules/clothing/suits/armor.dm
#	code/modules/clothing/suits/jobs.dm
#	code/modules/clothing/suits/storage.dm
#	code/modules/clothing/suits/utility.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/clothing/under/jobs/security.dm
#	code/modules/economy/Events.dm
#	code/modules/economy/Events_Mundane.dm
#	code/modules/economy/economy_misc.dm
#	code/modules/events/blob.dm
#	code/modules/events/event.dm
#	code/modules/events/event_container.dm
#	code/modules/events/event_manager.dm
#	code/modules/events/money_lotto.dm
#	code/modules/events/prison_break.dm
#	code/modules/events/spacevine.dm
#	code/modules/hydroponics/trays/tray.dm
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/emote.dm
#	code/modules/mob/holder.dm
#	code/modules/mob/language/station.dm
#	code/modules/mob/living/bot/cleanbot.dm
#	code/modules/mob/living/carbon/alien/diona/diona.dm
#	code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
#	code/modules/mob/living/carbon/give.dm
#	code/modules/mob/living/carbon/human/emote.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/inventory.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/outsider/vox.dm
#	code/modules/mob/living/carbon/human/species/station/golem.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/living/carbon/metroid/metroid.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defense.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/admin.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/drone/drone.dm
#	code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
#	code/modules/mob/living/silicon/robot/emote.dm
#	code/modules/mob/living/silicon/robot/robot_items.dm
#	code/modules/mob/living/silicon/robot/robot_modules.dm
#	code/modules/mob/living/silicon/silicon.dm
#	code/modules/mob/living/simple_animal/bees.dm
#	code/modules/mob/living/simple_animal/friendly/cat.dm
#	code/modules/mob/living/simple_animal/friendly/corgi.dm
#	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
#	code/modules/mob/living/simple_animal/friendly/mouse.dm
#	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
#	code/modules/mob/living/simple_animal/hostile/hostile.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/logout.dm
#	code/modules/mob/mob.dm
#	code/modules/mob/mob_grab_specials.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_alien.dm
#	code/modules/organs/organ_external.dm
#	code/modules/paperwork/faxmachine.dm
#	code/modules/projectiles/ammunition/boxes.dm
#	code/modules/projectiles/ammunition/bullets.dm
#	code/modules/projectiles/guns/energy/nuclear.dm
#	code/modules/projectiles/guns/energy/rifle.dm
#	code/modules/projectiles/guns/energy/special.dm
#	code/modules/projectiles/guns/projectile.dm
#	code/modules/projectiles/guns/projectile/automatic.dm
#	code/modules/projectiles/guns/projectile/pistol.dm
#	code/modules/projectiles/guns/projectile/revolver.dm
#	code/modules/projectiles/guns/projectile/shotgun.dm
#	code/modules/projectiles/projectile/bullets.dm
#	code/modules/projectiles/projectile/special.dm
#	code/modules/reagents/reagent_containers.dm
#	code/modules/reagents/reagent_containers/food/drinks.dm
#	code/modules/research/designs.dm
#	code/modules/research/destructive_analyzer.dm
#	code/modules/research/rdconsole.dm
#	code/modules/spells/artifacts.dm
#	code/modules/spells/spellbook.dm
#	code/modules/tables/tables.dm
#	code/world.dm
#	config/example/config.txt
#	icons/mob/items_lefthand.dmi
#	icons/mob/items_righthand.dmi
#	icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
skull132
31620ed3a8 More conflict clearance! 2016-10-07 01:13:36 +03:00
skull132
1910f487af Conflict clearance, vol deux. 2016-10-07 00:59:00 +03:00
skull132
87e041aa75 Merge remote-tracking branch 'bay12-upstream/master' into development 2016-10-07 00:58:39 +03:00
skull132
d07b0f4be6 Optimizing REGEX, fixes #686 (#677)
Less vars instanced every time someone speaks, no more REGEX being compiled every time someone speaks.

Should lower the cost of these procs.
2016-08-06 00:48:51 +03:00
skull132
02b42862c1 processScheduler Update to 510 (#398)
Updates code to be 510 compile compatible.

Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
2016-06-23 02:47:12 +03:00
Ccomp5950
6cf7cbd933 Merge pull request #11988 from PsiOmegaDelta/160115-IAmALittleBitSpecial(InTheHead)
Makes special role preferences a list, instead of flag entry.
2016-02-02 15:26:09 -05:00
Daranz
c5aaa9be31 Replace gluttonous magic numbers with defines 2016-02-01 04:31:00 +13:00
PsiOmegaDelta
654f2ccaa0 Makes all special role entries use unique ids now that it is possible. 2016-01-30 17:22:17 +01:00
PsiOmegaDelta
b74f2baf6d Makes special role preferences a list, instead of flag entry.
Allows us to define more than 16 special roles.
Updates some role usages to use the new ghost trap system.
2016-01-15 11:34:00 +01:00
Chinsky
d2940ce1f6 Merge pull request #11808 from Ccomp5950/unit_tests
Unit Tests Framework
2016-01-06 07:38:50 +03:00
Ccomp5950
7dc9b3487a Merge pull request #11739 from PsiOmegaDelta/151214-ObserveThis
Qdel() tweaking and a bonus
2016-01-01 23:58:29 -05:00
ccomp5950
6633fb4e08 Unit Tests
Adds an example, edits Travis to run them.
2015-12-31 11:18:15 -05:00
PsiOmegaDelta
6ff99e2bd7 Door bolt lights and alarming emergency shutters now glow. 2015-12-30 20:32:14 +01:00
Atlantis
605b78d377 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into NTOSv2 2015-12-29 20:25:34 +01:00
PsiOmegaDelta
91dbf027d0 Synths can now speak EAL. 2015-12-28 20:53:31 +01:00
PsiOmegaDelta
4d83861b85 Synths can now understand the language of the resomi.
Fixes #11778.
2015-12-28 20:15:17 +01:00
PsiOmegaDelta
f6eec096e7 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_onclick/click.dm
	code/game/objects/items/weapons/material/kitchen.dm
	code/modules/mob/living/silicon/ai/ai.dm
2015-12-20 11:55:53 +01:00
Hubblenaut
56d8975a19 Tweaks Filtering and Toxic Gases 2015-12-17 17:50:30 +01:00
Chinsky
8413d7bd20 Merge pull request #11682 from Zuhayr/guns
Targeting rewrite.
2015-12-16 08:40:21 +03:00
Zuhayr
1ab263f662 Rewrote targeting. 2015-12-16 10:10:13 +10:30
PsiOmegaDelta
1a8fc50f1e Removes suicide code. 2015-12-14 15:57:56 +01:00
PsiOmegaDelta
bbe65baf5c Merge remote-tracking branch 'upstream/dev' into 151210-TapeTape
Conflicts:
	code/__defines/misc.dm
2015-12-13 11:50:06 +01:00
PsiOmegaDelta
12078c48e9 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/__defines/mobs.dm
	code/game/asteroid.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
	code/modules/mob/new_player/preferences_setup.dm
	code/modules/recycling/disposal.dm
2015-12-13 10:47:33 +01:00
PsiOmegaDelta
b31a5ba836 Compilation fixes. 2015-12-13 10:21:00 +01:00