Commit Graph

515 Commits

Author SHA1 Message Date
Geeves
cb1535dc7b TCFL Helmet Cameras (#10159) 2020-10-07 16:44:52 +02:00
Matt Atlas
b65a598b85 Completely removes Vox from the game. (#10028) 2020-10-07 13:52:08 +02:00
Geeves
d155132fa1 Aquaponics and Molluscs (#10067) 2020-10-03 13:48:29 +02:00
Matt Atlas
91303ff64d Fixes the inventory by removing planes (#10151) 2020-10-02 13:11:32 +02:00
Matt Atlas
556f1aa86f Fullscreen overlay rework, full-black unconsciousness overlay, overlay fadeout animations + more. (#10053)
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.

    Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.

    Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.

    Fixed the vampire frenzy overlay never showing.

    Unconsciousness is now FULL darkness.

    Flashing mobs is now an inbuilt proc.
2020-10-02 08:53:14 +03:00
Erki
5ea7f6995e Preloading RSC from external URLs (#10095)
Ports the external URL preloading from tg-station. This allows us to point the config to an external URL, from which the .rsc file will be downloaded. This will be way faster than using the BYOND system, as we don't have to deal with BYOND's netcode.
2020-09-26 22:46:47 +03:00
Matt Atlas
d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Geeves
ded43af1d7 Changeling Morph (#10010) 2020-09-23 12:16:30 +02:00
Geeves
da7bb8392c Raging Mages: A Magistake (#9891)
Added a new gamemode, Magistake, where a group of four rookie mages take the skipjack on a joyride to the station.
    Magical staves now show their ammo on the HUD.
    Magic missile no longer targets fellow magic users.

Note to maintainers: This should be added to the server's config after being merged, to allow it to happen in Secret.
2020-09-19 13:43:28 +03:00
fernerr
cc418ca761 Fixes mech part layering, rapidfire blasters (#9986) 2020-09-13 19:19:30 -03:00
MarinaGryphon
05268f8f62 Cooking Bugfixes Round 1 (#9976) 2020-09-12 18:05:53 -03:00
Werner
6b3212d52b Security Blasters - Ill be back edition. (#9932) 2020-09-12 00:42:35 +02:00
Werner
bc7f0563bf Anti Turret Cheese (#9915) 2020-09-07 23:36:51 +02:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
MarinaGryphon
f060df8b24 Cooking Update: Cooking Moona (#9454) 2020-09-02 10:49:14 +02:00
sadkermit
36dc8a5220 Chemical Improvements & Tweaks: Side-effects, overdoses, and more. (#9708) 2020-09-01 14:29:40 +02:00
Geeves
a24f4ddb79 Crystal Agitators (#8609) 2020-09-01 14:04:12 +02:00
Geeves
9c78a92200 Cargo Vaurca (#9783) 2020-08-30 18:11:56 +02:00
Geeves
4551b8b7bc Cargo Fluff (#9781) 2020-08-28 16:15:08 +02:00
Erki
1d707cc0fa Revert "Adds new sounds for RIGs. (#9617)" (#9759) 2020-08-26 14:26:57 +02:00
MarinaGryphon
87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
Cyantime
1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
fernerr
b9db49aded CC-zlevel flattening, Antag base refurbishment, bugfixes and more (#9686) 2020-08-19 10:24:25 +02:00
Matt Atlas
574ba1eb9b Reducing overall lethality and nerfing lasers a bit. (#9691) 2020-08-19 10:22:44 +02:00
Wowzewow (Wezzy)
5e8dceaa27 Adds new sounds for RIGs. (#9617) 2020-08-17 11:17:07 +02:00
Matt Atlas
c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
mikomyazaki
4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
Chada-1
f37fc78a32 Moves the table layers to the layers define. (#9504) 2020-07-31 19:35:46 +02:00
Doxxmedearly
480ab2efab Actually gets ling hivemind in (#9473)
Hey remember when ling reworks were a thing?

Anyway this implements the hivemind thing that Geeves was working on (And then I was working on). It actually works for messages, ghosting, kicking, etc now.

Succ'd people can now remain as part of the changeling's local hivemind and chat with them. If they salt, ling can kick them. If they don't want to participate this way, they can ghost.

If I actually get around to it, this also serves as the basis for allowing the ling to do things with them, such as creating horror mobs, injecting them into corpses, or other ideas that might get the succ'd person back into the round in a different way. Which, should hopefully reduce complaints and make ling way cooler.
2020-07-29 21:55:27 +03:00
Doxxmedearly
4e52a29225 pandering to the drunks (#9438) 2020-07-26 14:38:01 +02:00
Chada-1
d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
mikomyazaki
9a6168e10a Adds a pref for hearing instrument sounds (#9416)
Suggested here https://forums.aurorastation.org/topic/14618-please-for-the-love-of-god-add-a-preference-toggle-for-musical-instrument-sounds/?_fromLogin=1

Did I miss any instruments?
2020-07-26 12:28:26 +03:00
mikomyazaki
3ac9bd5849 Simplifies hearing into handle_hearing() (#9443)
Currently, hearing related stuff is handled in at least three places throughout Life(), and whether a mob is deaf or not is complicated - Handled by an sdisabilities flag, has_hearing_aid() and ear_deaf.

This change consolidates everything into handle_hearing(); whether a mob is deaf or not can be determined just by the value of ear_deaf using isdeaf()

Fixes #9310
Fixes #8490
2020-07-24 15:04:08 +03:00
mikomyazaki
6963ba6482 Makes passing arguments to elements work. (#9436)
The components port #8890 only partially implemented a later tg PR #49098 suggested by ninjanomnom here. Missing an important part that affected elements. The result of that was that it wasn't possible to pass any arguments other than the element datum to AddElement().

This PR adds the missing bit, which are the changes in the linked PR here and makes passing arguments to elements work properly.

And another unrelated missing bit that doesn't affect anything (yet)
2020-07-24 11:14:04 +03:00
Geeves
2cb2bce2af Gradual Research (#9342)
The RnD Console UI has been overhauled.
    RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
    The red scanning goggles now let you see examined items' tech levels.
    RnD consoles should now open on the main menu instead of the research menu.
    Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
2020-07-18 23:36:06 +03:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Snakebittenn
20e2df0f3b Skrell Tweaks (#9307) 2020-07-09 15:20:33 -03:00
Geeves
6616048bcc Robot Code Overhaul (#9304) 2020-07-07 18:58:27 +02:00
Erki
45f4652a3a Implement a dll call wrapper (#8944)
Implements a wrapper to the call()() function, meant to be used for calling dylibs.

This is useful for two reasons:

    It allows us to debug the dylib calls (such as timing for the time being).
2020-07-05 18:31:43 +03:00
Matt Atlas
107bbc58d8 Ports emote decls from Bay + automatic pain emotes. (#9215) 2020-07-03 20:14:23 +02:00
Geeves
28ba63b3fa Aligns Gamemode Defines (#9242) 2020-06-30 11:57:47 +02:00
Geeves
38f5daaf99 Antagonists Anonymous (#9143)
Off-station antagonists will no longer keep the player's character's flavour text.
    Antagonists will now be assigned random names before they pick their name.
2020-06-29 22:11:53 +03:00
Geeves
05f6e81c60 Lowpop Antag: Burglar (#9193)
Added a lowpop gamemode called 'Burglars', featuring a new type of antagonist, a mix between a heister and a traitor. Neutered for lowpop fun.
    Added a mixed gamemode, 'Conflict', which is heisters and burglars.
2020-06-29 09:35:18 +03:00
Alberyk
bb9d1e2b22 Reworks aut'akh augments (#9079)
This pr changes all aut'akh augments and adds a couple of new ones, with effects and the like. Requested by sleepy.
2020-06-28 13:58:37 +03:00
Geeves
d1cfeafa11 Cargo Spawn Fix (#9201)
Cargo warehouse now has the proper amount of stock to account for two Z-levels.
2020-06-24 23:12:49 +03:00
ParadoxSpace
38f875291b Unapologetic Skrell Nerfs (#9147) 2020-06-23 21:19:12 -03:00
Matt Atlas
de38551038 Revert "Ports Bay's stamina/sprinting intent system. (#8805)" (#9182)
This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them.

Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
2020-06-23 20:07:06 +03:00
ParadoxSpace
31630e4442 Synthskin Limb/Shell Changes (#9127) 2020-06-21 20:15:35 +02:00
Matt Atlas
56a3c517e7 Ports Bay's stamina/sprinting intent system. (#8805)
Now this might actually be the last of the ports before I actually code things I swear.

Ports Baystation12/Baystation12#25773 and adds sprinting by holding the shift key, also adding the option to add more movement intents for species with their own slowdown etc etc.
2020-06-18 23:35:29 +03:00
Wowzewow (Wezzy)
8a5e14b1e8 Refactors tool colors + new sprites (#8786)
* Refactors tool sprites

* yeah

* sort the court

* changelog and worn_overlays

* fuck

* door

* waterloo

* waterloo

* skeeet

* fuck this shit

* stupid color prios

* there
2020-06-11 21:27:01 +02:00