Commit Graph

13841 Commits

Author SHA1 Message Date
Alberyk
0eae1cade9 Fixes examining item not taking in consideration all possible examine information. (#7838) 2019-12-30 11:42:45 +01:00
Aboshedab
0fcb4af8e3 Inflatables for all (#7823) 2019-12-30 11:27:05 +01:00
Aboshedab
3049524b27 Impact wrenches for all (#7822)
1- Chief Engineer and Station Engineers already started with impact wrenches. Doesn't seem like a major change if Atmospheric Technicians get them as well.

2- Construction module had the impact wrench. Feels even more appropriate to give them to engineering module as well.
2019-12-30 11:26:44 +01:00
Matt Atlas
4e4e39b890 Toy click fix + langserv fixes. (#7837)
You can now actually take toys out of your pockets.

Fixes langserver again.
2019-12-29 00:42:25 +02:00
Geeves
af983ebad3 vaurca hair pulling fix (#7843) 2019-12-29 00:42:05 +02:00
Alberyk
b58463fe61 Fixes long hair not being caught in some machines (#7819)
This feature was broken due to some hair name changes. The entire stuff was remade to be a proc in the machinery object, that also checks for any hair with a length longer than four.
2019-12-28 20:10:38 +02:00
Erki
8ce37c8b28 Record computers to modular computers (#7797)
Things this does:

    Refactors _app_preset_name to use a type name instead. This makes it validate the presets at compile time, making it much more secure.
    Removes all records computers from the code, along with the CMC.
    Replaces all records computers with appropriate modular computers
    Each head of staff now has 1 departmental computer, 1 head-specific computer, 1 head laptop
    Removes the C&C program from the heads that had it, because you're supposed to use the bridge for it.
2019-12-27 15:58:12 +02:00
Geeves
855731b217 Examine Overhaul (#7737) 2019-12-27 15:30:01 +02:00
Lady Fowl
5343e5ae6f Changes Frontier Alliance naming, Removes ATLAS (#7770) 2019-12-26 01:15:02 +01:00
ParadoxSpace
2d9d58a81d Cheaper Tobacco: Let's Try This Again Edition (#7765) 2019-12-26 01:11:29 +01:00
Wowzewow (Wezzy)
cb12b6db1c Adding the new cigarettes and tobacco in the loadout. (#7764) 2019-12-25 18:34:30 +01:00
Wowzewow (Wezzy)
b15e865db0 Fixes missing cigarette onmobs and cigroll icon updates (#7780) 2019-12-25 02:17:37 +01:00
Alberyk
1e5e57a79d Adds access restrictions to the rd console (#7759) 2019-12-24 18:03:00 +01:00
Matt Atlas
c087a0a0bf Ports a psionic system from Bay. (#7717)
* Ports a psionic system from Bay.

* Rip out this shitcode.

* shitcoden't

* fixes

* it should work fully now

* Admin fixes

* Remove todos

* remove todos part 2

* Removes psi-armour. We don't need this for now.

* Skrell are now operants. Tweaks coercion.

* Adds thralls.

* Temp removal of psiarmour. Fixes psigrabs.

* Thrall assay.

* fixes

* More fixes

* unused define cleanup

* Log and powers

* Skrell powers are done.

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/equipment/cerebro_enhancers.dm

* did this work???

* jargon

* arrow's fixes

Co-authored-by: Geeves <ggrobler447@gmail.com>
2019-12-24 11:32:05 +01:00
Karolis
4e56f6e66e Add record programs, keeps old consoles to avoid converting main maps. (#7225)
Add record printing (fixes #6042)
2019-12-23 09:46:15 +02:00
Matt Atlas
f5a2ff1bcd Langserver Fixes (#7740) 2019-12-22 17:51:24 +02:00
Nerrathiel
73609c961b Added a new song to the jukebox. (#7729)
Adding a song to the in game jukebox. Worked fine when tested in game.
2019-12-22 15:08:22 +02:00
Werner
b2064ef3e0 Merge pull request #7722 from fernerr/191217-sprites_mecha
New Mech sprites and some other tweaks
2019-12-22 02:43:21 +01:00
Alberyk
434501fd9d Removes the cyanide pen from the traitor pen kit (#7732) 2019-12-22 02:36:17 +01:00
Ferner
188544b748 Merge branch 'master' into 191217-sprites_mecha
# Conflicts:
#	code/game/objects/items/paintkit.dm
2019-12-21 23:26:22 +01:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Alberyk
038a4ac86b Tajaran update: the war to end all wars edition (#7638)
-changes how the tajara species handles citizenship in game: you now have to pick one of the three factions, this also enables consular officers for them
-adds a new var to the species: default_citizenship, which citizenship should be the default one for that species, so you can have species that can't get biesel citizenship as their main one
-adds a bunch of loadout options to the tajaran section
-restricts tajara from being necropolis contractors
2019-12-21 12:58:34 +02:00
fernerr
61f6ade0fe Fixes some cigars missing their butt sprites. (#7754) 2019-12-21 11:56:45 +01:00
Wowzewow (Wezzy)
01a06d1197 New masks (#7614)
Adds new sprites for sterile mask and breath masks.
Adds new colorable cloth mask for civillians and dust mask mostly for industrial jobs.

Masks have been move to their own tab in loadout - namely because they have an entire seperate file for them, but apparently haven't been coded in their own tab. Also, they should equip properly on spawn now.
2019-12-21 12:40:58 +02:00
fernerr
11a11b78fa Adds a stairwell (#7685) 2019-12-20 23:51:30 +01:00
Wowzewow (Wezzy)
ff25557eb8 The Rollable Cigs and Chews Update (#7631) 2019-12-20 23:48:17 +01:00
Ferner
e8b82e6ede Merge branch 'master' into 191217-sprites_mecha 2019-12-20 23:08:29 +01:00
Wowzewow (Wezzy)
2013262cbc New shoe sprites (#7474) 2019-12-20 21:45:35 +01:00
Ferner
4c1c978e67 Removes the non-functional paint kits 2019-12-20 21:37:04 +01:00
Matt Atlas
0849ce89a6 Fixes the advanced scanner not printing the brain result. (#7742) 2019-12-20 21:33:13 +01:00
Geeves
3323e1fa3c Antagonist Age Fix (#7730)
Players with accounts too young to be antagonists now properly cannot select those roles. No more empty gamemodes.
2019-12-19 21:37:33 +02:00
Wowzewow (Wezzy)
8dddda141b Wearable wet floor sign (#7575)
You can now wear the wet floor sign.
Also tidies up some code here and there.
Adds some descriptions too.

It provides extremely minor armor.
2019-12-19 21:33:28 +02:00
Matt Atlas
bbecc7b461 Many vore improvements. (#7686) 2019-12-19 20:06:14 +01:00
Alberyk
13138756b5 Enforces species jobs restrictions through mechanics (#7691) 2019-12-18 23:13:41 +01:00
Matt Atlas
6cf3508082 Allows crew to spawn with more mechanical or assisted organs. (#7689) 2019-12-18 22:46:20 +01:00
SonicGotNuked
631e6f5942 Malf power creep (#7563)
* Create nerf.yml

* Update robot.dm

* Big Thing

* fuck code delta

* crisis

* I will take your kidneys

* oh yeah

* Let's see if this shit works

* Update transformer.dm

* I forgot something

* Some needed messages

* Some fluff

* Fuck robotize()

* FINALLY

* Ok, better idea

* betterrr

* Changelog

* Update transformer.dm

* Update AI_ROUGE!!!.yml

* travis plz

* woops

* Update transform_procs.dm

* Update transformer.dm

* Update code/game/machinery/transformer.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update html/changelogs/AI_ROUGE!!!.yml

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/gamemodes/malfunction/newmalf_ability_trees/tree_synthetic.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/gamemodes/malfunction/newmalf_ability_trees/tree_synthetic.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/gamemodes/malfunction/newmalf_ability_trees/tree_synthetic.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/gamemodes/malfunction/newmalf_ability_trees/tree_synthetic.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/gamemodes/malfunction/newmalf_ability_trees/tree_synthetic.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>
2019-12-18 08:15:38 +01:00
Matt Atlas
ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Matt Atlas
decc0b14a7 Preparation for 513 (#7677)
* Preparation for 513

* lentext replacement
2019-12-18 08:10:16 +01:00
Mykhailo Bykhovtsev
a4a6fb5f03 Lots of fixes for Mechs (#7692)
Spent lots of time and lots of changes to fix issues:

    bugfix: "Mechs no longer runtime during destroy call."

    bugfix: "Turrets and NPCS no longer target empty mechs."

    bugfix: "Mechs no longer runtime during armor check. Mechs now use their armor and values for it. Before it would ignore them entirely and deal 100% damage."

    Added ismech() define and also QDEL_NULL_LIST() define from TG. Matt's suggestion

    renamed any armour references in mech code to armor to keep it consistent
2019-12-17 17:28:31 +02:00
Erki
6210e2bb44 Revert "Le Kidney Beans (#7672)" (#7715)
This reverts commit fce3617857.
2019-12-17 17:23:05 +02:00
Lady Fowl
fce3617857 Le Kidney Beans (#7672)
rscadd: "Adds the ability to remove appendix and other organs in character setup."
    rscadd: "Adds two kidneys! Splits the work up between the two organs."

Also adds the ability for a mechanical liver and kidneys,appendix
2019-12-17 17:22:08 +02:00
Matt Atlas
25c4da7095 Lasers now evaporate blood. (#7670)
Lasers now evaporate blood
2019-12-16 21:14:12 +02:00
Alberyk
457e3e2d61 Robotics upgrades: mech stuff and more rig word replacement (#7662)
* Robotics upgrades

* stuff.

* Adds this silly thing.

* Removes useless shit.

* updates this.

* Did a bad

* updates this.

* And this.
2019-12-16 08:06:12 +01:00
Doxxmedearly
9b965c69d4 Ruining Vaurca Christmas (#7693) 2019-12-15 23:49:09 +01:00
Mykhailo Bykhovtsev
a3e8d9a97c Adding new special pens (#7425) 2019-12-14 21:45:42 +01:00
Matt Atlas
37abd8f771 Brainmed Code Quality + Organ Scarring (#7645)
Organ scarring has been made into a better system.

New healthdoll.

Other misc code cleanup attempts.

Fixes #7647
2019-12-14 00:10:53 +02:00
Nerrathiel
d5e323516d Station Safe bugfix (#7602)
Fixes a bug where station safe could be impossible to open if certain tumbler_open values were rolled.

The bug in question is caused by tumbler rolling which is a core process of the safe-cracking minigame.

After testing it on private server, I have determined that changing tumbler rolling values creates way more newer issues, and as such solved the rare glitch by making sure that any and all values rolled by a safe on initiation are possible to be solved within confines of tumbler rolling

[35 differential value between tumbler_open 1 and 2] = Max of tumbler rolling.

Station Safes now check on initiation if the differential is bigger than 34. If yes, they reduce the differential to 34, making the otherwise impossible station safe spawn possible to crack.
2019-12-13 08:25:05 +02:00
fernerr
4d90bc0573 Adds the ability to place flags directly onto windows (#7637)
No need to kerfuffle with a screwdriver to get your consulate looking its best. Now you can just click with your flag to hang it up over windows.
2019-12-13 08:24:46 +02:00
Joshie
fbe06af535 Latex Gloves Begone (#7610)
* Increasing funding for Sterile Gloves Budget

* Changelog Edit

* Trying to Fix the Conflict

* Icon Fix
2019-12-12 08:42:43 +01:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00