Better bed, bedsheet and linen bin sprites
Also added some additional bedsheets , functionally similar, of course. ( Have fun, mappers! )
Added more functionality to bedsheets.
Adds limits to how old a client should be on Aurora before they can possibly roll for an antag. Variable for each antagonist, based on difficulty and importance to round.
Alternate utility belts now start with tools
They're now free since it's literally just a different sprite for the same thing and they're role-locked anyway
apprentices no longer spawn with free tools they shouldn't have
job outfit datums use belt_contents now instead of spawning utility/full
Wew. It also separates ling stuff into sorted files and folders. For future developers to uh. Rework. And uh. Not remove.
Improved sting descriptions.
Fixed various typos, made some descriptions more clear.
Stealthsuck now does toxins instead of genetic damage (randomly between 10 and 15).
Hallucination sting occur 5 - 15 after stinging.
Hallucinations last a smaller amount of time.
Epinephrine sacs renamed to Adrenaline Sacs.
Adrenaline Sacs cost 30 chemicals (was 45) previously.
Adrenaline Sacs produce low amounts of oxycodone and hyperzine on activation.
Faster chemical regeneration upgrade now regenerates 2.5 times faster (up from 2).
Enhanced chemical storage now stores 50 extra (up from 25).
Armblades now cost 4 genomes (up from 2).
Rapid regeneration now heals genetic damage as well.
Regenerative stasis now allows you to revive after 10 seconds (from randomly: between 8 and 20 seconds).
Adds a text prompt confirmation if you want to go horrorform or not. Die misclicks, die.
Adds a prompt to let ling know they need to wait a minute before they can stealthsucc again.
Ling shield does more bashing damage.
Fixes/tweaks:
Wallets, lanyards, mining carts, Einstein Engines ID, and improvised sword missing sprites.
Outlines / colors on engineering and cargo outfits, ore and sheet snatchers, atmos fire helmet and hardhats, and safety goggles.
Fixes#7371