Commit Graph

13841 Commits

Author SHA1 Message Date
Doxxmedearly
18672bc1a0 Smoke if you got 'em (#7613)
* Smoke if you got 'em

* rando
2019-12-10 19:02:13 +01:00
Kaedwuff
876b1b776a nosoylent (#7612) 2019-12-09 07:35:05 +01:00
fernerr
e7da5f417d Fixes the Mech RFD (#7626)
It didn't work, now it does. Better at least.
Also gave the mounted extinguisher a non-default name.
2019-12-08 13:21:18 +02:00
Geeves
5b6fe2a31b Cryo time_till_despawn adjustment (#7603) 2019-12-08 12:03:33 +01:00
Doxxmedearly
74ddd892ee Enabling gift-based RP (#7598) 2019-12-08 11:48:51 +01:00
Wowzewow (Wezzy)
a9ffb38f39 New money sprites (#7576) 2019-12-08 11:44:39 +01:00
fernerr
58b2f532c8 Shuttle update: Part Three: The Merchants Invest (#7591)
This is part 3 of the work of the big shuttle update started by Poze (#5771, description not up to date.) with more to come as that pr is split up into more manageable chunks. (Previous part: #7457)
2019-12-08 00:10:09 +02:00
kyres1
15b2247bd3 Freelancer sprites + merc resprite (#7577)
Adds a full resprite of mercenary gear to be less excessively saturated. As well, this adds unique freelancer sprites and gives the freelancers a decent new RIG labelled the "Rhino Hardsuit," one that's actually equipped. It has slightly more bullet resist and less laser resist than the merc hardsuit.
2019-12-07 23:47:37 +02:00
Doxxmedearly
4adae78245 Donut Box Bugfix (#7607)
Fixes #7599
Fixes #4335 (Because it's an older report of the same bug)
2019-12-07 18:41:24 +02:00
Doxxmedearly
fb5f8110c8 Pumpkin Spice Season is Over (#7581)
Unfortunately, the best season is over, and so we must say goodbye to pumpkin spice drinks until it returns.
(These never got removed).
2019-12-07 18:41:08 +02:00
Doxxmedearly
841bae3fab Wallets can hold rings now. (#7580)
What it says on the tin.
2019-12-07 18:40:02 +02:00
JohnWildkins
a03f170f16 Ports BS12 fixes / refactor of visualnets. (#7572)
Ports (and adjusts) Baystation12/Baystation12#12521 et al. Essentially brings our visualnet code up to the standard of three years ago, rather than five.

Side effects of merging may include but are not limited to loss of AI vision, helmet camera failure, garbage collection implosion, infinite turf loops, and unintended layer shenanigans.

High-level changes:

    Overall, visualnet/chunk procs have been renamed and refactored to be clear as to their function.
    Fix some layering issues related to magic numbers, these have been set to constants.
    Visualnets now track source movement rather than overriding individual mob/obj procs.
    Adds obfuscation underlay to complicate memory fudging to remove camera static.
    Cameras now only add themselves to the cameranet if they're on open (non-restricted) networks.
    Helmet cameras now use cameras themselves rather than network defines.
    Adds a sorted object list insertion helper.
    The Camera MIU (presently unused) should now function properly.
    Unused cultnet / cult mask deleted because refactoring that would likely kill the few brain cells I have left
2019-12-07 18:37:40 +02:00
Nero-07
abe1153bec Forced holocalls added, Holopad ID added (#7571)
Adds forced holocalls.

If you have an id with head access level, you get an additional pop-up when making a holocall prompting you to choose between regular or forced.

A forced call automatically picks up on the other end (After a short delay so people can hide their drugs and whatnot) and cannot be terminated on the receivers side.

Also added the id of every holopad to its description, which was in the original bay version, but didn't get ported here for some reason. Makes it easier to tell someone where to call you.
2019-12-07 18:36:36 +02:00
Wowzewow (Wezzy)
a6688878a4 Bedsheet inhands and other fixes (#7559)
Adds more bedsheet inhands, because immersion.
Penlight has an inhand now.
Lanterns have new inhands.
Ashtray cigarette extinguish now properly plays the sound.
You can put cigarette butts in cigarette packets

also some more stupid drop sounds
2019-12-05 23:43:49 +02:00
Geeves
8447c489e8 Kataphract Team Update (#7543)
Added a Klaxan Kataphract Hopeful to the Kataphract response team.
    The Kataphracts now start with better and more stylized gear.
2019-12-05 12:12:36 +02:00
Alberyk
ebab096e99 Adds the rosary to the loadout (#7548)
What it says in the title.
2019-12-04 08:58:51 +02:00
Kaedwuff
9b75bfa022 Better Parapens (#7428) 2019-12-03 19:42:05 +01:00
kyres1
2e0ba6babc R&D voidsuits + AMI resprite (#7541) 2019-12-03 18:58:16 +01:00
Wowzewow (Wezzy)
c6630aaa3f Adds a second bartender slot (#7517)
Does what it says on the tin.

Feedback thread outputted preference towards adding it.
https://forums.aurorastation.org/topic/13086-2nd-bartender-slot

Second bartender landmark already exists,
and locker remains practically unused anyway from player feedback, so no mapping changes needed.

However, a change could be made in the future if it is too restricting.
2019-12-03 18:57:40 +01:00
Aboshedab
bb18893eb3 Gasmasks to lockers (#7538) 2019-12-03 18:35:02 +01:00
Aboshedab
633cd11372 Idris can do forensics (#7542) 2019-12-03 18:33:25 +01:00
Wowzewow (Wezzy)
f0d273af97 Fixes fancy box wrong description (#7550) 2019-12-02 20:24:28 +01:00
Doxxmedearly
1a6ecab9bf Space A/C buff (People use these?) (#7532)
All about space A/Cs!
-Starts with a heavy duty cell (5000) instead of the default one (1000) that depletes after like half a minute.
-Heats and cools very slightly faster.
-Adds emag functionality: Enables a much wider temperature range (hot and cold), which becomes dangerous for everyone, especially Tajara and Unathi. Also increases its efficiency slightly so it can actually reach these ranges in a cell charge. Will it be used much? Probably not. Is more emag stuff fun? Absolutely.
-Interacting with it is different now. When the panel is not open and you use it, it brings up the menu, which allows you to adjust the temperature and switch it on and off. Previously, you would need to open the panel to access temperature changes.
-Cells are no longer removed via menu. You just open the panel and click it with an empty hand to remove it, or click it with a cell to insert a cell.
-Borgs should be able to add cells now. (Fixes #2871)
2019-12-02 09:22:39 +02:00
OneOneThreeEight
45ef9deea7 Rechargers charge faster (#7522)
Rechargers of almost all kinds now charge 50% faster, but demand 50% more passive power and 50% more power when active.

Why: Things with high capacity generally charge extremely slowly at the moment, so this is a buff to make improved capacity cells not take an eon to charge just one.

Only the heavy duty cell charger was unchanged in its power demand, because it already draws 90kw from the grid. It sorely needed the buff the most while not changing its power demand.
2019-12-02 09:12:02 +02:00
Matt Atlas
4615af6927 Can't speak in radios while cuffed + no more radio icons in messages (#7431)
Can't speak in radios while cuffed + no more radio icons in messages
2019-12-02 09:06:45 +02:00
Alberyk
394ed073e4 Fix this vox stuff. (#7547) 2019-12-01 15:42:29 +01:00
Joshie
17a0e9cefb Holiday Decor (#7540) 2019-12-01 14:00:09 +01:00
Doxxmedearly
a6715f0175 Curtain and Flap (De)construction (#7503) 2019-11-30 16:47:18 +01:00
SonicGotNuked
ef9b2c0d0f Reduce System Override (#7518) 2019-11-30 16:45:22 +01:00
Aboshedab
31dc495030 Manhack fix for ninjas (#7536) 2019-11-30 16:42:58 +01:00
Werner
e60d95a9b8 Maint Access for HoS (#7528)
Readds maint access for the HoS.
2019-11-28 20:43:36 +01:00
Matt Atlas
d07645c56b Fixes losebreath typo (lung bug) (#7526) 2019-11-28 18:36:54 +01:00
Geeves
f5fdfbf86c guest pass duration increase (#7501) 2019-11-28 15:35:37 +01:00
Werner
9ac6a6a764 Maint access changes (#7500)
* Maint access changes

Removes global maint access from everyone but engineers and heads of staff.

* Addresses Feedback

Removes maint access from the Janitor
Adds mapped-in janitor access to the crusher
Removes medical from mapped-in maint access at the bar-doors.
2019-11-26 23:53:56 +01:00
Werner
0d8e6a352c Fixes Autoantag spamming that it couldnt spawn antags (#7515)
Delays the next autoantag check by min_autotraitor_delay if a spawn has been attempted while the shuttle is on the way.
2019-11-26 23:53:13 +01:00
Werner
3a164e382a No autospawn after shuttle has been called. (#7491) 2019-11-26 20:34:00 +01:00
SueTheCake
84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
Geeves
587b219cfd Cardox Buff (#7471) 2019-11-25 12:45:32 +01:00
Wowzewow (Wezzy)
d4a30eb847 Pen and PDA related fixes (#7483) 2019-11-25 08:51:28 +01:00
Matt Atlas
88a319a574 Splitting human life into organs + removes the advanced operating table (#7473) 2019-11-25 07:23:16 +01:00
Wowzewow (Wezzy)
6787020a28 Fixes bowman and headset invisible onmob bug (#7493) 2019-11-24 13:11:56 +01:00
fernerr
aa2e02c1a6 Shuttle update: Part Two: The Legion Protects (#7457) 2019-11-23 18:50:19 +01:00
Wowzewow (Wezzy)
44bc8543ed New radio sprites, to match the new PDAs (and also bowmans) (#7455) 2019-11-23 15:12:30 +01:00
MarinaGryphon
d7e45beb12 Makes Telescience portals more accurate, fixing a number of issues (#7245)
Telescience portals now have a precision of 0, meaning they output on the turf the portal is on.
This means echoes can once again be reliably placed back into their bodies.
This also means calibration should hopefully result in 1/4 the explosions.
If you don't like GPS units phasing into walls and blowing you up 90% of the time, this is the PR for you
2019-11-23 11:15:14 +02:00
Matt Atlas
926727e904 New internals box sprite + added flare (#7458) 2019-11-23 11:12:42 +02:00
JohnWildkins
572976bf88 fix the belts again again v2 final definitely (#7475) 2019-11-22 23:53:33 +01:00
synystersparx
395fc64b2e Changeling Arm only functions as crowbar with help intent active (#7481)
Fixes #7477

I tested this with attacking a robot and a regular wall with help intent on/off. It seems there's something custom with walls for changeling so please consider any side effects of changing the iscrowbar logic.

One thing is, even with help intent you will attack humans when clicking them. While this fix allows robots to be attacked by the changeling arm, it can not do so on help, which may seem inconsistent.
2019-11-22 18:30:28 +02:00
synystersparx
8d15f7ea5d Cultist stun rune fix (#7446) 2019-11-21 22:04:17 +01:00
Alberyk
beb35d6fd3 Adds two away missions ghost roles (#7450) 2019-11-21 20:55:59 +01:00
Wowzewow (Wezzy)
962c45b6fa P.P.A.P (Pen, Paper and PDA) update (#7410) 2019-11-21 15:49:17 +01:00