Geeves
eac305e39b
Teleporter Safety ( #9879 )
...
* Teleporter Safety
* better keyword
* initialize can't handle skips
2020-10-06 14:30:53 +02:00
Geeves
d19cf6e3d6
KA Leftovers Fix ( #10165 )
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KAs no longer leave behind phantom projectiles that injure people.
KAs no longer recursively destroy rocks when one breaks, but still retain AoE effects.
KAs now have at least one tile of AoE on all modules.
Also fixes a runtime with pin attackby.
2020-10-06 15:06:10 +03:00
Geeves
ba0d4cbd2b
Mining Coin Fix ( #10111 )
2020-10-01 18:12:17 +02:00
Alberyk
8c873806c2
Makes so that lantern's light is no longer directional ( #10086 )
2020-09-28 20:41:15 -03:00
Matt Atlas
d4666caaac
Ports Goonchat from Baystation. ( #9635 )
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changes:
rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
rscadd: "You can change icon style to any font on your system."
tweak: "The game window has been altered a bit to adjust for this."
rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Wowzewow (Wezzy)
ad9f3ab940
Adds departmental bandanas ( #10013 )
2020-09-24 11:05:52 +02:00
Geeves
5b87eb39d3
Browser Window Stuff ( #9960 )
2020-09-14 11:00:14 +02:00
Geeves
894b123f8a
Borg Drill Fix ( #9964 )
2020-09-11 14:06:31 +02:00
Alberyk
af982b3dd9
Fixes the autochisel having no sprite ( #9939 )
2020-09-09 12:15:32 -03:00
Wowzewow (Wezzy)
307c214541
makes w_class use defines ( #9848 )
2020-09-06 17:37:56 -03:00
Geeves
d582622a54
Mining Coin ( #9428 )
2020-09-01 14:09:18 +02:00
Matt Atlas
0dd08df5b2
Refactors sound groups to use decls instead of a massive switch with dozens of global lists. ( #9702 )
2020-08-28 20:47:00 +02:00
Geeves
052b65ae0d
Material Deconstruction ( #9377 )
2020-08-25 11:52:35 +02:00
MarinaGryphon
87e071fce5
Replaces \gender to fix metagaming issues. ( #9745 )
2020-08-25 11:46:34 +02:00
Alberyk
13f303ce81
Removes mesons and material scanners from the station ( #9726 )
2020-08-24 13:58:14 +02:00
Wowzewow (Wezzy)
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
Geeves
08964ec3f3
Hardsuit and Pickaxe Bugfixes ( #9594 )
2020-08-11 12:17:33 +02:00
Hockaa
b0a7c56e6a
Makes the Ore Redemption Console more liberal about ejecting the ID to inactive hand ( #9623 )
...
Removes an if directive specifying the active hand for the target of ejecting IDs to give miners a little more quality of life.
2020-08-09 13:24:33 +03:00
mikomyazaki
9af9ae468d
Drones now get a timer for their self-destruct ( #9511 )
2020-08-01 18:33:37 +02:00
mikomyazaki
3f2a515a8b
Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). ( #9432 )
...
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().
Many interactions expect a target to have an update_icon(), so they should all be the same.
Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
Wowzewow (Wezzy)
ab4911f0fa
Fixes lazarus injectors. ( #9419 )
2020-07-21 18:00:00 +02:00
Geeves
7dd0bb2b56
Robot Cleanup ( #9332 )
2020-07-17 14:26:30 -03:00
Geeves
c30a88d89b
Mining Fixes ( #9330 )
2020-07-12 14:59:34 +02:00
Geeves
33ad8096fb
The Great Spanning ( #9320 )
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This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Matt Atlas
94652d49e7
Phoron Scarcity Part 1: How I learnt to love scarcity arcs ( #9298 )
2020-07-09 11:07:29 +02:00
MarinaGryphon
37c80988ce
Converts Reagents to Typepaths and Centralises Reagent Spawning ( #9140 )
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Converts reagents to use typepaths instead of IDs.
Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Geeves
a1d4e80c95
Mining Borg Buffs ( #9218 )
2020-07-02 19:49:03 +02:00
Geeves
972c0ae9db
Various Tweaks and Changes ( #9222 )
2020-06-30 18:19:54 +02:00
Geeves
30bf2a8f02
Drill Fix ( #9184 )
2020-06-22 10:01:45 +02:00
Matt Atlas
3ff07313e8
Removes kitty ears from the game. ( #9158 )
2020-06-20 16:49:37 +02:00
Matt Atlas
c6d9cba325
Changes up a lot more messages to look like emotes. ( #9133 )
2020-06-18 10:29:47 +02:00
Geeves
35a0dff2dc
Mining Mech Equipment ( #9084 )
2020-06-13 14:10:08 +02:00
Geeves
d5b96b0fd9
Enlightening Update ( #9042 )
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* Enlightening Update
* matt's requests
2020-06-11 21:24:00 +02:00
aleksix
48ed8943c8
Hydrogen ore processing fix ( #9083 )
2020-06-11 16:10:47 -03:00
Geeves
0803eafe8e
Drill Bracing Fix ( #9003 )
2020-06-03 11:11:00 +02:00
Wowzewow (Wezzy)
4b791e0804
Removes useless uniforms ( #8941 )
2020-06-03 10:51:06 +02:00
Wowzewow (Wezzy)
0bba540bd5
fixes invisible stacking machine console ( #8967 )
2020-05-27 23:10:28 +03:00
Geeves
52923bc322
More Ghostspawners ( #8909 )
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Posibrains are now in the ghost spawner menu. Activating them is now a one-and-done deal, as they remain open in the ghost spawner until someone disables it or someone spawns in.
Syndicate Cyborgs have been added to the ghost spawner menu, and will remain in a boot-up state until someone spawns into it.
Syndicate Cyborg eye overlays have been fixed.
Wizard Familiars have been added to the ghost spawner menu, same as above.
Mining Drones have been added to the ghost spawner menu, one swipe is all you need, until someone joins in as them.
2020-05-25 19:22:53 +03:00
Wowzewow (Wezzy)
74a0f05ef2
Makes the ore redemption console use the new sprites ( #8930 )
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title.
forgot to change the code in the previous PR
2020-05-25 19:22:04 +03:00
Wowzewow (Wezzy)
fad8415a8e
Pickup, Drop and Equip sounds ( #8861 )
2020-05-22 15:40:00 -03:00
Wowzewow (Wezzy)
e28d09f88a
description_fluff, description_antag and description_info shortening ( #8896 )
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* description_fluff, description_antag and description_info shortening
* Update wezzy_desc-shit.yml
* Update html/changelogs/wezzy_desc-shit.yml
Co-authored-by: Werner <Arrow768@users.noreply.github.com >
Co-authored-by: Werner <Arrow768@users.noreply.github.com >
2020-05-21 12:45:22 +02:00
Geeves
3ec99c8d64
Ports Hover Overlays ( #8870 )
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* HUD Overlay
* finishes up the port
* fixes
2020-05-19 00:28:23 +02:00
Geeves
541a1b493c
Shiny Wall Fixtures ( #8788 )
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Some of the wall fixtures now glow in the dark, as they have bright cyan screens.
ATMs now gain an overlay when a card is inserted.
2020-05-04 18:57:14 +03:00
Matt Atlas
105cb5d64e
Remove sharp/edge in procs and consolidate them into damage flags. ( #8672 )
2020-04-30 20:29:35 +02:00
Matt Atlas
4b97822bb4
Bump dreamchecker version to 1.4 ( #8711 )
2020-04-28 15:41:32 +02:00
Alberyk
29bcc88e5a
rock dust ( #8741 )
2020-04-27 10:09:02 +02:00
Wowzewow (Wezzy)
723c711022
Inhands : the final fuckening ( #8696 )
2020-04-24 11:36:00 +02:00
Alberyk
084d38fe2f
Removes some words to avoid possible problems with github terms of service ( #8695 )
2020-04-22 16:29:56 -03:00
Geeves
9147cd5f67
Footprints ( #8690 )
2020-04-21 18:06:54 -03:00
Geeves
eb886d7f63
Power Cell Backpacks ( #8642 )
2020-04-20 10:38:38 +02:00