Spawned borers now get added to the Ghostspawner menu, allowing players to inhabit them even if they didn't catch the original request.
Borers have gained the ability to survey their host's health, allowing them to better choose when to administer certain chemicals.
Borers now regenerate chemicals even if their host is unconscious.
Awakening psionics now take 15 seconds instead of 10, and the host now gets a message about feeling something bad coming on, allowing them to make a dash to safety and or seclusion.
Skrell returning from Srom no longer eject controlling borers to the lobby by replacing their ckey into the aether.
Skrell no longer spontaneously die when entering Srom on a map that doesn't have a Srom location.
Adds full variants of stacks of items in the spawn menu.
Adds local narrate, which allows you to narrate to all mobs in a 7 tile radius.
Allows admins to reset stationbounds via right click or Special Verbs menu.
Adds a random type golem rune to the spawn menu, if an admin wants to adminbus a random golem into a round.
Ports Baystation12/Baystation12#19992 and Baystation12/Baystation12#27266.
Added a personal shield device to the traitor tools uplink.
Added a radiant shielding aura spell to Battlemage and Cleric.
Added an exosuit shield drone to the mechfab.
This works, but I'm not entirely happy with the sprites. The personal shield has no on-mob shimmer, it uses a mindbatterer grenade as an icon sprite. The wizard radiant spell uses a pretty big and janky sprite as an on-mob, and the exosuit's shield sprite doesn't follow the dir the mech faces, but that one I can maybe fix on my own. If anyone knows about that last one, lemme know, Bay had code for it that we do not.
#8005 just revived.
Tasks to acomplish while here:
Fix merge conflicts
Add ntIRC direct messaging
Things I migth consider adding in future PR:
Porting IRC to VueUI
Porting File Manager to VueUI.
Adds a way to forbid certain animals from eating certain foods.
Right now applied to cows who, upon eating chicken eggs left on the ground, produce dough inside themselves, and also eat that.
Applied it to chickens, too, but since they don't have hunger enabled, there won't be any noticeable difference. Just sort of a precaution for the future
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
-fixes being unable to remove wrist computers by click and dragging
-fixes tajara candy not replacing reagents
-fixes pai being carded/killed creating extra cards
-fixes a borg icon having a wrong direction
* Colored Robots!
The Treadmate and Landmate series + A couple of recolored Basic sprites.
* Create RecoloredLandmate.yml
* Update robot_modules.dm
* Update RecoloredLandmate.yml
* Update html/changelogs/RecoloredLandmate.yml
Done on request by Arrow
Co-Authored-By: Werner <Arrow768@users.noreply.github.com>
* Update aurorastation.dme
* The SD-MAD (Neat little hoverbots)
* Fren sprite updates by request.
* TC-Drone Bugfix
* Just readding something that was lost eons ago.
* Changelog for the bugfix.
* Maint. Drone overlay fixes.
* Update RecoloredLandmate.yml
* The dottening
* Initial PR for the icon animation.
* Updated for this PR.
I wish it were easier to change the changelogs' name.
* Fixed the "
Forgot a " 👀
* Changelog Update
* Deleting the changelog
* I was distracted by Opossums
* Removing this weird overmap thing
Co-authored-by: Werner <Arrow768@users.noreply.github.com>