It was never really meant to, I forgot that toxloss was organ damage when checking cryo and forgot to remove it when porting Brainmed.
Technically a bugfix but I'm not sure. Guess I'll leave it as a tweak for now.
This feature was broken due to some hair name changes. The entire stuff was remade to be a proc in the machinery object, that also checks for any hair with a length longer than four.
Why:
The side effects are incredibly annoying right now, knocking you out constantly - somehow being worse than the previous ones. I've thought about replacing them but I can't come up with anything that's not gonna be a pain in the ass for the player, one way or the other. I guess CE_DROPITEM is a possibility but I'm not sure if people would like that.
Thus, I opted to remove them altogether. Slowing down REM is enough in my opinion.
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
bugfix: "Fixed teargas doing practically nothing."
bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
bugfix: "Fixed undefined values on the CMC."
bugfix: "Fixed dionae not regenerating damage."
Rescue borgs now have adrenaline. Not added to regular medical borg since they have the ability to create it in chemistry.
Chemistry gripper for med borgs renamed to medical gripper. It's not just used for chemistry.
Medical grippers can now hold blood bags (so they can put them on IVs), medical cups (to give patients liquid medication), and paper cups (to give water for patient care or with pills).
Currently adrenaline allows you to keep standing after quite a lot of inflicted pain. That's because, for some reason, it's equal to tramadol in low dosage. That's a big no-no.
Due to some of the, er, interesting decisions made when writing the code for beakers shattering when you throw them, not only was it possible to shatter containers made of non-glass materials into glass fragments - such as cryostasis and bluespace beakers, and wooden buckets - but most of the actual glass beakers were impossible to break with your bare hands.
I have corrected both these issues in addition to making it possible for glass beakers that are tougher to still shatter even if you don't throw them with the force of a mass driver. And they make a noisy shatter sound now, too.