Commit Graph

16554 Commits

Author SHA1 Message Date
TheGoret
d589073611 RMT pills now metabolise at 0.2u/tick (#8156) 2020-02-04 12:38:29 +01:00
Werner
6d8ead7c42 Removes defunct/unused commands (#8146)
Removes two defunct/unused admin commands
Adds a .gitignore to dynamic maps
2020-02-03 21:16:04 +01:00
Geeves
3fa90097f0 Fixes modular gun sprites (#8179) 2020-02-03 19:35:27 +01:00
Alberyk
e91d4add00 Revert "Adds a Hide/Show AOOC verb. (#8119)" (#8170)
This reverts commit 65c39895f3.
2020-02-03 00:52:28 +02:00
Wowzewow (Wezzy)
a118b6f28f Autopsy scanner & optable sound (#8139) 2020-02-02 18:57:39 +01:00
Geeves
25f14a6ea9 diona floor fixes (#8177) 2020-02-02 15:37:12 +01:00
Wowzewow (Wezzy)
b4ad63fb26 New glowstick, sink, and joint relocation sound (#8131) 2020-02-02 13:17:51 +01:00
Wowzewow (Wezzy)
48e4227b24 adds new window cracking and message formatting (#8132)
also adds some consistency of glass sound naming schemes
and any glassbreak noises properly uses the list now in sound.dm
2020-02-02 13:12:46 +01:00
Alberyk
b4abd4d685 Removes gloves for real. (#8174) 2020-02-02 13:06:04 +01:00
Yonnimer
65c39895f3 Adds a Hide/Show AOOC verb. (#8119) 2020-02-02 00:15:20 +01:00
ParadoxSpace
690d658c82 Diona Glow Bulbs (#8163)
You can now weld them apart, and walk through them.
2020-02-02 00:11:16 +02:00
Geeves
2108e42ec7 Corrects the Hegemony Pistol's fluff description (#8164) 2020-02-01 22:28:28 +02:00
mikomyazaki
5a1ba486c3 Fixes problem with spawning diona turfs. (#8162) 2020-02-01 19:49:05 +01:00
Geeves
bddd58a306 Unapologetic Diona Buffs (#8090)
Biomass is now less strong.
Diona have gotten a ton of minor code improvements, using their abilities should now be a little sane.
Diona nymphs don't have to be whitelisted to grow until a full diona now. Administrative action will be taken if this right is abused.
Diona gestalts can now use their biomass / arms to create biomass structures.
Removed nymphs' ability to open biomass walls. It was buggy.
2020-02-01 13:57:01 +01:00
YourFatherFigure
522af12939 Added a new fur-lined green trenchcoat. (#8114) 2020-02-01 13:48:06 +01:00
mikomyazaki
ce5d20fecf Removes safeties from hardsuit mounted weaponry. (#8149) 2020-02-01 11:43:36 +01:00
Geeves
f62ef19938 Dionae sinta'azaziba addition (#8071)
Dionae can now pick sinta'azaziba.
2020-02-01 08:15:44 +01:00
Geeves
d93a0030db Makes All Guns Contained Sprites (#8105) 2020-01-31 20:27:03 +01:00
Geeves
bd5dc2c66a Adds some full Th'akh Wrappings (#7992) 2020-01-31 00:01:33 +01:00
Wowzewow (Wezzy)
0c1d2d35c7 no drinking soup with fork & utensils no longer destroy trash item (#8117) 2020-01-30 23:59:05 +01:00
Geeves
123847d313 IPC Charge Level Status (#8110) 2020-01-30 23:58:26 +01:00
Pratepresidenten
729ae2e2ac Dememefication of the captain's gun (#8111) 2020-01-30 23:56:42 +01:00
Matt Atlas
dfcb20847f Adds a framework for armored accessories. (#8112) 2020-01-30 23:56:22 +01:00
Wowzewow (Wezzy)
d8e3620761 a bunch of small bugfixes and tweaks (#8091) 2020-01-30 23:54:23 +01:00
mikomyazaki
061747e512 Makes sure there is a suitable organ to attach to for limb attachment surgery. (#8124) 2020-01-30 21:46:21 +01:00
Alberyk
77a38123c6 Examine tweaks (#8099)
* Tweaks examines verbs.

* And the voicer change description too.

* This is better.

* go understand this code.

* Adds changelog.

* arrow's request.
2020-01-30 10:33:54 +01:00
mikomyazaki
8e092ae828 Alien species without a gender will now spawn as Neuter, and are neuter in the character setup. (#8115)
Species that are neuter (at least from the human/player characters' perspective) will now properly spawn as neuter, and be neuter in the character setup screen.

This affects (tagged) IPCs, Dionae, Vox & Vaurca.

Also fixes some gender related grammar stuff.

I think all the procs that randomise based on gender will just default to one or the other and shouldn't have noticeably weird results.

This also fixes the bug where Diona players would be 'he/she', but NPC diona would be 'it'.
2020-01-29 01:12:49 -03:00
Matt Atlas
234ade484e Modular Computer Stuff (#8093)
* modular computer stuff

* Update html/changelogs/geeves-laptops.yml

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* ports bay sprites

* requested changes

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>
2020-01-28 23:06:33 +01:00
mikomyazaki
418bcefbf1 Adds gun safeties. (#8094)
Removes old safety check mechanic.

Staves and wands don't have safeties.
2020-01-28 23:04:58 +01:00
BoryaTheSlayer
a55bcd4513 Fixes nanopaste not using charge for surgery. (#8038)
* Fixes nanopaste charge for surgery

Name.

* Changelog

* Update code/modules/surgery/robotics.dm

Co-Authored-By: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Added delete-after.

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>
2020-01-28 21:42:39 +01:00
Matt Atlas
64e7609e0b Commune and Psi-Ping no longer give attack logs. (#8089) 2020-01-28 11:43:24 +01:00
Leudoberct1
e9eebb01bf Adds Si'akh as a religion option for Unathi. (#8109) 2020-01-27 20:26:59 -03:00
Geeves
ef88a05aa9 requested changes 2020-01-27 23:07:15 +02:00
Mykhailo Bykhovtsev
7b07d8f2e0 Adding admin verb to load templates(maps) during runtime. (#7674) 2020-01-27 21:51:49 +01:00
Matt Atlas
6ac723d54c Reimplements old Unathi devour with some miscellaneous improvements. (#8072)
Unathi now can no longer eat items, they can no longer swallow mobs whole, and instead they now bite chunks out of mobs instead.

Also, dionae no longer delete mobs inside them when they split.
2020-01-27 20:29:13 +01:00
Geeves
cb6f2e3aeb Strip Menu Additions (#8070)
Added an internals and suit sensors indicator to the strip menu.
Toggle internals in the strip menu now displays whether you're toggling it on or off.
Added an adjust mask and tank pressure check to the strip menu.
2020-01-27 20:18:10 +01:00
ParadoxSpace
aa5d064f5b Dionae Speed Nerf (#8080) 2020-01-27 19:46:40 +01:00
Matt Atlas
90b03d4de5 Monkeys no longer interact with or throw things. (#8084) 2020-01-27 14:00:35 -03:00
Geeves
c64b6f10a9 Added the IAC response team (#8052)
This PR splits the ERT file up into a bunch of files, to edit them later much easier.

1 Doctor (Lead), intended to do advanced medical stuff to heal people.
2 Paramedics, intended to bring injured to the doctor. (Can likely also do advanced medical stuff, but the doctor should be the primary one to do so)
1 Bodyguard, intended to stay with and defend in the IAC team. (Also trained in medical procedures, but not super advanced.)
2020-01-26 21:22:22 -03:00
Geeves
658a9ceb83 modular computer stuff 2020-01-25 23:08:37 +02:00
Geeves
89d3c3218d Data File Tweak (#8069)
Changed block size from 250 to 1500, making size storage six times more efficient.
2020-01-25 12:15:49 +01:00
Matt Atlas
fdbd846fd6 Fixes AI damage. (#8087)
Fixes AIs being invincible.
2020-01-25 11:44:15 +01:00
Matt Atlas
3f87bb63ee Medbay Job Reshuffling (#7986) 2020-01-25 11:15:04 +01:00
Wowzewow (Wezzy)
a1616c9bf7 Glasses Resprite & Inhands (#8066) 2020-01-25 11:12:34 +01:00
Alberyk
73f600a698 Adds new space ruin content and changes how space ruin away roles works (#8058)
This pr adds a new cool space ruin made by kyres, replacing the listening outpost and the sol corvette, that were lame. This space ruin has two ghost roles.

This pr also makes so that space ruin sites only open if the research shuttle is launched to an away site, they will be closed otherwise. The research shuttle also has a transit time and area now.
2020-01-24 19:36:30 -03:00
Matt Atlas
21faef9c11 You can now damage walls and girders with weapons + misc tweaks. (#8006)
You can now destroy girders and walls with powerful items. It might take some time, though, and you'll probably be better off deconstructing it unless your weapon is strong.
Two-handed weapons no longer have that awkward Wielded sticking in front of the name when you wield them.
Girders now report their damage status on examine.
2020-01-24 19:36:06 -03:00
ParadoxSpace
22083adf70 Yet Another Clothing PR (#8064) 2020-01-24 15:29:19 +01:00
Geeves
11c7d0d297 Xenobio Touch-ups (#7993) 2020-01-24 15:03:55 +01:00
mikomyazaki
2047658b85 Removes slowdown due to shoes. (#8025)
Apparently some people like to run around with their toes out, or without shoes to show off cyberlimbs if they're synthetic. Currently this means they take a 1 point slowdown.

This change removes that slowdown.

This change will require a config change in game_options.txt -- HUMAN_DELAY 1 to 0 to preserve the current speeds of human mobs, as shoes won't be granting a speed boost any longer.
2020-01-23 18:02:16 -03:00
mikomyazaki
672cde6668 Fixes bug with exosuits leaving an invisible mob after dismantling. (#8074) 2020-01-23 14:25:13 +01:00