Commit Graph
31074 Commits
Author SHA1 Message Date
Lohikarandskull132 df2c571647 Convert a rogue area/New() to Initialize() (#3001) 2017-07-10 20:10:14 +03:00
Lohikarandskull132 606a9c7541 Icon caching & human icon tweaks (#3000)
changes:

Body marking icons are now cached in SSicon_cache.
Renamed the body-hair cache (used only by Resomi) to make it more clear what it is.
Humans now use SSoverlay for applying overlays, though they force-compile instead of waiting for it to tick.
Fixed a bug where getFlatIcon() did not work properly with SSoverlay overlays.
2017-07-10 20:09:52 +03:00
Alberykandskull132 97d2a54ee4 Fixes canes (#2996)
Canes and concealed canes have the same size, also fixes and re-adds their old update icon proc. And also, probably fixes beepsky attacking the hos dog.
2017-07-10 20:08:54 +03:00
Lohikarandskull132 2ee49b1b9e Fix parallax (#2983)
changes:

Parallax now actually moves properly on Move().
Parallax movement can now be toggled as a preference.
Merged all movable/Move() overrides for performance reasons.
2017-07-09 19:35:02 +03:00
Lohikarandskull132 6d69abbd47 Fix an oversight (#2980)
Fixes a bug where lighting copy done by SSopenturf would not propagate updates to above openturfs.
2017-07-09 19:34:18 +03:00
Lohikarandskull132 83426c8f20 Make SSnightlight actually obey its config (#2981)
Whoops.

Fixes #2960.
2017-07-09 19:33:54 +03:00
Lohikarandskull132 3becf3af2d Fix a bad changelog (#2984) 2017-07-09 19:05:21 +03:00
skull132andGitHub 82cc56dd62 Fix below.above not being nulled. (#2977)
Fixes RT spam. wew.
2017-07-09 01:48:46 +03:00
skull132 59683f601e Merge branch 'master' into development 2017-07-09 01:00:28 +03:00
skull132andGitHub 83741f09c8 Make connecting turfs into an assoc list (#2976)
Turns connecting_turfs into an associated list. From testing a few years ago, assoc lists performed quite well when it came to key-access at runtime. This then allows us to make the loop at ConnectionGroup.dm:112 into a stable one, complexity wise. Only O(world.view^2) instead of O(connecting_turfs.len * world.view^2).

All references to connecting_turfs were edited to match this.
2017-07-09 00:48:56 +03:00
Lohikarandskull132 d3c3377f13 Minor parallax performance tweaks (#2967)
Speeds up parallax's update-values proc a little, but not much.
2017-07-09 00:25:12 +03:00
Lohikarandskull132 33c61f9f1e Remove some world loops (#2965)
changes:

Replaces a lot of in-world loops with more specific lists.
Recipes are now copied in SSmachinery/Recover()
Fixed bad sorting on all_areas list.
Added skeleton Destroy() to SMESes as they did not have one and are failing to GC.
Seems to shorten SSatoms init a bit, maybe from removal of in-world in MULEs?
2017-07-09 00:24:28 +03:00
Lohikarandskull132 219fa07bc9 More SSoverlays micro-optimizations (#2972)
Ports some more SSoverlay micro-optimizations from upstream /tg/.
2017-07-09 00:23:48 +03:00
Lohikarandskull132 a0ed9a393e Character spawning fixes (#2975)
changes:

Fixed a bug where non-clothing custom loadout items would not spawn.
Fixed a bug where latejoining AIs would spawn at CC / Cryo instead of the core.
Added more SSjob debug statements.
Fixes #2942.
2017-07-08 01:39:06 +03:00
Lohikarandskull132 dbc70d9f49 Openturf & Lighting Improvements (#2961)
changes:

Openturf now uses ~200 MB less memory when sunlight is enabled.
Openturf now handles recursive OO copy better.
Lighting objects now update their existing color list if they can instead of creating a new one each time.
The sun can no longer fall out of the sky.
Openturfs should be a little gentler on clients.
Openturf darkening factor can be more easily changed.
Reset-Openturfs no longer hangs SSgarbage.
2017-07-06 23:40:16 +03:00
Lohikarandskull132 fd225cf97e Improved observ efficiency (#2958)
changes:

Lists are no longer created every time a movable moves (!)
Lists are no longer created every time a datum is destroyed (!)
Observation events now properly clean up references.
Removed the unused task_triggered event.
2017-07-06 23:39:33 +03:00
Lohikarandskull132 8af0051fd6 More macros (#2955)
changes:

Holomaps now use an area flag instead of a proc to determine which areas do not draw on the holomap.
The supply shuttle once more has a roof.
The supply shuttle's landing zone is now dynamically lit.
Turfs only generate visibility updates on Initialize() after mapload - visualnet is not initialized by then anyways.
Merged /datum/gas_mixture/(init) into /datum/gas_mixture/New().
Converted a ZAS proc into a macro.
Made ZAS attempt to remove a turf from a zone instead of always rebuilding it in a certain case.
Macroized two misc procs.
Fixes #2947.
2017-07-06 23:37:58 +03:00
Lohikarandskull132 f36c891fc3 Update lighting docs (#2952)
Updates the lighting docs to be a bit more up-to-date.
2017-07-06 23:36:51 +03:00
Alberykandskull132 aca2af507b Updates the coat hanger (#2950)
Updates the coat hanger to have far more sprites and hold more types of coats
Also fixes #2919
2017-07-06 23:36:15 +03:00
Lohikarandskull132 2185094d35 Openturf fixes, dynamically lit holodeck, and quick-pickup tweaks (#2943)
changes:

The station's holodeck is now dynamically lit.
Improved quick-pickup's tick checking & converted to assoc lists instead of if (thing in list).
Fixed an edge case where openspace overlays would not properly cleanup on forceMove to a non-turf.
Fixes #2941.
2017-07-06 23:34:55 +03:00
Juani2400andskull132 12425ef9a4 [Newmap] Map changes (#2966)
Fixes several reported bugs. Among them: #2910, #2838,#2664, #2610 (Alb), #2520, #2345. These were tested and seemed to be solved. If the issue still persist during test, please re-open as required.
Minor edits to several systems and rooms.
2017-07-06 22:27:00 +03:00
skull132andGitHub e92f1fdd2e Fix some RTs - 03JUL2017 (#2938)
Fix the most common RTs from Sunday's testing.

Also works on orebags. Limits their capacity to 200, as anything higher than that breaks the fancy inventory system something awful. Maybe I should write a UT to test and confirm this. Expanding: I don't think TICK_CHECK in inventory procs is a good idea, without fully implementing a non-fancy storage subclass. Non-fancy would just be speedy without all of the fancy inventory orientation bullshit. But CBA to do that now and I'm not sure if it's worth it for the edgecase of drone satchels atm.
2017-07-05 23:26:35 +03:00
Alberykandskull132 a2717c11c5 Custom items 03/07 (#2948)
Adds the following items:

Mr. Monkey - Oz Auman - theiguanaman2
Maraziite Throw Over - Urzkrauzi Vizili - jackboot
Iron Mask - Urzkrauzi Vizili - jackboot
2017-07-04 23:51:36 +03:00
Alberykandskull132 6637052899 Fixes #2939 (#2944)
Fixes #2939 by removing the simple animal mind datum that replaced the assigned_role with animal instead of keeping as it is.
Also, adds apprentices to the wizard antag list, allowing them to use aooc and etc.
2017-07-04 23:51:09 +03:00
skull132andGitHub 405366d15f Fixes #2803, #2553, #2597 & #2498 (#2940)
Fixes #2803
Fixes #2553
Fixes #2597 (Couldn't find a cleaner way to make this work, unfortunately. Not all procs-as-verbs can be used as procs.)
Fixes #2498
Fixes #2912
2017-07-04 00:52:42 +03:00
Pacmandevilandskull132 85d0e3c1c5 Changes Electrocute_act (#2866)
As it works currently: Electrocute_act, the proc called when anybody gets shocked, has several problems.

As it is now - it only damages the hand. These changes Allow it to "arc" through one of 6 possible arcs:
*left to right hand
*right to left hand
*right hand to right foot
*right hand to left foot
*left hand to right foot
*left hand to left foot

*Snowflake hand to head to hair to ground fuck the braid

the "arcs" Check the siemens_coefficient of the entry and exit points of the Arcs when calculating damage - So you won't take any damage if you have insulated gloves, and I'm not sure if any shoes have that. but it tries to calculate it anyway. Who knows, Janitor might be buffed.

I've also taken the 60 seconds it took to add the proc to simple_animals. it's just flat damage right now though. I'll probably spruce it up in the future if nobody else does.

The proc shouldn't in theory work any differently if you provided a def_zone for it to target - it'll still just damage the one area. but if no specific area is provided. it'll "arc"
2017-07-03 21:59:37 +03:00
Ronandskull132 2477c80644 Dislocated jaw changes (#2925)
Speaking with a dislocated jaw causes a drunk-like effect and sometimes a pain message.

Related thread: https://forums.aurorastation.org/viewtopic.php?f=21&p=79658#p79658
2017-07-03 21:58:23 +03:00
Alberykandskull132 320444fd00 Changes ipcs brute mods and fixes some issues with their external organs (#2894)
-removes the brute reduction from the regular baseline, because robotic limbs already have those
-reduces the industrial brute resist from 0.5 to 0.8, because again robotics limbs already have some
-fixes industrial and shells head not being tagged as vital and makes their max damage be equal as other external organs
2017-07-03 21:17:09 +03:00
Alberykandskull132 fc474682b6 More new map fixes (#2936)
Fixes #2911
Fixes #2916
Fixes #2915
Fixes #2914
Adds vents and scrubbers in the areas juani asked
2017-07-03 12:05:52 +03:00
Alberykandskull132 6a26b8c1f3 Fix player controlled range hostiles mobs being unable to fire (#2928)
Pretty much fixes hostiles mobs that had a ranged attack being unable to use it if they are controlled by a player, so, we can have human controlled cavern dwellers and combat drones(in case of adminbus).

Also, fixes a broken design that needed mutagen and being able to transfer reagens to species without blood using an iv.
2017-07-03 12:05:42 +03:00
Lohikarandskull132 13ceff816c Inline some lighting stuff (#2929)
Inlines some really frequently called lighting procs, maybe will speed up lighting updates a bit.
2017-07-03 12:04:53 +03:00
Lohikarandskull132 9c010f92d1 isopenturf() macro, update_above improvements (#2931)
changes:

Added a isopenturf() macro, equivalent to istype(thing, /turf/simulated/open).
Converted most/all instances of istype(/turf/simulated/open) to isopenturf().
Made update_above()' aware of queue status & inlined a proc-call.
2017-07-03 12:04:18 +03:00
Lohikarandskull132 d0fcc77f31 List stuff (#2932)
changes:

Converted some list procs to macros (why the fuck was islist() a proc?!)
Removed some old sorting procs and replaced their few remaining calls with sortTim() calls.
2017-07-03 12:03:14 +03:00
Lohikarandskull132 780d8805de Change indexing (#2927)
REEEEEEEE
2017-07-03 03:08:18 +03:00
Lohikarandskull132 4bb96c0c09 Disable the memhack (#2926)
Disables the 510 lighting memory hack by default since we're on 511 now.
2017-07-03 02:41:45 +03:00
Alberykandskull132 1b19877917 Ports taste mechanics from baystation (#2864)
This pr will port the baystation 12 taste system. Also tweaks some drink's strength.
2017-07-03 02:27:43 +03:00
skull132andGitHub 3b483ea703 Ladders unittest (#2924)
The unit test checks for two things:

All ladders on the map are complete (have at least target_up or target_down).
All ladders have open space in the appropriate area.
2017-07-03 02:25:02 +03:00
Lohikarandskull132 d8256ae55b Update Travis to BYOND v511.1385 (#2900) 2017-07-03 02:12:51 +03:00
Lohikarandskull132 dad575f3ca Misc changes & Fixes (#2922)
changes:

Roof auto-gen is now off by default and must be turned on at the area level.
Fixed #2921.
Added a unit test to check if all station areas have a roof.
Slightly tweaked how baseturf is populated; should be functionally the same.
2017-07-03 00:22:07 +03:00
Lohikarandskull132 c8ddab832a Map tweaks (#2923)
changes:

Crusher's ladder now properly has an openturf under it.
Made some aesthetic adjustments to the engine's cooling radiator.
2017-07-03 00:21:27 +03:00
Lohikarandskull132 64263b5ff9 Update mapmerge (#2918)
Updates mapmerge from /tg/ upstream & deletes the obsolete dmm2tgm tool, replaced with additional functionality in mapmerge.
2017-07-02 20:30:50 +03:00
Alberykandskull132 9f45ea79fc Map fixes and detective access changes (#2905)
Fixes some messed up directions such as the map on the surface level and a newscaster in the cargo bay
Removes the extra holodeck console
Fixes #2897 (probably)
Fixes #2870
Fixes a broken camera at the vault
Fixes command doors at the bridge being named wrong
Removes the forensic access from the detective, and changes the access of his officer so the csi can't get inside
Fixed some areas of telecomms having roofs where they are not supossed to do

(yes, I used the mapmerge)
2017-07-02 19:56:23 +03:00
Wraithcraftandskull132 8b6ed6236b Wheeler Hairstyle (#2903)
Adds hair_wheeler_s to human_face.dmi, and adds a section for "wheeler"
hair in sprite_accessories.dm.
(I tested this and it works.)
The hairstyle is just a modification of "Mulder", adding some more floof, and making the hair itself a bit more grown out, hiding some of the forehead.
2017-07-02 19:48:16 +03:00
skull132andGitHub ae3d7c4962 Revert derelict updates (#2913)
Fix Travis.
2017-07-02 14:30:00 +03:00
skull132andGitHub 8eee6e5545 Map fixes for testing (#2899) 2017-07-02 04:38:49 +03:00
skull132andGitHub 4422175921 Check a ZAS loop (#2896)
Inifinite loops begone.
2017-07-02 03:41:10 +03:00
Lohikarandskull132 859c468f86 Reorganize maps & TGM (#2895)
Reorganizes the /maps folder & converts maps to TGM.
2017-07-02 03:13:26 +03:00
skull132andGitHub b886ef644a Implement mixed secret (#2849)
Implements mixed secret as a gamemode. It's another snowflake mode which taps into more snowflake functions. :ree:

Went over all references to "secret" and swapped them for a macro where applicable. SSticker.hide_mode now holds a reference to which type of secret was picked. "random" gamemode will now pick from both secret lists for added randomness!

Implementation of https://forums.aurorastation.org/viewtopic.php?f=18&t=8253
2017-07-02 02:38:00 +03:00
Juani2400andskull132 5c76d89e78 [Newmap] Map additions and fixes. (#2893)
Adds a second OR.
Moves the engine radiator to the lower side of the asteroid.
Revises the quantity of newscasters and emergency lockers around the
station.
Fixes the missing tile in the Pool.
2017-07-02 02:31:13 +03:00
Lohikarandskull132 9abeb2c82e connection edge flow speedup (#2892)
Reduces the overhead from /connection_edge/proc/flow from 1 proc-call per connected_turf per movable to 3 proc-calls per movable + a list operation.
2017-07-02 00:33:15 +03:00