Commit Graph
4213 Commits
Author SHA1 Message Date
Wowzewow (Wezzy)andGitHub 1c5d493882 Fixes PDA medical scan functionality. (#9420) 2020-07-21 18:04:53 +02:00
Wowzewow (Wezzy)andGitHub 4bd9bc6a20 Fixes invisible foam swords (#9417) 2020-07-21 17:59:31 +02:00
JoshieandGitHub fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
AlberykandGitHub d231ef8f34 Adds some dionae food (#9345)
Adds a couple of dionae related food and recipes at the request of the lore team.
2020-07-20 20:53:31 +03:00
GeevesandGitHub 2cb2bce2af Gradual Research (#9342)
The RnD Console UI has been overhauled.
    RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
    The red scanning goggles now let you see examined items' tech levels.
    RnD consoles should now open on the main menu instead of the research menu.
    Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
2020-07-18 23:36:06 +03:00
Wowzewow (Wezzy)andGitHub 89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
GeevesandGitHub 7dd0bb2b56 Robot Cleanup (#9332) 2020-07-17 14:26:30 -03:00
GeevesandGitHub d647a567f4 Back-mounted Shields (#9301)
A shield worn on your back will now properly defend you from penetration in the rear.
2020-07-15 21:16:50 +03:00
GeevesandGitHub de8d14fbe8 No Zippo Spam (#9283)
Tweaked lighter activation messages to be less spammy. They appear smaller and only have a three tile range.
2020-07-14 22:43:55 +03:00
Wowzewow (Wezzy)andGitHub 7cdd4ec5e2 Cigarettes and chewables stay in your mouth/hands when they go out, and cigs no longer stay lit in storage (#9302) 2020-07-14 11:52:14 +02:00
GeevesandGitHub c30a88d89b Mining Fixes (#9330) 2020-07-12 14:59:34 +02:00
GeevesandGitHub 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
DoxxmedearlyandGitHub a058e947b2 What kind of a PR is Soap? (#9306) 2020-07-09 21:11:34 -03:00
GeevesandGitHub 7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00
armrhaandGitHub 0fa5f77069 Fixes bug with circuit board name display (#9312) 2020-07-09 11:09:04 +02:00
Wowzewow (Wezzy)andGitHub 82d78e14d6 Matches can be worn on mask slot, extinguish themselves in storage containers and can be lit by lighters. (#9295) 2020-07-09 11:08:37 +02:00
GeevesandGitHub 6616048bcc Robot Code Overhaul (#9304) 2020-07-07 18:58:27 +02:00
Wowzewow (Wezzy)andGitHub 101cdd252f Fixes the message for pulling cigarettes out of cigarette packets using your mouth. (#9292)
no longer goes "Layla Starr casually pulls out a /obj/item/clothing/mask/smokable/cigarette/rugged from the cigarette packet with their mouth."

Fixes #9294
2020-07-06 18:57:16 +03:00
Wowzewow (Wezzy)andGitHub 6e92f88945 Lighter inhands exist and update properly now. (#9293)
* lighter inhands exist and update properly now.

* oops
2020-07-06 13:53:05 +02:00
Wowzewow (Wezzy)andGitHub 793892ae0b Amount in stacks is bold now (#9269) 2020-07-06 13:52:28 +02:00
MarinaGryphonandGitHub 37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Wowzewow (Wezzy)andGitHub a4c8f4b8dc Onehanded cigs, and a bunch of other stuff (#9279)
Surprisingly, doesn't really change that much user-facing side.

For some stupid reason, cigar cases were using a rehash of cigarette packet code for no good reason. So I just made it a parent item, and it works just fine.

also added a tooltip to share the rather obscure feature of putting a cigarette in your mouth.

resprites the tajaran cigarette packets to more accurately match where they come from
2020-07-05 18:34:07 +03:00
DoxxmedearlyandGitHub 16801b2abb Lit update (#9247)
Lit cigarettes now count as flame sources.
Changed the isflamesource proc from a general proc to an obj/item proc. It is tidier and will be easier to add future flame sources this way.
Removed some hardcoded flame stuff (Such as igniting rags and paper), which depending on an item being a type instead of just being something that could produce a flame. They now check to see if an item counts as a flame source.
Found leftover clown BS while updating paper burning code and killed it off.
2020-07-04 00:52:12 +03:00
GeevesandGitHub eed1e04d0f Borg Common and Entertainment Channels (#9260)
Borg radios now also have default access to common and the entertainment channel.

I missed this while doing #8541
2020-07-03 22:32:22 +03:00
GeevesandGitHub a1d4e80c95 Mining Borg Buffs (#9218) 2020-07-02 19:49:03 +02:00
Wowzewow (Wezzy)andGitHub 3160508c1a Makes tool colors work, despaghettifies code (#9231)
I finally figured out how to make tool inhands and inhand coloring work properly, so custom colors can apply to inhands! (yes, even the stuff from loadout.)

Code-wise, this guts the superfluous our_color variable.
This cuts it out from screwdrivers, wirecutters, cable, and everything else which uses this shit.
I'm pretty sure testing this has taken out a day out of my life.

Also I fixed up the cable examine to be less crappy. (so you can finally see cable descriptions.)

Don't mind the commits, I just built this on top the handcuff noose PR.
2020-07-02 20:40:17 +03:00
GeevesandGitHub abd7ffab9e Tape Recorder Fix (#9240)
Fixed tape recorders being unable to print their transcripts after a while.
2020-06-30 21:33:07 +03:00
GeevesandGitHub a9ec152181 Mining Storage Buffs (#9221) 2020-06-30 18:20:03 +02:00
GeevesandGitHub 972c0ae9db Various Tweaks and Changes (#9222) 2020-06-30 18:19:54 +02:00
GeevesandGitHub 7922c58c77 Spacebike Storage and Speedbuff (#9134)
Spacebikes, speeders, and monowheels now have storage compartments accessible by dragging it onto your sprite.
    Spacebikes and speeders now drive a bit faster on non-space tiles.
2020-06-29 22:13:04 +03:00
AlberykandGitHub 3892bea1b4 Adhomian dice: Suns and Moon edition (#9213)
Adds some adhomian dice, so people can play Suns and Moon on station with total immersion. Also, makes dice code less awful.
2020-06-29 10:17:18 +03:00
Wowzewow (Wezzy)andGitHub f3a83cf97d Intercom buttons are red when off (but still powered) (#9209)
also replaces listening and broadcast vars that used 1 and 0 to TRUE and FALSE cause it was bugging me
2020-06-29 09:40:19 +03:00
GeevesandGitHub 05f6e81c60 Lowpop Antag: Burglar (#9193)
Added a lowpop gamemode called 'Burglars', featuring a new type of antagonist, a mix between a heister and a traitor. Neutered for lowpop fun.
    Added a mixed gamemode, 'Conflict', which is heisters and burglars.
2020-06-29 09:35:18 +03:00
GeevesandGitHub 40421b0c94 Some Antag Things (#9091)
Added sharpened bear traps, a mechanical trap that ignores armour in the clamp action, to the Stealthy and Inconspicuous Weapons uplink.
    Added closet teleporters to the Stealth and Camouflage Items uplink, a device that start linked and can be attached to closets to set-up a teleport network. Step inside and close the door to teleport.
    Pushing a wall to try and find a secret entrance now takes a few seconds of touching and feeling.
2020-06-24 23:08:32 +03:00
Wowzewow (Wezzy)andGitHub 58cc327a81 Improves restraints sprites, and adds noose and cable cuff colors (#9160) 2020-06-24 18:15:22 +02:00
Matt AtlasandGitHub de38551038 Revert "Ports Bay's stamina/sprinting intent system. (#8805)" (#9182)
This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them.

Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
2020-06-23 20:07:06 +03:00
MarinaGryphonandGitHub dd82fd6d4a Makes ATKs work again (#9187) 2020-06-22 01:42:08 +03:00
ParadoxSpaceandGitHub 31630e4442 Synthskin Limb/Shell Changes (#9127) 2020-06-21 20:15:35 +02:00
Matt AtlasandGitHub c9ada1ff1d Removes shell fake BPM + blood oxygenation. (#9162) 2020-06-21 12:25:46 +02:00
GeevesandGitHub 9dffea6eea (Syndicate) Cyborg Improvements (#9148) 2020-06-19 23:57:17 +02:00
Matt AtlasandGitHub 56a3c517e7 Ports Bay's stamina/sprinting intent system. (#8805)
Now this might actually be the last of the ports before I actually code things I swear.

Ports Baystation12/Baystation12#25773 and adds sprinting by holding the shift key, also adding the option to add more movement intents for species with their own slowdown etc etc.
2020-06-18 23:35:29 +03:00
Matt AtlasandGitHub c6d9cba325 Changes up a lot more messages to look like emotes. (#9133) 2020-06-18 10:29:47 +02:00
RonandGitHub 930dd598b8 Allows the cancellation of teleportation for wizards using teleport scroll (#9104) 2020-06-15 19:14:33 +02:00
GeevesandGitHub 192df65db6 Square Shield (#9094) 2020-06-14 14:18:48 -03:00
Wowzewow (Wezzy)andGitHub 36094ab834 fixes tool colors (#9129) 2020-06-14 18:47:02 +02:00
AlberykandGitHub 1ebc09e0d1 Fixes some issues with the latest xeno loadout update (#9130) 2020-06-14 11:42:09 +03:00
GeevesandGitHub 6fbda4e5b3 AI Law Message Fix (#9120) 2020-06-14 10:25:47 +02:00
AlberykandGitHub 4e5d9432d4 Tajaran Update: A Clockwork Earthen-Root (#9086) 2020-06-14 02:35:07 +02:00
Matt AtlasandGitHub 903db6d711 Cooking and combitool radials. (#9063) 2020-06-13 11:41:55 +02:00
RonandGitHub 7e81484d21 Fixes the rapid pipe fabricator (#9111)
Fixes the Rapid Pipe Fabricator so it can be used more than once.

Fixes #9045
2020-06-13 10:11:59 +03:00