Commit Graph

26481 Commits

Author SHA1 Message Date
Geeves
e6966e6e2d Wizardry Inc. (#8899)
Wizard spellbooks can now be stored in the belt slot.
    Necromancers now get 10 spell points, up from 8.
    Smoke now properly layers over mobs, obscuring them.
    Wizard Apprentices and Skeletons are now in the Ghost Spawner menu. The former can be enabled by buying an Apprentice Pebble artifact, a new wizard item which acts as a portable spawnpoint. The latter by casting Raise Dead on a corpse.
    Apprentices are now given additional spells at the bottom of their spellbook, depending on which type of wizard their master is."
    Bought artifacts now appear in your hands, if you have any free.
    The Return to Master spell has received numerous bugfixes and should now work as expected, most of the time.
2020-05-25 10:22:31 +03:00
Mykhailo Bykhovtsev
9c0055a662 Weapons analyzer and modular guns rebalance (#8797)
This PR is pretty decent in size. The contents of changes are:
Modular guns rebalance:

    Capacitors reliability was buffed: reinforced 80 -> 100, uranium 50 -> 60, teranium 45 -> 55, phoron 40 -> 50, bluespace 30 -> 45.

    Added nano reinforced barrel which has 10 more reliability than reinforced barrel.

    Added enhanced grip MK2, which has improved fire delay by 0.2 compared to MK1 grip.

    Added stablity stock, which improves fire delay by 0.2 and accuracy by 0.5 compared to regular stock.

    Added animations to lots of modular components like all capacitors, almost all modulators, lenses, etc.

    Modular guns now have to be assembled inside of weapons analyzers. You cannot assemble them in hands anymore

Weapons analyzer:

    Added machinery called Weapons analyzer. Main purpose of it is to display stats of any weapon or item. You can accepts anything that is an item, even trash(probably). For modular guns it will also display table of components and their statistics.

    Modular guns now need to be assembled inside of weapons analyzer.

    Added circuit board and ability to construct weapons analyzer in RND. Circuit board required tech: engineering = 3, data = 2, combat = 2.

Misc changes:

    recharger and wall recharger now visually display on their icon how much charge is inside of weapon/gun that is being charged.
2020-05-25 10:22:08 +03:00
Wowzewow (Wezzy)
3f9d4e6b2d More light up console screens (#8904) 2020-05-24 12:09:52 +03:00
Geeves
a66fb9b245 Stationbound Nerf (#8889)
Stationbounds can no longer bolt or electrify airlocks, only unbolt or de-electrify on a five second timer. This restriction does not apply to antagonist silicons.
    Malf AI can no longer machine overload the forcefields they generate.
2020-05-24 10:25:51 +03:00
Geeves
fa802a5749 Modular Computer Screens (#8646)
Tweaked how computers display and layer their screens, mobs and objects should now properly go under or over them when they should.

This is quite experimental, in testing I found that some of the icons kinda stutter? I'm not sure if that's just my local computer having trouble with it though. I would appreciate it if a few people would download this branch and try it out.
2020-05-24 10:25:37 +03:00
Wowzewow (Wezzy)
87555a110f Cooler intercom (#8902) 2020-05-24 10:09:10 +03:00
Matt Atlas
f59e35e77c Ports Overmap from Baystation. (#8800) 2020-05-23 23:14:08 +03:00
Erki
65d2dec730 Fixes player poll button(#8931) 2020-05-22 19:20:22 -03:00
TheDanseMacabre
4cf08ab516 Ports fully automatic drag-to-fire functionality from Bay. (#8917)
Watch the video until the end. The gatling gun is slow to shoot, for some reason, but the rest are all full-auto.
2020-05-22 22:39:32 +03:00
Matt Atlas
641ee26141 Adjusts the new player options window and adds a map blurb. (#8897)
With inspiration taken heavily from Baystation's current window.
2020-05-22 22:34:12 +03:00
Wowzewow (Wezzy)
fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Wowzewow (Wezzy)
a4e9e6026b Adds new combat hypospray sprite (#8919) 2020-05-22 12:05:39 -03:00
Geeves
a87d22ecc4 Screen Overlay Jazz (#8922) 2020-05-22 16:40:37 +02:00
Geeves
51f4dea7d2 Scorched Earth Backend (#8914) 2020-05-21 21:09:24 +02:00
Wowzewow (Wezzy)
e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
Erki
7cc7bcfdd2 Implements the pulling of news from the forums (#8887) 2020-05-21 12:45:07 +02:00
Wowzewow (Wezzy)
04da740810 Softcap inhand and consistency fixes (#8869) 2020-05-20 12:30:34 +02:00
Karolis
4c69e917af Ports doors to VueUI (#8892) 2020-05-20 12:29:03 +02:00
Geeves
01659d4903 Fixes Stun Effect Runtimes (#8915) 2020-05-20 12:15:25 +02:00
Geeves
6c3a699728 Signaler In-hand Fix (#8912) 2020-05-20 12:14:02 +02:00
Matt Atlas
0a162f61ee Ports Components from TG: "I don't actually know what I'm doing" edition (#8890)
God is with us.
2020-05-19 20:59:50 +02:00
Geeves
8894de0e50 Deadchat IRC Fix (#8911)
Deadchat IRC messages have been fixed.
2020-05-19 19:08:02 +03:00
Alberyk
6261d5fd13 Allows Zhan to have access to two language slots (#8886) 2020-05-18 22:56:20 -03:00
Alberyk
083eb131d6 Fixes some ghost roles not being properly added at round start (#8916) 2020-05-18 21:57:00 -03:00
Geeves
3ec99c8d64 Ports Hover Overlays (#8870)
* HUD Overlay

* finishes up the port

* fixes
2020-05-19 00:28:23 +02:00
Alberyk
f228c4f853 Fixes security cadet and engineering apprentice jobs missing minimum_character_age (#8913)
* Fixes missing ages.

* adds changelog
2020-05-19 00:13:32 +02:00
Alberyk
21b4df0682 Reworks Aut'akh (#8880) 2020-05-18 15:07:34 -03:00
ParadoxSpace
d062092a8f Modular Computer Program Availability Buffs (#8841) 2020-05-18 19:06:53 +02:00
Wowzewow (Wezzy)
e454249cd4 Adds circle and jamjar glasses and removes green glasses (#8882) 2020-05-18 16:52:19 +02:00
Matt Atlas
0363729413 Switches the announcement sound to be the nightlight sound instead. (#8883) 2020-05-18 16:52:02 +02:00
William Lemon
f62a05a0d0 Srom Fix (#8895) 2020-05-17 15:20:35 -03:00
Erki
74ba3b615b Fix gear lists migration and saving (#8900) 2020-05-17 19:46:39 +03:00
Mykhailo Bykhovtsev
d58cb2fa30 KA and turret controls mapping fixes (#8893) 2020-05-17 14:23:42 +02:00
Alberyk
4044c79884 Ports multiple loadout slots from baystation (#8813)
What it says in the title. Characters can have up to three loadout slots now.
2020-05-17 15:22:47 +03:00
Wowzewow (Wezzy)
50063a9481 Adds sounds to falling over (#8866) 2020-05-17 11:28:42 +02:00
Geeves
11066cdb33 pAI Flashlight Fix (#8884) 2020-05-16 18:42:40 +02:00
Alberyk
608c4751b2 Adds augment disrupter implants (#8847) 2020-05-16 15:37:27 +02:00
Geeves
98389c284c Fire Sprite Change (#8868) 2020-05-16 15:35:00 +02:00
Alberyk
b9e36a2c32 Restricts the synthetic hair extensions to species that have hair. (#8851) 2020-05-15 22:55:38 +02:00
Geeves
69746693b5 Borer Tweaks and Changes (#8682)
Spawned borers now get added to the Ghostspawner menu, allowing players to inhabit them even if they didn't catch the original request.
    Borers have gained the ability to survey their host's health, allowing them to better choose when to administer certain chemicals.
    Borers now regenerate chemicals even if their host is unconscious.
    Awakening psionics now take 15 seconds instead of 10, and the host now gets a message about feeling something bad coming on, allowing them to make a dash to safety and or seclusion.
    Skrell returning from Srom no longer eject controlling borers to the lobby by replacing their ckey into the aether.
    Skrell no longer spontaneously die when entering Srom on a map that doesn't have a Srom location.
2020-05-15 23:39:32 +03:00
Geeves
fbfd4b5738 Adminbus Things (#8683)
Adds full variants of stacks of items in the spawn menu.
    Adds local narrate, which allows you to narrate to all mobs in a 7 tile radius.
    Allows admins to reset stationbounds via right click or Special Verbs menu.
    Adds a random type golem rune to the spawn menu, if an admin wants to adminbus a random golem into a round.
2020-05-15 23:37:51 +03:00
Geeves
097ea6cfbc Shielding Auras (#8760)
Ports Baystation12/Baystation12#19992 and Baystation12/Baystation12#27266.

    Added a personal shield device to the traitor tools uplink.
    Added a radiant shielding aura spell to Battlemage and Cleric.
    Added an exosuit shield drone to the mechfab.

This works, but I'm not entirely happy with the sprites. The personal shield has no on-mob shimmer, it uses a mindbatterer grenade as an icon sprite. The wizard radiant spell uses a pretty big and janky sprite as an on-mob, and the exosuit's shield sprite doesn't follow the dir the mech faces, but that one I can maybe fix on my own. If anyone knows about that last one, lemme know, Bay had code for it that we do not.
2020-05-15 23:37:27 +03:00
ParadoxSpace
c44ee129f2 Unapologetic Diona Nerfs: Part 4 of 8274 (#8878)
Actually reduces nymph health to 33.3. Arcane shitcode set it to 200.
2020-05-15 23:35:46 +03:00
Wowzewow (Wezzy)
00b6f9ce93 Fixes Requests consoles not obeying lighting correctly (#8877)
title

i'm stupid and forgot it was overlays
2020-05-15 23:33:52 +03:00
Geeves
8bc303f5a6 Scorched Earth (#8828)
Doing enough fire damage to a corpse will now turn it into ash.
2020-05-15 23:32:02 +03:00
William Lemon
0b296ee7a4 Fix Ambition Box (#8874) 2020-05-15 13:58:46 -03:00
Erki
4d008e1643 Fix RIG stat module qdel (#8881) 2020-05-15 11:48:38 +02:00
ParadoxSpace
31af40c899 Necropolis IPCs (#8654) 2020-05-14 21:21:06 +02:00
Alberyk
20a7f971e5 Fixes the Zavodskoi Interstellar having access to the wrong job (#8872) 2020-05-14 10:33:13 +02:00
Geeves
8e5fc688fe Internals HUD Fix (#8865) 2020-05-14 10:16:11 +02:00