Accidentally had the manipulating set to TRUE before the item check, so clicking on it with any item made it unable to be deconstructed without admin intervention. Fixed now.
changes:
bugfix: "Crates no longer pass through barricades or other objects that allow small objects (PASSTABLE) through."
refactor: "Crates being lifted (and other timed interactions with objects) now stop being lifted if the crate is moved."
* AI Firedoor Rebalance
* Update geeves-because-the-question-is-incorrect.yml
* improve the implementation considerably
* Update geeves-because-the-question-is-incorrect.yml
* put this back
* jammer UI
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
* Mitigates research recycling exploits by minimizing what can be recycled
* Moves the research design check into a new unit test
* Adds unit test for stack material recipes costs and fixes these costs
* Instead of changing recipes the resulting materials are worth less
* Crap fix
Ports minor code changes to english_list from 2016 Baycode for patch compatibility:
Baystation12/Baystation12#13852Baystation12/Baystation12#13853
Adds missing is* macros for basic classes (I needed just isatom but felt like we should also really be using isitem and islist; it's not used anywhere at the moment though).
Applies my closet patch from PolarisSS13/Polaris#6656 (they already had a kind of contents display, here it is a new feature).