Commit Graph

14906 Commits

Author SHA1 Message Date
Pacmandevil
9e04f32316 emotes baybee (#3369)
Adds several emotes.

*vomit - as suggested by this fourm thread here - This has cooldowns to prevent spam.

*slap - an emote nobody will figure out how to use after slapping themselves 5 times by accident.

and *snap, for recreating that scene in a musical where you walk up to someone with a switchblade while wearing a leather jacket - snapping your fingers every step while overly dramatic music plays in the backround.
2017-09-20 09:59:39 +03:00
Alberyk
8683f020b3 Reduces bee's damage (#3453)
Bees could kill people with a single sting, this will reduce greatly their damage.
2017-09-19 15:41:15 +02:00
Karolis
031b958039 Fixes to getFlatIcon and more. (#3353)
(Rebased and reopened #3347)

Attempted to fix pipe and door rendering
Fixed Table, carpet rendering
Ported full map-capture tool from bay, with python script to merge captured images.
2017-09-19 15:43:01 +03:00
Alberyk
d09628ec0d Custom items tweaks (#3486) 2017-09-19 00:18:41 -06:00
Belsima
b3616ab87b Replaces changeling horror form sprites. (#3449)
image
Abomination sprites.

Adjusted given this forum thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=8672

The sprite in the OP is not in DMI form and I'm not in a mood to adjust it or add more randomosity. If Hour Glass Man or some other magic code person made a not-borg-code way for 'lings to pick their sprites, I have more horror form sprites I could add.
2017-09-18 22:25:18 +03:00
Alberyk
62f142e215 Gun update; new icons, more guns and better code organization (#3434)
-ports some gun and gun mechanics from polaris and bay such as the Lemant revolver, capguns sprites
-collapses svd.dm and scout_sniper.dm into sniper.dm
-renames boltaction.dm to rifle.dm
2017-09-18 22:22:09 +03:00
Alberyk
a9bbe58b92 Synthetic changes and fixes (#3441)
-adds the powered hammer, an upgraded version of the kneebreaker hammer that can push people around, giving it to heister random melee weapon spawn and combat borgs
-fixes the syndicate cyborg emag not working
-fixes traitor cyborgs not being emmaged
-should fix telebaton stunning borgs
2017-09-17 22:48:12 +03:00
Lohikar
5121dd7b4d Make two lists lazy (#3435)
Makes the accessories list on uniforms and the shockedby list on doors lazy, as well as reduces the number of add_overlay() calls by airlocks.
2017-09-17 18:47:21 +03:00
Erki
c393d22248 aooc for paperwork nerds (#3481)
The Head Admins decreed, the code shall follow.

Also fixes a bug where mods/CCIAA get AOOC removed whenever they de-antag.
2017-09-17 02:24:54 +03:00
Alberyk
bbb953a70f Custom items 16/09 (#3478)
Adds the following items:

Designer Military Coat - Vira Bolivar - scheveningen
Worn Leather Bag - Kresimir Kostadinov - alberyk
Sol Alliance Government Foreign Relations Department Stamp - Leland Field - saudus
Sol Alliance Government Foreign Relations Department Badge - Leland Field - saudus
Azala's Gentleman's Coat - Azala Guwan - tomiixstarslasher
Azala's Gentleman's Cap - Azala Guwan - tomiixstarslasher
Azala's Roboticist Jumpsuit - Azala Guwan - tomiixstarslasher
Scarf - Leo Wyatt - keinto
IAC Scrubs - Rajii'rkalahk Jurlkiitajr - jackboot
IAC Vest - Rajii'rkalahk Jurlkiitajr - jackboot
Exotic Purple Robe - Zilosnish Szu - sleepywolf
Exotic Mantle - Zilosnish Szu - sleepywolf
Golden Pen - Zilosnish Szu - sleepywolf
Rebellious Headband - Q'orja Sak'ha - fortport
Chic Sunglasses - Harley O'Ryan - ornias
Phoenixport Shirt - Harley O'Ryan - ornias
Christian Lombardi Edition Aviator Jacket - Preston Prestoff - brainos
Christian Lombardi Leather Shoes - Preston Prestoff - brainos
2017-09-17 02:08:19 +03:00
Alberyk
e1e42de4e0 Makes shadow people more interesting (#3404)
This pr makes shadow people more interesting by making them take damage in the light, while healing in the shadows. Also adds some spells that allow them be more dangerous/powerfull while in the darkness.
2017-09-16 19:39:59 +03:00
Alberyk
6d4553e19b Adds more dice and put them into the custom loadout (#3429)
Adds more dice and give the dice bags some new sprites, also put them in the loadout since people asked on the forums.
2017-09-16 00:12:38 -05:00
Belsima
870fcb8f94 Makes nurse spiders play the changeling absorbtion sound when they suck their prey's innards (#3433) 2017-09-15 09:55:10 -05:00
Lohikar
fe8d586b31 Ambient Occlusion (#3419)
Adds an implementation of Europa's wall ambient occlusion, extended to operate on openturfs as well.
2017-09-15 09:49:53 -05:00
skull132
86220edeb3 Merge branch 'master' into development 2017-09-14 22:59:07 +03:00
Lohikar
1add9088b2 Make blood use weakrefs & fix fixblood (#3384) 2017-09-14 20:32:53 +02:00
Werner
ff853542b1 Cargo Overhaul (#3221)
Changes cargo to be based on credits instead of items

The following is still ToDo:

 Test SQL Loading + Add flyway migration
 Add changelog
 Restore the PDA Application
2017-09-14 21:32:06 +03:00
Lohikar
3803b29661 More ZAS performance stuff (#3186)
Should be good.
2017-09-14 21:19:07 +03:00
Lohikar
0aa1e4c6c8 Fix space vine lag (#3452)
Fixes lag from plants processing forever instead of obeying the subsystem's tick interval. Also fixes a glitch where plants didn't continue to grow if not mature.

Fixes #3451.
2017-09-14 21:11:10 +03:00
Alberyk
e2a2c56f47 Borer and meme fixes and changes (#3420)
-cleans up meme code by removing relative pathing and \red's
-makes synths immune to borer invasion and buffs them a bit
2017-09-13 17:33:36 -05:00
MarinaGryphon
3b29f295eb Fixes eye color in character setup (#3442)
Fixes #3336.
2017-09-13 11:22:04 -05:00
Lohikar
e28c29a551 Port Integrated Electronics from Polaris (#3371)
Ports Polaris' integrated electronics system, whichallows for Roboticists & Electricians/Engineers to build custom devices and machines for a variety of purposes.
2017-09-12 21:41:39 -05:00
Alberyk
ee2c01c1ec Add ringers (#3414)
Adds ringers at Juani's request. Pretty much a console you can use your PDA on to add it to a list, then, there is a button someone can click and it will ping you.
2017-09-12 15:59:43 -05:00
Lohikar
748846821c Fix Stairs (#3403)
changes:

Stairs now actually work.
Stairs now only move your mob up when you exit the last step.
Walking off the side of a staircase will now cause your mob to faceplant on the ground briefly.
Openturf now handles objects that cover more than one turf properly, such as multi-tile doors.
2017-09-10 22:52:50 +03:00
Lohikar
8f4b4effae Kill processing_objects (#3398) 2017-09-09 15:22:58 -05:00
skull132
16d33365c2 Merge branch 'master' into development
# Conflicts:
#	code/modules/client/preference_setup/loadout/loadout_xeno.dm
#	code/modules/customitems/item_defines.dm
2017-09-09 21:38:02 +03:00
Erki
320c0154f7 Fix lawgivers by Ezuo/Toaster (#3423)
PLAGIARIZED AND REBASE VERSION OF #3409 BECAUSE FUCK GIT

The old Lawgiver code didn't work as intended, with different modes using different charge values and having different recoil. This PR fixes that code, so the lawgiver is now somewhat balanced (No more HE spam yay). Current ammo amounts, from full charge, are:

Stun and Singleshot = 40
Burst = 13ish, just shoots 3 Singleshot in a row
AP = 15
Hotshot and Pellets = 8
Highex = 5 (Original charge cost placed it at 6.6 recurring, brought it down to 5)
2017-09-09 19:01:49 +03:00
Lohikar
ac2ed66cef Fix some issues with SSplants processing (#3417)
Fixes some issues where plants would not get removed from their processing list properly.
2017-09-09 19:00:05 +03:00
Alberyk
c5a7bc0361 Dropper, flour and ration fixes (#3413)
-fixes being able to use dropprs on synth
-fixes flour stacking on the same title
-fixes liquid ration having far less nutriment that it should
2017-09-09 18:59:10 +03:00
TheGreatJorge
2913e9ca35 Issue fixes (#3402)
Fixes #3214
Fixes #2962
Fixes #1557
Fixes #816
Fixes #671

Adds new welded overlay into "closet.dmi" file as part of a fix.
2017-09-09 18:58:32 +03:00
Alberyk
0d8fe2e6a4 Adds more in hand sprites for certain items (#3392)
Adds a lot of more in hands and back sprites, wielded shotgun sprites, guns, bags and things like mining satchels and bee nets.
2017-09-08 13:14:52 -05:00
Alberyk
04838af290 Allow loadout species whitelists to use lists (#3395)
With this change, ported from baystation, whitelist loadouts can use lists now, so, you can have one xeno item that is allowed to two different species, like the gear harness.
2017-09-08 10:32:06 -05:00
Alberyk
092a391a5f Fix More Baylore References (#3393)
Replaced some incorrect references to old baystation lorel, such as construct drones being from the sol central, tajaran slaves and thalers.
2017-09-08 10:31:16 -05:00
Lohikar
b9a4ecd173 DEvent, Mk II (#3241)
Redesign of PR #2209, now with sane unregistration + a new event.
2017-09-06 18:08:44 +02:00
Lohikar
4fbf1c15b8 Fixes - 2017/09/05 (#3399)
Fixes #2663.
Fixes #2677.
Fixes #3185.
Fixes #1716.
Fixes #1004.
Fixes a minor grammar error.
2017-09-05 14:18:41 -05:00
TheGreatJorge
f414d9267c Smooth doors + multi-tile door code tweaks (#3365)
-Changes almost all of door opening/closing animations to be smooth. Also adjusts some door sprites so they actually can be opened smoothly.
-Fixes minor problems with some door sprites. Usually only few pixels.
-Adds "o_door_open" opened state with panel open to common glass door, lift door and vault door, since these have visible panel even while opened. EDIT: They will now show up correctly when needed. Added a var used to mark doors with panels visible while open.
-Adds opening/closing animations "door_closing_stat" and "door_opening_stat" with lights off to doors that did not have it. EDIT: Should now correctly show up when the door is forced manually.
-Removes many unused duplicate dmi files and icon states in door file.
-Adds new dmi file in doors folder containing misc door overlays. Not used anywhere, purely for reference and spriting.
-Changes the multi-tile airlock to have 4 directions instead of 2. Also makes it correctly update hatches for those directions when moved or built from scratch.
-Adds vault assembly. It can be built like any other door, but it costs 10 sheets instead of 4 and takes double the time to make, since it has double explosion resistance and lot more health.
-Adds elevator door assembly along with icon states into the code. It is currently unused, because I have yet to figure out how to make building lift-doors work, and that will not be included in this PR.
2017-09-03 16:24:25 +03:00
Lohikar
06ea9d6ac2 Mining performance fixes (#3387)
changes:

Mining ore bags are no longer painfully slow.
The ore summoner now sleeps instead of just giving up on TICK_CHECK.
2017-09-03 00:47:01 +03:00
Ron
752b0ba5e9 Converts reagent containers to Initialize, fixes hand-chew cool down and moves suit sensor Z-level list (#3367)
Converts all reagent containers to use Initialize, fixes the hand-chew cool down so it's no longer for everyone, and moves the suit sensor Z-level to the global.dm right above the station name so anyone else using the code can't miss it.

Closes #3363
Closes #3361
Closes #3362
2017-09-02 21:35:58 +03:00
Lohikar
e1f84a756e experimental caching performance tweaks (#3364)
Changes the asset cache's on-connect cache to use a ticking subsystem instead of sleeps and timers to slowly send assets to clients.
2017-09-02 21:35:03 +03:00
Lohikar
08dcdba926 Performance tweaks (#3359)
Mostly aims to reduce meaningless proc-calls in Move() and forceMove(), also inlines the rest of the power calculations in SSmachinery to remove a lot of proc-calls.
2017-09-02 21:33:03 +03:00
Ron
905c960e52 Adds some things (#3357)
- Power Sword
- Tesla Gun
- Gravity Gun
- Pipe Wrench
- Slime baton - Awaiting Sprite
- Hand-held crew suit monitor
- Space Klot
2017-09-02 18:16:22 +02:00
Alberyk
c52b4f5775 Fixes some walls and turf types (#3368)
Fixes the rusty walls, dionae walls(credits goes to thegreatjorge), all cult walls being reinforced by default and fixes snow and lava turfs.
2017-09-01 17:54:15 -05:00
Lohikar
67bac9475d Restore old machinery init behavior (#3380) 2017-08-31 22:56:05 -05:00
Alberyk
5a8ccc6c54 Fixes medical resident spawn and other things (#3383)
Fixes medical residents spawning at the odin at round start
Fixes medical residents being unable to get medical huds via loadout
Fixes #3370
Fixes mechas not using the paint kit skins when destroyed
2017-08-31 11:13:45 -05:00
Ron
c8510ec9a9 Fixes RnD machines not starting with beakers (#3377)
Forgot about RnD machines with the last update. Anything with a beaker in the component_types needs to populate_components
2017-08-30 14:52:13 -05:00
Alberyk
ba03cb3ab6 Adds more cleric spells and more (#3348)
-adds the mend would spell; a spell that allows the wizard to close bleeding, heal internal bleeding, broken bones and organ damage by selecting the hurt zone
-adds the resurrection spell, that brings a dead target to life, it will not work if he has been dead for too long
-adds mind bend, that allows the wizard to turn his victim into his lobotomized slave, like the vampire thrall power
-buffs some healing spell, summon bats and summon bear
-adds more wizard related sounds
-adds an emote when someone is firing their eye lasers
2017-08-30 21:38:31 +02:00
Lohikar
8dd6cead66 Species Economic Modifier Fixes (#3291)
* economy fixes
* fix scaling
2017-08-30 21:10:00 +02:00
Lohikar
839ca01947 Global Listeners (#3373)
SSwireless is dead, long live Global Listeners.
2017-08-29 16:09:41 -05:00
Lohikar
dc85579850 Closet & use_check() tweaks (#3346)
changes:

use_check() will now show failure messages to the affected mob by default. It still returns the failure reason & permits disabling of messages via. the show_messages parameter.
Lockers now take 2 seconds to weld or disassemble.
A progress bar is now shown to mobs with the progress bars pref enabled while attempting to break out of welded lockers.
2017-08-29 23:25:19 +03:00
Lohikar
f52c16038d Minor lift tweaks (#3321)
changes:

Lift delays are now saner and seem to work better.
Lifts will no longer squish mobs if they are travelling upwards and not at the top floor.
2017-08-29 23:22:12 +03:00