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Batrachophreno 8ebd7c9ad5 SCCV Horizon Aft Extension & Partial Remap (#21495)
**Overview:**
The first huge fuckoff mapping PR for giving the Horizon enough extra
space to be able to comfortably map on it for the duration before NBT2
and not be super cramped (extends aft by 6 turfs).

Includes a SECOND vault to heist at the back of the ship and a lot of
maint area people can repurpose. Notably, this also removes the Xenobio
Hazardous Containment room and the Medical Emergency Storage room
(contents of the latter have been moved). Otherwise, y'all got more
ship.

**Map Images (OUTDATED NOW):**
<img width="2453" height="868" alt="Screenshot 2025-10-16 141649"
src="https://github.com/user-attachments/assets/be9a540d-af92-46b4-b59f-e298204a678a"
/>
<img width="2450" height="940" alt="Screenshot 2025-10-16 141702"
src="https://github.com/user-attachments/assets/b96f3f3e-dd4b-4457-9c5c-1f09f8bb7a00"
/>
<img width="2452" height="895" alt="Screenshot 2025-10-16 141714"
src="https://github.com/user-attachments/assets/9a16e55d-8386-46d9-a3d3-d4e5a0ff6ec0"
/>

**Misc Features:**
<img width="1069" height="685" alt="Screenshot 2025-10-16 141727"
src="https://github.com/user-attachments/assets/89c14f85-f476-4f91-bd02-7c36f36a4418"
/>
<img width="983" height="825" alt="Screenshot 2025-10-16 141736"
src="https://github.com/user-attachments/assets/6b20da20-982c-4ec1-b252-3507f1211e94"
/>
<img width="1382" height="951" alt="Screenshot 2025-10-16 141743"
src="https://github.com/user-attachments/assets/fdfd683d-33a4-47e3-9df8-dec1f9286598"
/>
<img width="2405" height="863" alt="Screenshot 2025-10-16 141803"
src="https://github.com/user-attachments/assets/c539c4bd-4a8f-4326-a30b-5a1d09eca26b"
/>

**changes:**
- qol: "Hugely expands the Horizon's maints and adjusts/expands much of
the aft of the ship."
  - rscadd: "Adds a new Vault to Horizon (Deck 3 aft, behind the Gym)."
  - rscdel: "Removes Xenobiology Hazardous Specimens compartment."
  - rscdel: "Removes Medical Emergency Storage compartment."
  - spellcheck: "Replaces a few mentions of 'room' with 'compartment.'"
  - spellcheck: "Renames the Bridge Break Room to Bridge Wardroom."
  - spellcheck: "Renames the Kitchen to the Galley."
  - spellcheck: "Renames the Dining Hall to the Mess Hall."
  - spellcheck: "Renames each Washroom to the Head."
2025-11-04 09:52:40 +00:00

222 lines
12 KiB
Plaintext

/obj/structure/sign/double/barsign
icon = 'icons/obj/barsigns.dmi'
icon_state = "off"
anchored = TRUE
req_access = list(ACCESS_BAR) //Has to initalize at first, this is updated by instance's req_access
obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
var/cult = 0
var/choice_types = /singleton/sign/double/bar
var/currently_on = FALSE
var/on_icon_state
var/off_icon_state = "off"
/obj/structure/sign/double/barsign/attackby(obj/item/attacking_item, mob/user)
if(cult)
return ..()
var/obj/item/card/id/card = attacking_item.GetID()
if(istype(card))
if(check_access(card))
set_sign()
to_chat(user, SPAN_NOTICE("You change the sign."))
else
to_chat(user, SPAN_WARNING("Access denied."))
return
return ..()
/obj/structure/sign/double/barsign/AltClick(mob/user) // Alt-click a sign with an empty hand to power or depower it, if it has the associated "[name]-off" state in the .dmi file.
if(!on_icon_state)
to_chat(user, SPAN_WARNING("The sign is already off!"))
return
if(!currently_on)
currently_on = TRUE
icon_state = on_icon_state
return
icon_state = off_icon_state
currently_on = FALSE
/obj/structure/sign/double/barsign/proc/get_sign_choices()
var/list/sign_choices = GET_SINGLETON_SUBTYPE_MAP(choice_types)
return sign_choices
/obj/structure/sign/double/barsign/proc/set_sign()
var/list/sign_choices = get_sign_choices()
var/list/sign_index = list()
for(var/sign in sign_choices)
var/singleton/sign/double/B = GET_SINGLETON(sign)
sign_index["[B.name]"] = B
var/sign_choice = tgui_input_list(usr, "What should the sign be changed to?", "Bar Sign", sign_index)
if(!sign_choice)
return
var/singleton/sign/double/signselect = sign_index[sign_choice]
name = signselect.name
desc = signselect.desc
desc_extended = signselect.desc_extended
icon_state = signselect.icon_state
currently_on = TRUE
on_icon_state = icon_state
update_icon()
/obj/structure/sign/double/barsign/kitchensign
icon = 'icons/obj/kitchensigns.dmi'
icon_state = "off"
req_access = list(ACCESS_GALLEY)
choice_types = /singleton/sign/double/kitchen
/obj/structure/sign/double/barsign/kitchensign/mirrored // Visible from the other end of the sign.
pixel_x = -32
/obj/structure/sign/double/barsign/marketsign
icon = 'icons/obj/marketsigns.dmi'
icon_state = "off"
req_access = null
req_one_access = list(ACCESS_CARGO, ACCESS_JANITOR, ACCESS_ROBOTICS, ACCESS_MINING, ACCESS_PARAMEDIC, ACCESS_HYDROPONICS, ACCESS_GALLEY, ACCESS_LIBRARY)
choice_types = /singleton/sign/double/market
/obj/structure/sign/double/barsign/marketsign/set_sign()
. = ..()
off_icon_state = "[icon_state]-off"
/obj/structure/sign/double/barsign/marketsign/mirrored // Visible from the other end of the sign.
pixel_x = -32
/singleton/sign/double
var/name = "Holographic Projector"
var/icon_state = "off"
var/desc = "A holographic projector, displaying different saved themes. It is turned off right now."
var/desc_extended = "To change the displayed theme, use your bartender's or chef's or other applicable ID on it and select something from the menu. There are three different selections for the bar, galley and commissiary."
/singleton/sign/double/off // Here start the different bar signs. To add any new ones, just copy the format, make sure its in the .dmi and write away. -KingOfThePing
name = "Holgraphic Projector"
icon_state = "off"
desc = "A holographic projector, displaying different saved themes. It is turned off right now."
desc_extended = "To change the displayed theme, use your bartender's or chef's ID on it and select something from the menu. There are two different selections for the bar and the galley."
/singleton/sign/double/bar/whiskey_implant
name = "Whiskey Implant"
icon_state = "Whiskey Implant"
desc = "A hit on modern extensive augmentations."
desc_extended = "Some people would probably argue, that an implant which injects you some whiskey in certain situations, would probably make the galaxy a better place for everyone."
/singleton/sign/double/bar/the_drunk_carp
name = "The Drunk Carp"
icon_state = "The Drunk Carp"
desc = "A depiction of a stylized space carp drinking a beer."
desc_extended = "A depiction of 'Ivan the Space Carp' from the popular children's show of the same name. As the name suggests, Ivan has a heavy drinking problem."
/singleton/sign/double/bar/the_outer_spess
name = "The Outer Spess"
icon_state = "The Outer Spess"
desc = "A long running joke between spacemen, which never gets old."
desc_extended = "It's almost tradition to call the great unknown of the universe 'spess'. No one really knows anymore where this joke comes from nor does anyone care. It's also not important, probably."
/singleton/sign/double/bar/officer_beersky
name = "Officer Beersky"
icon_state = "Officer Beersky"
desc = "To remember the hero, lost along the way, Officer Beepsky."
desc_extended = "To commemorate the great accomplishments and never ending duty of the ISD's small security robot Officer Beepsky. Gone, but not forgotten."
/singleton/sign/double/bar/ishimura
name = "Ishimura"
icon_state = "Ishimura"
desc = "Named after a famous solarian physicist."
desc_extended = "Hideki Ishimura was a famous solarian astrophysicist, responsible for some great scientific achievements from a time long gone."
/singleton/sign/double/bar/foreign
name = "Foreign"
icon_state = "Foreign"
desc = "A sign, designed in a classic estern-asian design, originating from Earth."
desc_extended = "Earth's eastern asian culture brought forward a greatly varied and loved style of cuisine, still eaten today. This sign looks like one of the many signs that come to mind, when thinking about this."
/singleton/sign/double/bar/hearts_of_plasteel
name = "Hearts of Plasteel"
icon_state = "Hearts of Plasteel"
desc = "The sign of a diner from a famous TV show."
desc_extended = "This sign is a replication of the diner sign, which the military-comedy show 'Hearts of Plasteel' revolves around. Loved by fans universe-wide."
/singleton/sign/double/bar/the_lightbulb
name = "The Lightbulb"
icon_state = "The Lightbulb"
desc = "The Lightbulb, a famous scene-bar and club in Mendell City."
desc_extended = "The Lightbulb is one of the top hidden gems in Mendell City, if you want to party. Known for it's expansive dance floors and planet-wide renowned bartenders, the Lightbulb is a once in a lifetime experience."
/singleton/sign/double/bar/chem_lab
name = "Chem Lab"
icon_state = "Chem Lab"
desc = "Chem Labs are the unofficial name given to some eridanian bars."
desc_extended = "Underground, hidden or less known bars in Eridani, where almost exclusively Dregs or other 'Unwanted' frequent are unofficially called Chem Labs, not only due to the dubious origin of the alcohol served there."
/singleton/sign/double/bar/meow_mix
name = "Meow Mix"
icon_state = "Meow Mix"
desc = "A sign with a selection of some of the SCC's much beloved pets."
desc_extended = "Two cats, named Bones and Nickel are depicted on this sign. They are much beloved mascotts, raising morale and work efficiency whereever they are."
/singleton/sign/double/bar/the_hive
name = "The Hive"
icon_state = "The Hive"
desc = "A wildly known, high class eridanian cocktail bar chain."
desc_extended = "The Hive, known for its expensive and extravagant drinks, this bar chain is known as the place to be with your suit friends, when visiting Eridani I."
/singleton/sign/double/bar/mead_bay
name = "Mead Bay"
icon_state = "Mead Bay"
desc = "The Mead Bay is the alternative for visiting an actual Medbay."
desc_extended = "Another long running joke among spacefarers. A bandage from the Medbay may mend your body, but a good drink from the Mead Bay together with your colleagues really mends your soul."
/singleton/sign/double/bar/toolbox_tavern
name = "Toolbox Tavern"
icon_state = "Toolbox Tavern"
desc = "A popular bar at an Hepheastus Industries shipyard."
desc_extended = "The name of the after-hours bar, located at the Hepheastus Industries shipyard the Horizon was built. To remember the great lengths and sacrifices that were made to bring this vessel to life."
/singleton/sign/double/bar/maltese_falcon
name = "Maltese Falcon"
icon_state = "Maltese Falcon"
desc = "A recreation of the famous Maltese Falcon bar sign."
desc_extended = "An exact replica of the sign, which is hanging over the entrance of the famous Maltese Falcon Bar & Grill. A safe heaven for every pilot, captain or crewman of any vessel, looking to take a break."
/singleton/sign/double/bar/old_cock_inn
name = "Old Cock Inn"
icon_state = "Old Cock Inn"
desc = "The sign of a formerly well-known discotheque."
desc_extended = "The Old Cock Inn was a discotheque, from times long gone. Formerly known as 'Old Richard's Inn' no one can remember much about it, but the name has persisted over the decades."
/singleton/sign/double/bar/commie
name = "People's Preferred"
icon_state = "Commie"
desc = "The name of a bar, located at Pluto's biggest spaceport."
desc_extended = "People's Preferred is the name of the drinking hole at Pluto's biggest spaceport. Everyone stops there and everyone loves it there. It's what the people prefer, apparently."
/singleton/sign/double/bar/we_are_open
name = "We Are Open!"
icon_state = "We Are Open!"
desc = "The bar's sign flashing 'We Are Open!' indicating that it is indeed open for business."
desc_extended = "Sometimes it doesn't need a fancy sign, slogan, or flashy colours to draw in people to the bar. The service and booze usually does. This sign here simply lets crew know that they are getting both here, right now."
/singleton/sign/double/bar/closed
name = "Closed"
icon_state = "Closed"
desc = "The sign flashes 'CLOSED'. A real tragedy for crew far and wide."
/singleton/sign/double/bar/free_drinks
name = "Free Drinks!"
icon_state = "Free Drinks!"
desc = "Either the XO or the Captain were in a really good mood, someone's pranking the crew, or it is your lucky day. Cheers!"
/singleton/sign/double/kitchen/event_horizon // Start of the kitchen signs. Don't mix it up.
name = "Event Horizon"
icon_state = "Event Horizon"
desc = "The SCCV Horizon's galley franchise sign."
desc_extended = "The SCCV Horizon's mess area was the testing ground for the SCC to experiment with food franchising. The goal was to provide better food perparing processes, food quality and, of course, to maybe capitalize on this. To remember where it all started, the name 'Event Horizon' was chosen."
/singleton/sign/double/kitchen/paradise_sands
name = "Paradise Sands"
icon_state = "Paradise Sands"
desc = "A take on the sign of one of Silversun's most popular cafe and bistro owned by Idris Incorporated."
desc_extended = "Paradise Sands is the name of one of the most popular cafe- and bistro places on all of Silversun. Located in a secluded cove, you can brunch, drink, and swim at a beach with white sand and a deep, azure ocean; a paradise."
/singleton/sign/double/kitchen/city_alive
name = "City Alive"
icon_state = "City Alive"
desc = "City Alive is another popular restaurant chain, originating from Eridani I. It is famous for its light shows."
desc_extended = "City Alive is a high class restaurant chain, dotted all over Eridani I and III. Especially on Eridani I they are also famous for their light shows in the evenings. These lights look like pulsating veins, making the city seem alive, especially when observed from orbit."
/singleton/sign/double/market/ntmart // Start of the marketsigns for the commissiary.
name = "NT-Mart"
icon_state = "ntmart"
desc = "NT-Mart is a relatively common convenience store chain. Usually smaller in scale and with more limited selection you can still get pretty much everything here."
desc_extended = "Before the SCC merged to one Conglomerate, NanoTrasen already tried to reel in as much revenue as possible. One of the easiest markets was retail. After some time, the NT-Mart could be seen on many corners \
in many places, selling a limited selection of basic items, usually with a markup."
/singleton/sign/double/market/gm24
name ="GetMore24"
icon_state = "gm24"
desc = "The GetMore24, usually shortened to GM24, is the de-facto flagship of convenience stores. Whatever you need, whereever you need it, wheneever you need it. Get more, with Getmore."
desc_extended = "Getmore was always a big player in the food industry. A logical follow-up would be to get big into retail and cut out the middle-man in distribution. Thus, the king of convenience stores was born: \
GMG24. Usually open 24 hours, 7 days a week there aren't many places in the galaxy where you aren't in walking distance of a GM24. Selling everything you need for your daily life, the selection is surprisingly big \
and affordable. This strategy catapulted Getmore into the big league of convenience stores."