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VMSolidus 201592f6bd Mob Destroy Refactoring (#22573)
Refactoring the entire destroy proc path from Mob Human all the way down
to Atom while trying to find the causes for the damn mob human hard
deletes. This PR comprehensively reorganizes every single stray
snowflake var used by /atom/ all the way to /mob/living/carbon/human,
and makes sure that every var that COULD store a reference, is now
cleared during the entirety of the Mob Destroy() parent hierarchy.

This may very well be the end of the lag war. 

In total, I've hunted down and cleared 39 hanging references between
/atom and /mob/living/carbon/human

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Signed-off-by: VMSolidus <evilexecutive@gmail.com>
2026-06-03 15:15:56 +00:00

38 lines
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/mob/verb/toggle_gun_mode()
set name = "Toggle Gun Mode"
set desc = "Begin or stop aiming."
set category = "IC"
if(isliving(src))
var/mob/living/M = src
if(!M.aiming)
M.aiming = new(src)
M.aiming.toggle_active()
else
FEEDBACK_FAILURE(src, "This verb may only be used by living mobs, sorry.")
return
/mob/living/proc/stop_aiming(obj/item/thing, no_message = FALSE)
if(!aiming)
aiming = new(src)
if(thing && aiming.aiming_with != thing)
return
aiming.cancel_aiming(no_message)
/mob/living/death(gibbed,deathmessage="seizes up and falls limp...")
. = ..()
SEND_SIGNAL(src, COMSIG_LIVING_DEATH, gibbed)
if(.)
stop_aiming(no_message=1)
/mob/living/update_canmove()
..()
if(lying)
stop_aiming(no_message=TRUE)
/mob/living/Weaken(amount)
stop_aiming(no_message=TRUE)
..()