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Aurora.3/maps/runtime/code/runtime.dm
Batrachophreno d712dbfab9 Moves area blurbs permanently to status pane (#21797)
As title. Less annoying chat spam.
2026-02-04 17:01:30 +00:00

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/datum/map/runtime
name = "Runtime Ship"
full_name = "Runtime Debugging Ship"
path = "runtime"
traits = list(
//Z1
list(ZTRAIT_STATION = TRUE, ZTRAIT_UP = TRUE, ZTRAIT_DOWN = FALSE),
//Z2
list(ZTRAIT_STATION = TRUE, ZTRAIT_UP = FALSE, ZTRAIT_DOWN = TRUE),
)
force_spawnpoint = TRUE
lobby_icons = list('icons/misc/titlescreens/runtime/developers.dmi', 'icons/misc/titlescreens/runtime/away.dmi')
lobby_transitions = FALSE
admin_levels = list(9)
contact_levels = list(1, 2)
player_levels = list(1, 2)
accessible_z_levels = list(1, 2)
overmap_event_areas = 10
station_name = "NSV Runtime"
station_short = "Runtime"
dock_name = "singulo"
boss_name = "#code_dungeon"
boss_short = "Coders"
company_name = "BanoTarsen"
company_short = "BT"
station_type = "dumpster"
//If you're testing overmap stuff, remove the conditional definition
#if defined(UNIT_TEST)
use_overmap = TRUE
overmap_size = 35
#endif
shuttle_docked_message = "Attention all hands: Jump preparation complete. The bluespace drive is now spooling up, secure all stations for departure. Time to jump: approximately %ETA%."
shuttle_leaving_dock = "Attention all hands: Jump initiated, exiting bluespace in %ETA%."
shuttle_called_message = "Attention all hands: Jump sequence initiated. Transit procedures are now in effect. Jump in %ETA%."
shuttle_recall_message = "Attention all hands: Jump sequence aborted, return to normal operating conditions."
overmap_visitable_type = /obj/effect/overmap/visitable/ship/runtime
evac_controller_type = /datum/evacuation_controller/starship
station_networks = list(
NETWORK_CIVILIAN_MAIN,
NETWORK_COMMAND,
NETWORK_ENGINEERING,
)
num_exoplanets = 1
planet_size = list(255, 255)
away_site_budget = 2
away_ship_budget = 2
map_shuttles = list(/datum/shuttle/autodock/overmap/runtime)
warehouse_basearea = /area/storage/primary
/**
* This file is the only location in which runtime map areas should be defined.
* Each department (or other appropriate grouping) will have its own section that you can jump to with ctrl-f.
* For convenience, these groupings are:
* * CREW_AREAS
* * COMMAND_AREAS
* * ENGINEERING_AREAS
* * MAINTENANCE_AREAS
* * MEDICAL_AREAS
* * OPERATIONS_AREAS
* * SCIENCE_AREAS
* * SECURITY_AREAS
* * SERVICE_AREAS
* * TCOMMS_AREAS
*
* GUIDELINES:
* * The Horizon should not have any areas mapped to it which are defined outside this file.
* * Any PR that removes all areas of a given definition should also remove that definition from this file.
* * No area should exist across multiple decks. Ex., an elevator vestibule on all three decks should have three child definitions, one for each deck. This is both for organization and for managing area objects like APCs etc.
* * Update the groupings list if anything is added/removed.
*/
/// CIVILIAN_AREAS
// Hallways
/area/hallway
sound_environment = SOUND_AREA_LARGE_ENCLOSED
allow_nightmode = TRUE
station_area = TRUE
lightswitch = TRUE
holomap_color = HOLOMAP_AREACOLOR_HALLWAYS
emergency_lights = TRUE
/area/hallway/primary/aft
name = "Aft Primary Hallway"
icon_state = "hallA"
/area/hallway/primary/central_one
name = "Central Primary Hallway"
icon_state = "hallC1"
/area/hallway/primary/central_two
name = "Central Primary Hallway"
icon_state = "hallC2"
/// COMMAND_AREAS
/area/bridge
name = "Bridge"
icon_state = "bridge"
no_light_control = 1
station_area = TRUE
holomap_color = HOLOMAP_AREACOLOR_COMMAND
area_blurb = "The sound here seems to carry more than others, every click of a shoe or clearing of a throat amplified. The smell of ink, written and printed, wafts notably through the air."
/// ENGINEERING_AREAS
/area/engineering
name = "Engineering"
icon_state = "engineering"
ambience = AMBIENCE_ENGINEERING
station_area = TRUE
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
/area/engineering/atmos
name = "Engineering - Atmospherics"
icon_state = "atmos"
sound_environment = SOUND_AREA_LARGE_ENCLOSED
no_light_control = 1
ambience = list(AMBIENCE_ENGINEERING, AMBIENCE_ATMOS)
area_blurb = "Many volume tanks filled with gas reside here, some providing vital gases for the vessel's life support systems."
/area/engineering/gravity_gen
name = "Engineering - Gravity Generator"
icon_state = "engine"
/// MAINTENANCE_AREAS
/area/maintenance
station_area = TRUE
area_flags = AREA_FLAG_RAD_SHIELDED | AREA_FLAG_HIDE_FROM_HOLOMAP
sound_environment = SOUND_AREA_TUNNEL_ENCLOSED
turf_initializer = new /datum/turf_initializer/maintenance()
ambience = AMBIENCE_MAINTENANCE
area_blurb = "Scarcely lit, cramped, and filled with stale, dusty air. Around you hisses compressed air through the pipes, a buzz of electrical charge through the wires, and muffled rumbles of the hull settling. This place may feel alien compared to the interior of the ship and is a place where one could get lost or badly hurt, but some may find the isolation comforting."
/area/maintenance/maintcentral
name = "Bridge Maintenance"
icon_state = "maintcentral"
/// MEDICAL_AREAS
/// OPERATIONS_AREAS
// Smalls
/area/outpost
ambience = AMBIENCE_EXPOUTPOST
// Main mining
/area/outpost/mining_main
icon_state = "outpost_mine_main"
station_area = TRUE
holomap_color = HOLOMAP_AREACOLOR_OPERATIONS
/area/outpost/mining_main/eva
name = "Mining EVA storage"
/// SCIENCE_AREAS
/// SECURITY_AREAS
/area/security
no_light_control = 1
station_area = FALSE
holomap_color = HOLOMAP_AREACOLOR_SECURITY
/// SERVICE_AREAS
/// STORAGE_AREAS
//Storage
/area/storage
station_area = TRUE
/area/storage/primary
name = "Primary Tool Storage"
icon_state = "primarystorage"
allow_nightmode = 1
/// TCOMMS_AREAS
/area/tcommsat
ambience = AMBIENCE_ENGINEERING
no_light_control = 1
station_area = TRUE
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
/area/tcommsat/chamber
name = "Telecoms Central Compartment"
icon_state = "tcomsatcham"
area_blurb = "Countless machines sit here, an unfathomably complicated network that runs every radio and computer connection. The air lacks any notable scent, having been filtered of dust and pollutants before being allowed into the room and all the sensitive machinery."
/area/tcommsat/computer
name = "Telecoms Control Room"
icon_state = "tcomsatcomp"
/area/turbolift/main_station
name = "Civilian Lift - Main"
lift_announce_str = "Arriving at the Main Level. Facilities on this floor include: Engineering, Medical, Security, Science, Command departments, Cargo Office, Chapel, Bar, Kitchen."
lift_floor_label = "Main Lvl."
lift_floor_name = "Main Lvl."
base_turf = /turf/simulated/floor/plating
/area/turbolift/main_mid
name = "Civilian Lift - Mid Level"
lift_announce_str = "Arriving at (Unknown). Facilities on this floor include: (Unknown)."
lift_floor_label = "Under construction"
lift_floor_name = "Under construction"
ABSTRACT_TYPE(/obj/item/paper/fluff/runtime)
/obj/item/paper/fluff/runtime/dontforgetuseovermap
name = "Don't Forget use_overmap!"
info = SPAN_BOLD("Don't forget to remove the conditional preprocessor definition for use_overmap = TRUE in maps\\runtime\\code\\runtime.dm if you want to test overmap things, it's off to load even faster!")